Career Options
"I don' fink you wanna do
thad"
Street Muscle/Guard
OK, so someone needs a strong arm and a closed mouth. Take 1 level
of brawling (1d6 HA for 5 points) as your first skill, then roll a d6
and let's see how you do:
"I'll get it open - just give me a
minute!"
Thief
Things just have a habit of sticking to your fingers. Fortunately,
you try not to let it upset you or other people. Take either Sleight
of Hand or Lockpick as your first skill (for 3 points), then roll a
d6:
"A spot of thievery here, a bit of
violence there - it's a living"
Footpad
A sort of jack-of-all trades of the criminal sort, you do what you
can to get by. A little mugging, a bit of simple theft, the
occasional extortion. Take FAM: Common Melee weapons (for 2 points)
as your first skill, then roll a d6
- 1-3. Perform competently - roll on the Street
Life (1-3), Tough, (4-5)
or Thief (6) table.
- 4. Perform well - roll on the Street
Life (1-3), Tough, (4),
Thief (5) or Underworld
(6) table.
- 5. Perform Brilliantly! roll on the Street
Life (1-3), Tough, (4),
Thief (5) or Underworld
(6) table AND on the Rogue
Perks table.
- 6. Things don't work out as planned! Roll on the Street
Life (1-3), Tough, (4-5)
or Thief (6) table AND on the
Rogue Disadvantages
table.
"Avast, me hearties!" or "Get 'em
lads!"
Pirate/Bandit
You disdain cracking open windows and sneaking about in the dark
(well, most of the time). You prefer to do your thievery over a good,
honest blade - and preferably backed by a score of stalwart
companions. Take either FAM: common melee weapons or one specified
melee weapon and one missile weapon (for 2 points) as your first
skill, then roll a d6:
- 1-3. Perform competently - roll on the On
the Road (1-3), Tough,
(4-5) or Street Life
(6) table.
- 4. Perform well - roll on the On
the Road (1-3), Tough,
(4), Street Life (5)
or Underworld (6)
table.
- 5. Perform Brilliantly! roll on the On
the Road (1-3), Tough,
(4), Street Life (5)
or Underworld (6) table
AND on the Rogue Perks
table.
- 6. Things don't work out as planned! Roll on the On
the Road (1-3), Tough,
(4-5) or Street Life
(6) table AND on the Rogue
Disadvantages table.
"Now if you gentlemen will look
over here..."
Entertainer
You are (continually) surprised that people associate you with
criminal riff-raff. You're simply trying to make an honest living.
And you have no idea how that valuable brooch ended up in your pouch!
Take either PS: Muscian based on CHA, or Sleight of Hand (for 3
points) as your first skill, then roll a d6:
"This won't hurt a bit. At least, it
won't hurt me a bit."
Assassin
When someone's just gotta go - you're the guy they call. Maybe
it's a quiet blade in a back alley, maybe it's poison in the larder.
Hey - nothing personal! It's just business. Take FAM:Common Melee
weapons (for 2 points) as your first skill, then roll a d6:
- 1-3. Perform competently - roll on the Tough
(1-3), Thief, (4-5) or
Street Life (6)
table.
- 4. Perform well - roll on the Tough
(1-2), Thief, (3), Street
Life (4) or Underworld
(5-6) table.
- 5. Perform Brilliantly! roll on the Tough
(1-2), Thief, (3), Street
Life (4) or Underworld
(5) or High Society
(6) table AND on the Rogue
Perks table.
- 6. Things don't work out as planned! Roll on the On
the Road (1-3), Tough,
(4-5) or Street Life
(6) table AND on the Rogue
Disadvantages table.
"Pay no attention to the man behind the
curtain!"
Spy
People like to know what other people are up to. Fortunately, they
will often pay quite a lot of money to know what certain people are
up to. Even more fortunately, you're just the person to find out.
Take either Shadowing or Stealth (for 3 points) as your first skill,
then roll a d6
"Never mind where I got it.
Feel the quality of that!"
Smuggler
The authorities might call you a smuggler. You prefer to think of
yourself as a merchant in the expanding realm of international trade.
You merely have a healthy disregard for the pointless restrictions
fostered by stuffy old guilds and border guards. Take AK: Border
Regions (for 2 points) as your first skill, then roll a d6:
- 1-3. Perform competently - roll on the On
the Road (1-3), Tough
(4), Thief (5) or Street
Life (6) table.
- 4. Perform well - roll on the On
the Road (1-2), Tough
(3), Thief (4) , Street
Life (5) or Underworld
(6) table.
- 5. Perform Brilliantly! roll on the On
the Road (1-2), Tough
(3), Thief (4), Street
Life (5) or Underworld
(6) table AND on the Rogue
Perks table.
- 6. Things don't work out as planned! Roll on the On
the Road (1-3), Tough
(4), Thief (5) or Street
Life (6) table AND on the Rogue
Disadvantages table.