History

January February March April June August

 
  • January 2 - Selwyn and Aramil travel to the Upper Valley to visit Shieldkeep and the Foothills Monastery. While there, Aramil is able to sell the frost giant jarl's huge axe to some elven rangers who agree to give the axe to a band of good-aligned giants they know of.

  • January 21 - The Caernigan Society for Progressive Government hosts the 324th annual Midwinter Ball. K'ieron, Romena, Tarrin, Selvanna, and Peddeshar attend. The Mayor of Caernigan attends and meets K'ieron.

  • January 23 - Tarrin leaves the group to perform research in the wilder lands around the Westing Reach. Over the next several months she roams the area and returns to Caernigan periodically.



  • February 4 - Selwyn and Aramil return from their visit to the Upper Valley.

  • February 6 - Caspian Gallus informs the party that there was an attempted break in on their quarters.

  • February 15 - Gwenadain finishes work on her repair of Aramil's sword, Dreambane. As Aramil picks up the newly enchanted weapon, a voice speaks in his mind and the re-enchantment is completed. Dreambane is soon found to have a strong independant streak and an agenda of it's own. One of the first things Aramil does is to arrange a journey deep into the Fallen Lands to seek Dreambane's creator, whose presence Dreambane claims he can sense. Roland volunteers to accompany Aramil on this journey and is assigned the task of escorting a cleric of Hieroneous, to the town of Thelox on the shores of the Fallen Lands.

  • February 21 - Aramil and Roland board a ship to the port of Thelox in the Fallen Lands. The Morning Rose is captained by Fiorina Gannilo and is transporting many mercenaries drawn by the promise of treasure to the growing town.

  • February 22 - Peddeshar undertakes a journey to southern Lurland to the holdings of the Corrannon family. One of the weapons recovered from the frost giant jarl's keep was crafted for their son when he took his vows to become a paladin of Hieroneous.

  • February 23 - The Morning Rose is attacked by a ship of sea orc pirates, but Roland and Aramil almost single-handedly defeat the swarm of boarders. Soon the pirate vessel is burning (thanks to the fireballs of Fiorina's shipmage, Vandric) and sinking.

  • February 24 - As the Morning Rose arrives in the harbor of Thelox it is attacked by several skiffs of humanoids intent on boarding, but a couple of fireballs from Vandric takes care of that problem. Thelox is found to be a lawless, heavily-defended frontier town full of shady characters, but Fiorina is able to recommend a good inn. Aramil and Roland get rooms at the Griffon Reborn and the innkeeper, Red, is able to direct them to honest places of business for supplies.

  • February 25 - Peddeshar receives a warm welcome at the Corrannon manor. Garrell Corrannon, the patron of the family, instructs Peddeshar to return the blade to the temple of Hieroneous in Caernigan and for it to be issued to another servant of the Lord of Valor. Peddeshar spends a few more days at the manor enjoying their hospitality.

  • February 26 - After stocking up and purchasing overpriced horses, Roland and Aramil head into the Fallen Lands searching for the ruins of the city of Valdoris.

  • February 28 - The party receives an invitation to the court of Queen Shaunil of Ellewyr.



  • March 1 - Peddeshar returns to Caernigan from the Corrannon manor in southern Lurland.

  • March 2 - After several days of travel across soggy, windswept plains, Roland and Aramil reach the ruins of the city of Valdoris. Dreambane leads Aramil through the undead-haunted ruins into the remains of the Arcanists' Guild, now sunk underground. Deep below ground is a heavy stone door, behind which the adventurers find the ghostly remains of the archmage Kenric. Kenric agrees to give the adventurers information they seek (the whereabouts of the Prince of Nightmares and the location of the Riftcanyon, a city of non-humans in the Mountains of the Silent Watch) in return for their services in retrieving a magical rod from the treasure horde of a small blue dragon in the area.

  • March 3 - Aramil and Roland are able to locate the dragon's habitat without too much searching. Stumbling through a thin patch of ground, the warriors fall into a deep crevice and find what may be the dragon's lair through a narrow passage. While Aramil climbs the walls of the crevice in an attempt to return to the surface to find the entrance proper, the dragon attacks Roland at the bottom. Roland's fearsome counter-attack catches the dragon by surprise, and the beast flees before Aramil can join the battle. Using magic to return to the surface, the adventurers search the area for the dragon's hideout. Having just narrowly avoided falling into another covered pit, the pair is attacked again by the dragon from hiding. This time Roland and Aramil are both able to close into melee combat, and after a short but vicious fight, the adventurers are victorious. Recovering the dragon's small treasure horde, they return a magical rod to Kenric, who uses it to shatter a magical crystal ball in an explosion of flame and sparks. Kenric tells Aramil that the Prince of Nightmares is not currently on this plane but does give him information on where his stronghold used to be located before the catastrophe that reduced the area to its current state. He also gives Roland directions to find the Riftcanyon, but due to a lack of supplies and healing magic, the adventurers decide to return to Caernigan rather than attempting the journey.

  • March 4 - The party (minus Asmira, who continues to work on magical item creation) travels to Ellewyr. The next several days are spent at court, feasts, hunting, and at balls.

  • March 8 - The group returns to Caernigan after the visit to Ellewyr.

  • March 9 - Aramil and Roland return to Thelox.

  • March 11 - Tarrell informs the party of a plot he has uncovered that involves the impersonation of several members of the party during various illegal activities. The perpetrators are captured and found to be nothing more than common street criminals with access to minor magic.

  • March 15 - Aramil and Roland board a ship bound for Caernigan.

  • March 21 - After several stops at other ports along the way, Roland and Aramil's ship returns to Caernigan.



  • April 27 - Tarrell asks the party for help tracking down and breaking up a ring of smugglers that the city guard has had little luck in finding.



  • June 13 - During another trip to the Foothills Monastery, Selwyn accepts a mission that requires her to part ways with her adventuring companions. She begins spending more and more time away from Caernigan on mission-related business, but remains tight-lipped about the nature of her work.



  • July 24 - Asmira puts the finishing touches on the last of the magic items she has been enchanting for the past half year.

  • July 26 - The party receives a mysterious summons from Baron Barojin, the ruler of a northern, rural section of Ellewyr. No information is volunteered, but the request sounds urgent. While Selwyn is out of town, the rest of the group agree to visit the Baron.

  • July 28 - Arriving at Baron Barojin's manor, the adventurers discover that two drow raids have taken place nearby. This is the first sign of drow activity in several months, breaking an uneasy lull in activity. The party agrees to travel to some crypts in the Serpentcoil foothills to investigate the source of the attacks.

  • July 29 - Most of the day is spend travelling through wilderness spotted with villages and farms. Afternoon brings the party to the Dordrien Crypts, source of drow raiding parties in years past. Investigating the few above-ground mausoleums finds some vampires, but discord in the party allows them to flee. The doors to the crypts proper are chained shut, and inside several dead drow are found. Exploring further finds sealed tombs and a lower level of caverns converted to catacombs. A hidden roper attacks the party but is quickly defeated, and deeper in the adventurers encounter drow and their undead spider guarding a tunnel that descends further. While exploring apart from the party, Tarrin is slain by what Dreambane claims is a rare type of demon. The rest of the adventurers corner it and slay it, though Asmira is almost slain in the combat after being paralyzed by it. The group retreats to the surface to slay the vampires that escaped and rest for the night. Peddeshar raises Tarrin from the dead.

  • July 30 - Re-entering the crypts and the tunnel guarded by drow, the group descends and finds an iron wall and a shaft. K'ieron throws a fireball into the shaft and the rest of the party rushes down to encounter more drow guards and an undead guardian that looks like a drow with its skin flayed off. The adventurers overcome the drow and find a huge chasm cloaked in spiderwebs. K'ieron's owl familiar, Rocza, is made incorporeal and scouts the chasm. She finds several caverns opening off the main crevice and happens upon spellcasting drow that fling lightning bolts and magic missiles at her. She also finds a gargantuan fiendish spider that K'ieron then casts spells upon but succeeds only in drawing its attention, since it seems to be largely immune to magic and magic weapons. Fighting a retreating battle, the adventurers are able to make their way up the shaft to a point the spider cannot reach. Using this vantage point to rain spells down upon it, some of the magic starts to penetrate the creature's resistance. Eventually the spider is killed and its body lodged in such a way that the tunnel to the crevice is blocked. Out of spells, the group retreats above ground for another rest. That night, however, a group of drow raiders bursts out of the crypts intent on retribution. The party is ready, however, and quickly defeats the poorly-trained warriors and their priestess and warrior-mage leaders. Asmira learns that the priestess is a servant of Kiaransalee, a drow deity of undeath and vengeance.

