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Q & A

251-260

This Page was last updated on:
Wednesday, June 04, 2003
09:04 PM

The Questions & Answers on this page are locked. 
Click to jump to the last Q & A page where you can ask your question.
I only ask that you have read the questions in here all the way up to the last one so you will not be asking a question that has already been asked earlier by someone else.
 

 

( Abyssal Spectre ) (sorry I think I missed this one !)

Q251:
I believe this has been asked before, but i can not find it in the mass of questions 8| and it is really bugging me. My person won't walk from the "City Floor" tile onto any other walking tile, do i have to redo that entire map (it only does it on that one, not the "World Map")

thanks for your time

( Topaz )
A251:
Hi Abyssal Spectre:

This is a rather unique feature of compared to other RPGMakers. No, you cannot walk from some tiles onto others. This is not an error but a deliberate unique feature. Look in
Suzi's Quest here:


Notice that the tiles are smeared. In this the tile "appears" to be one thing but is actually interpreted as the tile you "couched."

To try it yourself, make this on a map:

Now, as you know if the player starts out on the they will not be able to enter the and if they instead start on , they won't be able to walk on .

So how do those other Worldbuilders do it ?

It's really quite simple.
Pick the tile by either hitting to select it manually or by putting the cursor beneath one of the and hitting to pick Up that tile, which is a quicker way than having to select it from the list.

Make certain you can see no more than 7 tiles from top to bottom, the same number you see in Testplay. To ensure you are in this view mode, hit the backwards apostrophe
(it is just to the left of your one key and above your key), and you will change camera zoom sizes ..
Note to self, in next release, allow keystrokes 1-4 to change zoom lens as well,
with "1" being full size.


Now go to each of the
tiles and hit to Invert it (which makes it the "couched tile" and any "couched tile" now becomes the main one), which makes the tile appear shazy since the primary tile is now #00 or blank, and the to plot it.

You will get the smear and now hit the key to enter
Testplay !
Notice that you can now walk on what appears to be a different tile, but not really !
Return back to the editor by hitting again and put the cursor over one of the smeared tiles. Notice that in the info window it appears as a tile with a smaller inserted just up and right of it. The smaller tile is always the "couched" tile and the larger tile is the actual definition of the tile. In this case, when you smear a tile
(where you mix two tiles on the same map cel), the appearance of it changes to the "couched" one while in Testplay. There are many variations of this when you start to mix Hidden and/or Switches. For my list of 7 "laws" governing the way tiles are implemented and defined, click .

To get around this completely, for instance if you want to put a switch and sprite on there which can reverse the "viewed" tile, insert the
Flow anywhere on the first page of your Sprite Message to have the player always allowed to enter this tile.

To reverse it, that is if you want the player to never be allowed to enter this tile, you can use the
Block icon. Mind you, if you really need to prevent movement, the Mountains tile is generally "couched" to hide it's appearance and can never be passed by anything including transports. It is suggested to "couch" this tile in odd areas where you have stairs and other tiles that allow free movement to a new tile type such as Castle, City, Dungeon, and Temple. (for you veterans out there, you can no longer travel from any one tile to another with the SaveSpot as I am checking for a matching tile upon leaving.

Further there are special cases of tiles CloseDoor, Doorway, and Stairs allowing vertical movement only, and the special tile of Bed-1 allowing horizontal movement only.

The Throne originally prevented you from walking up when you are on it or down when you are entering it, but now does not. I may change this later as you really aren't supposed to bail over the back frame to sit in it.

Lastly, the tile Bridge is very unique indeed, where it becomes a bridge only if it is not connected to another and when the player enters it, they can only retreat the way they came or move forward, but they cannot change direction while on-top, making it an effective Bridge. The player will also appear to vanish under the bridge if they touch it while already traveling in Water.

Also, it's a good idead to get in the habit of hitting to enter and exit
Testplay of your creation instantly.
This was a priority feature in my programming of to ensure
What-You-See-Is-What-You-Get and you really should take advantage of it.

I have completed the programming in new for playing RealMedia music and Mp3s. Look for an engine update sometime tomorrow Thursday.

Hope This Helps !

( Silver )

(C1:) Hi! I want to start off with, I loooooove your program! I've always wanted to make an rpg, but I never understood the programming.

