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Q & A

91-100

This Page was last updated on:
Monday, April 07, 2003
07:23 PM

The Questions & Answers on this page are locked. 
Click to jump to the last Q & A page where you can ask your question.
I only ask that you have read the questions in here all the way up to the last one so you will not be asking a question that has already been asked earlier by someone else.
 

 

( Wren Pheonix )

Q91: (4) how come you and this site kicks so much ARSE?!?!(scottish mode used incase of kids on the site)

Q92: (5) How large can a world file be and not slow down scenario?

Q93: (6) how is it going on adding more critters? (yeah, all we want is more more more, we are relentless in our neediness)

Q94: oops, forgot a question: (7)
(i think) Suraht sent me a demo of his first mess-a-round world, and had a sprite with a yes/no in the sprite message, could you explain how this is done for everybody, I think they will like to know

Q95: when i use the sprite messenger to warp the player to a location warp, when he arrives, the map is in the wrong place until the player moves or a battle is over (incase he warped directly into a fight with critters). This is if the locational warp is to a different map. Am I doing something wrong or is this just the way it is going to work? The reason I am trying this is for the story scenes, the player needs to be warped at the end.

Thanks! Please continue to kick major arse and provide us with this excellent program :)
(You betcha!)

( Topaz )

A91:
Hi WrenP: (your answers continued)

Thanks ! . I don't think my website is as neat as some that have that Shockwave stuff and frames cause I don't know how to do that. I'm not very internet-minded and only recently did I start to make a pretty good start into understanding the nuances (and nuisances) of Frontpage Express.

I do think my site is updated pretty often and it does seem like others don't update theirs for years at a time it seems when I find them in a search engine and try to get the latest info on something. Because is updated pretty regularly, that could make it better then some pages.

Since this project is one of my Lifetime achievements, I definitely want it to stay updated, active, and current to others.

A92: , like most projects I've written in the past are not affected by the amount of data in it. I program in such a way I want maximum speed for something believing (or programming the code to believe) that it will have to control every single element. Then, when it doesn't, I have long delays to compensate for the too-fast time synchs like animation delays and the like. will not run slower then it is except to load and save world files, and even then, it is pretty quick since most detailed and lengthy information is retrieved remote and is not actually local to .

Although there is call and request for every Sprite to be animated (which would definitely simplify my Shadow Command as all cels would have their own identity and you literally could animate a hundred or more Sprites pre-defining each one before they actually follow their "path"), the problem is would definitely slow down, re-drawing the elements for all cels that are not just standard cels. I may do this in the future and branch off to a version # that is a test, to see if it works well for others, and, if not, return back where I was and start to hook in more useful things like an auto-importer and image editor internal to .

A93: That's fine.. As mentioned, all I ask is, please post your world in the Station for others to play and possibly learn from. If not for others to see, for myself so I can get an idea of what is good in my system (where you have used some functions or features well), and where I can make improvements or additions to .

To answer your question, however. Since more critters and Boss Critters seem to be of paramount interest, I will have Boss Critter Definitions and combat ready before the 15th of January. If I finish before then, I'll go to add an additional 24 critters - but.. That will be all. There will be no more then 48 critters. I have to allocate virtual graphic room for these and I don't want to push my luck. That + the fact critter definitions start at 201 and I'm using a single byte of map cel data to represent the "Sprite/Critter" definition so I can only truly end at 255 thereby leaving 55 critters altogether. 48 will make it easier as I just double my template and memory cel arrangements for critters. New will not have any images defined for these new 24 slots and it is up the Worldbuilder to define and insert images for these optional additional 24 slots.

Because of additional protection later, I may make all "optional" items like additional critters, prices, and definitions a selection inside since accessing "\REALM\" will be completely impossible for future if the world is protected.

A94: Asking a Yes or No question is pretty easy. Remember that all inquiries are conducted only at the end of a Sprite Messenger Page. If you want one to occur before a page is run, then you need to put it at a page PRIOR to the one you have. If it's the first page, then you can hit [Ctrl]-INS to insert a page here and do your inquiry on Page #1.

