Jason Eric Nelson's 2nd Edition AD&D Rogue Class Group Last Updated: February 20, 2001
For more information about the classes and kits, contact: Jason Eric Nelson < tjaden@u.washington.edu > For questions/comments about the web page, please contact me. Amberkat < amberkat1@yahoo.com >
updatedJason's Character Class Homepage Priest Class Group Psionicist Class Group Rogue Class Group Warrior Class Group Wizard Class Group Multi-Class Information updatedRace Information Deja News Archive Links updatedPage Update Information
ROGUE CLASS GROUP The rogue class group has five sub-classes. All emphasis noncombat abilities to get out of situations. Thief Skill description (Word97) Thief Skill description Tables for Thief and Ranger Skills (Word97) Too complicated to create a text file. May create an RTF file later on.
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ADVENTURER Jack-of-all-Trades. New Version (Aug 16, 1999) ADVENTURER KITS: Buccaneer - Sea going, island-hopping Adventurer Explorer - Overland trailblazer Prospector - Digger, Miner & seeker after treasure Scavenger - Combs ruins for loot Swashbuckler - Romantic fencer and rich playboy Troubleshooter - Security system & trap specialist ADVENTURER CLASS & KITS IN WORD97 Old Adventurer Class & Kits in WORD95
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ASSASSIN These rogues hunt intelligent creatures for money ASSASSIN KITS: Bounty Hunter - focus on capture of humanoid foes Executioner - focus on brutal killing & street fighting Holy Slayer - religious fanatic/cult killer Shadow - superhuman shadow-stalking & movement ability Spy - master of disguise & information gathering Stalker - big-game hunter & monster-slayer ASSASSIN CLASS & KITS IN WORD95
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BARD Entertainers BARD KITS: Acrobat - Gymnast with uparalleled agility (No Spells) Blade - Extremely flashy fighter & knife thrower (No Spells) Dilettante - Rich playboy and personal escort Gypsy - Dancer and mysterious foreign fortune-teller Jester - Comedian and fool Meistersinger - Wilderness wanderer who entertains and empathizes more with animals than people (Priest Spells) Minstrel - Superlative an enthralling musician Riddlemaster - Master of puzzles and analytical skills Thespian - Actor and master of stage presentation (No Spells) BARD CLASS & KITS IN WORD97
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GUILDSMAN Rogues who specialize in Business GUILDSMAN KITS: Diplomat - Expert Negotiator Engineer - Mechanic and Inventor Investigator - Anti-theft Detective Merchant - Businessman in a large trade guild Outrider - Caravan Guard and Guide in the Wilderness Trader - Fast-talking, hard-trading Independent wanderer GUILDSMAN CLASS & KITS IN WORD97
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Merchant Class & Kits in WORD95 The Merchant class has been replaced by the Guildsman class. This is for people who want to reference this old class.
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THIEF Criminal type rogues. New Version (Aug 16, 1999) THIEF KITS: Bandit - prey on travelers through their domain Beggar - predators of the urban byways; waylaying the incautious Burglar - expert at breaking and entering buildings Cutpurse - pickpocket or shoplifter Smuggler - smuggler of illicit goods Swindler - masters at manipulating people THIEF CLASS & KITS IN WORD97 Old Thief Class & Kits in WORD95
[This disclaimer was included with all the newsgroup postings. I am putting it here so if anyone has any objections, they don't have to continue.] ***DISCLAIMER*** As with all postings by me of classes or races, it should be noted that portions of the information contained herein were inspired by or derived from information in published works of TSR, Inc., and may contain references to those works, quotations or passages of text (especially in the area of 'Character Description', where applicable sections from TSR works were often carried over more or less intact into my campaign world), or particular powers or abilities invented by TSR staff writers. No relationship with TSR, Inc., is to be implied by this use, nor is any attempt being made to solicit profit or remuneration of any kind. I have read the TSR Online Policy document, and have tried to accommodate the stipulations contained therein. In instances where I have lifted an essentially complete class or race without significant alterations, I have not included these in my posting, but instead have inserted a reference to the appropriate D&D sourcebook for those curious in including it in their campaign. Only variations that include a significant component of original work, alteration, or reformulation (including the compositing elements from various TSR sources into new combinations) of have been included in this set of postings. Jason Eric Nelson < tjaden@u.washington.edu >
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