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Q & A

161-170

This Page was last updated on:
Monday, April 07, 2003
07:25 PM

The Questions & Answers on this page are locked. 
Click to jump to the last Q & A page where you can ask your question.
I only ask that you have read the questions in here all the way up to the last one so you will not be asking a question that has already been asked earlier by someone else.
 

 

( ? )

(C): Howdy!
I'm a bit of a green blood and I just downloaded Scenario 2 days ago. I'm so new (in-fact) that I don't even know how to use switches yet! Har har!
Anyway, I just wanted to compliment you on Scenario, and the upcoming Venture. Although I've only been using it for 2 days (gee, lots of time there eh?
I know the program much better then I thought I would. You rox!

( Topaz )

(C):
Greets ?:

You need to pick an Alias and Persona # for yourself.
Aside from that switches are pretty easy to use.
Hit the "S" key on any area that has a lit or unlit icon on that map cel.
Doing so, will switch it on or off. If there isn't a lit or unlit bulb there, then you can add a switch by typing in it's name after "S" . Switches are one of the most powerful and interesting features of . You can download any of the Top Five Worlds to see how they were constructed or see the multiple uses in current SuziQ (Sample quest that comes with : Suzi's Quest)
Feel free to write again if you have any difficulties with them.

Venture is a may-be project. I may write it, or I may just continue in adding animation, image-items, and the like to it. I'll have to see how memory and construction go into current before I can finally decide.

Hope This Helps !
( ~Map~Maker~ )

(C): Itsa me, Question Mark!
I always thought that the Alias thing was for members only (or something along those lines). I guess I know better now, eh? I'm surprised at how quickly you responded to my post, sweet deal!

Q161: Question numero uno; I'm having a few problems with the Switch thing (again, ). I'm able to hit 'S', then name my switch, and play around with the inverse thingy (Ooooo, look at em' flip around!) but my second tile is only the Nil, and when I choose the tile of
choice it doesn't show up in the editor ... do I need to do a testplay or am I missing a command? Sorry for the stoopid, very newbish questions, but it's a blonde thing!

( Topaz )

(C):
Greets ~Map~Maker~

Well I can't answer these too quickly because I have to copy from my EMail to Notepad, and then post them manually in these little boxes I draw up in Frontpage Express. This is one of the reasons I closed down the Guestbook for a-while cause it was hard for me to keep up with 20 entries a day !

A161: Switches are indeed tricky. I refer you to read all of the Q & A to this point if you haven't already done so. Don't worry, the system won't timeout or tie up. Fortunecity is really doing a nice job and I doubt I'm going to move from them now.

I also refer you to answer # 42, which talks about how to use switches for controlling the flow of a story. You can get there be clicking
HERE.

Answer # 47 gives the
Law of switches, and there are quite a few of them. You can go there by clicking HERE.

To directly answer your question about NIL, you hit the "I" on your keyboard to invert a tile. Nil by itself does not show up as the secondary tile if you have a Sprite or Critter.
You must be in 32x32 viewing size, that is, the same map viewing size as Testplay. Hit the backwards apostrophe (just above the [Tab] key) to change zoom lens for editing.

Once a tile is inverted (it will appear shazy) plot another tile directly on there. If there is a switch attached, then it will interpret the primary tile if OFF ,
or the secondary tile if ON .

If you haven't already done so, download the "Answers" world file. This is a collection of complex questions I have answered through detailed room examples. It is fully explorable and editable. You can download that world file by clicking
HERE.

Hope This Helps !
( Wren Pheonix )

Q162: Hiya Topaz!
I took a break from Monster Hunter Logan and read about 20 or so fantasy and sci fi novels, played some video games, watched alot of movies (some good, lots bad) and relaxed, and then I go back to edit MHL and find that the current version doesn't even see my .wrl file so i can load it to edit. Is there a way for me to transplant all of my maps, sprite messages, imports, and switches to the current version (93h) or do I have to start from scratch? (other then copy and paste each map in custom clipboards from one version to the next)

Q163: Oh, Topaz, one more question, are you looking for anything specific for add ons??
I have been lurking around many rpgm2k sites and have a folder about 40 megs large full of png, bmps, and over 20 megs worth of .wav files, these wav files are rpg related, such as "dagger strike on leather" and other such discriptive names.