The arguments are, for inquiry, quite simply "Y" without the quotes. That will tell to ask a Yes or No question at the end. If it is TRUE, that is, Yes was chosen, then it will branch to the Inquiry Goto Label. If not, it will continue. To look for a No, is simple too, just type in "N" for the inquiry line. That's all there is to it !

A95: Warping from one map to another via the Sprite Message is not perfected. There is a fair amount of work involved in my programming it and I don't have it exact.
I have made an example of correct warping from one map to another in the "Answers" world file at 01:05/21. You can download it by clicking HERE.

Hope This Helps !
( goth child )

Q96: I'd much rather be Kamui (persona 50) than Fuma because Kamui kills Fuma (okay!)
I was reading the partial instructions that came with the first version of senario that I downloaded(v0.0092c I think) and in the "Importing Your Files" section I came across something that said you can create your own Sprite I am correct in assuming that that means you can create your own sprites instead of using the 12 spries that came with the program
Also, where do you place the images of the sprite on that 64x128 bitmap?
Thanks alot.

( Topaz )

Greets Goth Child:

You can see multiple examples and available images for importing Sprites and the layout for the 64x128 bitmap by clicking
HERE.

Hope This Helps !
( Topaz )
Sarge and Glenn,
you need to be listed in the Guestbook to post inquires in here.
The only requirement for being in the guestbook now is a valid Email so I can ensure you are a valid and active member inside Scenario.

( Wren Pheonix )
I have my new
www.geocities.com/wrendev site up, it has the download of the current logan wrl file there as a zip.

( Mahima Mekigido )

Q97: Q1: Hello again. I'm new to this RPG making thing, and I found your download. It is quite great, but me being the complete moron that I am cannot figure it out.
(You'll do just fine!)
Q2: Can you make the people (sprites?) move?
Q3: And what about animations?
Q4: How do you make the game end? I can't find out how to quit testplay and go back to edit the program.
Q5: what are the inquiries and stuff on the messages?
Thanks for any help yo can give. I appreciate it much.

Q6: Me, yet again. Just wondering if you knew anything about C++. Or if anyone here knows C++ REEEELY well. And, yes, I am still having troubles...
Q7:what is a switch and what does it do?
Q8:Could I make someone saying something activate another sprite saying something, activating a movement from the first sprite? I'm trying to make a semblance of
a kidnapping...but as I said before, I need some simple lamens terms here.
Q9:Anyone have any good examples I could use? How do you enter a city? I built a city-map, and an outside world map...but cant connect them. GRRRRRRRR....I hate it when I can't use the easiest program out there.

Q10:Hey hey hey, sup Topaz? Great program you got goin on here...but I wanted to save some more sprites and portraits, and I wanted the old ones. Is there any way you can keep both? Thanx for your very helpful time, I seriously appreciate it.
(sorry to cram all your questions on one page but most of these are really old inquiries and you're the only one that has asked any questions in here recently)

( Topaz )

A97: Greets M&M:

Just about every question here has already been asked and answered in
Q & A except for your Q4.

To end a game, make some text on the screen in Sprite Messenger like Game Over, and optionally in the center of the screen so it will appear without a window frame..
On the same page, make a Label inside the Sprite Messenger called Loop.
On the next page, it is blank, with an inquiry of blank inquiry and goto Loop.
It will continue looping until you hit [TAB] to exit Testplay.
Future Scenario will allow you to loop to the same page you are on.
This is not set-up currently for v0.092e+


M&M Here are some important keystrokes to remember when inside Scenario:
CTRL-Q to exit and quick-save your work
Shift-Enter to change between full-screen and windowed mode
Tab to enter/exit Testplay mode
Enter to add a Sprite, Critter, Warp, Treasure, or Lock
"I" to invert a Tile to the one underneath
"H" to swap between hidden/not-hidden for this Tile
"R" to reset the contents status of this cel
"M" to switch between reset and full removed status for this cel
"P" to pick a new tile
"S" to create/activate/clear a new switch here, "N" to rename or remove it

Hold down the Shift key with arrow keystrokes to plot behind the cursor
You can use the (Spacebar) to plot a tile cel if you like but holding down the Shift
key is much faster over a period of time

Hold down the Ctrl key with arrow keystrokes to select a region
Press Enter from here to decide what to do with the region

All of these activities can be done by hitting [ESC] to bring up the top menu.

