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I Can Answer That !

It has occurred to me that many if not most of you may have questions about Scenario and how to build worlds in it most effectively, especially in the usage of my Sprite Messenger.
( Q & A 101-110 )
This allows me to answer any questions you may have. Both your inquiry and answer will appear below this frame giving at least 24 hours for a reply. In this, it answers you and quite possible several others who may have the same challenges to overcome.

This Page was last updated on:
Monday, April 07, 2003
07:23 PM

The Questions & Answers on this page are locked. 
Click to jump to the last Q & A page where you can ask your question.
I only ask that you have read the questions in here all the way up to the last one so you will not be asking a question that has already been asked earlier by someone else.
 

 

YOU CAN HELP !

is a very big and versatile program !

It has undergone many changes for better then a year now and you may find one or two special
Icons, Tiles, or images below or on any of the other earlier Q & A webpages that do not match the commands listed and used today. If you come across any of these, please let me know so I can correct them by clicking HERE. 
T H A N K S ! 

 

( Chuck )

Q101:
Can Senerio run on Windows XP?

( Topaz )
A101:
Hi Chuck !

I don't think so. If you'd like to assist you are welcome to download my Isolate Error Windows 2000 program and see if you can get it to run. If you can, Email me back the results so I can include Windows XP/ME/2000 to being available to use RPGMaker.

You can enter the page for that program by clicking
HERE.

Hope This Helps !
( Mahima Mekigido )

Q102:
is this a girl or guy persona?

Q103: Hmm...online personal checking lol..I hope its a guy. Anyways...I just kinda got the jist of this whole game-making thing. And Have already thrown out the first part, like 10 minutes, of the game. Anyways...if I save a persona...or a sprite or whatever is there any way I can get the original one back? Do you have them saved somewhere where we could save them as a different name, then when we want them back we can rename it. Just making sure before I go and change all the cool original ones.

Q104: Me again. I'm not sure I understand the Label and inquiry that well. They seem like useful commands and ideas...but I can't seem to work them.

Q105: Also, how do I make the storyboard bigger? Its a tiny little pictur up at the top of the page.

( Topaz )
A102:
Greets Mahima Mekigido:

If you don't know for certain, you may want do a personal check.
A girl will scream and slap your face !
A guy will punch your lights out !
That's all I know about it !

A103: If you're referring to the Anime Faces in , all you have to do is remove or move the "facenn.bmp" file where nn represents the two-digits from 00 to 23.
The default 24 Anime Faces will always be in .

I am waiting for a tie-breaker in the YouTellMe area to see who wants or does not want me to go individual files all the way. In this, you will have complete access to all images and can exchange virtually anything including no limits where there were any. Read up on the advantages and disadvantages of having it by clicking
HERE.

A104: Inquiries are a conditional check to see if a statement is true, for instance, if you were to set a flag or switch like so in the Sprite Messenger:



Then you could look for it by having in your inquiry for that page:



Which in this case, instead of setting a flag, checks to see if this condition is true. You could also look for the opposite:



Which means that this condition will only be true if the flag, "metking" is turned OFF or DOES NOT EXIST (which is the same thing to ) !
It is important to note that these checks and conditions are only looked at when this Sprite Messenger Page has finished. If there is a terminate Icon then if the condition is FALSE, it will end normally terminating on this page and not going to the next page, but if it were true, instead of ending it would go to the page that matches the label you are looking for. Usually you label the next page with the Label you want, but you can scatter them all around so you can get some really interesting effects like if you have or have not talked with someone 3x for instance, with certain flags set, making use of the to both lock pages including and prior to this one and to unlock pages after this is made use of in the Sprite Messenger.

There is an example found in Suzi's Quest at location: 04:29/03 .

The Wiseman Book Collector. Go to page #7 and you will see an inquiry there looking for,
"secrpass" or Secret Passageway. If this condition is true, according to the details in page #7, then it will go to the next page #8 that has the label "ahso" or Ah, So !

It's the page right after this one, but notice that it would never get reached if this flag is false because we do have a Terminate Icon here on page #7. If the condition is true, then it will bypass exiting now and once it has finished up everything on this page, it will go to the next page that has the matching label, in this case, the next page. But if we skipped and put "secrpass" label on page #9 then page #8 would never be reached since we either terminate with the Terminate Icon or JUMP to the label.