  • July 31 - Mounting another assault on the drow, the party quickly returns to the shaft that drops to the drow guardpost. Rocza flies ahead to scout and finds that the post is guarded by more drow and the same type of undead creature the group had fought before. They are overcome and the group begins to descend a ladder of spider webbing. While partway down, a group of drow scurry out of the cavern opening the party is heading towards. A battle ensues, but the party defeats the drow and enters the cavern from which the drow emerged. Inside they find empty barracks and an empty prison. Continuing to a large cavern in the center of the web, the group finds a marketplace with several duergar, kuo-toa, drow, and even a mind flayer. The adventurers defeat them but then return to the surface and to Baron Barojin's manor for rest and resupply. The Baron is pleased with the progress made, but becomes upset when the party's plans for a supply trip to Caernigan are revealed. Asmira agrees to lead a force of the Baron's men back to the Dordrien Crypts to stand guard until the party's return.



  • August 1 - Arriving at the crypt to find the metal door sundered, Asmira sets her men up in a defensive perimeter and sends out a scout to track the drow that emerged. The small force was ambushed by drow spellcasters, undead, and a powerful drow warrior in plate mail, and only Asmira was able to escape to warn the party. After her return to Baron Barojin's keep the group decides to go ahead with their plan to return to Caernigan for resupply. Travelling by Peddeshar's magic, the group arrives in the city, resupplies, and stays at the Bard's Guild for one night.

  • August 2 - Using Peddeshar's magic again to Baron Barojin's keep and then to the Dordrien crypts, the adventurers descend into the drow stronghold once again. Exploring further, they find a large cavern with what appear to be drow houses. Lower in the gigantic chasm they find a temple complex guarded by vampires and the flayed undead previously encountered. In a nearby room is a drow noble held prisoner, Dessa Sik-Morcane. She is freed and taken captive and the group returns to the upper levels of the crypts to recover from fierce battles. Dessa is able to provide useful information and seems eager to help the party overthrow the current rulers of the drow stronghold. That night the group's camp is attacked by a powerful mage, a priestess, flayed undead, and the armored drow encountered by Asmira earlier. The battle is long and difficult, and during the fighting Dessa Sik-Morcane betrays the party, but the adventurers are victorious.

  • August 3 - This time the party meets little resistance while climbing down to the temple complex. The number of guards has diminished, allowing the group to explore at will. The adventurers find additional vampire guardians and magical wards impeding their progress, but overcome them. Penetrating to the center of the temple complex, they find a richly-decorated room containing undead. Nearby, behind large double doors is a vampire drow priestess of Kiaransalee. Disguised by powerful magicks, Peddeshar's divinations overcome them and she flees after Asmira calls down a swarm of insects over the area. Further magic reveals the vampire hidden in a secret room and turns the walls hiding her to mud. The vampire emerges and is eventually cut down by the warriors' blades. The adventurers smother the flames enveloping the room's furnishings (caused by battle magic) and recover some magic items, treasure, and an interesting note and map before returning to a crypt near the surface to rest.

  • August 4 - Returning to the lowest level of Szith Morcane, the party explores the looted temple of Lolth. While entering the inner fane of the temple, a magical trap is triggered that summons a Bebilith demon. Though the party defeats it, one of its powerful, jagged claws tears open Roland's suit of chainmail. Inside the innermost fane the group finds a keening spirit, and Tarrin is overcome with a supernatural fear and flees. K'ieron and Asmira are able to destroy the undead priestess after becoming ethereal, and the party returns to the surface and to Baron Barojin's keep. That night he is updated on the party's latest attacks against Szith Morcane, and he asks them to travel to Queen Shaunil's court to meet with her.

  • August 5 - A day's ride brings the party to Castle Bassenwaith and the High Court of Ellewyr. That night a feast is held and the adventurers get to mingle with the nobility of Ellewyr. Queen Shaunil is worried about the deeper threat uncovered by the adventurers and commissions them to seek the drow city of Maerimydra and put a stop to the planned Great Revenance.

  • August 6 - Peddeshar uses powerful magic to quickly transport the party to Caernigan. While staying at the Bard's Guild, the party sells some of the treasure they found and purchase supplies. During this time Aramil finds a buyer who is interested in Dreambane in exchange for a different magical sword named Ice Fang.

  • August 10 - Using Peddeshar's magic, the party again travels quickly to Castle Bassenwaith, then to Baron Barojin's manor, and then to the Dordrien Crypts once again. Descending to the main cavern of Szith Morcane, the adventurers slay many drow warriors before making their way to meet Tooman Thendrik, a priest of Ghaunadar. In exchange for the party leaving peacefully, he tells the adventurers some basic info. The adventurers enter a long, descending tunnel. After travelling for several hours, K'ieron uses his magic to create an extra-dimensional safehouse to rest in overnight.

