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Q & A

241-250

This Page was last updated on:
Wednesday, June 04, 2003
09:03 PM

The Questions & Answers on this page are locked. 
Click to jump to the last Q & A page where you can ask your question.
I only ask that you have read the questions in here all the way up to the last one so you will not be asking a question that has already been asked earlier by someone else.
 

 

( Wolfette )

(C:) Hiya Topaz!

A little ... hopefully it's little anyway...
suggestion for Scenario. Instead of just one type of 'killing
the player' event in a game how about 2! One where the
player is plunked down at the feet of the king or
whatever, and one where the player goes to the "Game Over"
screen! Lol! I could really use the game over part in
a couple of places!

Poof, gone again guy!!

( Topaz )
(C:) Hi Wolfette:

Long time no write !
Howarya ??

I have this planned for the little skull that's already in the icons.
Here is how it is going to work.
If the player dies and there is no "defeat" marker placed, then the player is put right back at the last Inn they stayed at or talked to minus half their gold.

If the player somehow dies before they talk to ANY inn, then it is curtains after all.

If a "defeat" marker has been placed, then the player will IMMEDIATELY go there with no penalties, mind you, it's up to you to do the:



And .. I'm not sure, I don't think I have in math available for the
Sprite Messenger just yet .. I'll check on this once the "defeat" marker is in use.
Nontheless a good suggestion !
Dragon Warrior does this, and I definitely don't like it when you just get GAME OVER (sucker) -play again .. I hate that ..

On a different note, I am running MDX Jukebox in the background, and although I did lose a lot of categorized music in the great HD crash, there were quite a few that got uploaded, so what I am going to do is ultimately have 9 selections for each of the types already in Scenario that only go up to 3 or 1 so there will be more choices of music.

Hope This Helps !
( Nils )

Q241:
Hi again David!

Is there a way to make a warp go to
another place when a switch is activated?

(just wanted to know)

( Topaz )
A241:
Hi Nils:

You would need to do a comparison for this switch inside the
Sprite Messenger and then Warp Surf using to surf into a warp that is inaccessible by the player, that is, if you want to go to a new map.

Follow these keystrokes to see how to have one SURF to the left if the flag is not true, and to SURF off to the right if it IS true:

From the
Sprite Messenger hit:
(make sure you are on the word INQUIRY!)
to select LitBulb and type out: and
then type out and

Okay, you don't want to enter any text on this page if you JUST want the warp to occur the instant this tile is touched; we're ready for the next page.

Hit or on the last 5th line and you are on
PAGE # 2.
This would be the page that gets run IF the flag of GATE is Unlit , so hit again to select and we're ready for PAGE #3.

Hit or on the last 5th line and you are on
PAGE # 3.
This will be the page tha gets run IF the flag of
GATE is Lit , so hit again and this time select the warp arrow facing the opposite direction and we're almost done !

Hit to select
LABEL hit and type out and to confirm it !

We're all done with this part ! Let's save this Sprite; hit and the Sprite is saved.

Now from here, go far left until you reach a tile the player can NEVER reach and insert your warp to where you want to go if the flag of
GATE is Unlit , then return back to the decision-gate Sprite and go far right until you reach a tile the player can once again NEVER reach and insert your warp to where you want to go if the flag of GATE is Lit .

Return back to the decision-gate Sprite, you're all done !
Be certain to hit occasionally, especially after a fair bit of work like this, so all of your work will be saved and you can continue working on your world.

Hope This Helps !
( Kenuchii )

Q242:
have you ever considered partnering with someone to make scenario more powerful?

p.s. im trying to learn c++
( Topaz )
A242:
Hi Kenuchii:

... This has been considered many times, but I am retired now.
Part of my being retired is because I did work for companies in the past, as partners, and every one of them ripped me off, mostly because I have no business sense and no idea what anything is worth, including my skills and/or programs. While I have no doubt there are some people out there who sincerely would like to be good and honest partners, I've been burned enough times to stay away from the candle whether it's lit or not.

I like a lot. I'm glad to finally have some time to sit down and write it, but you must also come to terms I am just one person. While I would not mind someone answering the
Q & A for me every now and then perhaps someone could also put together some of the documentation to explain advanced features of it, especially the Sprite Messenger. I have FAQ on the way, but I want to add just a few more features to current before I do, and there are still some WinXP incompatibilities existing.