This is a difficult part of to understand but very important information if you plan to make challenging and interesting RPGs that vary based upon the decisions the player makes.
The condition checks could see for instance:

1) If you have talked with someone but maybe didn't talk with someone else.
2) That you have a Token-Item on your person
3) That you have set off a particular set of switches
4) That you have done a particular task before allowing you to continue past a certain gate.


There are several examples inside where switches, flags, and conditional checks are being made. As always, if you are curious or interested to see how I have done a particular Sprite Message, just put the cursor over the tile in question and press [Enter].

A105: The Storyboards are not limited in size.. I chose 160x96 because it seemed to be a good size for the screen without invading too much of the map display around it, and keeping a size that is similar to most other non-RPGMaker but RPGs that showed panels of pictures to obtain information or detail to the player.

You are welcome to make entire 320x224 images if you like, but they will take more space in your world file, and may detract from the game if you use too many of them, leaving the player looking at your pictures and fading away the surrounding map where they are all the time. All the Storyboards I'll be posting in the future will be fixed to the size of 160x96 to maintain regularity and consistency.

I have fixed a minor error and very difficult to reproduce error in the Merchant.
I don't think any of you will find it, but if you do, it is now fixed.


Hope This Helps !
( Goth Child )

Q106: I would like to know how do you make other sprites than the ones you are talking to move into the picture? I mean let's say that my Character A is talking to Char. B and then Char. c just walks in from off screen and joins in on the conversation. I sure hope that is not impossible.

Q107: I also have a question about importing tiles. Every time i do, this horrible black line on the bottom and right side of the tile shows up. I have checked and checked to make sure that the imorted image is 32x32 pixels. What is wrong?

( Topaz )
A106:
Greets Goth Child:

No, it is not impossible, and
Thank You for asking this very good question !

I have prepared an example at 01:18/21 in newly posted "Answers" world. It also demonstrates advanced Sprite Messaging making use of multiple locks by talking to the same person more then once and at varied situations. You can download that copy by clicking
HERE.
Incidentally, Kitty, the receptionist is looking for a date !

A107: You need to abandon the current version of you have and use only version 0.092g, the latest. That is an old error I resolved in prior and it remained undocumented in its repair. Wren Pheonix was the first one to bring it to my attention and, it was fixed on the spot. To confirm that you can indeed import tiles with no black lines on the edges, bring up his world Logan's Quest to see that he has imported new tiles of:
Crate, Crops, Uneven Stones, Swirly Stones, and Flower-2. Look to his world at location:
03:28/07 to see him using custom tiles with no line edging errors. You can download his world creation by clicking on
HERE.

Incidentally, to answer another important question, how do you reset a flag or Token Item that is either no longer in use, or you want to reset it to test it ?

At this time, there is no automatic way to do it. Just go to any tile that doesn't already have a switch, hit the "S" key, type out the name of the switch, remembering to use the as the first character if it is a token item. Then hit the "S" key to turn it off and [Del] key to remove that temporary switch you only created so you could change the state of it.
Look to future to allow you to select any of the switches manually from the list just with arrow keys and (Spacebar) to swap their state between ON . and off.

(None of you should be using a prior Scenario as improvements are constantly made in newer Scenario). Especially versions prior to 0.092g have the nasty
Lock Error of recording the wrong lock for a different Sprite. This is very serious and can undermine your work tremendously if you are doing any advanced Sprite Messaging.
v0.092g is current Scenario. You can download that verson by clicking
HERE.

If there are
problems in the future with confusion between older versions and newer versions of Scenario, I may only keep the newest version available for download in the Download Station.

Hope This Helps !
( F.I.A )

Q108: A little question and a greetings(^_^). (Hiya!)
Can the sprite messenger make a bunch of Sprites(excluding the player) to do the same simple command(eg:run to right in unison).I try to make the townfolks run when the foes invade or make the all enemies charge into a town.

A108: Greets F.I.A:

At this time, can only animate one NPC at a time.. The concept for future will be simpler, however, and allow the Shadow to feed multiple commands into multiple Sprites so, not only would they just all run in the same direction, but you could have them scatter in different directions as well. This is planned for future but not available yet.

Current can only animate 3 elements, the Camera, the Player, and the NPC.
To do what you are talking about, you could have one after another run off the screen.
Prior to writing the code for full animation, I may allow the Player Sprite to take-over other NPCs so you can at least have two running off while the player stands still or is invisible to the event.

