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Brave Fencer Musashi Walkthrough
Chapters 1+2
Chapters 3+4
Chapters 5+6
The walkthrough is divided into chapters of two. The walkthroughs include strategies for the bosses and guide to getting through the whole game. This walkthrough was found at RPGamer, and was divided into sections by me.
Chapter 5 - Gondola Problems

After some long conversations with the elder, old man and the innkeeper, and back to the elder again, back to the old man, you go for a ride on your gondola. You can now get back to the castle at any time through the gondola.

Now go back to the plant. Looks like there's problems again. Talk to the injured plant-keeper and he'll give you a loose valve ... now go into the plant. You'll have to play turn-the-valve again.... but this time some of the valves are missing. And you though the previous game was hard! Afterwards the elder thanks you. Go talk to him again in the village, then talk to the old man again, then go back to the area below the well and take the passage which ends with a symbol of fire on the floor. Use your fire magic to shatter the ceiling above you and climb up; you're next rune, the wind rune, awaits you. Use your newly found ability to get out of the area.

You'll meet the Ms. Vambee summoner Brandy again with another girl Topo (which you will learn to hate later). After a long conversation you end up iced again! Press Triangle to break loose, and pick up 50BP for rescuing... yourself? Now, go back to town and talk to the guy there. Then head up the mountain path and witness a huge ant destroying your precious gondola! Go back to the castle and use the gondola... SPLAT. Now go back and watch the ant scurry into the hole which was once a fan. To the left is the rather dead ant; go right and use your wind magic to spin through the poison gas. Grab that chest and rescue the trapped castle folk, then switch to the earth rune and use it on the symbol.

In the next bit, go up through the upper right path and you'll find yourself in way of a blowing wind; use your wind magic to get pass. Use the pink flower's hop ability to get pass the spikes, then go up the hill with your double jump (tricky bit here, toss your small sword, then double jump over, then absorb his ability). Climb the wall, hit the switch, slaughter some ants... When you reach an area with a crack on the floor, use you wind magic to dig down. Now go to the bottom right path. It's railway-riding time!

This little Indiana Jones-inspired arcade section isn't too hard; just dodge the obstacles using left and right. Requires some decent hand-eye coordination. Save, then dig again after this bit! The next crystal guardian awaits... Fast chapter, isn't it?

Boss - Ant Hill Queen (Crystal Guardian No. 4)
The big mama of them all. Slaughter all those worms she tosses at you and keep moving. She's not too tough. Under some gas, you'll find the stone; strike it hard with your wind attack, and she'll be history soon enough. Now, off to the final chapter!!!

Chapter 6 - The end is nigh...

After a much-deserved rest, talk to your raft-building friend John and then go up to the plant-keeper at 6.00am. Now go talk to everyone in the village again, particularly the three farmers - one of them will give you the Kojiro doll...(don't ask me why), and the other two tells you how to get to the final lair in the sky... Go back to the area with all those once steamy pipes, go all the way to the end and climb the other wall (on the left). Wait until it starts to rain if it hasn't already. It only rains on the morning of a certain day, so if you've missed it, go back to the castle and sleep - the day it rains is colored blue in the date indicator, and the day before that is colored green. Not sure if this is applicable in the US version, however. So, wait until that day, then go in the morning (just past 7.00 and before 12.00)! Once you reach the rune, use your wind magic on the symbol there. You're now in the bad guy's outer base.

First, use your earth magic on the four symbols (you'll need to hammer them twice each) to open the door; then use the water magic on the waterfall. Now use your fire rune on all three symbols to get to the top of the fortress, and get the Master Rune. You'll chat with a familiar baddie and get to see the sky castle.

In the next area you can use the save box, then use your new ability to get pass. For some reason, you can't sleep here, so guard your life carefully. Be careful of the walls... You'll meet a big-ole Ben from Leaders Force again and this time you fight him.

