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Brave Fencer Musashi Walkthrough
Chapters 1+2
Chapters 3+4
Chapters 5+6
The walkthrough is divided into chapters of two. The walkthroughs include strategies for the bosses and guide to getting through the whole game. This walkthrough was found at RPGamer, and was divided into sections by me.
Chapter 1 : Getting Lumina

In the starting area, steal the Gun Soldier's ability when you meet them. When you reach the three big rocks, just push them, when you reach a statue, just break it with whatever you've got. Once you reach the river too far for you to jump, use the ability you've stolen - the machine gun, and fire at the logs on the other side to make a bridge.

Once you reach the tower, it gets even simpler. Break the four statues and press the buttons underneath while avoiding the bolts the statue head fires at you. Do this and the tower rises...

Inside the tower, run up the spiral stairs. Avoid the purple bats (are they bats?) that come down at regular intervals while killing off the soldiers. Keep to your gun ability. Almost to the top, Musashi will comment on the bell structure in the center of the tower. Just climb a little higher until you reach the closed door then shoot the bell with your Gun ability (there is a Gun Soldier conveniently close by in case you've lost it). Once the bell falls, you'll teleport to the top of the tower.

At the tower top, steal the ability of the Sword Soldier, then stand near the pressure pad. Once a Soldier approaches you, and stands on the pad, stun him. Pick up that sword.. Now you have the powerful magical sword Lumina as your ally!

Now the statue starts rolling at you, you run down the tower side (how he does it is anyone's guess). This is purely an action level, so I can't help you very much; just remember to jump when Musashi tells you to!

After crashing through the palace wall, the bad guy you meet will surround you in flames and captures the princess (its an RPG law, you know). Use your new weapon's Force Attack to get out of the flames, then be prepared to fight a huge boss!

Boss : Steam Knight
First of all, hit the thing's foot (blatantly obvious thanks to those pointing arrows) while avoiding the fumes that spews out of it. When he starts spinning his ball, start running. Once a leg is down, cut off that cloth and start hacking at the green globe at his... you know. Repeat that for his other leg, then once he's down, toss him through the wall. Repeat the fight again, toss him through the wall again, then finally you will end up in town. Hit his green globe every time he lands from a jump, and he's history! On to chapter 2.

Chapter 2 : Reactor Trouble

First, after waking up from that long rest, you get a briefing by that old guy you met in the castle at the start of the game. After that, you may go around the castle.

First off, talk to everyone you meet, knock on every door you see. If you talk to the elder (a guy with a red headband) you'll get a quest where you must rescue a dog called Leno in order to get more info on the magic books you'll encounter later. Find that mutt by going up to the mountain region; the entrance is where you started off in town, where a guy is guarding the way. Once you've entered, there are two paths, one of them leading to a spike pit and boulders. Remember this area and then go the other way. You'll encounter a white blob blocking you path. No problem; use the Wizard's shrink ability to get him to a more manageable size. Then, once you've spotted Leno the Dog, pick him up and carefully walk back to town (fall into water and you'll have to go back and get him at his little island).

Once you've returned Leno, the elder tells you he knows nothing about the books. Duped again! Anyway, he tells you to talk to John, a treasure hunter - who happens to be locked up at the south end of the village, and is the owner of the dog. Talk to a few other villagers to find out about his plight, and then talk to him and he'll tell you he's hungry and thirsty. Now go to the well (where the two women meet during the day; you won't be able to reach the well because of them, so come back at night) and get some water, and buy some bread in the bakery (it's the cheapest item in the list), then go back to him. Give him the stuff (option 1) and he'll ask you to free him! Problem is, the guy that locked him there is dead already, so you'll have to hunt for his tomb. He'll ask his dog to help you out. Now you must head to the Haunted Forest.

To get there, look for a path by the windmill; this will take you to a spot with some steaming pipes and a person to rescue (break the crystal which holds him with your Lumina); go pass the big pipe to enter the forest. Follow the route to reach the area where you see thorny briars on the floor, pass an overhead pipe. Use a nearby pink flowers ability to pogo-hop over the briars, then you'll get to the Haunted Forest. Follow Leno, kill the few monsters you'll meet, and you'll eventually reach the grave. Search the grave the dog indicates and pick up the key. Now you'll have to head back to town.