But I will always and only want to be the programmer for it.
I write code very strange many people have said (even my Dad) and unless it's my own coding, I really can't work with it. I tend to call routines recursively changing flag decisions about branches deep within nested loops.

Already 2 companies have contacted me about commercializing it.
One said they were already using it and wanted to pay me royalties for a world they were preparing ..

Well, what was really important to me was that a company was building a world in my engine without telling me. I really - don't want any money, and I'm not in a good position to receive it. I just wanted to see the world file, maybe Testplay it for a bit, and definitely learn good ideas and things to add to my engine, based upon an entire company thinking my system is good enough to build a world, well, I very much value their opinion and will look to their world for trouble spots that I could improve upon in my programming ..

You can help, Kenuchii, as can you all.
Mr. Morteo has contributed a lot of RPG pictures and music for February and a big portion of Add-Ons will be because of his generous contributions to both new images and music. What I really need right now are new TILES and Sound FX for February Add-Ons. <hint!>

. . .

Regarding learning C++ , well .. that's a language I have programmed in, but I didn't like it. I have downloaded the sourcecode to
PocketNES for the GBA and would like to maybe add some features on it (as I have it encoded on my own GBA flashcard). You can see some of my suggestions to Flubba and Hoe, two major programmers of PocketNES, by clicking . But speaking with Loopy, the primary author, says that PocketNES is a combination of C programming and machine-language. I don't know if I can commit that kind of time or energy for this with taking priority.

Hope This Helps !
( DarkLink )

Q243:
Hello, I just downloaded Scenerio RPG Maker and it seems to be everything Im looking for in an RPG Maker. I have two questions,

(a) does Scenerio RPG Maker allow for a 3 member party battle? If not, will it ever be implemented?

(b) Also, does Scenerio support .avi files such as cutscenes?
( Topaz )
A243:
Greets DarkLink:

Hey, you entered in some very nice
oncepts as well as a new custom one ! Thanks, DarkLink !
Click
to go there.

(a) I feel fairly certain that will not have except one player in it, as for however, I have planned for 3 players with 6 on the sidelines so you really define 9 players altogether. However, with some ideas I have on items, this may be superficial and not as powerful as turning player data into items with unique characteristics. I am still thinking about it ..

(b) I actually do know how to play .AVI's in GFA but I don't want to encourage large world sizes, and I have no way of linking the .AVI window directly in the window; it wouldn't look right. For now, consider using Storyboards in telling a story in your RPGs. I have provided several in the Add-Ons section. Click to go there, but for now, I'll include a sample here:

NOTE
, this picture will appear double-size in your world rather than here, on the website.

To save this picture off, right-click your mouse on it and choose
Save Picture as... Then click in the area to the right of Save as type where you see GIF (*.gif) and change that to Bitmap (*.bmp) and save it in your \REALM\ directory, where you have installed on your computer. Okay ! This is how you save all Add-Ons in !

Now let's create a
Sprite Message to display it !
From the main editor, hit
(pick out a Sprite, I think the 3rd one looks pretty close to matching her) and hit to confirm the image for the sprite. Then it's and you are in the Sprite Messenger.

From here, hit and looking in the middle near the top there will be a icon with the label
ImagePos. Select it and hit . Notice your cursor has changed to which means if you hit from here, you get to select the picture from a file-list; just what we want, so we do. Use the arrow keys and to navigate until you find her picture. When you do, hit and it will auto-magically be typed in ! Go down a line and type out some text here:
What can I interest you
with ?


We're ready to save this
Sprite so hit and it's all saved !
Now go to put a merchant icon right next to her, like above her, hit to enter
TestPlay and then talk to her.

You'll see the storyboard appear and the message, waits for a keystroke, and then she becomes an Items Merchant. That's it ! Now if you leave off the merchant tile, well *cough* she must be trying to interest you with something not in the items list ??

If you use with a picture name, you can also put a
(comma) and a number from to to place your picture in any of 9 places on the screen:

Position is chosen by default, and the Storyboards can be of any size, but 160x96 is suggested and it is the size used in all my Storyboard Add-Ons.

As with all
Sprite Messenger commands that use a name or filename, you need to leave a trailing space after it so it will not interpret the next characters as data for the prior command.