Midboss - Ben the Bomber - This guy throws bombs extensively. Look for a free area to avoid the bombs - it's somewhere near the bottom of the screen. Use your hardest hitting combos (the people at the castle should have taught you an extensive amount of them by now!) and he's done for.

In the area after the boss, you can save the game. In the maze section, take the earth door, stomp the yellow buttons, When you reach a large blocks, pound them with your quake magic a few times to reveal passageways. Now, use you master magic extensively to float over the spikes. Go all the way right, hover over the spikes, and the floor will open up into another door. Then, in the next room sling yourself to the upper right and enter the door.

Light the torches you see in the next room (you should know how to do that by now, right?) and you'll see a crushing block. Pass it and then jump on it and go left. Then, in the next area, put out the four torches, then drop down and quickly go right before your water magic runs out. In the next room use your wind magic to counter the fan. Go left! Now comes a tricky part - you have to use your master magic to float into the lower right pathway. Not easy! Activate the magic at the very end of the ledge, then drop down, hold X button straight away. Practice makes perfect, you know. Repeat that (a little harder this time). Enter the unmarked room, and you'll meet the other half of Leader's Force, the little guy Ed.

Midboss #2 - Ed the Flamer - This guy has a few attacks that are a pain to dodge, but it can be done. Use your sword combos once he's charging up, then run off once he attacks. It takes a while, but it works!

Now you've reached the sky castle grounds! This bit is difficult since there are lots of tought machines and very little hearts (found by breaking statues). Not much I can help you here. Fight your way through and you'll reach a small maze - trial and error will get you pass here. Fight your way through again and you'll encounter a climbable wall(so climb it!!). Kill the plants, break the fountain, continue, break the second fountain, kill the flame-throwing bots that come out of it, then use the platform to get down.

Break your way through here too (destructive fella, this Musashi) and then, when you reach the big spinning machine, break it with your flame magic. You'll meet that other girl Topo again, and play a weird game. Just use your head! Follow the patterns she'll throw at you once you see lasers, then follow her moves, and you're through. In the third game you have to follow her moves and rhythm, so I hope you played your Parrappa... After this, save the game! You're almost done...

Midboss #3 - Machine Tower (Final Crystal Guardian) This huge.. err.. machine tower is a difficult boss indeed. Use your master magic to fly around, avoiding the walls, and when you see a blue crystal eye, strike it. It first fires electricity and then energy beams, and, after injuring a lot, it starts combining them both, while having the eye open and close, and also shooting large red auras that confuse and paralyze you. To avoid the red eyes, just float around until you see eyes that aren't opening, then stay there. Darn! Stay cool, and after a while (quite a while) you'll finish it off.

Now you meet the boss and discover an interesting plot twist, and after you friend gets shot, and the big guy appears, jump your way outside and you'll meet Kojiro again. Now, you have to jump like hell upwards, and then you'll battle him and the final boss at the top of the tower. Get ready...

Final Boss - Kojiro & Dark Lumina 1
This huge bugger is hard as hell to beat. Run in from the right, double jump and hit his nose; and avoid that hand! Once he grabs you, he'll slam you to the ground and chances are send you tumbling off the edge. He also swings his tail - only way to avoid that is to use the master magic and float overhead. Also, when he jumps up, use master magic as he will send a huge shockwave across the ground. Then quickly strike his red nose - that's the only time you can injure him. He sometimes also raises his head and breath fire downwards - it's relatively easy to avoid, hit his nose again after he's done.

Final Boss - Dark Lumina 2
Suprisingly, this form is easier to beat - if you know the technique. He'll turn into a small white guy and in this form his attacks all cost an unholy amount of damage; avoid all of them if possible. He fires out elemental attacks at you; avoid them, then, once he pales down (immediately after an attack) use your assimilate ability to shrink him down then slash the big eye that remains. Repeat. After a long battle, your archrival finally falls.

Now sit back and watch the ending, you've earned it!

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