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Q & A

121-130

This Page was last updated on:
Monday, April 07, 2003
07:24 PM

The Questions & Answers on this page are locked. 
Click to jump to the last Q & A page where you can ask your question.
I only ask that you have read the questions in here all the way up to the last one so you will not be asking a question that has already been asked earlier by someone else.
 

 

( Wolfette )

Q121:
Hi David,

It's me again, and once agian, I can't get anywhere posting a question..
Whoops! We can't find your page!
The web page you are trying to access doesn't exist on Yahoo! GeoCities.

http://www.geocities.com/cgi-bin/homestead/mail.pl

Try a search or visit our help area for more information.

Anyway, here's my question:

Q122:
Is there a way to bring a spirte from another sector (meaning another room) into the room where the player is and then perform an action and say something.
I'm trying to do this in my game (I'm tring it bring the Mom in from the kitchen to greet her son the 1st time he enters the house)and have yet to figure it out.

If you could help me or tell me it can't be done, I would be ever so grateful
(you betcha!)

Hi David,
I hope you never get so annoyed with my silly questions to stop answering me... gulp..here's another one:
(You're doing just fine, don't worry .. I really do enjoy the questions and Email !)
Q123: I have Mom coming in from the kitchen right on que now, but every time the player steps on the tile that starts this going she does it again, and I only want her to do the first time the player enters the room.
lol! I've been getting a lot done on "Quest for the Planet" and I'm hoping once I get that worked out, I'll be able to send you an almost finished update on it within a couple of weeks...
lol! depending on how often I can get away not stopping to do the housework!!

( Topaz )
A121:
Greets Wolfette:

Remember that
Scenario's website address is:

http://www.geocities.com/dw817

If you get this notice:



Then is just really busy and you need to try back in one hour.

A122: You need to use the Shadow Command in the Sprite Messenger for this.
There are now two examples in the Answers World file. Look to locations:
01:18/21 and 01:57/20

* And one I made recently in Suzi's Quest (Sample.WRL) 02:21/11
(The Sprite that enters from off-screen is at 02:21/03 .
She is currently invisible with the Hidden "H" key pressed so she will only appear when snagged with the Shadow Command).

Note that in using a Shadow Command, the arrow keys that follow will LOCK on whatever Sprite or Tile beneath it, when it stops. The Shadow position initially starts out at the NPC's
location. Usage of the Shadow Command is a bit more difficult then the other Sprite Messenger commands but is useful to know and required for having any Sprites that were not at the NPC's original position to animate and move about.

(If you're still stuck, since you sent me another copy of your world. I can build it directly in your world and Email binary-attachment back it to you)


A123: There are actually quite a few ways you can do it.

If you know for certain there is nothing further to run by touching the tile, you can use either:
or or hit [Esc] when you are in the Sprite Messenger to enter the menu and
select: "Unlock" and "Unlock All-Run Only Once."
Mind you, if you use the Lock Icon anywhere it will reset the lock to a new status if you want to use the last choice of "Unlock All."

Now, if you wanted your Sprite to run again starting the NEXT time on the NEXT page but TERMINATING on this page, just use the [Lock] by itself with no +, -, =, or * .

I.E.:
[Page 1]
((Mom greets for 1st time, hugs all around !))

[Page 2]
((Mom says Hi again - did you forget something ?))

[page 3]
((Mom says you better get going or you'll be late !))


In this, there will be 3 different things she will say and do if you like !
Look to the example in Suzi's Quest at 04:17/04. This little boy is WAITING for a box of cookies. Well, if you talk to him once he greets you simply.
Talk to him again and he opens up a little more.
Eventually he stays on one sentence at last.
This also shows how you can just BUMP into a Sprite and have them activate without pressing [Enter] or (Spacebar) with the Flow Icon. This will only work for a Sprite that has the image of a Sprite or Critter.

There are much more detailed examples at: 01:15/18and 01:21/20 on the Answers world to show you how and checking for flags first can create complex and interesting people. They have a "memory" of what has happened and will remember it until you hit "R" on their cel to reset them.

Hope This Helps !

( Squall 76 )

(C:) Hi David,

im really thankfull you put you time into making such a great rpg creation system, iv looked the web for ages to find one and yours is the best, including the ones you have to pay for!
(Wow, thanks ! - )
Q124:a couple of qs- how do you choose where the warp leads to on anouther map, mine always goes to the same place, so i can only have 2 rooms.

Q125: i know you covered this is the answers download but it wnt let me read it, how do you make sprites sell things?

Q126: how do you import addons? i cant use them, i keep downloading more, dong as you say but it never works

( Topaz )
A124:
Greets Squall 76:

From the Main Editor, press [Enter] to bring up the choices of:
Add Which One?
SPRITE
CRITTER
WARP
TREASURE
LOCK

Select WARP, press [Enter]. Usually you would choose Invisible from here since you should have plotted your tile ahead of time. The only way to WARP to a different map of your 16 choices is to choose Location, go ahead and do so now.

