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3. Design (continued).3.2 Content Definition and Analysis.Initial Mapping of Content.A general characterisation of the content of the site will have appeared in previous stages of the project; but it is now crucial to clarify that content and to analyse its structure. This process should be done methodically. The first step should be to sketch an initial 'thematic map' to organise your ideas on the major areas of content of the site. This map should detail the main headings under which you will collect content, and the connections/relationships between them. This map will develop as ideas are refined and material is collected. There are various forms of thematic map that might be used. One of the most popular is the kind of 'mind map' popular in the worlds of business and education, there are even computer-based tools for drawing such maps. However, these maps tend to favour hierarchical structures with categories and sub-categories of information growing from a single point. This will probably lead to the design of a site based on hierarchical principles, which may not be optimal. Be prepared to organise your thematic map in unusual and imaginative ways - let the content guide you. At this stage you are just exploring, there will be plenty of chance to restructure later, especially when you get user feedback. From your experience of the content of the sites that you reviewed during pre-project planning (analysing competitor's sites), draw up some initial thematic maps of the content of your assignment site. Try and think of alternative organisations of the content and evaluate each of them. For each one, say what makes it good, bad and interesting. Use these points to rate your design alternatives. Include your best couple of initial maps in your assignment documentation. You will need to ask some questions about the origin of the content at this stage:
Now it's time to start on a more careful process of content gathering and analysis. Take your most promising thematic map and start to work it out in more detail. For each content item you place on it, think how it might be acquired or generated. This activity will probably have to be done in parallel with a fairly extensive web search. Don't confine yourself to 'standard' environmental content. Remember, you are trying to create something which makes the subject meaningful for the average citizen - what kinds of everday activities might you depict that brings the points home to your users? Include your detailed thematic map in your assignment documentation. Once you have mapped your content, you have the hard work of gathering and/or creating it. This may be an extended process, but it is useful if as much content as possible is gathered in the early stages of a project - only then will its true scope and nature become apparent. The major headings for the content should have been decided during the initial mapping. It is now necessary to construct and then carry out an action plan for the gathering of content. This may involve:
This process will extend into the implementation phases of the project, but how and when materials will be produced should always be a prominent part of project planning. For each content item that you need for your abbreviated site (remember, the assignment only requires you to produce 8 to 10 pages - less if you include animations or other such preparation-intensive media) produce an action plan and timescale for acquiring it. This plan should run alongside the next few design and prototyping activities. Include a couple of representative plans in your assignment documentation. Analysing Content.With a rich collection of possible content available, an analysis phase should begin: a careful sifting of material under your main headings and any thematic sub-headings which have emerged. The content must be fully understood and organised before a project can proceed. You should come up with answers to the following questions:
The answers to these questions may be put in words, and/or cast as a detailed thematic map with outline storyboards for dynamic and interactive elements. As you start to acquire content (in accordance with your plans) and start to get a better idea of what your site will contain, you can develop your thematic map and add outline storyboards to appropriate elements. Don't go into too much detail in your storyboards at this stage, they are there to record general intention. Detailed work comes later. This activity can continue into both design and prototyping - but it should be over by your final implementation. Include examples of how your map expanded, and storyboards were added, in your assignment documentation. Input from users on your content will help you create a site that is relevant and engaging. Ask users for feedback on the quality of your ideas, and ask them to contribute ideas. The Web provides a unique opportunity to quickly gather specific information from users from distant locations. We have developed a set of Web survey templates and a tool for automating the creation of Web surveys. Here are some methods and suggestions for eliciting input from potential users. User InvolvementIn a large-scale project, and one in which an organisation is setting up an important channel of communication with its customer base, user involvement in determining content and its organisation is crucial. Ideas should always be 'market tested' before they are put into production. The IBM 'Ease of Use' group suggests the following ways to communicate with users: Background Information Gathering
Interviews
Task Analysis:
Focus Group:
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