DK Spells

The Dark Knights gained the knowledge of the occult from
the Marauder. It was he who took the Hylarean Guard and
formed them into the formidable warrior-occultists by
teaching them the dark magical arts.



In addition to a fairly good special (Massacre), Dark Knights possess occult magics. Dark Knight spells are in each of the four categories of spells available under Occult.Spells. Our primary categories are enchanting and charming. But, it must be noted, DKs are the only occult guild with a healing spell. We no longer use summoning which was once utilized for our Nightmares. DK spells have undergone some alterations, but the core of them still remains. Our wide range of spell abilities makes us a very self-sufficient guild.

Enchanting Cursing Charming Healing
Darklight
Damage Field
Steelskin
Dark Shield
Resist
Power Bolt
Destroy



Dark Might
Fear



Regenerate








~ The Castle ~


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Comments, questions?
This page recreated 24 December 1999.
This page modified 24 December 1999.
Created by Vireyda

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