Turns are due once a day. All moves are due in at 12:00 midnight Pacific Coast Time (generally about 8 am GMT). I will
almost always generate the turn within three hours (usually sooner) -- I do so just before
going to bed. For most North Americans this means that turns are generated while you sleep.
There is an exception to this. IF all moves are in sooner, I will generate at that time. This
allows games that are prompt in getting turns in to have much more time for the next one. And,
sometimes, to play more than one turn in a day.
However, players will always have at least 20 hours to get their turns in (and often considerably
more). Note that, updates to moves are quite welcome -- however, remember that since I will
generate as soon as all moves are in, IF you know that you are going to send in a
subsequent "updated" move, then send me an email letting me know that and I will delay turn
generation until your turn comes or midnight (whichever comes sooner).
If I am forced to "delay" the game for any reason (such as being informed of a technical problem),
I will inform everyone in the game of the FACT of the delay and the REASON for it. Such delays
are also for only 24 hours. I also try to provide a "status report" about 4 to 6 hours before the deadline on whose turns I've received each day (note that this is not a promise, but that I seldom fail to do this).
Perhaps because of my Theatre background (or maybe my RPG days), I feel that the style of play
found in many STARS! games has little more flavor than playing against the AIs. Right now, in
one of the games a player who has spent most of the game near last place is, because of his good
"in character" play and diplomacy, the most influential player in that game. This is what I like. So
I try my best to encourage players to "have fun"!
Sure, play the game with good tactical sense; and keep on top of the "stategic situation"; BUT
go ahead and enjoy yourself as well.
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Bluebear.
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This page was created in September, 1997