You don't live leech-like on the skills of others. No, you produce valuable items and sell them for a fair price - if you can't get anything else. Take PS: Craftsman (11-) and either Gadgeteering or skill enhancer: Jack of all trades (for 5 points) as your first skills, then roll a d6 to develop your career:
You make your living selling the craft of words, whether as a diplomat, or an envoy for a powerful personage such as a noble or a magus. Take PS: Courtier (11-) and either High Society or skill enhancer: Linguist (for 5 points) as your first skills, then roll a d6 to develop your career:
You are agent for a higher power - but unlike the envoy, you represent that power at the source. You might be a magistrate, a guildmaster or an official of the local thieves' guild. Take KS: Bureaucratics (11-) and either High Society or skill enhancer: well connected (for 5 points) as your first skills, then roll a d6 to develop your career:
You may run a large merchant house with hundreds of retainers, or trudge from town to town with a pack on your back. Either way, you make your living by the sharpness of your wit, and the selling of your goods. Take PS: Trader (11-) and either KS: estimate value or skill enhancer: Jack of all trades (for 5 points) as your first skills, then roll a d6 to develop your career:
You travel from city to city, acquiring objects to sell or trade, or if nothing else works, selling tales of far-off lands. You might make a fair living - or not - but the lure of the road is the main thing. Take PS: Trader (11-) and either AK: Trade routes or skill enhancer: Traveller (for 5 points) as your first skills, then roll a d6 to develop your career:
When people want answers, they come to you - you have spent your life acquiring the means to answer them. Take skill enhancer: Scholar and skill enhancer: Linguist (for 6 points) as your first skills, then roll a d6 to develop your career: