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Brave Fencer Musashi Walkthrough |
Chapters 1+2
Chapters 3+4
Chapters 5+6
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The walkthrough is divided into chapters of two. The walkthroughs include strategies for the bosses and guide to getting through the whole game. This walkthrough was found at RPGamer, and was divided into sections by me.
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Chapter 3: Cursed Town
After your victory and find out the
town is in trouble again! (Sigh...) Anyway, to find
out about the problem, talk to the village elder and
that other guy in the center of town. They will tell you
that blue zombies called Vambees have started to prowl the
town at midnight. Take a look if you want; they start
appearing from the bar.
You have to look for a few treasures to solve this little
problem... namely the ....
The Mysteria - Go to the guy at the windmill at midnight
and he'll give you the key to the mine in the town.
He'll also tell you the flower Mysteria only blooms from
3am-7am. Enter the mine. At the junction, go right. There's
a poison-spewing mushroom here, avoid it if you want. Climb
up the pole. In the next scene, you'll have to practice
your jumping skills a lot, can't help you here. You'll
eventually reach a big fan. Wait until it stops, then jump
down. At the bottom is a temporary save chest again, use
it if you want, then go left. More jumping involved, and
then you'll reach a pool with some rotating platforms.
Jump carefully to reach the flower, then wait till the
time reaches 3am-7am, then pick up the flower. Now,
get out of the mine by climbing the wall below the fan
and go right...
The Holy Water - Go up to the mountains. On your way up
you'll meet that guy you talked to earlier; he's injured
and dying. To save him, run / climb up to the top of the
mountain and get that water before 12 hours pass (more
like 12 minutes to you), then give it to him. Note :
A rock is usually blocking your way at the point where
John built a raft for you - just quake it down! In return
you get to buy oranges, which help you learn a skill from
the castle clown and a soldier.
After this, go back to the tavern and wait till midnight.
The barkeeper will tell you about the problem, and tells
you to leave. You'll get a hint that some of the people
in the bar is now residing in the inn. Go talk to them
(go to the inn, choose the 1st option, then in the
sub-menu choose 3rd option, then examine the rooms with
no price tags on them) and the barmaid will tell you the
location of the secret entrance. So, wait for the vambees
to start coming out (at about midnight) and then sneak
into the bar. You'll enter the secret temple (choose
option one).
In the secret temple, you'll find out that you need to
light up the four eyes on the wall to progress further.
You can try each of the four doors in whatever order you
want. They're not difficult, but you really need to test
your jumping skill...
Door1 - The one with the moving platforms forming a
bridge. No tricks here, except maybe you'll need to
throw some vambees around to get anywhere. Once you've
reached the teleporter and dark areas, take the
teleporters in this order - Right, Left, Left.
Door2 - The ones with the bowling ball plants. Note that
in this temple, use your bowling ability on any cracked
walls to break them down. There are some secret rooms
around here... Once you reach the flame-spewing totem
pole, the trick is not to make eye contact with it.
Using your basic Lumina, turn around, hold block, and
walk towards it (with your back turned), then use your
Force attack once you're close. Some crushing walls bit,
some more bowling bits, and you're outta here!
Door3 - Lots of floating teleporters. Easy! There are
some dark areas here, which you can sort out if you
assimilate the ability of a ghost.. you'll become one and
float about, so you can examine the darkened area
before stepping in.
Door4 - Some difficult jumping here with the rotating
floor blocks. Also, you'll meet swinging blades and
fireballs later. Practice and you'll get through in no
time.
You'll need to hit the crystal at the end of every room
to light up the eyes. Be sure to go back to the barkeeper
to heal yourself. Also, be on the lookout for castle folks
- there's at least 2 folks to rescue in each room (except
for Door 1 which only has a singly lonely castle dweller).
Also, with the bowling ability, use it on the big crack at
the main area of the temple to get L-Cloth - it's going to
be useful (see castle folk no.19 in section 5 for more info)!
After opening the door with the four eyes, you'll meet
with the barkeeper again, and pick up the double jump
ability (go back to the pawnshop to get it). Now you
can go into the compound of the church. Talk to the priest
and he'll tell you that there are strange sounds coming
from the church at night, every 2am in the morning. So come
back at this time and he'll get you into the church.
Midboss? - Red Vambees - After a long chat with Brandy,
a cute little vambee-summoning gal you'll meet,
you'll have to fight with 5 red vambees. Just keep
hitting them. They start coming out one at the time,
then two, then three, while others will be hurling
paralyzing balls at you. Move around and keep hitting
them - don't let them grab you! It's instant death if
they do! Once the clock hits 7 (whoa, you've just fought
for five hours, how time flies when you're having fun)
sunlight will enter the room and kill them all.
Now, the priest asks you to retrieve the bell for him;
you'll get a rope. The bell is down in the well, use
the rope to get down. Here, you'll get the Water Rune!
The Special Ability of the rune helps you to walk on
water and sprays water bubbles at enemies (does no damage
to most enemies though). You can now get to the bell.
It's impossible to get up using the rope, so you'll have
to bring the bell out through the mines area. Just toss
it around... Once you leave the mines, the priest will
give you a little statuette that is actually the key to
the locked door at the underground shrine!
Make sure you save the game first. Bring plenty of healing
agents. Now go in to the shrine under the bar, use the
double jump to get to the door, and then be prepared for a
long and difficult jumping exercise. You'll eventually
reach the boss room and challenge the next crystal
guardian!