(A10): At this time you cannot have more then 14 Sprites or 24 Anime Face Portraits, however, you can import images like new faces that are not actually part of the Anime Face Portrait table but just a bitmap insert.
Look to Toulouse's Scenario Quest you can download by clicking
HERE as he has done this.
You can also learn a lot about by playing around with the sample Suzi's Quest which comes with the system called "Sample." There are over 220+ Sprite Messenger examples in there.

To answer your other questions, you need to read just about all of the Q & A starting with question #1. This is a system that grows and becomes more useful with good questions and Feedback so feel free to call on me again with new inquiries.

To start your Q & A reading, click
HERE.

Hope This Helps !
( Mahima Mekigido )
No questions this tame, thanks to Wren P.
I thank Wren and Topaz for their patience and time.
You two have been great, and I hope to repay you someday. My game will not be coming out that soon, as school is especially hard this time of year. But as soon as I do I will let you two know first..and even before.
I hope that you two may test my worlds and help me catch all of my inevitable bugs )
thanks again, u 2 rewl

( Topaz )
You are very welcome, Mahima.
My main reason for writing the code is to play some great RPGs later ! That + learn new programming & techniques based upon what the Worldbuilders out there want. And ultimately to write my own RPG in a system that I'm accustomed to, am familiar with, and be comfortable in. I have a unique opportunity to build a good RPGMaker and have it based very strongly upon what Worldbuilders would like to see in it.

I think Wren is writing his RPG because he likes my system, and I'm glad. It's a privelege to be writing an engine for him and the others out there who are excellent Worldbuilders as well.

Him and a few others have also been very helpful in debugging my code by finding errors, giving good suggestions and improvements on the Scenario Engine. My hope is to create a system that is easy and flexible enough to cover the demanding needs of a good RPGMaker. While there are quite a few out there, I still haven't seen one that I like yet.. Mine is not perfect, far from, but I think it is an easier ride and a better way to enjoy the world of RPGMaking without delving too deeply into flag #s, complex tables, and mouse-driven mapping.

I look forward to seeing your creation in time ! And, like all entries, they don't need to be entirely done. Just enough so I can delve into them, see where you are having difficulties in your development and make direct changes into Scenario to assist you. I can only go so far with Suzi's Quest to debug Scenario myself and all world submissions always give me a chance to see what is more needed in my RPGMaker engine.

( Wren Pheonix )

Q98: could you tell me step by step how the BOSS combat works in editor so i can get a "head" start on placing my first few bosses?

( Topaz )

A98: Hi WrenP:

Bosses are really easy. First off you should know, they are not just bosses, but any custom critter, and, you can only be attacked by them one at a time.

If you wanted 3 custom Pirates to attack the player, you'd need 3 separate pages defined for
BOSS Combat.

Press [Enter], choose [S]prite (you can hit the first letter or [Home] whichever is faster)
Critter, pick the little Slimeball 1st critter. Yes to next question. [Enter] to confirm reading
message. [Esc] for menu, select Type, then Critter, and Yes again.

Right ! Now you are in Custom Critter mode !
A default boss is made for this blank page called "SlimeBob." He's a real easy BOSS
character but sets some starting definitions so we don't have to.

Hit [Esc] and NOTICE that there is a little Critter Icon beside each of the changed Sprite
Messenger Commands.

Look at the 2nd menu item, Names.
+ Critter . Pick a name for your Critter
+ PowerHit . pick a name for HARD attack from critter
+ Heal . . . pick a name for critter healing self

With PowerHit and Heal you get to choose Special FX default doesn't do much, and the custom (at this time) can only be programmed by myself. In this case, the two choices of Slurp Up! and Uzi Ooze are special effects written internally into .

* Look for more special FX later !

Values
+ Graphic
+ + Normal . Pick a critter default size
+ + Small . Pick a critter same size as player
+ + Sprite . Pick a Sprite as the attacker
+ Custom

Custom goes to Filebox and you must have at least one bitmap in your \REALM\ or v0.092g will crash ! I'll fix this for 0.093.