If you, (heck, if anyone reading this) needs something specific, I can look at what i have and send it out (if i have it), just email me at
Wrenpheonix@hotmail.com and add something to the subject line about scenario maker

( Topaz )

A162: Hi Wren Pheonix:

is going through a lot of difficult changes. In order to convert your
.WRL file into a .WRX you can send me a copy of your current .WRL file, or make the conversion yourself.

To do your own conversion, bring up an earlier version of like v0.093g* with your .WRL file. Then exit that version of and run the new program,
Scen2.EXE found in v0.093h.
It will pick up where v0.093g* left off and you can compress and close your world to the new format of
.WRX under v0.093h. Clipboard data is unchanged for both versions.

You can convert all of your existing
.WRL files the same way by running first Scenario.EXE and then the new Scen2.EXE.
I am in the process of updating the technique to unpack a
.WRX file which I know at this time is pretty slow. The advantage is, this will all lead towards the ability of converting a single .WRX file into a new single well protected and encrypted .EXE file that will crunch 80% or more with WinZip.

A163: Regarding Add-Ons, I have a large collection of sound effects I haven't worked into current yet, but what will be especially needed for the future are Item Images that are 32x32 pixels in size, preferably with more then 8 colors per item, more Anime Portraits, and perhaps some new 32x32 pixel Tiles.

You are more then welcome to contribute to the monthly Add-Ons in
any category however and I will always label each and every one you submit with your name and credits.
For anyone who would like to contribute, be certain to include your Alias and click
HERE including your Add-Ons as multiple files enclosed in a single PKZIPed file that is enclosed as a binary attachment.

Hope This Helps !
( Sayonaran Avon )

Q164: I've downloaded the maker and been going blind.
Why doesn't your maker own a "read me" file and if there is one, where can I find it???

(C:) As far as I've poked about, this engine is really good.

( Topaz )

A164: Greets Sayonaran Avon:

I apologize for that.. I've moved recently from one website to another.
There's a little over 2,700 files that have to be ported when I do this and I am just one person.
However it is a good claim and one I fixed. You will find not my instructions but
Chibiness's instructions can be found to at the beginning of the main page and, in future releases of (I have his permission) I am going to include his .TXT instructions with . He has also detailed some information on the usage of my Sprite Messenger Icons.

I have also not forgotten you
Wolfette, but I won't be posting your answer on how to use switches in here. I am detailing out a webpage that will explain them for everyone as that can be a difficult one to answer. You can see the incomplete work I am doing by clicking HERE.

On a different note, I do appreciate your compliments Sayonaran Avon !
After having read and posted your intelligent and useful comments in
oncepts I look forward to answering more of your questions and inquiries for Q & A in the future !

Hope This Helps !
( Dannyboy )

Q165: Where do you get all those beautiful pictures on your site from??
Do you make them yourself or is there a special site for?

( Topaz )

A165: Greets Dannyboy:

I've been collecting RPG and RPG-related pictures for several years now.
is not a new project and has been one I have been planning to work on the rest of my life. As such, some of the images might look fairly well because I want them to.

To answer your question, I draw most of the small images, especially the small icons or key-helper images, re-render with clarity any images that are generally 1-2 inches across from there, and pull from my archive of more then 44,000 images any that are bigger then that.

If you plan to collect images you had better start NOW because I have noticed anything and everything that used to be free on the internet is now starting to charge money, even for things as small as RPG and RPG-related artwork !

The newest "trick" to make money on the internet is to remove all access from any Freeware projects written by someone else, including the author's site, and then charge money for it on a different site saying that you are paying for membership to gain access to that site, and not the software. Quite simply, you are paying money to download Freeware software and the person who receives that money is not even the author !!

I've been offered two times this month in EMail to shut down my site and get paid for it as well as another company writing me (apparently law requires it) they are adding all of my images and main project to their database (which is a commercial project).
I told them they do not have my permission to link anything from my site and, if they did, they will be Blacklisted and quite possibly I would append my .EXE to include their company name and software as one that is ripping off (I.E. making a profit) from 100%
Freeware Scenario.

People, I am not interested in money. I know that sounds strange.

It is getting very hard to be a nice guy writing Freeware anymore it seems..

Information and details for Switches are now up !
To read up on how to uses switches in their ENTIRETY, click
HERE.

Hope This Helps !
( Xenogar )

Q166: This queestion is probably written down somewhere, so I apoligize if I am bothring you, but there are just so many queries that I just don't know where to even start looking for it.
Can you tell me how pop and catch warps work, and how to warp from a different map. For instance MAP #1 "Outside" to MAP#2 "Funtime"?

