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Brave Fencer Musashi Walkthrough |
Chapters 1+2
Chapters 3+4
Chapters 5+6
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The walkthrough is divided into chapters of two. The walkthroughs include strategies for the bosses and guide to getting through the whole game. This walkthrough was found at RPGamer, and was divided into sections by me.
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Chapter 1 : Getting Lumina
In the starting area, steal the Gun Soldier's ability when you
meet them. When you reach the three big rocks, just push them,
when you reach a statue, just break it with whatever you've got.
Once you reach the river too far for you to jump, use the ability
you've stolen - the machine gun, and fire at the logs on the other
side to make a bridge.
Once you reach the tower, it gets even simpler. Break the four
statues and press the buttons underneath while avoiding the bolts
the statue head fires at you. Do this and the tower rises...
Inside the tower, run up the spiral stairs. Avoid the purple bats
(are they bats?) that come down at regular intervals while killing
off the soldiers. Keep to your gun ability. Almost to the top,
Musashi will comment on the bell structure in the center of the
tower. Just climb a little higher until you reach the closed
door then shoot the bell with your Gun ability (there is a Gun
Soldier conveniently close by in case you've lost it). Once
the bell falls, you'll teleport to the top of the tower.
At the tower top, steal the ability of the Sword Soldier, then
stand near the pressure pad. Once a Soldier approaches you, and
stands on the pad, stun him. Pick up that sword.. Now you
have the powerful magical sword Lumina as your ally!
Now the statue starts rolling at you, you run down the tower
side (how he does it is anyone's guess). This is purely an
action level, so I can't help you very much; just remember to
jump when Musashi tells you to!
After crashing through the palace wall, the bad guy you meet
will surround you in flames and captures the princess (its an
RPG law, you know). Use your new weapon's Force Attack to get
out of the flames, then be prepared to fight a huge boss!
Boss : Steam Knight
First of all, hit the thing's foot (blatantly obvious thanks
to those pointing arrows) while avoiding the fumes that spews
out of it. When he starts spinning his ball, start running.
Once a leg is down, cut off that cloth and start hacking at
the green globe at his... you know. Repeat that for his other
leg, then once he's down, toss him through the wall. Repeat
the fight again, toss him through the wall again, then finally
you will end up in town. Hit his green globe every time he
lands from a jump, and he's history! On to chapter 2.
Chapter 2 : Reactor Trouble
First, after waking up from that long rest, you get a briefing
by that old guy you met in the castle at the start of the game.
After that, you may go around the castle.
First off, talk to everyone you meet, knock on every door you see.
If you talk to the elder (a guy with a red headband) you'll get a
quest where you must rescue a dog called Leno in order to get more
info on the magic books you'll encounter later. Find that mutt by
going up to the mountain region; the entrance is where you started
off in town, where a guy is guarding the way. Once you've entered,
there are two paths, one of them leading to a spike pit and boulders.
Remember this area and then go the other way. You'll encounter a
white blob blocking you path. No problem; use the Wizard's shrink
ability to get him to a more manageable size. Then, once you've
spotted Leno the Dog, pick him up and carefully walk back to town
(fall into water and you'll have to go back and get him at his
little island).
Once you've returned Leno, the elder tells you he knows nothing
about the books. Duped again! Anyway, he tells you to talk to
John, a treasure hunter - who happens to be locked up at the
south end of the village, and is the owner of the dog. Talk to
a few other villagers to find out about his plight, and then talk
to him and he'll tell you he's hungry and thirsty. Now go to the
well (where the two women meet during the day; you won't be able
to reach the well because of them, so come back at night)
and get some water, and buy some bread in the bakery (it's the
cheapest item in the list), then go back to him. Give him the
stuff (option 1) and he'll ask you to free him! Problem is, the
guy that locked him there is dead already, so you'll have to hunt
for his tomb. He'll ask his dog to help you out. Now you must
head to the Haunted Forest.
To get there, look for a path by the windmill; this will take you
to a spot with some steaming pipes and a person to rescue (break
the crystal which holds him with your Lumina); go pass the big
pipe to enter the forest. Follow the route to reach the area where
you see thorny briars on the floor, pass an overhead pipe. Use a
nearby pink flowers ability to pogo-hop over the briars, then
you'll get to the Haunted Forest. Follow Leno, kill the few
monsters you'll meet, and you'll eventually reach the grave.
