 ( Abyssal Spectre ) (sorry I
think I missed this one !)
Q251: I believe this has been
asked before, but i can not find it in the mass of
questions 8| and it is really bugging me. My person won't
walk from the "City Floor" tile onto any other
walking tile, do i have to redo that entire map (it only
does it on that one, not the "World Map")
thanks for your time
|
( Topaz )
A251:
Hi Abyssal Spectre:
This is a rather unique feature of compared to other RPGMakers. No, you cannot
walk from some tiles onto others. This is not an error
but a deliberate unique feature. Look in Suzi's Quest here:
        
Notice that the tiles are smeared. In this the tile
"appears" to be one thing but is actually
interpreted as the tile you "couched."
To try it yourself, make this on a map:Now,
as you know if the player starts out on the they will not be able to
enter the and if they instead start on , they
won't be able to walk on .
So how do those other Worldbuilders
do it ? 
It's really quite simple.
Pick the tile by either
hitting
to select it manually or by putting the cursor beneath
one of the and hitting to pick Up
that tile, which is a quicker way than having to
select it from the list.
Make certain you can see no more than 7 tiles from top
to bottom, the same number you see in Testplay. To
ensure you are in this view mode, hit the backwards
apostrophe (it is just to the left of your one key and
above your key), and you will change camera zoom
sizes ..
Note
to self, in next release, allow keystrokes 1-4 to change
zoom lens as well,
with "1" being full size.
Now go to each of the tiles and hit to Invert
it (which makes it the
"couched tile" and any "couched tile"
now becomes the main one), which makes the tile appear shazy since the primary tile is
now #00 or blank, and the to plot it.
You will get the smear and now hit the key to enter Testplay !
Notice that you can now walk on what appears to be
a different tile, but not really !
Return back to the editor by hitting again and put
the cursor over one of the smeared tiles. Notice that in
the info window it appears as a tile with
a smaller inserted just up and right of it. The
smaller tile is always the "couched" tile and
the larger tile is the actual definition of the
tile. In this case, when you smear a tile (where you
mix two tiles on the same map cel), the appearance of it changes to the
"couched" one while in Testplay. There are many
variations of this when you start to mix Hidden
and/or Switches.
For my list of 7 "laws" governing the way tiles are
implemented and defined, click .
To get around this completely, for instance if you want
to put a switch and sprite on there which can reverse the
"viewed" tile, insert the Flow
anywhere
on the first page of your Sprite Message to have the player always
allowed to enter this tile.
To reverse it, that is if you want the player to never
be allowed to enter this tile, you can use the Block
icon. Mind you,
if you really need to prevent movement, the Mountains tile is generally
"couched" to hide it's appearance and can never
be passed by anything including transports. It is
suggested to "couch" this tile in odd areas
where you have stairs and other tiles that allow free
movement to a new tile type such as
Castle, City,
Dungeon, and Temple. (for you
veterans out there, you can no longer travel from any one
tile to another with the SaveSpot as I am checking for a
matching tile upon leaving.
Further there are special cases of tiles
CloseDoor, Doorway, and Stairs
allowing vertical movement only, and the special
tile of Bed-1 allowing horizontal
movement only.
The Throne
originally prevented you from walking up when you are on
it or down when you are entering it, but now does not. I
may change this later as you really aren't supposed to
bail over the back frame to sit in it. 
Lastly, the tile Bridge is very unique
indeed, where it becomes a bridge only if it is
not connected to another and when the player enters it,
they can only retreat the way they came or move forward,
but they cannot change direction while on-top, making it
an effective Bridge. The player will
also appear to vanish under the bridge
if they touch it while already traveling in Water.
Also, it's a good idead to get in the habit of hitting to enter and
exit Testplay of your creation instantly.
This was a priority feature in my programming of to ensure What-You-See-Is-What-You-Get
and you really
should take advantage of it. 
I
have completed the programming in new for playing RealMedia music and Mp3s. Look for
an engine update sometime tomorrow Thursday.
Hope This Helps !
|
 ( Silver )
(C1:) Hi! I want to start off
with, I loooooove your program! I've always wanted to
make an rpg, but I never understood the programming.
(C2:)
Sadly,
I spent a year and six months working with your program
to create an intense game, but it was stolen right after
completion! :(
Q252: Anyhow, I had to hunt
Scenario down again, and now it's different! I'm sort of
confused. I remember being able to hit (I think it was
shift + #) in the sprite image thingy, and then choose my
sprites that I kept in my REALM folder.. but it wont
work! The little popup thing I was expecting never came
up! I looked all over your Q&A page to see if I was
using the write buttons, but can't find anything.. also,
if I click on the window, it wont minimize.. please help!
|
( Topaz )
A262:
Greets Silver:
(C1:)
Hey !
Glad you like it ! I don't think I would've gone through
this deep and dire difficulty to write it if there were a
simpler one out there already (as I am really
lazy about coding!).. Certainly my Dad is needling me to
now make a Scenario Appetizer, to implement some new
ideas on simplicity in map-building at the cost of
inability of using Add-Ons, where the map scrolls from
one screen to the next and adding two more players so
there can be 3 total.
I'll - consider it, and may write this before .
(C2:)
Your
world was stolen ?
That is - very bad .. Do you know where it is now and/or
can you retrieve the rights to it ? One of the main files
I lost (in my first HD crash) was the compiler that makes
native .EXEs. But if someone stole your world,
you must have done a really good job. And if they can't
do any better than to steal someone else's work, they
need all the help they can get (which is
pretty sad really)..
I'm - not so sure I want to either rewrite the compiler,
which could cause problems if a world is stolen cause
then someone could "lock" it who didn't write
it, or just go ahead with my initial plans of encoding a
.TXT file that is displayed on auto-loaded notepad when a
world file is unpacked for the first time, to deter
thieves by copyrighting your work as well as listing
*updates* you have made to your world for others to see.
Regarding your question, AH !
You really did have an old version of then didn't you ! 
Well a lot has changed, and although your "#"
key command is no longer there, it's much easy to change
Sprite images. Put the cursor over any of the Sprites
with any image on it, and use the "," (comma) and "."
(period) key right beside it to go
up and down in the selections of 1-28. That also appears
as your "<" and ">"
keys but don't hit with them.
Also notice that the # 1 - 27 will
appear to the right of the Sprite Marker in the Info Window. If it is
the first sprite, no number is shown. If it is the 28th
sprite, then the # 27 is seen.
I just checked clicking on the minimize button, and that
seems to work just fine.
Ensure that you are using the latest version which as of
this reply is: v03-0313 which you can also download
by clicking .
Hope This Helps ! |
 ( Rudulfo Laspari )
Q253: I just downloaded V03-0203
of Scenario. I got it mostly because I wanted to play
some of the games you and other people made but I can't
figure out how to use Scenario to open the game files. I
tried moving Kalina 2 to the worlds folder but when I
type in Kalina 2.wrx or just kalina 2 it can't find it? I
tried reading all of the q&a but I didn't have time.
Most of the questions seem to be about making games
anyway. I am nowhere near that. Please help. Thanks
|
( Topaz )
A253:
Greets Rudolfo:
It should be pretty self-explanatory, however this is a
new question not yet asked so I will do my best to answer
it.
First off, this question makes the presumption that you
do understand how to use WinZip or PKUnZip and have already unzipped the
contents to a clean directory like C:\Scenario .
Once you have unzipped the contents you can run it one of
a few ways.
(1) Click on the with your
left-mouse button in the bottom-left-hand corner of your
screen. From there select Run
and in the input prompt type
followed by . (you may
need to change what you type above to the location you
unzipped in)
(2)
From DOS, which you can reach also by clicking on Programs,
MS-DOS Prompt. And from there type:
cd \scenario 
scen2  |
You will receive a
brief notice about my Freeware contract, hit a key, and
then
starts to load !
Assembling World Data
This could take a-while !
5..4..3..2..1..0 |
After
this you are up and running !
If a world file is not yet open, you will get my little Pyramax logo with some intro music.
The screen will swirl and when the sprites enter the
screen, you can hit a key for the first menu selection.
Now, from here if you just want to play Suzi's Quest, the default sample game
that comes with the system, hit      and then the
music will change.
Now, depending upon the speed of your computer the world
file will be decompressed. As with all programs on your
computer, they tend to run better if you are not running
a ton of other things in the background, like the
internet, and other things. If you have a computer over
400mhz, it may not matter. 
Once this completes,
L O A D - Y O U R - G A M E
You will see a cute little pixie fairy (her name is
Xonia) hovering
over the first save spot which should read (New
Game!) and you can press here to start playing a New
Game !
When you are tired of playing (or want to
cheat like a minx!) hit any time you are walking on the
map and you will be teleported directly to the map
editor.
To player other Worldbuilder's worlds, you will need to use WinZip or PKUnZip to unpack the .ZIP file in the sub-directory \realm\
that is just located inside where you are running from.
(note
to self, for future if the map
editor is ever entered and a README.TXT file is present
inside \realm\ then in
returning to Testplay, forbid allowing
the player to save the game in Testplay since they
cheated and this world file is considered complete
because of the found README.TXT).
I'll give
you an example of unzipping someone's world file. From
DOS type:
cd\scenario

