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(under construction)..
Smile for the Camera ! Here are some snapshots I took of Scenario
in action while it was running. |
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Here is the opening screen for
Scenario. You have the option of starting in a NEW World (The Sample Suzi's Quest), Editing A World from a ".WRL" file, or bypassing Edit to go right into Playing it. |
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Here is the Main
Menu after pressing [ESC] from entering
the editor. You have 16 Maps in all and each of them are sized at 63x63 Cels across and down with the option of overlaying a Helper Grid when you are in the editor so you can design rooms and hambers easily. Hit "[" and "]" keys to auto-select prior or next map in succession. |
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Here is the screen after pressing "P"
to pick a new tile. You have 70 Tiles to choose from. If you don't want to use some or all of these Tile Images you can IMPORT any or all Tiles of your choice via: TILE00.BMP to TILE69.BMP to be located inside your \REALM\ directory which also gets saved with your compressed ".WRL" file. Scenario is smart and will force any bitmap of any size you choose to fit in the 32x32 pixel area for that single Tile. |
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These are the 12
choices of sprites for images. If you don't want to use some or all of these Sprite Images you can IMPORT any or all Sprites of your choice via: SPR00.BMP to SPR11.BMP to be located inside your \REALM\ directory which also gets saved with your compressed ".WRL" file. Scenario is smart and will force any 8-Sprites set of any size to fit in the 64x128 Sprites pixel area for that set and further removes any background color that is not black so it can be inserted properly. Masks are auto-generated. |
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These are the 24 choices of critters
for combat. If you don't want to use some or all of these Critter Images you can IMPORT any or all Critters of your choice via: CRIT00.BMP to CRIT23.BMP as well as renaming via CRIT00.DEF to be located inside your \REALM\ directory which also gets saved with your compressed ".WRL" file. Scenario is smart and will force any Critter of any size you choose to fit in the 52x56 pixel area for that single Critter and further removes any background color that is not black so it can be inserted properly. |
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You have 24
Portraits to choose from for either your Sprite Messages
or the Player's Portrait. If you don't want to use some or all of these Portrait Images you can IMPORT any or all Portraits of your choice via: FACE00.BMP to FACE23.BMP to be located inside your \REALM\ directory which also gets saved with your compressed ".WRL" file. Scenario is smart and will force any Portrait of any size you choose to fit in the 48x48 pixel area for that single Portrait. |
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Scenario also has the unique ability
to scale a map to four different sizes. The default size
is of course what you will see when you Testplay your
game. But if you need to see more of your map or want to
use the Viewport to see a cutaway section of what the
player will see, you can use a further zoom lens. You can continue to build your map while using any of the Magnify Zoom sizes as well so it is not just a quick view. You can instant zoom to the next setting using the "`" key (just above the [TAB] key) |
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Creating Treasures
in Scenario couldn't be easier ! Hit [ENTER] anywhere you want to place a Sprite. Answer the next selection that it is a Treasure, the Tile image that appears for the treasure, (A Treasure Chest is default, but you can choose anything else like a bookshelf or wall), the Treasure type and lastly what KIND of Treasure that matches it's category. If it was Gold it will ask how much. If it was a key it will ask what Color. If it was a potion, it will ask if it is a HI potion or a LO potion. |
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Under Construction ..(more pictures below) | |
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That's all for now ! You'll have to DOWNLOAD Scenario yourself to see more of it. |