Hope This Helps !
( Chilled )

Q109: when ever i try to install senario, it says that this program is 100% freeware, then that dissaperres and nothing happens, when i click on it again it says that it is already running, though its not. Do you know what it is that is wrong with it?

( Topaz )

A109: Greets Chilled:

Remember that does not run yet in Windows NT/ME/2000 and quite possibly a few other platforms. It does however run fine in Windows 95/98. If your computer is of the 95/98 variety, make certain you do not have my ".MDZ Jukebox" running at the same time as as they can get confused at rare times on who gets the music driver handle next.

makes a check to see if it is already running. You can hit CTRL-ALT-DEL at the same time in Win95/98 to bring up a task list and carefully locate in that list and select End Task for it. Remember not to run in a full DOS Window ! That is, run it where you can see the (Start) button in the bottom-left-hand corner of your screen. After you hit [Enter] to the Freeware notice, give it at least 2 seconds to initialize. Check to see if there is a little violet Pyramid in your Task Bar below. If so, click on it to activate it.

If you are still having problems, please let me know and I will do what I can to assist as I want everyone to have a chance to enjoy .

Hope This Helps !

Incidentally, I will not be prohibiting download of Scenario v0.092g if you have not posted a world. It will just be for releases after that, and I will always have v0.092g available for all beginning Worldbuilders so they can work up to "earn" current Scenario when I pass this version.
( Wren Pheonix )
David, I have WindowsME and it works fine.

(
Topaz )
Oh, I thought someone earlier mentioned it didn't..
Hey, glad it works for you ! Yeeph, if it didn't I'd be out one sterling Worldbuilder !
Since you have answered quite a few Email from other Worldbuilders in my absence, would you like a Star to your name ?
( Crimzon )

Q110: I must say that after looking at those screenshots I cant wait to start making my rpg, but the problem is when ever I try to start scenario in ms-dos mode it says "bad file or command line".
Im pretty certain its something to do with my computer and not scenario.
Even so do you think you could still help me? Im pretty experienced with computers and game design but when it comes to using ms-dos I suck. Ive already completed 50% of my rpg I made using a different program but I want to remake it using scenario so I can see if it has what it takes to make it to the top five list.
Thanks for your time

( Topaz )

A110: Greets Crimzon:

shouldn't give you any trouble.. If you are receiving this error message, then you are not in the correct directory that is running in. If you don't want or are finding it difficult to access via a DOS Window, you can use your Windows Explorer to locate it.
The filename will be
Scenario with this Icon only bigger:
If you are still having trouble, use PKUNZIP or WinZip to unpack it in a clean directory all to itself like:
C:\SCENARIO

Then just use your Windows Explorer to go into C:\SCENARIO and run SCENARIO
direct from there.
Please let me know if you are still having problems, I'm looking forward to seeing your game !

Hope This Helps !

February 1st is soon upon us ! Scheduled on this day to Add-Ons are an additional:
20 Storyboards, 6 Bosses, 42 Tiles,8 Sprites, 20 Critters, 6 Combat Backdrops,
20 Anime Portraits, and 20 new RPG Songs. I already have them ready but not posting
to Add-Ons till the 1st !

I'll be looking for ya !
( Wren Pheonix )
A star for me? I only answered a few questions, and all from one person. (Ohh..)
However, I am still willing and able to help anyone with logic pathing (for the intricate sprite messages) and other questions, all they have to do is EMail me at:
WrenPheonix@hotmail.com

(Topaz )
No Star then, hrrm ?? AH well.. I appreciate your help to the others in any case..


Just finished up Filebox, can now import any file normal file types and new .BPZs, these are pictures that crunch deeper then .GIFs for the same data. I 'sposers I could make a convertor so Worldbuilders can make their own .MDZs and .BPZs..
.MDZs are now represented with a Clamp-Icon in the Filebox. Cleaning up tons of timing errors too. The "click" to Scenario animations, keystrokes in Testplay, and movement, should be even more precise now.
It's going to be awhile before I re-render the "Greet Girls" you asked for in the Storyboards.. I have my tools set to auto-convert them cleanly now with no pixel-mess dither so I don't have to do it manually anymore.. I have a nice new large collection of Greet Girls I haven't sorted though yet so it will be better then before once I finally do finish up this accursed BOSS Combat routine !

Millen, your Q & A is on the next page, click the Next button below:

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