Hope This Helps !

( Shadow )

Q244:
(C:) I have a suggestion for Scenario X, and a question for it to.

First of all, to do with the battle system (and I think a lot of people would love this). Now, don't get me wrong, I know battles are very hard to create (and I'm like you to, I don't find battles a strong element of RPGs, UNLESS they are well put together).

Topaz, you could make a Zelda-like fighting system, AS WELL as a Selection-style, fighting... thingy... for Scenario X.
Before you think "NO NO NO" too much work, you could do this over time. I know the battle system for Scenario X will be more complicated with elements and all that to it, nice and technical, but for some people, that battle system just doesn't quite make them happy.

Think of the old Zelda's for SNES, battle system was simple but fun. You could give each enemy simple tactics, as they got higher, better ones, and items and stuff EVENTUALLY to aid the player and stuff. Also, you know how you have Sword and Armor level ups, which you will have for Scenario X and what you have for Scenario, keep it the same but let us name them, so you could pretty much make it seem like a new weapon. EG: You recieved "Excalibur!"

Anyway it's just a suggestion but I'm sure a lot of people would like it.

(a) In Scenario X, I know the program will work completely different, but will the NAVIGATION of the program be the same as Scenario? As in, working your way through the program, and stuff. Would the Sprite Messenger work the same way, or is it a whole new ball game that we need to learn the rules to? Can we still use old tricks for the new system, as in items, multi-choice questions, etc...

Thanks Topaz. (I know it was a long one but there are some good ideas)

( Topaz )
A244:
Hi Shadow:

(C:) Unless it's like chess, TYT (Take-Your-Time) type of combat, I'm not going to be interested. Writing action games or incorporating it in current or future and/or is not going to happen.
This however does not mean that I won't have Sprites animating independently, cause they will.

If I find free time
(a few years from now) I may put together a platform/shooter game-maker I have in mind, but that's as close as I am going to get with action games.

(a) I have some very different ideas for the Sprite Messenger, but I also know too that many of you will be accustomed to the comfortable and easy one of today. I will probably allow both which means two sets of Sprite Messenger Icons, the ones you are using now, and the ones specifically for .

Hope This Helps !
( Chuck )

Q245:
How did you make Scenario?
( Topaz )
A245:
Hi Chuck:

This has really been answered a few times now.
It's one of the first
FAQ I'll be putting together, but for now, click for your answer.

Hope This Helps !
( Firefly )

Q246:
do you have any guides to the sprite messenger? you know, like a big list of actions possible. I'm new at this and i ain't too good at the whole sprite messenger thing. thanks.
( Topaz )
A246:
Greets Firefly:

This is a good question, and I have not really put a public link up to
Chibisoft's Sprite Messenger Command Chart. You can find that by clicking . It's incomplete (as I keep adding commands), but it should get you started in the right direction.

(mental note to myself, I could build an optional SPR.HLP file that is downloaded and when the cursor is on any of the Sprite Messenger Icons in the selector field, a description and example would be seen for each of them)..

Hope This Helps !
( ? )

Q247:
Hey, Ive been playing the sample world and i got stuck
in this cave. can i get out somehow? or do i have to defeat something? i have killed the 13 slime things and all
the scorpions from the pit except for the one that cant
be fought. i have defeated the lizard man in the temple.
i realy want to get out..
( Topaz )
A247:
Greets ?:

Well you just made my day thinking the sample world
Suzi's Quest was a complete RPG ! Actually, it's unfinished, and mostly there to demonstrate new Sprite Messenger commands as I create them.

Just hit to exit
Testplay. However, where you are, if you touch the chest close to the trick heal-angel just above where you can buy armor, you'll warp off this map to a different one.

Also, you can backtrack to the first square where you first arrived here and warp out, or go all the way right, up, and left and there is a warp to exit this map from there also.

Also, in the future, please include your name or alias so we know who or what to call you. Thanks.

