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IntroductionBuilding an ArmyYou are Here!StyleStrategyTacticsResources Planning
Napoleon's comment assumes that all his Generals were good ones and recognises the fact that luck plays a major part in warfare. However, you can't rely on luck alone.
The most important step to becoming a good general is to have a plan. At the start of a game decide what you want each unit to do and write it down. It doesn't really matter how good your plan is, a stupid plan that works isn't stupid. The only proviso is to keep it simple. Experience shows that the more complex the plan, the faster it comes apart!
Once you have the plan, try to stick to it. It's important to act, not react. Make confident moves that keep your enemy off balance. However, be flexible! No matter how good your plan is it will start falling apart upon contact with the enemy. The key to flexibility is to make your plan events driven.
You must focus on your Mission Objectives. Tolerate minor losses as long as you make your objective.

Plan Checklist
- Study your opponent and your own army.
Develop your plan based on your opponent`s army:
- What are their strengths?
- What is essential to the success of their system?
- What are their critical vulnerabilities?
- Which weaknesses help defeat their System?
- How can I undermine their System?
Consider the abilities of your own forces.
- What are my strengths and weaknesses?
- How can I protect my System?

- Analyze your mission
Choose a Style
- Attrition
- Manoeuvre
Choose a Strategy:
- Defensive
- Offensive
- Combined
- Unorthodox

- Decide which unit will attempt to complete the mission.
This unit is then defined as the "Main Effort."
Choose unit most likely to succeed at this Mission?
- Remaining units then act in support.
- Support Priority is given to Main Effort at all times.

- Assign a Combat Role to each unit and write it down:
What are they going to do?
i.e.: Heavy Unit Role: Firebase

- Assign an Purpose to each Combat Role.
Why are they doing this?
i.e.: Heavy Unit Purpose: To support Assault Unit in its Mission

- Make your plan "events" driven.
After Assault Unit secures objective Heavy Unit will move forward.

Note, when using an army which is essentially unchanging from one game to the next, it's an excellent idea to develop a series of plans for each Mission and keep them on index or recipe cards in a box. Try them out in battle and learn from the experience. Feedback lesson learned to improve your plans. Keeping a fixed army with its boxed set of plans allows you to start playing very quickly.

Flexibility
React to the unexpected and exploit opportunities ruthlessly. If your Main Effort gets bogged down with stiff resistance and a supporting unit breaks through, reassign the Main Effort Role to the unit that broke through. Your old Main Effort now becomes a supporting unit and does its best to support the new Main Effort.
For flexibility in tactics to work, it is essential that the new Main Effort gets total support from all other units. All support roles must be reallocated to the new Main Effort.
 

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