A new notice will appear:

Choose Tthe Place You
Want This Warp To Go To
And Press [Enter]

From there you can use the square bracket keys of "[" and "]" (they are both located to the right of your "P" key on the keyboard) to change maps and the arrow keys to select the new location.
When the cursor is where you want it, press [Enter] again and a new question will appear:

WARP ADDED
Okay To Make A Return
Warp From Here As Well?

Usually you would say NO because it copies the tile underneath as well. And, you're done !
Hit [Tab] to enter Testplay to check out your new warp !


A125: Making Sprites sell things, or become merchants is very easy. Just place any of the Merchant Tiles exactly one space from them either Up/Down/Left/or Right:

Enter Testplay to try out your creation. Remember that if there is any Sprite Message attached to that Sprite, it will be run first before entering Merchant Mode, you are also very welcome to use Critters as images for Sprites so they can sell stuff to the player too.

A further detailed explanation can be found by clicking
HERE


A126: There are full directions for importing images found by clicking HERE.

There are very detailed and thorough instructions for importing images to answered in one earlier question in the Q & A Forum found by clicking
HERE.

Hope This Helps !

( F.I.A )

(C:) Greetings aagain,Topaz.
Hope you like those pics I sent.It is bad that the Boss Mode was canceled. Well,maybe next time.(I really think boss mode is important for Scenario like sweetener for a coffee.)

No offense here and see ya.

Q127: The sound effect.Where are they now?
I tried to play my game with Scen92k and it automatically shut down when comes to a part which involved Sound Effect.(Bolt,Ice,etc.)

( Topaz )
(C:) Greets F.I.A:

I'm still trying to find a way to do the Boss Mode without having to enter in so much code.. It is likely that combat inside a Sprite Message may be conducted through the main combat routine after all, and thereby allow the Main Combat routines to be expanded slightly.

Right now I am more concerned about creating the definitions to allow an infinite # of Tiles/Sprites/etc and I have yet to start working on the instructs to update scen0092.htm !
.

Look to Serge's new RPG "
Dragon Slayer" coming within 48 hours !
His RPG is so advanced it will definitely take 1st place !
While the English is a little crooky in places, the depth of use on the Sprite Messenger, complexity of game plot, using =12= maps and =577= Sprite Messenger files ! Phew !
It's really amazing !

How are you coming on your own RPG ?

A127: I have tried to make that version 0.092k of crash in using the audio, inside combat, outside in a Sprite Message, and imported from another .WAV file. They are all working. However, you are welcome to download current which is v0.092m (for Music!)

Hit [Tab] to bring up your Icon List in the Sprite Messenger, select the
Play MIDI Note and your cursor will change to look like this: .
This is very special ! Now if you hit [Enter] you can pick the music from the Filebox, much easier then having to remember it. And Music Filebox also now shows the length of the MIDI file in minutes and seconds !

I'll do this for the other filetypes later.

I am also using a new technique of _shell() . If any of you could not get to run earlier because of your version of Windows, please try this one, v0.092m .

Hope This Helps !
( Mahima Mekigido )

Q128:
Hey David....Where could I get a good unzipper?
This comp doesn't have one anymore and I don't know why.
I tried downloading newer versions of scenario, but I cant unzip them.

(C:) Still wondering whether this persona is Male or Female...
other than that, I only have praise. I have not had much time to build as school sucks...but
thanks foir Scenario. I am trying to write a story, and the ease of Scenario helps me get my story line straight.
And since I wanted to make a game from it anyways....I have that covered.
Thanks David...I appreciate it muchacho

( Topaz )

A128: Greets Mahima Mekigido:

I have enclosed a DOS Copy of PKUNZIP in the Guest area.
You can download your copy direct by clicking
HERE.

Usage is:
pkuz250 scen000.zip

The contents of "scen000.zip" will be opened and the two files will be unpacked.

Hope This Helps !

(C:) Hey Mahima, it gets even stranger now since I've shuffled all of the Persona around.
Glad you're enjoying , definitely you wanna keep up in your Schoolwork !
I do very much appreciate the world you sent me ! Let me know when you're ready to go public with it.

* Everything is still GO for infinite Tiles & Sprites !
I found a short-cut this morning and it's going to be tons easier then I thought, and the best part, NO conversion of any world will need to be done now or ever !
Any add-on Sprite needs to be converted to a .SRZ file, but that is the add-on image data, and not the world file they reside in. Tile add-ons as straight BITMAPS are A-OK with no conversion needed and the bitmaps can span multiple tiles so you can add "painting" to your world by making very detailed area that could be any number of pixels across and down in steps of 32.

