Here are more detailed descriptions of places the party has visited in their travels. |
AmbledunAmbledun is medium-sized city of about 10,000 near Corlis. It is a very dirty and smelly place, mainly due to the large number of smelters, smithies, and tanners. There is a city wall that was outgrown long ago; it now separates the wealthy inner neighborhoods from the rest of the city.Much trade passes through Ambledun due to its central location on several trade routes. The Raventree trading coster is more or less in charge, but there is a powerful thieves' guild that is constantly scheming for ways to expand its influence. The city is a hotbed of intrigue as lesser trading costers seek any advantage in their struggle to stay afloat in the corrupt setting. The largest temple in town is the House of the Dead, a temple of Nerull. A temple of Farlanghn lies at the convergence of the three large trade ways near the center of town. A smaller shrine of Heironeous exists as well. Evidently the larger temple of Nerull has been actively seeking ways to harm the smaller shrine. Persistant rumors of a hidden temple of Olidammara may have some truth to them.
The city is organized into more than a dozen districts, each with a separate governing offical called a Quarmen. The Quarmen make up an advisory council to the mayor of the city and hold some power over his decisions. The districts they preside over include (but are not limited to):
The Silent District: A peaceful graveyard near the western edge of the city. The shady paths are lined with small shrines and sealed mausoleums. It is open during the daylight hours and is a popular meeting place for informal business, lovers, and those seeking relief from the bustling masses. Areas of interest to adventurers include The Bard's Guild, a walled complex catering to those of a heroic (and wealthy) demeanor. The Red Wizards of Faire Street is a well-guarded compound where magic items can be bought and traded. The Coliseum holds weekly gladiatorial contests, special events, and once a year, a martial-arts combat tournament that many of the city's monasteries compete in.
Also located in town are the sizeable Dwarven Ghetto, the elegant Elven Quarter, and many small halfling neighborhoods. The gnomish population is centered around Alchemists' Street. Most half-orcs and other less than savory breeds live outside the city gates.
The citizens of Corlis lack some of the ruthless drive for power that characterizes many of the citizens of other Lurland city-states. They also lack the wealth and polish of other city-states, and Corlis is seen as somewhat of a backwater town. Adventurers are common, due to the mysterious ruins in the nearby mountains. They are very welcome for the money they spend on equipment, and for the occasional treasure haul they return to town with. The city is ruled by the Artemel family, and law and order are maintained without too much disruption. The city is dominated by the Arm of Valor, a temple to Heironeous led by high priestess Thauna Markstar. Shrines to Farlanghn and Pelor exist as well. The only notable mage in town is Elmareen Whitestone now that Sandar Kathklan is gone.
In the past the party has stayed at Alask's Arrow, a tavern and inn run by the famous archer Alask. The Black Banner Inn is an elegant place where the bard Ferrin entertains.
The mayor's name is Darren Hartmil; he runs the town in a fair manner, but the growing number of rowdy miners are often too much for his meager police force.
There is a shrine of Pelor in town tended by a novitiate named Lena. Not long ago the town was struggling with a deadly disease outbreak, and Lena is credited with helping to ease the suffering of the townspeople while brave adventurers sought the source of the epidemic.
Mayor Vurnor Leng runs the town, as much as it needs running. It is a peaceful farming hamlet, only occasionally bothered by goblins stealing livestock or produce. The local family of prominence, the Hucrele family, recently lost both children to an evil druid making his home in the Sunless Citadel. Fortunately for the town, another band of adventurers was able to put a stop to the Outcast's twisted plans. A shrine to Pelor in the town is tended by Sellusa, a now retired former adventurer. The only known wizard in the area is 'Ol Ben, a hermit in the hills to the west.
The Sunless Citadel was once a mighty stone fortress used by some sort of dragon cult in the area. In the ancient past a cataclysm hurled the castle down into a crevice where it now sits, an ideal roosting place for bandits, monsters, or other evil.
Inside the city, the citizens are hard-working and determined, and unconcerned with what may happen to others as long as they get what they want. It sometimes seems that almost everyone is busy with private schemes for self-enrichment and advancement. It is the center of the booming mercenary business in Lurland; Rothvale is the place to go if you are looking for a bodyguard, a group of mercenaries, hired muscle, or (rumor has it) other, darker needs. The city is ruled by the Council of Six, a group whose members are elected by the Nobles from the ranks of the Nobles of the city. The Nobles are a set number of Lords (49 of them) and the heads of the two temples in town. The title of Noble may be bought or won by great service to the city. The Bladesemmer family seems to be the major political power in town, controlling most of the Council's seats. During a plot to steal control of a silver mine, the party helped successfully defend Lord Burdoth from charges of espionage. This has won them friends in the unallied Nobles of the city, but enemies among the Bladesemmers and their allies. The only mages in town are the Browncloaks, a small cabal that works closely with the city guard. Spellcasting by non-Browncloaks is illegal inside the city walls. There does not seem to be any organized thieves' guild - there once was, but it was squashed years ago, and it has not been replaced. The largest guild in town is the Warrior's Guild, a large organization of mercenaries, bodyguards, and bounty hunters. There are two temples in town: The Champion's Altar (temple of Hextor), and The High House of the Cudgel (temple of St. Cuthbert, high priestess Cylyria Hawklyn). There is also a large shrine of Kord that is popular.
The party has stayed at the Flying Bed in the past - a quiet and well-tended inn named for a long-ago wizard's prank. They have also visited the Two Coins dancehall, a sprawling, high class social club.
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