cd worlds 
pkunzip <<location where you
downloaded the world file>>
I.E.
pkunzip \myfiles\scenques 
for instance where you
downloaded Scenario Quest.
If you do not have a copy of PKUNZIP you
can download your copy by clicking 
When you are all done, type
out, oncee again from this black DOS SHELL
window:
exit  |
|
And then restart !
You want to open a world separate from this one, so in
the opening questions:
NOTICE
You Have The World Project
File "Sample"
Open At This Time.
Continue Playing In It? (or it will
show Editing if you were editing it)
Press 
SWITCH
Did You Want To Edit (or it will show Play
if you were editing it)
In It
Now Then?
Press

NOTICE
You Need To Compress And Close
"Sample"
Before You Can Open Another.
Okay To Do This Now?
Press

NOTE !
If instead you press you will get another notice, that
if you close this world file without saving, it will be
lost, do you really want to do this ? Well, if you were
just trying out a world, and are ready to start looking
at a new one without saving any changes you may have
made, then you can hit safely hit and .
*ZAP*
And
now you can choose another world to play in or edit.
However, since you are saving this world for this example
and have already instead hit and ,
You will be placed in the FileBox.
If you just press from here, you will find that the name "SAMPLE"
is a reserved name so type out SAMPLE2
and 
CONFIRM
Saving A New File
Okay?
Press

Closing This
World File..
And give it a bit of time to save off this new file as "SAMPLE2"
Once again, a faster computer here will finish earlier
than a slower one.
Complete!
You Are Now Ready To
Either Edit Or Play In
A New World File.
From here press
and you
will see the familiar window in the bottom-right-hand
corner of the screen. Since you said you wanted to play a
new world file, hit:

The FileBox will be brought up and then select the world
file you just unzipped above and hit .
Decompressing
World File..
Now, the default sample quest has a few add-ons in it,
but other games may use considerably more. Once again,
the speed of your computer and the size of the world will
determine how quickly will unpack this
new world file.
Once that's all complete you will see Xonia again and you can start to
play this new world file by pressing . That's it !
Enjoy the worlds and if you like what you're playing, be
certain to write the Worldbuilder to thank them for
providing such great RPGs for you and others to both play
and learn in. 
Hope This Helps ! |
 ( Dias Flac ) (hey, I
think I missed these from last time !)
Q254: I
wanna make like a tournament with the sprite enimies, ive
just finnished making them and setting up all the
backround stuff. 2 problems in this part:
(a) is the Lost battle flag
ment to put u somewhere if you die (a place labled the
same thing as the lost battle flag)? Im tring to do this
but i keep respawning where i was, the person is gone,
but i go into another battle and die instantly for i have
no health. This keeps up till I [tab] out.
(b) Is it possible to set up
the battle order (like you cant battle the second dude
till you've beaten the first) and when you try and talk
to the second one to fight, he says something like,
"go fight the first person, then speak to me"?
|
( Topaz )
A254:
Hi Dias Flac:
Hey! you're not supposed to notice I haven't
written any code for the labels in custom combat yet ! 
(a) Okay, well since you got me
on this, I'll go ahead and write the coding for it.
Future will very soon allow the Worldbuilder to have the player go to a
custom map and location if they are defeated in combat. I
thought this would take precedence over a comparison
inside boss combat, but if not, then I'll write both.
(b) That's a bit of work but not
too difficult. Since it isn't easy to describe in here a
multi-layered combat nor has Boss Combat been used in any of the Answer rooms yet, you have earned :

Look to the info window in the Answers world at:
        
For a detailed room explaining the answer to your
question.
To download the latest version of the Answers world, click .
Hope This Helps ! |
alias
: 1308
persona : 35
question: Q: Can you put a world map of Dragon Warrior 2
on here?
I REALLY need a picture!
Greets 1308.
Sorry, you don't get a proper Q & A box because this
isn't a related question. Usually I ignore
these but to let you and others know that I do receive
and discard them, this is a good marker for others to
avoid the same who have sent similar questions
To be honest, I haven't played Dragon
Warrior 2 nor
would I know how to extract the map. However, this is not
to say someone hasn't extracted it already.
I suggest you (and everyone else) use GOOGLE.COM, perhaps one
of the best search engines around to do a little
investigation on any questions outside of . 
Click to enter GOOGLE advanced
search.
In your case, 1308, consider searching for "download
dragon warrior 2 map"
GOOGLE is very
intuitive and can find almost anything, not just game or
RPG related.
I rely on it myself personally for finding rare and
hard-to-find files, answers to difficult questions, and
documents/files/images/music on other RPGMakers like
RPG95/2000 in use by others, and RPGs from platforms such
as SNES, and GBA since some of the imported graphics
on these can be detailed and useful to Add-Ons.