Boss - Fire Totem (Crystal Guardian No. 2)
This one really takes a very long time to beat. First,
you'll have to fight with a shape-changing ball of fire.
Use your sword's new ability to fire water bubbles at it.
Note that you will not be injured if you get hit by him
while you are in a bubble, the bubble just bursts. After
a very long battle, he'll be extinguished. Hit the crystal,
and the ball of fire appears again. You have to repeat
this another two times before the guardian is defeated!
Then, it's on to chapter 4...
Chapter 4 - Ice Palace and another Musashi?
After your successful battle with the guardian, go down
the well again and use your new water magic on the symbol
on the ground. After some rumbling, and water level
adjusting, you'll meet up with two strange-looking fellows,
Ben and Ed of the Leaders Force. You'll meet them again much
later. After a long chat, you're free to pick up the myriad
of treasure chest around the area. You can also use the water
spell in the pool near the south of town. In the treasure chest
you find, you get a pair of red shades (go identify them at the
pawnshop). These allow you to identify items as you pick them
up. At least you'll be visiting the pawnshop a little less
often now!
Now, talk to the elder's wife and pick option two then one and
you'll learn about the magic gondola, how it's broken, and what
needs to be done to fix it. Go talk to the guy living in the
windmill (in the day he's standing in a farm plot with another
old guy). Go back to the castle and talk to the old man, then
back to town and talk to the elder's wife. Now, go back to the
mine, drop down the huge fan, then go right. After a long
journey, you'll reach a small room with a few gears. If you
don't know which gear to pick up, go back to the old man
in the castle and talk to a few people you've rescued. Turns
out some of them worked at the mine, and will give you some
hints for which gear to pick up. It's the one with the hole
on the middle, gold in color, and has 3 holes surrounding it.
Go back to the mine again, pick up the third gear from the
left. (if you pick the wrong gear, the old man will tell you
to return and pick up the correct one) and give it to the
old man. He'll fix the gondola. Now you'll automatically
go to sleep, and when you wake up -
City On Fire - A massive fire breaks out in town, and
you've got to use your water rune to control the fire.
It's not too hard; just spray water at all 8 burning huts!
After your heroic rescue of the town (again) the elder
gives you something an item to shrink a certain snail...
Now go off to the area in the forest leading to
the haunted woods, then go south. You'll get to a path
blocked by a giant snail (I always thought it was the
rear end of a huge walrus, but then...). Using the item
(2nd option) allows you to shrink the snail. From here, go
further down the path until you reach the watery area, then
use your water spell on the symbol to drain it. You'll reach
a familiar structure, bash it with your sword to gain the
fire rune!
Note : Nearby this spot is a normal-looking trapped castle
folk; rescue him, then go back to the castle to talk to
him and he'll upgrade your normal little sword (the silver
blade) into a much more powerful one (golden sword). Very,
very helpful.
Midboss - Kojiro - Not as difficult as one might think.
Run around to avoid anything he throws at you; then hit
him hard. No problem, right?
Once you've defeated the bad guy, the captive princess
will join you (and whine a little); take her back to the
castle. Now go to the old man and talk to him and a few
other people you rescued (not sure which ones) and
eventually you'll get a new quest in the Haunted Woods.
Go back there, and follow this path - left, up, up, right,
up, up, right, up, up, left, up, up, up, up... welcome
to the ice castle!
The castle is very big, and completely exploring it
is a must. Close to the entrance is a save-box; use it!
The puzzles here aren't too hard.... just remember to
kill everything you see. You are looking for gems to
open up more and more of the palace.
Gem1 - Red - Top right door - jump on the sliding blocks, then
jump off to get across the pit, then go through the right door
for a person to rescue, then back and up to the area with lots of
penguins. Kill them all and look at the treasure chest. This
gem opens the first left door in the main hallway.
Gem2 - Blue - This opens into another area with an ice gorilla; lure
one onto the open balcony area and let him propel you up to a higher
floor. You'll end up in a rather simple maze, watch out for things
coming down from the ceiling! The lower right door seems to be a dead
end, but hint: absorbing a certain power from the previous room can
can help... Go through the door on the left. In the room of the clones,
just kill off all four clone Musashi's with you flame magic, and don't
get hit! Grab that blue gem, which opens the other closed door in the
top left door in the main hall.
Gem3 - Green - Save the guy you see, then jump up to the higher area.
You'll be in the upper area of the previous room; follow it and grab
the chest. This is the spike boots, which allows you to walk up
frozen ice floors! Now drop back down and go to the lower right door,
go up the iced floor by climbing the pole and travel ahead to another
ice blocks room. You'll see some MechaMusashis. Steal their ability,
then launch it at the ice-gorilla in the next room. The gem you get
opens the next door in the ice cubes room, find a way to climb up,
and drop down the an unreachable spot in the southern part of the maze.
Once you've returned to the hall, melt the frozen gate with your
fire magic. Go up the staircase after grabbing the treasure chest.
Light the two torches you then see (with the fire magic, naturally),
save and get ready for...
Boss - Frost Dragon (Crystal Guardian No.3)
First hit him once or twice and he will eventually break a spot for
you to jump and then the guy starts breaking floors behind you. After
the run, he start spitting stuff at you, smashing his head down at you
and breathing a massive blast of frost energy. After the blast, he
gets tired; use your fire magic! Eventually he'll expose the underside
of his head and the gem, so hit it - repeat three times.
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