Hope This Helps !
( Abyssal Spectre )

(C:) I have recently downloaded Scenario and is my fist time posting, so let me give my regaurds for how excelent and easy to use this program is. I also liked how quick a download it was for my old 56K modem ;) . Anyways, on to my question :)

Q248: I have tried some of the add-on sprites and sucessfully imported them into the program (nice ^_^) and when i use them they appear obviously bigger then the preset sprites and the pics that appear in the add-on section... I am curious about this if there is a way to fix it or is this the formating done by Scenario that you've mentioned previously because it looks kinda messed up. The only ones that seem to look decent are the girls from the "5 Quite Sprites" block, but part of that is their skinniness i believe.

thanks for taking your time to answer this and good job :)

( Topaz )
A248:
Greets Abyssal Spectre:

(C:) Really do appreciate the compliment !
I've been going through some depression recently so your praise really helps my spirits
(some of it was because of my HD loss). Kami opened a new
oncepts on Good vs. Evil.

To answer your question, there is no exact science to enlarging smaller images to look correct when they are enlarged. You are always going to get that blur factor in there. The
Add-Ons I had prepared for February before the HD crash had some very well-rendered sprites that I enlarged with minimal blur and very accurate looking 32x32 size. I was trying some new techniques and hope to apply these again for this March's Add-Ons.

If you want to use non-dithered sprites, use any of the set at or before
November 29th, 2002 until I can get them to appear correctly and there are 80+ of them so that should get you started.

The thing is, there are many
RPG2000 sprites out sized at 16x24 and exact matching Anime Portraits to accompany them. I was recently requested in Email to match the Sprites with the Portraits. This will do it, but it's a bit of extra work for me. I was very pleased with the results February however and will submit those similarly rendered in March.

Hope This Helps !
( Dias Flac )

(C:) Hello Topaz, first time to post, have had scenario a couple days (learning a lot from these Q & A boards :) ) and i really am enjoying it ^_^. good job with it!

Q249: i have a couple questions relating triggering things to happen in a sequence.

(a) i saw your answer for the "Shovel" quest, i want to implement that in a similar fassion with a longer dungeon quest. Ive set it up so far that i can get to the bottom, beat the boss, get the item, then head back to town. Im a little confused on what to do next.

(b) I also want to expand on this by when i speak to the person about the item i recovered like a tree on another map dissapears (so i can have the player progress through the game).

( Topaz )
A249:
Greets Dias Flac:

(C:) Thanks Dias !
Once I finish all of the new
oncepts and Q & A I am going to start on the FAQ which should help Worldbuilders even more.

(a) If you're asking or lacking for story ideas, I prepared a few suggestions of them you can read by clicking .

If any of you have some story ideas you'd like to share with others, I can open up a new webpage that contains RPG story ideas written by you!

If it is especially good and easy to write, then
someone is bound to make a game out of it and beam up a copy to the Download Station.

You can submit your story idea(s) by clicking
. I'll prepare a new webpage and list your name right beside it as the contributor.

(b) Expanding on your quest - try out many of the rooms in the default quest that comes with , and several of the rooms in the Answers world too to see how to make use of complex switches.

For a prepared tutorial on switches, click
.

Hope This Helps !
( Wolfette )

(C:) Hi there Topaz! How're you doing? I love the new site!!! So glad I can get back into it again now :)) LOL! had/have a bit of game writers block, but it feels like it's starting to clear up again finally! Going to try out the most recent version of Scenario in the next day or so and then see how 'Quest' goes with it ;D

Later dude! And keep up the great work!!

huggles,

wolfette

( Topaz )
Hiya Wolfette !

(C:) Good to hear from you again !
It's
bad news here with my HD crash and one person wrecking an entire message forum of my interest for several others. Hopefully she won't, we'll see ..

In this HD crash, I have lost the very last elements of source-code to and I won't be able to do any further work on it till someone decides they repair HDs and writes me
..

The
good news is I'll see Dad tomorrow and get my new computer !
Full plans are underway for which you can see by clicking
.

Other than that my next goal is to start the very detailed and explicit
FAQ that answers so many of the same questions I have been asked several times in Email ! Augh !

Hope This Helps !
( Eilu )

Q250:
well... i've been busy with the program
and I have a few more questions that popped up

(a) Is there a way to make an NPC follow the hero around? Like
if an NPC lost her child and you found the kid and are
leading him back to his mother.

(b) Can you make critters in such a way that they have
a %chance of dropping an item?

( Topaz )

A250:
Hi Eilu:

(a) To make a Sprite appear to be following the player -

This can be accomplished quite easily like so.
Let's make a Sprite that when the player touches, they will follow the player and vanish from the map
(so there are not two of them and you can't select her again).

