Q & A 11-20 |
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This Page was last updated on: Monday, April 07, 2003 07:16 PM |
![]() ![]() (Persona #2 is in use by Serge, auto-selecting the next available for you!) Q11: Is there a way I can change the program caption to match the name of my game? |
![]() ![]() A11: Greets Gamer: You can insert your own custom 320x224 bitmap screen by having the following left-justified in your opening Sprite Message: ![]() ![]() ![]() ![]() ![]() ![]() To do it just with text, you can start off in the map editor pressing [ENTER] on the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Use the ![]() Yeeph ! ![]() |
![]() ![]() Q12: When I try to install Scenario RPG Maker I get the report: This program runs in MS-DOS mode (real mode), which this version of Windows does not support. You can attempt to run this program in an MS-DOS window as follows: Right click the icon for the program, click properties, click OK, and then click YES in the dialog that appears. Restart the program. Or contact the programs manufacturer for an updated version. I follow the instructions up to the 'and then click OK' bit, and nothing happens, what should I do? |
![]() ![]() A12: Greets Wanderer: It is sad to say that Windows 2000, Windows ME, and Windows NT handle DOS differently then Windows 3.1, Windows 95, or Windows 98. You need someone with a good background in both Windows 95/98 and Windows ME/2000 to run the program I wrote: "Isolate Error For Windows 2000" you can download by clicking HERE. If they can get that program to run, have them send me the information so I can make ![]() ![]() |
![]() (You need to pick a persona for yourself, there are 40 now) Q13:Hey i am new to this whole rpg designing thing, i am good thugh, i have played Dungeons and dragons for quite sometime... anyways here is mi gotta know question: how do u make sprites interact with the game, like sell things, ask u questions, and most important! How do u make an sprite have u do sumthin for them like say this man lost his shovel and if u find it and bring it back to him he give u a reward. i wanna make mi game life like as it can be and u can't blame me for this (i think) anyways i would be greatly joyful if u could answer these questions for me. Thanx for your help! |
![]() ![]() A13: Greets Paul: It's pretty simple to do your Find-Shovel example. I've posted a sample world called "Answers" You can download it by clicking HERE. I'll post any detailed answers to questions in this world file to assist other Worldbuilders, all in one map region if possible, and allow me to write working examples of answers to all of your questions. ![]() |
![]() ![]() (Persona #6 is in use by Kove, auto-selecting the next available for you!) Q14:Hi, ive just started using scenario. When I start my game i cannot move anywhere! Why is this? And, how do I create a startup image for when starting the game to say what it is! |
![]() ![]() A14: Greets Tristan: You cannot move ? Make sure that your NUM-LOCK light is not lit, then you can use the arrow keys there. If you want to use the other arrow keys just right of the CTRL key that is okay too. I have made a sample Title Screen in my Answers world file in the 2nd frame. If you are still having trouble, you can Forward binary attach a copy of your world file and I will look it over to find the difficulty. To insert a 320x224 full image is easier. Just build one, save it as a 24-bit or 8-bit bitmap. Make sure it is no more then 8-letters long for the filename. Have a copy of it inside your \REALM\ directory. Then do the following in any Sprite Message: ![]() ![]() ![]() ![]() ![]() Which will fade in the 320x224 bitmap screen of Logo. You can put all the artwork, credits, and anything else you want on this bitmap using your favorite paint program. ![]() |
![]() Q15: Its Paul again! Hey thinks for answering my qeustion! But i have another problem i tried to open that file download you gave me, it downloaded succesfulley. but when i unzipped and open it all of the characters (letters and numbers) were messed up and funny looking symbols. How do I look at it and see the right letters and words? It would be another huge help. but other than that issue i have the whole scenario thing pretty well mastered (i think), my only problem is that i need an bigger range to builf stuff on i run out of room cuz' i make mi world too big! haha thanx again! Paul |
![]() ![]() A15: Greets Paul: You are not supposed to unzip any of the ".WRL" files yourself manually, that is for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You should also know that in the Sprite Messenger, you can conduct an inquiry and jump to a label based upon it being a TRUE statement. Look at page 9 in the Sprite Message for Mr. Grubbes and you will see ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Page 10 has the label "GOTIT" and since page 9 has the Termination Icon, it will not reach page 10 unless the player does indeed have found the shovel. ![]() ![]() ![]() ![]() ![]() ![]() ![]() With these tools, you can see how ![]() If any other Worldbuilders out there (that's you!) have questions about the usage or ways to make use of the Sprite Icons in Scenario, just write here to let me know and I'll be glad to explain them. ![]() |
![]() ![]() Q16: Hello, for the first time. I would just like to say that i have never used a program like this before, but it dosen't matter I thank you for writting the program up. even though there are others out there, witch I'm shure I'll explore. I'm glad that yours was the first. Q17: my question and problem though is that I'm having a little trouble with the transports in a certain map 0 i can't get rid of it to testplay or lay a tile down. Can you help? or do you need more info? thanx. |
![]() ![]() A16: Greets DrWyrm: Hey ! I really do appreciate the praise ! Sometimes that is all us programmers have to go on. You may find other RPGMakers out there but hopefully, mine will be one of the easier to use. That is it's main focus, ease of use and especially for non-programmers. ![]() Hopefully in time, this will promote more worldbuilder productivity and posts to the ![]() A17: New Scenario v0.092d should not have this problem. You can pick up any of the two transports by pressing [ENTER] when you are on top of them and move them away. You cannot make them go away completely. You can however scoot them far away off of the map that they won't be seen. If this is a problem, you can always use Map #1 as your outside map, just make it wrap-around, and there is no difference. ![]() |
![]() ![]() (Persona #8 is in use by Wren P., auto-selecting the next available for you!) Q18: Was the engine written in C++\Open GCL or what ? |
![]() ![]() A18: Greets Cinco De Chocobo: ![]() GFABasic was designed for businesses and I am like the only gamewriter in it save for 2 others in the world. Everyone else ![]() ![]() GFABasic is also a Windows 3.1 language ! <grin> Don't believe me ? You can run ![]() ![]() |
![]() ![]() Q19: Wow! I really did not expect a response so soon. Thanx and thanx for the info. But I noticed another problem when I make a warp on top of stairs (EX. from down stairs to up or vice versa.) When I go to use the warp and go up or down stairs the whole game locks up. the music plays and the stair noise goes on for ever untill I hit Ctrl Alt Delete. Q20: And it would be great if you could explan the process of importing my bitmap files into the realm file. Is it done through dos? if so how? And when I went to download the v0.092d it said the site was unavailable you might want to check that. Thanx again and I hope my Questions are not to Anoying. Dr.Wyrm |
![]() ![]() A19: Greets DrWyrm: No, your questions aren't annoying. Far from it, I'm quite delighted someone has such an interest in my program ! ![]() To answer your first question, I just checked current ![]() If you are still having troubles, you are welcome to send me a working example of the warp error HERE. A20: Importing a bitmap is pretty easy. You can even use your own Persona if you like since any imported image can be of any size and ![]() If you are running your ![]() ![]() Hit [ESC] to bring up the menu. Select Player, Portrait, hit [ENTER] and now look 4 colums across and 3 down. You will see yourself as a portrait now. ![]() If you compress and close this world file, your portrait will be saved with the world file as well and while you may be tempted to import a new image for every single tile, portrait, critter, combat backdrop, and sprite, it does add to the final size of the world file when compressed. To move/delete/copy this import image, just shift it from your \REALM\ directory. ![]() |
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