(C2:) Sadly, I spent a year and six months working with your program to create an intense game, but it was stolen right after completion! :(

Q252: Anyhow, I had to hunt Scenario down again, and now it's different! I'm sort of confused. I remember being able to hit (I think it was shift + #) in the sprite image thingy, and then choose my sprites that I kept in my REALM folder.. but it wont work! The little popup thing I was expecting never came up! I looked all over your Q&A page to see if I was using the write buttons, but can't find anything.. also, if I click on the window, it wont minimize.. please help!

( Topaz )
A262:
Greets Silver:

(C1:) Hey ! Glad you like it ! I don't think I would've gone through this deep and dire difficulty to write it if there were a simpler one out there already (as I am really lazy about coding!).. Certainly my Dad is needling me to now make a Scenario Appetizer, to implement some new ideas on simplicity in map-building at the cost of inability of using Add-Ons, where the map scrolls from one screen to the next and adding two more players so there can be 3 total.

I'll - consider it, and may write this before .

(C2:) Your world was stolen ?
That is - very bad .. Do you know where it is now and/or can you retrieve the rights to it ? One of the main files I lost
(in my first HD crash) was the compiler that makes native .EXEs. But if someone stole your world, you must have done a really good job. And if they can't do any better than to steal someone else's work, they need all the help they can get (which is pretty sad really)..

I'm - not so sure I want to either rewrite the compiler, which could cause problems if a world is stolen cause then someone could "lock" it who didn't write it, or just go ahead with my initial plans of encoding a .TXT file that is displayed on auto-loaded notepad when a world file is unpacked for the first time, to deter thieves by copyrighting your work as well as listing *updates* you have made to your world for others to see.

Regarding your question, AH !
You really did have an old version of then didn't you !
Well a lot has changed, and although your "#" key command is no longer there, it's much easy to change Sprite images. Put the cursor over any of the Sprites with any image on it, and use the ","
(comma) and "." (period) key right beside it to go up and down in the selections of 1-28. That also appears as your "<" and ">" keys but don't hit with them.

Also notice that the # 1 - 27 will appear to the right of the
Sprite Marker in the Info Window. If it is the first sprite, no number is shown. If it is the 28th sprite, then the # 27 is seen.

I just checked clicking on the minimize button, and that seems to work just fine.
Ensure that you are using the latest version which as of this reply is:
v03-0313 which you can also download by clicking .

Hope This Helps !
( Rudulfo Laspari )

Q253:
I just downloaded V03-0203 of Scenario. I got it mostly because I wanted to play some of the games you and other people made but I can't figure out how to use Scenario to open the game files. I tried moving Kalina 2 to the worlds folder but when I type in Kalina 2.wrx or just kalina 2 it can't find it? I tried reading all of the q&a but I didn't have time. Most of the questions seem to be about making games anyway. I am nowhere near that. Please help. Thanks

( Topaz )
A253:
Greets Rudolfo:

It should be pretty self-explanatory, however this is a new question not yet asked so I will do my best to answer it.

First off, this question makes the presumption that you do understand how to use
WinZip or PKUnZip and have already unzipped the contents to a clean directory like C:\Scenario .

Once you have unzipped the contents you can run it one of a few ways.
(1) Click on the with your left-mouse button in the bottom-left-hand corner of your screen. From there select Run and in the input prompt type
c:\scenario\scen2.exe

followed by . (you may need to change what you type above to the location you unzipped in)

(2) From DOS, which you can reach also by clicking on Programs, MS-DOS Prompt. And from there type:

cd \scenario
scen2

You will receive a brief notice about my Freeware contract, hit a key, and then starts to load !

Assembling World Data
This could take a-while !
5..4..3..2..1..0

After this you are up and running !
If a world file is not yet open, you will get my little
Pyramax logo with some intro music. The screen will swirl and when the sprites enter the screen, you can hit a key for the first menu selection.

Now, from here if you just want to play
Suzi's Quest, the default sample game that comes with the system, hit and then the music will change.

Now, depending upon the speed of your computer the world file will be decompressed. As with all programs on your computer, they tend to run better if you are not running a ton of other things in the background, like the internet, and other things. If you have a computer over 400mhz, it may not matter.

Once this completes,

L O A D - Y O U R - G A M E

You will see a cute little pixie fairy
(her name is Xonia) hovering over the first save spot which should read (New Game!) and you can press here to start playing a New Game !

When you are tired of playing
(or want to cheat like a minx!) hit any time you are walking on the map and you will be teleported directly to the map editor.

To player other
Worldbuilder's worlds, you will need to use WinZip or PKUnZip to unpack the .ZIP file in the sub-directory \realm\ that is just located inside where you are running from.