  • August 11 - Not long after exiting the pocket dimension, K'ieron notices the party being scried. His failure to counter the magic leads him to believe a very powerful spellcaster is behind the magic. Not much further down the series of caverns and tunnels, the group meets Sshumath Daerindra, a half-drow/half-dragon sorcerer. He talks with the party, exchanging much useful information in return for some magic items. The party continues their travels and encounter a dracolisk lairing in a cavern through which they must travel. Though Tarrin is petrified by the fiendish creature's gaze, Peddeshar is able to restore her to living form, and the party's warriors overcome the fearsome beast.

  • August 12 - The third day of travel through a descending series of tunnels and caverns brings the adventurers to a fungus-filled cavern that is home to several large, rat-like creatures. K'ieron uses magic to destroy many and send the rest fleeing, and on the far side the group finds two exit tunnels. Acting upon information bargained from Sshumath, the party chooses the right tunnel and continues. Further on is another, smaller cavern filled with columns of vines bearing odd fruit. A thirst of stirges descends upon the party as several large gricks attack, but they are quickly destroyed by spell and by blade. Several hours later the group comes to a flooded cavern and pauses as Tarrin scouts the subterranean lake and finds it shallow enough to ford. Braving the icy waters, the path soon rises out of the water and finds a dry place to enter K'ieron's extra-dimensional resting place.

  • August 13 - The path becomes steeper and more difficult to navigate and the group stealthily enters a cave complex on the shore of a large body of water. Their exploration is interrupted by the stone giants who lair in the caves, but they seem willing to talk. While K'ieron and Asmira remain hidden, the rest of the party meets with two stone giant elders and ponder an offer of passage across the lake in exchange for accepting a mission to assassinate a trouble-causing kuo-toan priest. The group bargains for additional information about the surrounding area and eventually agrees to the task before retiring into K'ieron's extra-dimensional resting place.

  • August 14 - Stone giants ferry the party to the island holding the kuo-toan's temple complex and the adventurers enter, fighting several monk and templar kuo-toans. The decorations hint at the kuo-toans' veneration of the Kraken that lives in the Lake. The center of the complex holds a pool of water that leads to a submerged cavern, where Aramil, K'ieron, and Tarrin fight the fiendish kuo-toan priest. During the battle, the priest uses magic to open one wall of the cave. The priest is defeated, but the Kraken appears and attacks the party. The ensuing battle is narrowly won when K'ieron's magic paralyze the beast long enough to destroy it. The giants are very pleased and agree to carry the party across the lake.

  • August 16 - After almost a full day of poling along the edge of the Lake of Shadows, the stone giants (including a relatively talkative one named Aagu) drop off the adventurers on a rocky beach and camp out.

  • August 17 - Leaving the stone giants and the lake behind, the party descends a winding series of caverns and tunnels. Once again the party is scried by a very powerful spellcaster. Later the party is caught unaware by a barrage of long-range spells, followed up by a group of devils teleporting into the group's midst. The battle is tough, but the party destroys the fiends. Further down the tunnel is a smaller side passage, which the party bypasses. The tunnel they've been following descends into a submerged section with a pocket of dead air, but the adventurers are able to safely get past using magic.

  • August 18 - The group is attacked by strange elemental creatures that swim through the rock, including a huge, worm-like creature that swallows Tarrin and Peddeshar. Peddeshar manages to escape with the help of Aramil, but Tarrin is still inside when the creatures vanishes into the rock of the cavern wall. The group fights off the remaining elemental creatures, but Tarrin seems to be lost. Peddeshar's divinations hint that Tarrin is alive and may find her way back to the party after some time, so the group continues. Several hours of travel later, the adventurers come across a large, mist-enshrouded cavern. A huge, multi-headed creature lunges out of the muck to attack, but the party is hindered by muck-filled pits that claim Peddeshar and Asmira. Aramil and Roland defeat the disgusting monster, and the other party members are rescued from their entanglement in underwater vines. The group retreats to the edge of the morass to rest in K'ieron's extra-dimensional resting place.

