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Designing Web Content - Introduction.Designing Web Content is split between two lecturers. This site covers the assignment, assessment critieria, and the parts of the module concerned with the methodical development of web sites. The parts of the module concerned with graphic design are not covered here, although you may find some useful links at appropriate points in the development cycle. The supporting materials for this part of the module are organised in the usual grey - green - blue scheme explained on the teaching home page. top1. Notes and Supporting Materials.top2. Lecture and Tutorial Programme.
top3. Assignment.The government's website 'ukonline' is an attempt to create a forum for 'friendly' and accessible communication with uk citizens. Whatever one might think of such a site (and terms like 'propaganda' do start to rise up at the back of one's mind), such broad-banded, popular communication on the web is certainly a design challenge. Your brief is to construct a sub-site, to be accessed via ukonline, that attempts to educate citizens on the problems of global warming, the impact it might have on the uk, and how developed world lifestyles are part of the problem. Your site should be approximately 8-10 fairly dense pages - but might be fewer if content is packed into Flash animations, java applets, etc. This specification gives you broad design parameters within which you are free to work in ways that appeal to you. In particular:
You are free to use whatever development tools you wish. It is anticipated that you will use our standard toolset of Dreamweaver, Flash and Photoshop; but you might wish to use others (if you have your own machine, try installing and using IBM's 'HotMedia'). Your site should fit onto a 3.5" floppy disk - i.e., it should weigh in at less than 1.44Mb. This may seem like a draconian restriction, but accept it as a challenge: make all of your graphics as small as possible, find the right compression for photographs, keep your Flash animations lean and spare. Do not use this restriction as an excuse for only producing a simple site. Try and use all the tricks you can to make your site dense and interactive, but 'light'. You are less free, however, in the process that you adopt to develop your site. The notes, readings and self-directed exercises of the module take you through a structured design process with extensive readings and research to flesh out design ideas. Each week's notes has a number of exercises relevant to your assignment. Do these exercises as specified and you should find the module quite easy to pass. You must document your design work under the headings specified in the notes. Your documentation should not exceed 25 pages; but a fair amount of this space will probably be diagrams and screenshots - you should not write more than 2000 words (although I won't be very strict on this). Both documentation and implementation must be handed in by the end of week 12. top4. Assessment Criteria.Approximately equal weighting will be given to each of the criteria below, but you should notice that they aren't fully independent. For example, you can't really produce a 'good' design for a web site without a clear purpose, audience and objectives - since it isn't clear what you are trying to design. Also, a convincing prototype can prove that an odd-looking design does actually work. It is also impossible to separate low-level design from the final product - the framework from the design will appear in the final pages ... but they may have been executed more or less competently. You should think of all of these criteria as interlinked to form something which will be judged as a package. Whilst I will treat this marking template as a checklist, there will also be some deeper assessment of coherence going on behind the checklist.
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