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Prototyping.
As with last week's work, this week entails reading the Green Zone materials.
These describe the organisation of software projects around prototyping
life cycles and methodologies. These are particularly appropriate for
multimedia/web developments, although they are difficult to use on a module
such as this one in which aspects of web development are being encountered
for the first time - so we tend to use a more linear process than would
actually be the case in a real situation. You should, however, be aware
of the processes required for disciplined prototyping, and be aware that
these processes don't just 'happen naturally' as software is hacked together
- prototyping requires just as much management (if not more) than linear,
waterfall models.
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