|
 ( Forkman100@(email
address withdrawn) )
Q255: im
new and i can't find the instructions so maby you can
help. i have no idea if you do this or if you can so here
goes.
how do you get from the main map to a sub map, take
forinstance, from a world to a town? help would be much
appreaciated.
form
mike
|
( Topaz )
A255:
Greets Forkman100:
There are no real instructions to speak of for except for the readme.txt it
comes with.
You are encouraged to try anything and everything in the
system to find your comfortable niche. Remember that was originally written for myself and a few
other friends so I didn't focus too heavily on the
instructions. Only these past two years have I realized
my project could be more than this.
As for building a warp to another map, this is answered
in detail by clicking .
There are a lot of shortcuts in as almost all menu functions can be accessed
by some
key or another. Some important keys to get you started
are:
to
enter/exit testplay instantly.
to
create/edit an existing/new sprite.
to enter
the main menu or Sprite Messenger's menu, if you are there.
to quick
exit/save all work from anywhere you are.
For a brief tutorial on installing and playing one of the worlds you can
download written by other adept Worldbuilders, click to read the answer I sent to Rudolfo.
While may be easy to use, I on the other
hand am not. 
I expect you to know how to download a PKZip file from a website, Unzip the contents into a new or
known directory, and to execute from there.
If I receive an outstanding amount of Email requesting
information on where/how to download WinZip, how to create a new
directory from windows; these simple things, I will make
a tutorial for them but at protest ! 
Hope This Helps ! |
 ( Stephen McNaire )
(C:) I don't know if you got this
question way back when FTC locked you down:
Q256: Is
there anyway to move an Alpha Sprite? I need one to move
aside to reveal a passageway. Or is it possible to change
one using the sprite messager system in game?
|
( Topaz )
A256:
Hi Stephen:
(C:)
Amazing, isn't
it ? All FTC had to do was say they'd like me to put a
few banner ads at the end of my page to pay for the
excess bandwidth of my site, but instead chose to shut it
down .. talk about shooting both feet with one bullet ..
old news anyways, DFWOnline has really treated me well
and I'm glad to be here. 
To answer your question,
I tried to make a switchable Alpha Object and with not very
desireable results.
To give the appearance that an Alpha Object has moved, just create a
copy of the room the player is familiar with, have them
appear there instead, fixing all exits and warps to exit
as if it were the first room, and then reposition the Alpha Object where you want.
Because Alpha Objects are actual separate bitmap
images, it is difficult to reconstruct the map with them
having shifted places based upon switch status.
Hope This Helps ! |
 ( Firefly )
(C:) Thanks Topaz...the site
should help me out alot. That spr.hlp file sounds great.
Thanks again!
|
( Topaz )
(C:) Hi
Firefly:
Does it ?
Well perhaps I should work on that first ..
There are a few new Q & A requesting the world
compiler-to-.EXE again and that will be some work + some
concerns about allowing this with the recent stolen world
file. The action meter is going to take at least a good
month of hard programming I think too, and the Sprite.HLP
file, I should be able to write that in a few days - (adding to
job sheet). 
I am working on this now in addition to new Q & A and oncepts.
Hope This Helps ! |
 ( Sephiroth )
Q257: How
do i can to download an add-on and then do it run?
(Speak i godd english?Because i'm italian.)
|
( Topaz )
A257:
Greets Sephiroth:
Your English is fine, senor. 
Regarding downloading an Add-On, I go in quite a bit of easy detail
by clicking . This example covers how to
add a Storyboard to your world file. Directly at the end
of all Add-On pages are instructions for adding
that particular one to your world file.
Hope This Helps ! |
 ( ThereRNo#sLeft )
Q258: can
u get other sprites to follow you and help in battle like
in ff if so how
|
( Topaz )
A258:
Greets TRN#L:
Current
cannot have sprites assist in battle yet.
To have a sprite follow you, use the Link-Up Sprite Messenger command in
the Sprite Messenger. This is covered in fine detail by
clicking .
* Incidentally, regarding choosing a Persona for Q & A, all I ask is you don't
choose one already in use on the CURRENT page, not all
pages altogether. 
Hope This Helps ! |
 (
WrenPheonix )
(C:) I have a bunch of questions
because I have been out of the mix so to speak.
Hopefully, I can try to organize a FAQ type of post on
the Scenario Forums
(www.pub33.ezboard.com/bscenarioforum) which will explain
all the icons and their uses.