(note to self, for future if the map editor is ever entered and a README.TXT file is present inside \realm\ then in returning to Testplay, forbid allowing the player to save the game in Testplay since they cheated and this world file is considered complete because of the found README.TXT).

I'll give you an example of unzipping someone's world file. From DOS type:

cd\scenario
cd worlds
pkunzip
<<location where you downloaded the world file>>
I.E.
pkunzip \myfiles\scenques
for instance where you downloaded Scenario Quest.
If you do not have a copy of
PKUNZIP you can download your copy by clicking

When you are all done, type out, oncee again from this black DOS SHELL window:

exit

And then restart !

You want to open a world separate from this one, so in the opening questions:

NOTICE
You Have The World Project
File "Sample"
Open At This Time.
Continue Playing In It?
(or it will show Editing if you were editing it)
Press


SWITCH
Did You Want To Edit
(or it will show Play if you were editing it)
In It Now Then?
Press

NOTICE
You Need To Compress And Close
"Sample"
Before You Can Open Another.
Okay To Do This Now?
Press

NOTE !
If instead you press you will get another notice, that if you close this world file without saving, it will be lost, do you really want to do this ? Well, if you were just trying out a world, and are ready to start looking at a new one without saving any changes you may have made, then you can hit safely hit and .
*ZAP* And now you can choose another world to play in or edit.

However, since you are saving this world for this example and have already instead hit and ,
You will be placed in the FileBox.
If you just press from here, you will find that the name "SAMPLE" is a reserved name so type out SAMPLE2 and

CONFIRM
Saving A New File
Okay?
Press

Closing This World File..

And give it a bit of time to save off this new file as "SAMPLE2"
Once again, a faster computer here will finish earlier than a slower one.

Complete!
You Are Now Ready To
Either Edit Or Play In
A New World File.

From here press and you will see the familiar window in the bottom-right-hand corner of the screen. Since you said you wanted to play a new world file, hit:


The FileBox will be brought up and then select the world file you just unzipped above and hit .

Decompressing World File..

Now, the default sample quest has a few add-ons in it, but other games may use considerably more. Once again, the speed of your computer and the size of the world will determine how quickly will unpack this new world file.

Once that's all complete you will see
Xonia again and you can start to play this new world file by pressing . That's it ! Enjoy the worlds and if you like what you're playing, be certain to write the Worldbuilder to thank them for providing such great RPGs for you and others to both play and learn in.

Hope This Helps !
( Dias Flac ) (hey, I think I missed these from last time !)

Q254:
I wanna make like a tournament with the sprite enimies, ive just finnished making them and setting up all the backround stuff. 2 problems in this part:
(a) is the Lost battle flag ment to put u somewhere if you die (a place labled the same thing as the lost battle flag)? Im tring to do this but i keep respawning where i was, the person is gone, but i go into another battle and die instantly for i have no health. This keeps up till I [tab] out.

(b) Is it possible to set up the battle order (like you cant battle the second dude till you've beaten the first) and when you try and talk to the second one to fight, he says something like, "go fight the first person, then speak to me"?

( Topaz )
A254:
Hi Dias Flac:

Hey! you're not supposed to notice I haven't written any code for the labels in custom combat yet !

(a) Okay, well since you got me on this, I'll go ahead and write the coding for it.
Future will very soon allow the
Worldbuilder to have the player go to a custom map and location if they are defeated in combat. I thought this would take precedence over a comparison inside boss combat, but if not, then I'll write both.

(b) That's a bit of work but not too difficult. Since it isn't easy to describe in here a multi-layered combat nor has Boss Combat been used in any of the Answer rooms yet, you have earned :


Look to the info window in the
Answers world at:

For a detailed room explaining the answer to your question.

To download the latest version of the
Answers world, click .

Hope This Helps !
alias : 1308

persona : 35

question: Q: Can you put a world map of Dragon Warrior 2 on here?
I REALLY need a picture!

Greets 1308.
Sorry, you don't get a proper Q & A box because this isn't a related question. Usually I ignore these but to let you and others know that I do receive and discard them, this is a good marker for others to avoid the same who have sent similar questions

To be honest, I haven't played
Dragon Warrior 2 nor would I know how to extract the map. However, this is not to say someone hasn't extracted it already.

I suggest you
(and everyone else) use GOOGLE.COM, perhaps one of the best search engines around to do a little investigation on any questions outside of .