* Current Scenario also now allows you to force a Sprite facing any direction initially, which is important when your story changes. It looks kind of strange for the sprites to always be facing forwards. Thanks to Serge's world submission of "Dragon Slayer" for showing me this !
( Wolfette )

(C): Hiya Topaz! I've finally gotten Part 1 Chapter 1 of the Quest for the planet working!!!
Just working on the final details of it now, so let me know when you're ready for it and I'll send it to ya!
I'm grinning all over right now! never thought I would get the old mayor working right at all! But he is as of right now!!! :D
Thank you for all your help so far, and I hope I can get the rest of it finished up soon

( Topaz )
(C:) Hi Wolfette:

Sounds great ! Feel free to send me a copy of what you've got and I'll look it over. Also, let me know when you are ready to post it in the Download Station.
We're 24 hours away from seeing Serge's world post of
Dragon Slayer !
Congrats on getting the Mayor part to work ! I know that Sprite Messenger can be a little tricky at times but if you stick with it, you can do just about anything !

Take advantage of that music helper. I know before it was a real pain to type in manually what the song was, but now it asks for it automatically.

Good Luck and Good Worldbuilding !
( Mahima Mekigido )

Q129:
This has probably been gone over before, but I still can't figure it out. How do you change music? Like I'll need one music for one piece, and then a
change in music, it adds a sort of closure to the fact that I am changing thoughts.

( Topaz )

A129: Greets Mahima Mekigido:

Yep, we've gone over it, but that's fine. I've seen the world you sent me and I'll definitely do all I can to help you.

Changing music in a Sprite Message has gotten a little easier now. Before you had to select the from the Sprite Messenger and manually type out the name of the music piece.
Now you can just type the by itself and your cursor will change from to which means if you press [Enter] right here, you can select the song name from the File Box.
When you return, it will automatically type out the name of the music piece !

It's a good habit to remember what the original name of the music was before you changed it.
You can find this out by hitting [Esc] from
Scenario's Main Map Editor then select MAP, MAP MUSIC, and then the list will come up with the name of this map's music already on the prompt. You should remember this because if you want to return back to the original music, you will use the once again.. I'm not there yet, but you will use a Home Icon in the future to save keystrokes for remembering the original map's music.
You can, of course, select an entirely new one, including using any from the Add-Ons or your own .MIDs if you like. Remember that any add-on music you have must be located in your \REALM\ directory. Since you have 50 maps now, you can indeed choose 50 different songs for each map.

Let me know if you're still having any problems and Good Luck on your Worldbuilding !

Hope This Helps !
( Chibiness )

(C:) First, I'd like to continue in the tradition by saying that Scenario, and this webpage, are really awesome, and I'd like to help out in any way I can (I know
basic!). I respect your quest to keep these pages BannerFree.
(And I secretly hope that you allow us to use HTML)
I also enjoy the comfort in knowing you're programming Scenario to be Back-compatibile

Q130:
Are the pictures for the Angel and Save spot misplaced in Answer #37 ?

( Topaz )

A130: Greets Chibiness:

(C:)
You're off to a bad start, sorry.. I have to manually type in every Q & A entry I get from a form in my EMail box. You adding <HTML> commands not only won't get entered in but confuse me as to where your original text is. All entries to
Q & A, YouTellMe, and the Guestbook are entered in manually by myself.

You are more then welcome to put things like (smile) (grin) (wink), stuff like that, and I'll put in some emoticons for you.
If you want to use some of
Scenario's direct Sprite Messenger Icons, you can do that to:
*Music, *Left, *Camera, etc.
If you would like to provide me with a custom 64x64 Persona I'll even upload and put that in for you which will appear with your comments and questions.
Everything in is done manually. Precious little is automated except for the Monthly Mailings now, thanks to WorldCast.
What I do is copy from my Geocities mailbox Form snippets to Notepad, clean it up in notepad, then copy those snippets from Notepad to Front Page Express.
From Front Page Express I clean up the text, change sizes, and add images where necessary.
I type pretty well so this works for now. This is not a true Forum in that it is not automated.
All questions and comments I have to type in manually for Frontpage Express and re-upload that single .HTM file to show the changes.

I am not using a true Forum for one main reason, I would not be able to give good graphic and tabulated answers, I don't think any Forum does that. That + the fact I despise EZ-Boards in that it does massive pop-ups on you, including that Rapeware Gator Install. I won't subject my guests to that and would rather do this all myself.

You've got quite a few questions and I daresay they are good ones, but since I'm just one person you'll have to give me a bit of time to answer them all. You're doing fine. , just please no more attempted-inserted <HTML> code.


A130: Yep, they are misplaced. That's a good catch. At one point I started with TILE#01 for the filename, later changed, and didn't consider the times I've referenced it before. It's fixed now. Thanks !

(Further answers to Chibiness's good questions are on the next page)
What's really a lot of work is when we get to 10 questions on the page like now, I have to update all the other Q & A pages to show an added 10, change all links to point to it, and move the Q & A input sheet to the next page so questions won't accidentally get asked on a complete page (like this one) ! (Phew!) Lotta work !

Hope This Helps !

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