I also have some questions on how to achieve a few
effects which I am sure scenario can handle. But those I
will ask only after I have tried them myself.
|
( Topaz )
(C:) Hi Wren:
Sounds good !
Ask away when you are ready.
I haven't heard any activity from the ezboard-Scenario
Forum but feel free to write to let me know of any new
questions that arrive in there.
Hope This Helps ! |
 ( Gilileo ) (Persona
#50 is in use - shifting to next)
(C:) Im sorry if i haven't seen
anyone ask this quistion but i need to finish my Rpg in 3
days...
Q259:
Is it posiable
to insert a mini world map that shows you where you
arelike in FF10?
|
( Topaz )
A259:
Greets Gilileo:
(C:)
Why the
deadline ? Can I see what you're working on ? 
Actually your suggestion is such a good one that I am
adding it as a feature. It will be the next item added to
Scenario (as I've been working on it for a few
days now).
In it, you can display a cut smaller section of where you
are, ah, but it's not just a smaller map, it appears as
parchment with markings of important sites. You also get
to choose 8 colors for the parchment. In this, it adds a
new menu command called quite simply "MAP"
which, if the flag       is lit, then you can see your surroundings
in a map. Naturally you will want to turn OFF this flag
when you travel to a new map; this all being done in the Sprite
Messenger.
You'll see when it's all done. 
Hope This Helps ! |
 ( Wren Pheonix )
(C:)
(a) Topaz, your original tiles are not
showing up in the addons.
(b) I
do like your new addition of the action meter.
Q260:
(a) Also, how does the new sprites work?
Why do some have 4 pictures and the others more?
(b)
Ideas:
You said it was ideas from us that make Scenario better,
so...
(c)
What
would it take to give the player weapon skills, such as
'wack all' or 'wack over and over' ?
(d)
What
will it take for you to include party members in a way
scripted by the action meter. I mean where you as the
builder say the player now has a lvl 2 weapon party
member. Every time you get in a fight, the selected
sprite for this party member would pop up from the bottom
and wack at a monster. Well, let me know, thanks.
|
( Topaz )
A260:
Hi Wren:
(C:)
(a) They should be in there now ..
It's difficult for me to catch all the errors and I do
appreciate your sharp eyes catching this.
(b)
It is not going
to be easy to write this, but I feel it is a necessity.
I've been playing some other modern RPGs recently and
found I quite enjoy combat if it's done intelligently and
strategically, and adding a sense of timing to combat
really makes it interesting for me.
Dragon
Warrior 1 is a
great RPG, there's no mistaking that, but I like the
combat say in Final Fantasy 7 or Chrono Trigger over it.
(a)
The new sprites
with 4 images are auto-recognized by and what it
does is, in itself take the 4 images and turn them into
8. Can you see how ?
I will be focusing on high detail Sprites for April
Add-Ons so
there may be few or none of the 4-image sprites this time
around. They are there to conserve space if you plan on
using quite a few of them, and the sprites are designed
to look well forwards, backwards, and mirrored.
(b)
(catching myself) Within REASON. I am just one person after all and while I
would like hundreds of new features and rewritten code I
can only go at it for so long before I have to sleep or
take a break till the next day. It'll get there. I have
at least 50 more good years of life to work at it.
(c)
It goes deeper
than this, Wren. What will be done ultimately (if I get
the images correct), there will be up to 6 combatants at
a time, 3 up front, and 3 appearing slightly smaller in
back with 75% of abilities of the up-front ones. New
Spells and abilities can whack a horizontal line,
vertical line, or all 6. I may change my ideas on this
and go side-view combat (optional) after all which could hold 9
attackers; there are many directions I can go with this.
Also abilities and spells of increase armor, increase
attack strength, weaken opponents, slow opponents, speed
player, the list goes on .. All of these elements I want
to see in future .
(d)
To satisfy
myself, I think I am going to allow up to 9 players in
the entire player Roster, 3 of which are active in
combat, and perhaps do the item-companion idea as well so
the Worldbuilder can choose it instead, the other, or
both if they like. Most RPGs have the players hold up to
about 6 items also. While I may do this, I don't like the
idea of needing a particular item in combat and finding
it tucked away in the backpack unavailable during combat.
I may cheat and like Final
Fantasy 2 allow
all players to access the backpack during combat
where there are 99 ready heal potions, and other odd
phenomenons. 
There are many paths can take.
Hope This Helps ! |