( Topaz )

A166: Greets Xenogar:

Actually this is a legitimate question. First off, you shouldn't have Warp Pop being available in . It was removed quite some time ago. Ensure that you are using the latest version of which at this time is v0.093i2. You can click
HERE to enter the Guest/Download page for the latest version of the engine.

Warp Catches aren't described too well so I'll do it now.
Warp Catches
(which appear to be a crystal catcher's mitt) no longer just catch Warp Arrows.
Warp Catches are now being looked for when any warp finishes including an exact warp placement. If there is a warp Catch one space away from where the warp has landed, then the Player will wind up on that exact location instead. This will also be true when Warp Ascend ,Warp Descend , Enter Named Warp , and Record Named Warp are in use.

At this time the last 4 warp definitions are not in use yet.

A Warp Arrow will also stop if passes over a Sprite that contains a Warp Catch anywhere on it's active first locked page. At this time, this is available only in the editor and not yet in Testplay.

Warp Catches are usually used to stop a Warp Arrow from continuing any further. Warp Arrows are generally used for surfing from one map cel to another without entering another map unless it was an Exact Warp which states that it did want to go to a new different map.

To make use of Warps inside the Sprite Messenger, you can use any of the Warp Arrows
(which must appear on the last 5th line of any Sprite Message page) and travel to a new warp. To warp to a new map, you must use a Warp Arrow inside the Sprite Messenger to collide into an existing Exact Warp . This practice would usually place the Exact Warp at a normally unreachable spot where the player cannot accidentally run into it but instead it can only be reached by surfing on a Warp Arrow which, of course, bypasses all walls and obstacles.

When the player touches a Warp Arrow, they will continue to travel in that direction the Warp Arrow is facing until they hit another Warp Definition. If they loop back all the way around the map and hit the same warp they started from, that would count as an ERROR.

Also, if a circular loop is found (where one warp loops back to another infinitely) this would also count as an ERROR.

A player will stop from a Warp Arrow only if they enter a Warp Arrow that is then facing the opposite direction the Warp Arrow has sent them, they hit a Warp Catch, or an Exact Warp.

You are encouraged to look at, Testplay, tweak, and learn from the series of Warp Arrows strewn all over the place on Map # 04 "MainCity." This is not the normal way to build a map but the overuse of them shows some complex and interesting abilities to get to new places without using the Exact Warp Placement .

Feel free to write again with new questions regarding Warps and Warp Arrows as this is a topic that has not been discussed very much in Q & A.

Hope This Helps !
( Shadow )

Q167: You have the most smallest and coolest RPG Maker that ever existed.
( ) I want to know a couple of things.

(A) How do you make warps to other maps in the same world?
Eg. Map #0 "Outside" to MAP#1 "Funtime".

(B) Explain how catch and pop warps work.

(C) How do I design my OWN sprite (say in paint) and put it on the game?
(The answer is probably "you can't").

(D) How in the name of anime's holy ruler do switches work?

(E) I hope I'm not bugging yah! An early question around the first five Q and A pages asked you for a guide of somesort, for newbies. Is there a... guide you could make for me for "advanced learning?"

Thanks for everything.
(You betcha!)

( Topaz )

A167: Greets Shadow:

I tell ya right now you'll earn more points with me if you choose a Persona next time.
G'wan, it looks cool in here.

Thanks for the compliments ! File size has always been a concern of mine in programming and it's ridiculous to download a program that is 12-13megs big if all it can do is make SNES RPGs..

To answer your first question,
(A), to make a warp to a new map is actually pretty easy.
Put the cursor on the map cel you want the player to touch to warp to a new map.
Remember that if this tile cannot normally be reached by foot, that is, it requires a bridge, stairs, or a doorway to cross it, or it is something normally not walked upon like a Pillar or Painting then in Testplay, you will have to face that map cel and press to "activate" that warp.

If you place the warp on NIL (Tile #0), then the player just need merely touch it to activate it.
When you are satisfied with where you want to have your warp begin, from the editor, press and usually select INVISIBLE so just press again.

To warp to a DIFFERENT map, use the Absolute Warp so press and, after reading the brief info window telling you to go the place you want that warp to put you, press so you can begin.

