So! Seeking after arcane laws and forbidden powers, eh? You should go and have a look at the house rules on magic before daring to dabble in these arts. If that doesn't dissuade (or confuse) you, then roll on the table below to choose your fate...
For this table, first roll 1 d6. If you roll a 1-2, simply roll a second d6 and choose the appropriate career. If the first roll is 3-4, add 6 to your second roll, and if the first roll is 5-6, add 12 to the second one. |
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The term merchant is used to cover those professions which specialise in acquiring wealth by guile and deal-brokering rather than brute force or outright theft. Which doesn't, strangely enough, make them any more loved. Roll to see how you gain your filthy lucre:
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Contrary to popular belief - a belief usually encouraged by temples - not all priests wield unearthly powers. However, enough of them do for a career in the temple to seem a good opportunity to many an enterprising young person....
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Alright, having thrown away your chances for a respectable career in exchange for the life of a vagabond, roll the dice and see where the merry whirl of life takes you:
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Honest or not, ready blades are always in demand. Roll the dice to see where the demand for your blade takes you:
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