Click
to enter GOOGLE advanced search.

In your case, 1308, consider searching for
"download dragon warrior 2 map"
GOOGLE is very intuitive and can find almost anything, not just game or RPG related.

I rely on it myself personally for finding rare and hard-to-find files, answers to difficult questions, and documents/files/images/music on other RPGMakers like RPG95/2000 in use by others, and RPGs from platforms such as
SNES, and GBA since some of the imported graphics on these can be detailed and useful to Add-Ons.

( Forkman100@(email address withdrawn) )

Q255:
im new and i can't find the instructions so maby you can help. i have no idea if you do this or if you can so here goes.
how do you get from the main map to a sub map, take forinstance, from a world to a town? help would be much appreaciated.
form
mike

( Topaz )
A255:
Greets Forkman100:

There are no real instructions to speak of for except for the readme.txt it comes with.

You are encouraged to try anything and everything in the system to find your comfortable niche. Remember that was originally written for myself and a few other friends so I didn't focus too heavily on the instructions. Only these past two years have I realized my project could be more than this.

As for building a warp to another map, this is answered in detail by clicking
.

There are a lot of shortcuts in as almost all menu functions can be accessed by some key or another. Some important keys to get you started are:

to enter/exit testplay instantly.
to create/edit an existing/new sprite.
to enter the main menu or
Sprite Messenger's menu, if you are there.

to quick exit/save all work from anywhere you are.

For a brief tutorial on installing and playing one of the worlds you can download written by other adept
Worldbuilders, click to read the answer I sent to Rudolfo.

While may be easy to use, I on the other hand am not.
I expect you to know how to
download a PKZip file from a website, Unzip the contents into a new or known directory, and to execute from there.

If I receive an outstanding amount of Email requesting information on where/how to download
WinZip, how to create a new directory from windows; these simple things, I will make a tutorial for them but at protest !

Hope This Helps !
( Stephen McNaire )

(C:) I don't know if you got this question way back when FTC locked you down:

Q256:
Is there anyway to move an Alpha Sprite? I need one to move aside to reveal a passageway. Or is it possible to change one using the sprite messager system in game?

( Topaz )
A256:
Hi Stephen:

(C:) Amazing, isn't it ? All FTC had to do was say they'd like me to put a few banner ads at the end of my page to pay for the excess bandwidth of my site, but instead chose to shut it down .. talk about shooting both feet with one bullet .. old news anyways, DFWOnline has really treated me well and I'm glad to be here.

To answer your question,
I tried to make a switchable
Alpha Object and with not very desireable results.
To give the appearance that an
Alpha Object has moved, just create a copy of the room the player is familiar with, have them appear there instead, fixing all exits and warps to exit as if it were the first room, and then reposition the Alpha Object where you want.

Because
Alpha Objects are actual separate bitmap images, it is difficult to reconstruct the map with them having shifted places based upon switch status.

Hope This Helps !
( Firefly )

(C:) Thanks Topaz...the site should help me out alot. That spr.hlp file sounds great.
Thanks again!


( Topaz )
(C:) Hi Firefly:

Does it ?
Well perhaps I should work on that first ..
There are a few new Q & A requesting the world compiler-to-.EXE again and that will be some work + some concerns about allowing this with the recent stolen world file. The action meter is going to take at least a good month of hard programming I think too, and the Sprite.HLP file, I should be able to write that in a few days -
(adding to job sheet).

I am working on this now in addition to new
Q & A and oncepts.

Hope This Helps !
( Sephiroth )

Q257:
How do i can to download an add-on and then do it run?
(Speak i godd english?Because i'm italian.)

( Topaz )
A257:
Greets Sephiroth:

Your English is fine, senor.

Regarding downloading an
Add-On, I go in quite a bit of easy detail by clicking . This example covers how to add a Storyboard to your world file. Directly at the end of all Add-On pages are instructions for adding that particular one to your world file.

Hope This Helps !
( ThereRNo#sLeft )

Q258:
can u get other sprites to follow you and help in battle like in ff if so how

( Topaz )
A258:
Greets TRN#L:

Current cannot have sprites assist in battle yet.
To have a sprite follow you, use the
Link-Up Sprite Messenger command in the Sprite Messenger. This is covered in fine detail by clicking .

* Incidentally, regarding choosing a
Persona for Q & A, all I ask is you don't choose one already in use on the CURRENT page, not all pages altogether.