You will return to the editor but you are in WARP PLACEMENT mode now.
Use the "[" and "]" (square bracket keys just to the left of the Backspace key) keys to jump to a different map and the arrow keys to navigate.
When you are at the exact location you want that warp to put you, press again.

You will be informed that the Warp has been added and then it asks if you would like to make a Return Warp from here as well. Usually you would say NO, but if you do, then if the player touches this cel (where the player will teleport TO), then a new warp is auto-generated that will teleport the player from the DESTINATION spot back to the ORIGINAL but only if the player has WALKED to this cel (so you can't get trapped stuck between two warps).

Always check your warps in Testplay carefully by pressing to see if it puts you where you want it to. Look carefully at the Info Window (in the bottom-right-hand corner of the screen) for warp information.

At any time you can delete your warps by pressing the and key when you are on them.

(B) Both Catch and Pop Warps are explained. You can refer to this by clicking HERE.

(C) You will need to make a bitmap field that is 64 pixels across by 128 pixels down.
Click
HERE to see some Add-On examples of Sprites.

(D) Switches are now explained fully. Click HERE to go there.

(E) Chibiness and his documentation to is all that there is.
Current now contains that documentation file. Ensure you are using the latest version of which is currently
v0.093i2. You can download the latest version by clicking HERE to enter the Guest/Download page.

Hope This Helps !
( Shadow )
Alias #36 is already in use on this page, defaulting to next

Q167: Ok now I get why everyone says you reply fast.
It's really helpful this system but something wierd happened yesterday.
First Question.
(A) When I put a new sprite in or something from your add-ons section, I stick whatever it might be into the Realm Directory, but somehow all the things that I put in there
dissapere. Can you help me out?

(B) Is there any edition of Scenario that I need to get the answers section working. That has all the answers I want, but your message box comes up saying something like:

I am now saing your work and progress because there
was an error. Please tell me where and when this
happened!"

(C) Do I go to play world or edit world? Do I need a different make of Scenario?

(D) Will Coral Paint work just like normal windows paint when designing sprites?
Thanks. Bye

( Topaz )

A167: Greets Shadow:

First off, know that I have downloaded
v0.094a from my own website (to check the version you downloaded and also I downloaded the Answers world, unzipped it, and transferred the Answers.WRX into the \REALM\ directory. I have also followed the instructions to the letter below to confirm adding an Add-On Sprite with the I just downloaded and unpacked.

(A) Here is how you download a Sprite from the Add-Ons area:
Follow this link:
HERE and right-click on one of the Sprites in there.
Choose
(S)ave Picture As... Click in the field Save as (T)ype, change it from
GIF (*.gif) to Bitmap (*.bmp).

Now click in the
Save (I)n at the top of the filebox where you can see the folder.
Change it to the drive, path, and directory for where you have running.
You must have a world file already open !
If you do not have a world file open and \REALM\ exists, you will lose any files you put in here at this time.
When you have reached the path where Scen2.EXE is located, change to the folder \REALM\.

Now click in the
File (N)ame because you are going to change the filename now to something else. Erase the filename there and type out:

S P R 0 0

Followed by . Note, you can enter any digits from 00 to 27

The filename
Spr00.BMP will then be saved in your \REALM\ directory.
Now bring up if you haven't already done so. If it is already open hit
to Auto Update your add-ons.

Since we replaced the very first Sprite, you can create a new one, select that you want to pick a Sprite Image and you will see the first Sprite replaced.

If you want to import Sprites beyond the default 12, just name it appropriately with the ending digits from 12 to 27 and use the "," (comma) and "." (period) keys to increase/decrease the sprite image for that Sprite.

I just did the above and the Add-On made it just fine.
Look for the
Clipper in future which will aid in importing images.

(B) The Answers world works just fine I downloaded it and put that Spr00.BMP import in \REALM\ no problem. Ensure you are using the latest version of which is v0.094a (and a quick new update from midnight last nite - check HERE to ensure you have the latest version)

(C) contains both Testplay and the Main Editor. Hit the key to flip between Testplay and the Main Editor. Use this for rapid development and debugging of your world creations.

(D) just uses common bitmap files. Although most of its images are 8-bit bitmaps, you can very easily import 24-bit bitmaps. I have not used CorelPaint so I don't know what its limitations are.
For preparing
Add-Ons I've been using Paintshop Pro which is a good program, you should get it.