Search the grave the dog indicates and pick up the key. Now
you'll have to head back to town.
Talk to the John again and he'll tell you to come back at
midnight; wait or sleep till then (incidentally, midnight is
shown as 0.00 on the clock), after that, talk to him again
to free him. He'll tell you to meet him at the mountains, so
it's off to the mountains (again)!
Pass the spot where you saved the Leno the dog, you'll see two
new lilypads in the water. Follow them, and climb some poles,
and you'll reach the mountain area. There's a temporary save
here in the form of a treasure chest. Doesn't save to your
memory card, but you'll have the option to return there if you
die. However, be warned that you'll lose half your gold if you
do die and return here!
Anyway, take the long route up the mountain and eventually
you'll meet the John again. He'll ask you to find four logs
for him. If you're observant, you'd probably have found them
all already, if not, looking a little harder. (Hint : They're
all in the same area - try finding ways to go down...). To
get a log, go to a dead tree and do the circle cut (the first
Lumina Ability) then pick up the log.
With the for logs, he'll build you a raft. Now you can take
a wild ride down the river in a cool arcade bit; also a good
source of money if you're broke! The river ride has two exits,
one harder to find exit leads you to another person to rescue.
The main one leads you to a treasure chest at the top of the
mountain to the right of where you first entered (with the pit
and the big boulders). Get that chest!
Go back to the pawnshop in town and ask to identify the item
you've found; its actually an ability item; and gives you
the ability to climb certain walls (ones that are in a darker
shade of brown). Once you've left the pawnshop, you'll notice
that the entire town is filled with smoke. The guy who talks
to you tells you that a nearby power plant (at least that's
what I think it is) has broken down. He also tells you to
talk to the man running the plant. You might want to save
now... tough bits are ahead!
Go to the area by the entrance to the mountains, and you'll
notice some brown walls.. you know what to do. Talk to the
guy running up and down and he'll tell you that the reactor
at the plant is gonna blow in 24 hours; and gives you
directions on how to shut it down. Now go to the area with
lots of steaming pipes and go all the way to the end. There's
some brown walls here too.. Once you've reached the plant
(ironic way of calling it, eh?) you'll have to figure out
how to open the door. It's very obvious.. there are two bars
here, a red one and a blank one. The red bar keeps going
up and down, just stop it at the point saying OKAY! and
the other bar builds up. Each time you stop the red bar at
the OKAY! the blue bar goes up, if you fail the blue bar
goes down. Fill up the entire blue bar and you can proceed.
The inside bit is pretty tough. You'll need to perform the
similar operation 8 times (each with increasing difficulty)
in the order of the numbers. And, if it's not bad enough,
you have a limited time in between two operations! You'll
need to hone your reflexes for this one. After successfully
shutting down the reactor, the plant keeper will be outside;
and he'll tell you to go to the mountain.
At the mountain, go to the spot down at the base of the
mountain (pass the save-game treasure chest) and you'll
meet the guy who kidnapped the princess. He'll challenge you
to a climbing contest; climb real fast up the mountain
and you'll quickly end his existence. Here, you can find
the Earth Rune, that powers up your sword Lumina with the
ability to create quakes as his force attack. It paralyzes
nearby enemies but doesn't injure them.
Now go back to the afore-mentioned area with the pit and
boulders. Use your new-found power to send down the
boulders and create a path onwards. You'll be blocked
after a short walk; there are four pads to be pressed
simultaneously. Now go back to the old man at the castle.
If you have explored a little and rescued a lot of people,
the old man will send four of them to help you out. These
are four specific people mind you, so even if you don't
have one of them you cannot proceed! Look for them if the
elder refuses to help you. Now go back to town, pick up
some healing herbs, save the game etc.. cause its boss
time! Back to the Hell Valley!
Boss : Skullpion (Crystal Guardian No. 1)
The fella you meet cannot be harmed thanks to its hard
armor. When your four friends start sending stuff across
in buckets above you, use the quake ability to send it
down onto the boss. When he gets hit by a large rock,
he'll get dizzy. Use Lumina to strike the gem in its
mouth. He'll go berserk now and has a new attack where
he burrows his hand on the ground and slows you... get
the four guys to drop a herb to remove the condition.
After another big rock or bomb on his head, he'll get
dizzy again. Give him another blow. Now, he will start
attacking the four guys up there. Knock him down using
quake when he tries to climb up. Another big rock,
another big slash, and he's history! On to chapter 3.
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