From the Map Editor in , hit
<pick out this sprite > and hit .
Then hit and you are in the
Sprite Messenger !

From here, hit and move the red-circle cursor to the far-right upper corner 4 down from the top to the icon and hit to confirm it. then type out:
hit the once for a separation, then hit and then look two icons above the Player to find the
Magic Wand and hit once you have it highlighted.

Now to make this Sprite vanish hit once again and this time select the
LitBulb icon which is all the way to the far left four icons up from the bottom and hit once highlighted and then type out and you're all done !

Your entire line should appear as follows:

Let's explain a bit what is happening here.

When you use followed by a number, then that Sprite will appear to be following the player around. To make him/her go away, use <<period>>

The
Magic Wand tells that you want to update the display right after the last line is seen and run on this Sprite Messenger Page. And the switch we will see changed will be the girl since we are Lighting Up the switch named girl.

To save this Sprite, hit and you are returned back to the Map Editor !

We need to make this Sprite a switch so now hit
<<don't hit yet!>> and type out once again followed by
<<and since there is a menu error here, to return back to map editor>>.
We're all done now !

To testplay your creation, move the cursor a short distance from the Sprite you just made and hit to enter
Testplay, then talk to the girl. Her map Sprite will vanish and she will now be following the player.

You can hit key at any time to return back to the Map Editor, and you can clear any sprites following you for debugging purposes by hitting:

<<make sure you are on the NO MASKS/TAG-ALONG>>
and once again hit . Hit to make the notice go away and you are back to the map editor.

To turn OFF the girl switch from the map editor, put the cursor directly over it and hit . You can tell that a Sprite will not be seen in Testplay as it will appear as a ghosty smear instead of an insert.

If you just want a Sprite to follow the player without all the switch nonsense I used for this example, use:

followed by any number from 1 to 28.
To make your follower vanish, use this (where the is the period . key)

That's it ! Now you're an expert on how to make Tag-Along sprites !

Next question ..

(b) Critters have a % chance of dropping an item

First off Eilu, it is important for you to note that no critters can carry items in current . This due primarily to help the merchants. I mean if a critter had a % chance of dropping a Potion, then there would be little point in buying one from a merchant. While it would be rather difficult to explain in here I am going go go ahead and say:

You can download the new
Answers world by clicking .

Actually, you get a sub-room. The answer for this room really doesn't take much space and is pretty similar to
Wolfette's earlier question on how to gain an item after defeating a critter so I put both questions beside each other.

You can find your answer in the
Answers World here:


There are a few interesting factors involved.
Note that you can only attack the Slimey by being exactly one space below it.
There is no other way to attack it. In this, the player must be sitting on the hidden Sprite that, when the switch activates
(which it will since the switch is linked to the critter being defeated) will then be run.
You will see this is also the case for the other two critters for
Wolfette's answer as well.

If you want to reverse the decision of a switch on a sprite so that the contents are run only IF the switch is ON instead of OFF, move the cursor directly on top of the Sprite with the switch and hit to HIDE it. To return it to normal, hit again.
Notice that a little appears in the info window when this tile is HIDDEN.

You can tell when a Sprite will either be active or inactive since the words:
(inactive)
will appear in the bottom-right info box if the current state of both the switch and hidden status makes it inactive. Hit the key when on top of it to flip switch states of the switch named SLIMEY to both ON and OFF which also reverses the decision on whether or not the Sprite will activate when the player touches it.

These two concepts of merging switches with the hidden status on a map cel are fairly complex to understand if you are new to them. To learn more about them, look for other shazy Sprites in this world and other world files.

Look for more information on the HIDDEN SPRITE in future FAQ.

Note the Inquiry of 10% and the label of RARE.
What this means is, from this point there is a 10% chance of skipping the Potion page and instead running the Miracle page, which has the page label of RARE, which is indeed rare as it will occur only 10% of the time.

In the map editor, put your cursor right on the shazy Sprite just below the Slimey and hit to view the contents of it. There are 4 pages to it in all.

You can put any % you want for your inquiry, like 25%, 75%, 33%, etc.
Making use of these, you can indeed have your RPG take different courses each time it is played and with proper use, you can definitely surprise the player and enhance ther gameplay of your world a second time around !

Hope This Helps !

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