Hope This Helps !
( Shadow )

Q168: (A) Sorry Topaz, you obviously didn't get querrie C.
I meant for the answers world, do I play it or edit it, what will happen?

(B) Could you send me a link to a copy of paint shop pro 5?
I think you might have to register aand stuff though, so I might have to do it, but it would be really helpful if you could send me a copy.

(C) Sorry for bothering like this, Topaz, I know I've asked a lot of questions, but I am really a good innocent person .
I must be ticking you off by now, but I think that you will think that these questions are fairly good ones.

I don't care about what the bosses look like in your add-on section, all I kmow is that Scenario 0.094a can't run them. Is there anyway to get a boss just by using the image of normal sprites or critters already on Scenario to be a boss.
Example: Go to type in the sprite messaging menu, then go to graphics, select a sprite and enhance their abilities? Like "hit points": 1000 Name of healiing move: whatever.

(D) When will the bosses that you have in your add-ons section work, and how?

(E) If I can't make a boss on scenario yet, can you please help me and give me some adice on how to get to as close to a boss as I can.

(F) Do the critters in your add-on section come with their own stats?

THANK YOU SO MUCH. Remember, you developped the best thing since meat pies.
( I'm being compared to a hamburger, I think ? ?)
( Topaz )

A168: Greets Shadow:

(A) What will happen ?? OMIGOD it'll blow up your computer, what else ??
Shadow, to answer your question do BOTH. You're not going to get very far in Worldbuilding if you don't hit occasionally to both Testplay and work on your creation and to view/learn/play from everyone else's. You have to find out these things for yourself.

G'wan that is one of the primary features of is it's rapid ability to swap between Testplay and the Editor; something I never could get in any RPGMaker which is why I wrote this one.

(B) Ahum ! You and every other person. Shadow, I'm not your Warez Dealer.
I just write . That's all I do here. You can find just about ANYTHING on this very good search engine called
Google which also lists foreign language websites by clicking HERE.

Type out EXACTLY what you want using as many words as you like, it's a good program for that.
To the rest of you, this is a good search engine, best I've used, and doesn't prohibit listing results on - interesting sites - like Yahoo or Alta Vista now does.

(C/D/E/F) Not at all, Shadow, these are some good questions, and I do appreciate you bringing to my attention the file load/save error earlier. I'll cut ya some slack.

Go to a clean tile and press to add an object.
Hit and to say it is a Sprite. Hit and to tell that it is going to be a
Critter image.

Since the default boss definition starts out with
SlimeBob, go to pick the first critter at the top, Slime with the arrow keys and hit . Hit again to say YES that we do want to enter the Sprite Messenger now. Hit again after reading the brief info window.

Now we're in the
Sprite Messenger, with a Slime as the image for the Sprite.
Hit and to jump to the top selection for
Type. Hit and to say that we do, in fact, want to change this page to a Boss/Critter definition page. Hit and to confirm it.

Now you are in the Boss/Critter definition ! You can hit or anytime to jump to a new
Sprite Messenger page if there is one. And, of course you can hit to scoot this Boss/Critter definition page to the next page.

There are lots of options here and it's time for you to explore a little.
Keep in mind, that none of these definitions are active for
Testplay in current v0.094a. You will have to wait until I get around to re-installing it in Testplay before it will work.

To answer your next question, no. You cannot change the definitions of the 24
golden critters. In this, someone will not be able to accidentally glitch the formulae involved or make a critter too hard or too easy to defeat. The Strength/Defense/Level/Offense/Weapon/Armor formula is very complex, I've been dabbling on it for about a year now and it's very close to what I want.

To come as close as you can to a "boss" look to the "Answers" World file at location:
0 1 : 4 4 / 0 5
where I answer one of ChUcK's inquiries. Remember, you can change both the names and images of any of the original 24 critters even if you can't change the stats on them.

If you want a custom critter with user-selectable Hits and/or strengths/weaknesses, use a boss definition page in the
Sprite Messenger, that is all.

Hope This Helps !
( Shadow )

(C:) Scenario has got to be the best RPG Maker ever, and it can only get better.
I know you keep making new editions,and to save you making another one right after it, ADVICE HELPS.

There is nothing wrong with
Scenario, however there are a few add-ons that it could have in the future. For instance, members that join your party. If about 5 strong critters attacked you all at once (which they can't currently, but it would be good if they could), and anotheer 5 were nearby enough so you would fight them in the next round, you would need more
party members.