  • August 19 - Using powerful magic, Tarrin is able to escape an airtight node and the party is able to lead her to their location. The swampy cavern doesn't seem to contain anything of interest other than an empty, foul lair, so the adventurers continue. Several more hours of travel bring the group to the bottom of a tall chasm with a gong. Gargoyle-like humanoids descend to attack from the darkness above, and the adventurers handily defeat them. Peddeshar flies ahead to scout invisibly and finds a large cave opening that contains a shadow dragon. The dragon breathes a cloud of cold, greasy darkness that drains the life energy from Peddeshar, then descends to attack the rest of the party. Caught off guard, the party flees to regroup and heal in Kieron's extradimensional mansion.

  • August 20 - Peddeshar and Asmira are able to heal all the effects of the dragon's breath weapon, and the adventurers prepare for another assault. Kieron uses magic to grant the adventurers magical vision and flying abilities, and the group returns to the chasm while Asmira stays behind to recover additional healing spells. After summoning several elementals, the group moves cautiously up through the vertical shaft and encounters additional gargoyle-like humanoids, including a half-dragon that breathes on Roland. Tarrin takes out several of the humanoids with her horn of blasting, but the dragon reappears and breathes on several adventurers. The group switches focus onto the dragon, but his powerful claws and bites take their toll on the group. The last of the humanoids are destroyed, and the party is about to call another retreat when the dragon uses magic to disappear. He offers safe passage to the group, but attacks again before negotiations finish. This time the group drives him back into a tunnel where he is surrounded and defeated with the last of the party's magic. The party enters his lair and collects the vast amount of treasure.

  • August 21 - Asmira uses her spells to heal the grievous injuries from the battle with the dragon, and Peddeshar uses his magic to transport the group back to Caernigan. The adventurers stay in the Bard's Guild for a few days, resting and restocking.

  • August 23 - Peddeshar's spells whisk the party back to Baron Barojin's manor to check in, and then back through Szith Morcane and the Underdark to the chasm where the battle with the dragon occurred. Along the way, the group spies a drow attempting to hide, so they return to find and battle the evil elves. They find a group of drow revenants, summoned creatures, and hidden spellcasters well-prepared for battle, but overcome the undead. Moving on past the chasm, the party uses magic to rapidly fly down the tunnels, greatly increasing their speed.

  • August 24 - After resting overnight in the mansion, the party continues their flight through the tunnels and encounters a gigantic lurker that drops from the ceiling to engulf Tarrin, but Tarrin changes into a rhino to escape while the other party members slice it up. Later the group encounters a purple worm by bypass it using magic again. Much further down a series of wet caves the group suprises a group of mind flayers and their monstrous servants. Though the party's warriors are stunned by the barrage of mental attacks, the spellcasters use magic to quickly destroy the alien creatures.

  • August 25 - While flying through a large, mushroom-filled cavern, the group is attacked by drow and their undead servitors. The battle is over quickly. After a few more hours of flight, the adventurers come across a cavern showing signs of a recent battle, including a very large slain beholder.

  • August 26 - The group catches up with the band of giants, ogres, and goblins that slew the beholder. The goblins and ogres charge forward to their rapid death, and the party's powerful magic destroys the giants and the bird-like demon with them. The giants had a map, and Aramil is able to determine that the party is very close to Maerimydra.

  • August 27 - After another night's rest, the group approaches the outskirts of the drow city of Maerimydra. Signs of war and devastation are all over the area, including wretched bands of drow refugee. The adventurers engage some in conversation to find out information about the area, but a summoned demon appears and attacks the group, causing the drow to flee for their lives. The demon is defeated, and the group arrives at the torn-down gates to the city. K'ieron's magic quickly destroys the fire giants guarding the entrance, and the party gazes upon a scene of utter devastation. The fires of the invading army burn all over the cavern in the ruins of the formerly graceful drow buildings. One large castle-like structure remains intact. K'ieron and Tarrin use magic to invisibly scout the area and encounter a group of ethereal opponents that do not notice their approach. Tarrin's powerful magic reveals that the cavern has been overrun by powerful, unnatural creatures, and K'ieron's magic shows that some sort of disruption in the very fabric of magic seems to pervade the area. They return to the group hiding in the extra-dimensional resting space hidden behind an illusion and debate the group's next moves.

  • August 28 - Asmira and Peddeshar use powerful divination magic to find out more details about the situation in Maerimydra. Among the more important findings is that Irae is in a place called the Undying Temple that spans the planes, and that Kurgoth Hellspawn seems to be in charge of Maerimydra and an enemy of Irae's. Later, the group uses magic to invisibly scout the cavern and the castle-like structure that Tarrin's magic reveals is the way to the Undying Temple. K'ieron finds that the castle is warded by powerful magics, but manages to penetrate the wards and slays a cleric inside using magic.



 

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