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This little knowen druidic cualdron look
surprisingly like a Cualdron of Destrustion (50% to tell them apart), even
thought their powers are very different!
This Cualdron doubles the power (danage, range,
duration) of any potion made inside, and also boosts the damage, range
and drutation of magical weapons "cooked" inside. The boost of power to
weapons lasts only 1d6 hours but they require no charging during this time
period. Unfortunatly the boosting of weapons can only be preformed at leyline
nexus points.
P.P.E. to create: 800 Cost: 1 million
credits
TK garge door
The Millenium seed
The Millenium seeds are roughly club shaped,
large (2 feet long), seeds of the Trees of life. There have only been three
Millenium seeds. The first one has been planted in Africa, next are to
be planted in North America and in Atlantis. When both are planted the
mating cycle of the trees will begin unfortunatly the last seed cannot
be planted until the 4 horse men of the Apocolyps have been destroyed.
It is not knowen the location of the second Millenium seed but the Third,
the one that cannot be planted unless the Horse Men are destroyed. Is in
the hands of a Chaing-Ku Dragon names Sai Qu who was brought up by the
Children of the Stars but is currently a 3rd level a Leyline Walker that
cannot call on the power of light until he is fourth level (see rules on
switching classes). Sai Qu aspairs to be a herbalist and is constantly
eating mushrooms and herbs from england, he get a fressh supply every week,
little does he know that this will in the end strip him of his spell casting
ability for a short time. He is 9 years old.
Phase clothing
Phase Tech in clothing ? why yes just plugging
a e-clip and for 24 straight hours you can run your clothes that change
to a new and color every 5 minutes. The color is completely random but
on a roll of 90-100 on a percentile Die (d100) the clothes become completely
invisible. what an attention getter.
Also a P field can be integrate into the suit
but at a cost of 25,000 credits and Battery/ e-clip life (available in
both models) is reduced to 8 hour duration.
TW Butter Fury Blade
Butter fury blades are always butter knives.
It is deadly in combat, as well as a very useful kitchen utensil for restaurants.
In combat it is realistically weak, however its power the butter fury makes
if very fearsome to behold. Butter Fury blades are always stainless steel
eched with with varius designs. This weapons is a favorite of Crazies,
TW's, Cyber nights, and Lord Magi for some strange reason.
Weight: 1/4 lb
Mega Damage: 1d6 md
MDC: 80 regenrates 5 per day
Powers: By channeling 35 PPE into the
sword you activate the Butter Fury which is efectily a Spinning blades
a spell, at level 6 proficency , 5 extra blades, but each new knife as
well as the Butter Fury blade now has a coating of butter and can be controlled
to butter up to 12 pieces of toast or bread.
Spells required: Power Weapon (35), Ensorcel
(400), Enchant Weapon (1000), Throwing Stones (5), Stone to Flesh Modified
(35). Takes 2-3 months to create and with bring around 5 million credits
from any nut case that will buy it.
Physical Requirements: Dice 1 diamond worth 1000
credits PER DIE MADE, 6 quarts crystals worth 10 credits each (per die
made), 5 clear zircons 20 credits a piece (per die), 4 Small Aquamarine
worth 50 credits (per die), 3 blue rubies 500 credits each, 2 topaz 100
credits each (per die). Melted copper.
Time to create: 12 hours per die.
The techno Wizard first takes the dice and cotes
them in a copper compound then inserts the gems into there correct sides.
And casts the required spells into the dice. When finished the dice can
be shaken then thrown at a target. The number that the TW Dice roll is
also the amount of MD that every thing in a 7 ft' radius takes, except
for the dice (impervious to energy). Note one Die can be made per level
of experience assuming the TW has enough gems. This means that a third
level TW can make as many as 3 dice or as few as 1 but the damage is only
the dice role in mega damage so makign less than the maximum defetes the
point unless you are doing a pair
ote for all Cheaters. Also cast Beat insurmaountable
odds. And add 50 PPE when charging them to get 6's on every die.
This mildly pear shaped candle when lit cause a sheltering force spell at power level equal to that of the creator to go into effect and will stay so until the candle is put out. Or burns out of fuel. Once the candle has been lit it can not be moved.
PPE cost: 22
Spells needed: Sheltering force, and lantern
light
Physical Requirements. A silver wire, a
Diamond worth 500 credits, and white wax. The Wire is formed into
a wick and the gem is attached to the bottom of the wire before dipping
the wire with the gem on the end into the wax.
To activate: expending 1 ppe point will light
the candle and invoke the Sheltering force. The candle will burn
for as many hours as the caster had level or it can be put out buy the
person who lit it to be used again later.
This mildly pear shaped candle when lit cause a Seal spell at power level equal to that of the creator to go into effect and will stay so until the candle is put out. Or burns out of fuel.
PPE Cost: 9
Spells: Seal, Lantern light
Physical components: A Copper wire, a Ruby worth
500 credits, and red wax.
The Wire is formed into a wick and the gem is
attached to the bottom of the wire before dipping the wire with the gem
on the end into the wax. To activate: expending 1 ppe point will light
the candle and invoke the Seal and concentrate on the object to be sealed.
The candle will burn for 3 times as many minutes as the caster had level
or it can be put out buy the person who lit it to be used again later.
Sealing wax 2 TM
When lit this candle causes the lighter to polimorph into a seal and gain fantastic swimming abilities for as long as the candle stays lit.
PPE to create: 38
Spells needed: Polimorph animal, Swim as a Fish
(s) and lantern light.
physical requirements: A Golden wire, a Topaz
worth 500 credits and yellow wax. The Wire is formed into a wick and the
gem is attached tothe bottom of the wire before dipping the wire with the
gem on the end into the wax.
To activate: expending 1 ppe point will light
the candle and invoke the candles power. The candle will burn for
15 times as many minutes as the caster had level or it can be put out buy
the person who lit it to be
used again later.
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