"Though I am only a humble barkeep, many a mage or worldly traveller has stopped in here, not to mention the exploits of my brother. Yes, I can tell you a bit about the magics of the Northlands."
When spell is from the schools of Conjuration/ Summoning, Invocation/Evocation, or Necromancy, use the following table: | When spell is from the schools of Abjuration, Alteration, Enchantment/Charm, Greater Divination or Illusion, use the following table: |
1 - 16 Normal Effect | 1 - 18 Normal Effect |
17 - 19 Roll 1d10 and see TABLE TWO | 19 Roll 1d6 and see TABLE THREE |
20 Spell Fails | 20 Spell Fails |
1 | The spell is enhanced; it is cast as if the caster is one level higher than they really are.
NOTE - this does not change the real level of the caster. |
2 | The spell is enhanced as above, but the caster suffers 1d6 burns on the front of their body from a magical backfire. |
3 | The spell is degraded; it is cast as if the caster is one level lower than they really are.
NOTE - this does not change the real level of the caster. |
4 | The spell is degraded as above and it is accompanied by bright fireworks, setting any nearby flammable items on fire. |
5 | Three bolts of lighting strike the caster and/or nearby creatures, causing 1d12 damage. |
6 | The spell does not appear to work, but all effects occur as in the spell description. |
7 | The caster starts glowing a bright orange. During the next round, they start spinning off 1d6 fireballs in random directions. |
8 | 1d6 items or creatures of the DM's choice are conjured up in front of the caster. |
9 | A magical whirlwind is created, sucking all creatures and movable objects within a 60 foot radius into an extradimentional pocket. All creatures and objects sucked into the vortex suffer 1d4 damage from bumps and scratches. The pocket also has a 60 foot radius and the terrain is exactly the same as the location the caster just left. In order to leave the pocket, a dispel magic spell must be cast. |
10 | DM's Choice |
1 | An area with a 60 foot radius centered around the caster is turned pitch black, as if it were affected by a darkness spell. If the area is already dark, it is bathed in light, as if it were affected by a light spell. |
2 | The spell is enhanced; it is cast as if the caster is one level higher than they really are.
NOTE - this does not change the real level of the caster. |
3 | The spell is degraded; it is cast as if the caster is one level lower than they really are.
NOTE - this does not change the real level of the caster. |
4 | All magic-casting or magical creatures (including the caster) within a 60 foot radius of the caster suffer 1d6 damage from a large magical backfire. |
5 | 1d6 large red bouncing balls with the caster's face on them appear in front of the caster. When touched, they cause 1d4 damage from a slight shock and crumble to dust. |
6 | DM's Choice |
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