Hope This Helps !
( WrenPheonix )

(C:) I have a bunch of questions because I have been out of the mix so to speak. Hopefully, I can try to organize a FAQ type of post on the Scenario Forums (www.pub33.ezboard.com/bscenarioforum) which will explain all the icons and their uses.

I also have some questions on how to achieve a few effects which I am sure scenario can handle. But those I will ask only after I have tried them myself.
( Topaz )
(C:) Hi Wren:

Sounds good !
Ask away when you are ready.
I haven't heard any activity from the ezboard-Scenario Forum but feel free to write to let me know of any new questions that arrive in there.

Hope This Helps !
( Gilileo ) (Persona #50 is in use - shifting to next)

(C:) Im sorry if i haven't seen anyone ask this quistion but i need to finish my Rpg in 3 days...

Q259: Is it posiable to insert a mini world map that shows you where you arelike in FF10?

( Topaz )
A259:
Greets Gilileo:

(C:) Why the deadline ? Can I see what you're working on ?

Actually your suggestion is such a good one that I am adding it as a feature. It will be the next item added to Scenario
(as I've been working on it for a few days now).

In it, you can display a cut smaller section of where you are, ah, but it's not just a smaller map, it appears as parchment with markings of important sites. You also get to choose 8 colors for the parchment. In this, it adds a new menu command called quite simply "MAP" which, if the flag is lit, then you can see your surroundings in a map. Naturally you will want to turn OFF this flag when you travel to a new map; this all being done in the
Sprite Messenger.

You'll see when it's all done.

Hope This Helps !
( Wren Pheonix )

(C:)
(a)
Topaz, your original tiles are not showing up in the addons.

(b)
I do like your new addition of the action meter.

Q260:
(a)
Also, how does the new sprites work? Why do some have 4 pictures and the others more?

(b) Ideas:
You said it was ideas from us that make Scenario better, so...

(c) What would it take to give the player weapon skills, such as 'wack all' or 'wack over and over' ?

(d) What will it take for you to include party members in a way scripted by the action meter. I mean where you as the builder say the player now has a lvl 2 weapon party member. Every time you get in a fight, the selected sprite for this party member would pop up from the bottom and wack at a monster. Well, let me know, thanks.

( Topaz )
A260:
Hi Wren:

(C:)
(a)
They should be in there now ..
It's difficult for me to catch all the errors and I do appreciate your sharp eyes catching this.

(b) It is not going to be easy to write this, but I feel it is a necessity. I've been playing some other modern RPGs recently and found I quite enjoy combat if it's done intelligently and strategically, and adding a sense of timing to combat really makes it interesting for me.

Dragon Warrior 1 is a great RPG, there's no mistaking that, but I like the combat say in Final Fantasy 7 or Chrono Trigger over it.

(a) The new sprites with 4 images are auto-recognized by and what it does is, in itself take the 4 images and turn them into 8. Can you see how ?

I will be focusing on high detail Sprites for
April Add-Ons so there may be few or none of the 4-image sprites this time around. They are there to conserve space if you plan on using quite a few of them, and the sprites are designed to look well forwards, backwards, and mirrored.

(b) (catching myself) Within REASON. I am just one person after all and while I would like hundreds of new features and rewritten code I can only go at it for so long before I have to sleep or take a break till the next day. It'll get there. I have at least 50 more good years of life to work at it.

(c) It goes deeper than this, Wren. What will be done ultimately (if I get the images correct), there will be up to 6 combatants at a time, 3 up front, and 3 appearing slightly smaller in back with 75% of abilities of the up-front ones. New Spells and abilities can whack a horizontal line, vertical line, or all 6. I may change my ideas on this and go side-view combat (optional) after all which could hold 9 attackers; there are many directions I can go with this. Also abilities and spells of increase armor, increase attack strength, weaken opponents, slow opponents, speed player, the list goes on .. All of these elements I want to see in future .

(d) To satisfy myself, I think I am going to allow up to 9 players in the entire player Roster, 3 of which are active in combat, and perhaps do the item-companion idea as well so the Worldbuilder can choose it instead, the other, or both if they like. Most RPGs have the players hold up to about 6 items also. While I may do this, I don't like the idea of needing a particular item in combat and finding it tucked away in the backpack unavailable during combat. I may cheat and like Final Fantasy 2 allow all players to access the backpack during combat where there are 99 ready heal potions, and other odd phenomenons.
There are many paths can take.

Hope This Helps !

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