Anyways, arrow keys up and down to pick a file, notice NEAT shows the image on the top-right-hand corner, very professional-like !

If you have a really big bitmap it'll fill the screen, hit up or down arrow to get past it to a
smaller image. You can select ANY image for your critter but no bigger then 160x88.

If your critter heighth is bigger then default 56 the background will be removed to make room for the taller critter.

The rest of the options are easier Backdrop - pick a background for this special combat

Hits - enter new value of HITS for Critter.
This determines the LEVEL of critter too !
Anything over 1000 is going to be a tough critter to fight !

Defeat Depth - (when I finish writing it) will show special FX of boss disintegrating,
4th level is very long, drawn out, and usually the boss would have somewhere over 8000 HITS so it's a LONG battle and nice victory special FX ! :)

Flags
Elemental Defense
Just answer the Y/N questions

Player Escape?
If yes, you get to enter a LABEL name
which means IF the player escapes during combat
it will go to the LABEL much the same way as
Inquiry would let it.

That's it !

Currently Insert/Delete page does not work if you are on a critter page. This will also be resolved in v0.093. If you put the Critter definition on the 1st page, you won't be able to move it to a different page with v0.092g !

(special note, greets go out to: cyrix4, Joe Kartoon, Doug62, Ceri JC and the rest
of you who filled out the Guestbook - I'll post your entries the 15th or 16th when i finish these other tasks)


Hope This Helps !
( Mahima Mekigido )

Q99: First of all, this persona is mine! MUAHAHAHA...
anyways....I'll get to building and tinkering and messing and clicking and building. As soon as I have like two or three good levels done, I'll send it in. But my only question...can you make a good scrolling story line? Like in the early FF series for SNES? Where it scrolls text over a picture and plays music. Otherwise my storyline needs to be tweeked quite a bit. Thanks again.

( Topaz )

A99: Greets Mahima Mekigido:

Earlier versions of I wrote on other computer platforms did have text that vertically scrolled over the screen. Since I have programed it so you can dedicate a single Messenger Page to a unique event, I'll add scrolling text. It will not be a mere 5-lines you can enter but an entire screen full. This probably will not be seen until after I have gotten everything automated and animating independently.

Like Boss Combat, you will also be able to select different music from the Filebox specifically for the scrolling text. My music player is very complex now remembering the positions and places of all music put in it's cache, but it's not perfect. I - would like to see it so you can interject any number of new musics:

1) Map Music, ScrollText Music, EnterCombatMusic, special RIFF played part of Sprite Messenger. So it would backtrack intelligently to

Finish Riff, return to ScrollText Music, when it's done, return back to Map Music.
Without having to specify in the Sprite Messenger to return back manually like you do now.

It's a good suggestion though and one I can program later for .
Thanks !

Hope This Helps !
( Wren Pheonix )
I would just like for everyone to know, that while you (Topaz) are busy working on the Jan 15th installment, as well as working on the animated sprite movement, I, Wren Pheonix would be happy to share some of the question answering duties! Email the moogle!

WrenPheonix@hotmail.com

Make sure to add something involving SCENARIO in the subject line, or your email may get missplaced!
I can answer questions involving complex switch/sprite creation, basic features of Scenario, and I have a decent amount of mid's on my comp, and know where you can find a few sprites if you want. Just give me a day or two to answer you, if I don't, email me again

( Mahima Mekigido )

Q100:
where did you get all those cool anime picks for your page? any good site in particular?

( Topaz )

A100: Greets Mahima Mekigido:

The best and easiest place to get random Anime (where I only keep 10% or less of what is in there) is in the Newsgroups.

alt.binaries.pictures.anime

Is a good starting point. Sometimes I'll go out on a frenzy binge to find some exceptional anime and for that, I use my web-browser and search for keywords such as "very best anime," "award winning," "anime gallery," "rpgmaker graphics," and "rpg anime" etc. You get the idea.

Also Mahima, you need to realize I've been collecting rpg-specific pictures for years now in hopes of one day applying it to future . If you or anyone else would like to contribute some of your own Anime, I can open a special section where others can download excellent anime storyboards, sprites, and related.

Hope This Helps !

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