Career Options


"The world is corrupt!"

Eremite

 

You have withdrawn into the wilderness to avoid the world's temptations and study temple scriptures in solitude. Of course, you can't stop the world coming to you! Take PS: Priest (11-) and either Survival or AK: local wilderness (for 5 points) as your first skills, then roll a d6 to develop your career:

 

 


"Hmm. Spells or mace? Choices, choices"

Holy Warrior

 

While primarily a priest, you are also trained for those occasions when more than a stern sermon is needed. Take PS: Priest (11-) and FAM: Common Melee weapons (for 4 points) as your first skills, then roll a d6 to develop your career:

 

 

 


"A few coins? The gods will smile upon you. And you wouldn't want to offend them now, would you?"

Mendicant

 

Travelling from city to city, you take the word of your god wherever it is needed - even if it is not always welcome. Take PS: Priest (11-) and either Survival or AK: own country (for 5 points) as your first skills, then roll a d6 to develop your career:

 

 

 

 


"We gather together so that we may perfect ourselves in peace. So if you don't leave we're ALL gonna kick your butt!"

Monk

 

You have withdrawn from the world to study with your fellows away from the influence of worldly things. Fortunately, worldly things are just out the door if you decide the sanctity is getting a bit much Take PS: Priest (11-) and either Bureacratics or KS: Temple ritual (for 5 points) as your first skills, then roll a d6 to develop your career:

 

 

 


"Welcome to the temple, my child. Yes, yes, contributions in the box"

Priest

 

You are responsible for the running of the temple, dealing with worshippers and generally making sure the temple's sure course is maintained. It's hard work, which means you can enjoy your priviledges with an easy conscience. Take PS: Priest (11-) and either Bureacratics or KS: Temple Ritual (for 5 points) as your first skills, then roll a d6 to develop your career:

 

 

 


"You do ill to defy the will of the gods. Regard it as a friendly warning."

Temple Sorceror

 

All power is in the hands of the gods. Fortunately they have seen fit to commit a fair bit of it into your hands. Take PS: Priest (11-), Magery: (CHA based, the skill roll required for all spellcasting), KS: temple magic plus a 10 point Spell multipower reserve - which if the minimum required limitations are taken, gives a 25 active point reserve, plus 5 ultra slots (spells up to 25 active points) for a total of 22 points as your first skills, then roll a d6 to develop your career:

 

 

 

 


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