Talk to the John again and he'll tell you to come back at midnight; wait or sleep till then (incidentally, midnight is shown as 0.00 on the clock), after that, talk to him again to free him. He'll tell you to meet him at the mountains, so it's off to the mountains (again)!

Pass the spot where you saved the Leno the dog, you'll see two new lilypads in the water. Follow them, and climb some poles, and you'll reach the mountain area. There's a temporary save here in the form of a treasure chest. Doesn't save to your memory card, but you'll have the option to return there if you die. However, be warned that you'll lose half your gold if you do die and return here!

Anyway, take the long route up the mountain and eventually you'll meet the John again. He'll ask you to find four logs for him. If you're observant, you'd probably have found them all already, if not, looking a little harder. (Hint : They're all in the same area - try finding ways to go down...). To get a log, go to a dead tree and do the circle cut (the first Lumina Ability) then pick up the log.

With the for logs, he'll build you a raft. Now you can take a wild ride down the river in a cool arcade bit; also a good source of money if you're broke! The river ride has two exits, one harder to find exit leads you to another person to rescue. The main one leads you to a treasure chest at the top of the mountain to the right of where you first entered (with the pit and the big boulders). Get that chest!

Go back to the pawnshop in town and ask to identify the item you've found; its actually an ability item; and gives you the ability to climb certain walls (ones that are in a darker shade of brown). Once you've left the pawnshop, you'll notice that the entire town is filled with smoke. The guy who talks to you tells you that a nearby power plant (at least that's what I think it is) has broken down. He also tells you to talk to the man running the plant. You might want to save now... tough bits are ahead!

Go to the area by the entrance to the mountains, and you'll notice some brown walls.. you know what to do. Talk to the guy running up and down and he'll tell you that the reactor at the plant is gonna blow in 24 hours; and gives you directions on how to shut it down. Now go to the area with lots of steaming pipes and go all the way to the end. There's some brown walls here too.. Once you've reached the plant (ironic way of calling it, eh?) you'll have to figure out how to open the door. It's very obvious.. there are two bars here, a red one and a blank one. The red bar keeps going up and down, just stop it at the point saying OKAY! and the other bar builds up. Each time you stop the red bar at the OKAY! the blue bar goes up, if you fail the blue bar goes down. Fill up the entire blue bar and you can proceed.

The inside bit is pretty tough. You'll need to perform the similar operation 8 times (each with increasing difficulty) in the order of the numbers. And, if it's not bad enough, you have a limited time in between two operations! You'll need to hone your reflexes for this one. After successfully shutting down the reactor, the plant keeper will be outside; and he'll tell you to go to the mountain.

At the mountain, go to the spot down at the base of the mountain (pass the save-game treasure chest) and you'll meet the guy who kidnapped the princess. He'll challenge you to a climbing contest; climb real fast up the mountain and you'll quickly end his existence. Here, you can find the Earth Rune, that powers up your sword Lumina with the ability to create quakes as his force attack. It paralyzes nearby enemies but doesn't injure them.

Now go back to the afore-mentioned area with the pit and boulders. Use your new-found power to send down the boulders and create a path onwards. You'll be blocked after a short walk; there are four pads to be pressed simultaneously. Now go back to the old man at the castle.

If you have explored a little and rescued a lot of people, the old man will send four of them to help you out. These are four specific people mind you, so even if you don't have one of them you cannot proceed! Look for them if the elder refuses to help you. Now go back to town, pick up some healing herbs, save the game etc.. cause its boss time! Back to the Hell Valley!

Boss : Skullpion (Crystal Guardian No. 1)
The fella you meet cannot be harmed thanks to its hard armor. When your four friends start sending stuff across in buckets above you, use the quake ability to send it down onto the boss. When he gets hit by a large rock, he'll get dizzy. Use Lumina to strike the gem in its mouth. He'll go berserk now and has a new attack where he burrows his hand on the ground and slows you... get the four guys to drop a herb to remove the condition. After another big rock or bomb on his head, he'll get dizzy again. Give him another blow. Now, he will start attacking the four guys up there. Knock him down using quake when he tries to climb up. Another big rock, another big slash, and he's history! On to chapter 3.
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