Another thing. I know you are somehow trying to make infinite maps. ( )
Haing infinite maps would be great, but you should have an option help grid to choose which type of map you would like to have.

Alot more sprites in future!! What you could do, is make like 15 character sprites, but then you could seperate their bodies, heads and legs, so people could make combinations.

Still the best RPG Maker,
Scenario is.

Q169:
Help me with the add-on sprites!
I do what the instructions say, but a sprite that says "No Import" comes up!
And tell me how to send you a game I have made.
I know I've been bugging you with heaps of questions (with no body asking anything else), but I am trying to keep on your good side and now that I have the answers world, I shouldn't ask much more.

You are the friendliest guy I've ever met on the net.
Good Quality to have!

( Topaz )

A169: Greets Shadow:

(C:) Actually, I'm not going to have more then 16 maps, and that is going to be pretty firm.
Having more would complicate Absolute Warp which uses 2 bytes to tell the Map, X, and Y coordinates to go to. Any more then 16 maps would exceed past 16-bits of data, and there are 64 bits of data per map cel not counting switch information.

To answer your other question, I can only help you as far as you help yourself.
If you are having problems understanding importing images then you need to load up one of the
Top Five worlds to see how they are doing it. There are a few add-ons in the sample,
Suzi's Quest too that comes with the system and a little over 300+ Sprite Messenger examples as well. You might need to bring up your Windows Explorer to see these .BMP files located inside the \REALM\ directory.

To send me a world file is pretty easy (I can at
this time insert your add-on images for you).
Click
HERE to send your .WRX file PKZIPed up in a nice .ZIP file inside an Email and use Binary Attachment to include your world file.

Friendliest guy on the net ? Hrrm..

What would really make me very friendly and helpful to you and your worldbuilding efforts indeed are to see you producing good and interesting worlds for others to travel in, play, and learn from..

Hope This Helps !
( Shadow )

Q170: Hi Topaz.

(A) I noticed the message you put down on the home page about saving and loading on 94a.
It says "v0.094a additions and repairs are now avaliable by clicking here".

This takes you to the download screen, and I can't find the patch or whatever it is meant to be. Does whatever I am talking about (if it exists) fix the saving and loading error on 94a?
I need it as soon as possible; can't play a game without saving, huh? Also, will this
delete my worlds that I am working on?

(B) Is there a way to upload scenario worlds "wrx of wrl files" (whatever) to a newer edition of scenario?
Thanks Topaz you're a eh... RPG saver.

( Topaz )

A170: Greets Shadow:

(A) This is a good question. When I say there is an update on a file and the date listed beside it is later then the one you downloaded it. It does mean that I have re-uploaded the same version filename with corrections. I don't like to change version numbers because of these errors on my part so always check the download date.

If you downloaded say v0.094a 3 days ago, and I mentioned there was an update to correct errors, but all you see is the same named version v0.094a, then this means I have overwritten the earlier version with corrections but saved to the exact same filename. Always check the date when a file was uploaded to see if you have the latest version including corrections for that same version listed.

To answer a lot of other questions, you can always find the latest version of on the Guestbook page. This will not vary.
I like would like new visitors to sign in to tell us who they are, where they are calling from, and what their background in RPGMaking is.

But it is not a requirement to enter this information to download , but a courtesy to myself and others as it is all I ask of each Worldbuilder and visitor. And it allows me to tell them if I move in case they may have lost the URL address to
(I know my site has moved a lot but I think I'm going to stay put now) and being on the Guesbook also sends out a monthly newsletter to alert them to newest worlds built, changes in the main website, what the hot Add-Ons are for that month, and updates plus details to some of the newest features in current.

(B) There should be no .WRL world files floating about at this point.
If you have any, I can convert them to
.WRX as .WRL is obsolete and no longer supported.
.MDZ files are also no longer supported and require this program to convert them, if you have any - click HERE to get it.

Also some helpful advice for everyone, check inside your \REALM\ directory carefully to make sure you aren't including a .WRX file from any world in there, that you aren't accidentally including a copy of the SCEN2.EXE runtime engine, that you do not have bitmaps in there you are not using, and that you do not have any MIDI or .MDX music files that you are not using. The primary size of a world file when it is PKZIPed is dependent especially upon Add-Ons so make sure you don't have any you aren't using for optimum and maximum compression by WinZip or PKZip.

Hope This Helps !

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