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Guy-ku Enterprises
Caulron of Power

 This little knowen druidic cualdron look surprisingly like a Cualdron of Destrustion (50% to tell them apart), even thought their powers are very different!
This Cualdron doubles the power (danage, range, duration) of any potion made inside, and also boosts the damage, range and drutation of magical weapons "cooked" inside. The boost of power to weapons lasts only 1d6 hours but they require no charging during this time period. Unfortunatly the boosting of weapons can only be preformed at leyline nexus points.
P.P.E. to create: 800 Cost: 1 million credits

TK garge door

The Millenium seed
The Millenium seeds are roughly club shaped, large (2 feet long), seeds of the Trees of life. There have only been three Millenium seeds. The first one has been planted in Africa, next are to be planted in North America and in Atlantis. When both are planted the mating cycle of the trees will begin unfortunatly the last seed cannot be planted until the 4 horse men of the Apocolyps have been destroyed. It is not knowen the location of the second Millenium seed but the Third, the one that cannot be planted unless the Horse Men are destroyed. Is in the hands of a Chaing-Ku Dragon names Sai Qu who was brought up by the Children of the Stars but is currently a 3rd level a Leyline Walker that cannot call on the power of light until he is fourth level (see rules on switching classes). Sai Qu aspairs to be a herbalist and is constantly eating mushrooms and herbs from england, he get a fressh supply every week, little does he know that this will in the end strip him of his spell casting ability for a short time. He is 9 years old.




All the rage in phase world and across the Three galaxies is Phase clothing the color changing and possibly defensive clothing the ultra chick look. Now how much would you pay for the very latest in fashion well my friends for today and today only We’re offering regular Phase clothing for the low, low price of 500 credits for shirts 500 credits for pants and 1000 credits for Jacket styles. Under wear also available

Phase clothing
Phase Tech in clothing ? why yes just plugging a e-clip and for 24 straight hours you can run your clothes that change to a new and color every 5 minutes. The color is completely random but on a roll of 90-100 on a percentile Die (d100) the clothes become completely invisible. what an attention getter.
Also a P field can be integrate into the suit but at a cost of 25,000 credits and Battery/ e-clip life (available in both models) is reduced to 8 hour duration.

TW Butter Fury Blade
Butter fury blades are always butter knives. It is deadly in combat, as well as a very useful kitchen utensil for restaurants. In combat it is realistically weak, however its power the butter fury makes if very fearsome to behold. Butter Fury blades are always stainless steel eched with with varius designs. This weapons is a favorite of Crazies, TW's, Cyber nights, and Lord Magi for some strange reason.
Weight: 1/4 lb
Mega Damage: 1d6 md
MDC: 80 regenrates 5 per day
Powers: By channeling 35 PPE into the sword you activate the Butter Fury which is efectily a Spinning blades a spell, at level 6 proficency , 5 extra blades, but each new knife as well as the Butter Fury blade now has a coating of butter and can be controlled to butter up to 12 pieces of toast or bread.
Spells required: Power Weapon (35), Ensorcel (400), Enchant Weapon (1000), Throwing Stones (5), Stone to Flesh Modified (35). Takes 2-3 months to create and with bring around 5 million credits from any nut case that will buy it.


TW Dice
Note: to not use when gambling the last person to do so took out the craps table!!!!
Range: half of character effective throwing range
Duration: 3 uses per charge
Damage: 1d6 MD per die
Energy requirements: 25 PPE to charge
PPE to create: 50 Spells Required: Chain Lightning and impervious to energy(20)

Physical Requirements: Dice 1 diamond worth 1000 credits PER DIE MADE, 6 quarts crystals worth 10 credits each (per die made), 5 clear zircons 20 credits a piece (per die), 4 Small Aquamarine worth 50 credits (per die), 3 blue rubies 500 credits each, 2 topaz 100 credits each (per die). Melted copper.
Time to create: 12 hours per die.

The techno Wizard first takes the dice and cotes them in a copper compound then inserts the gems into there correct sides. And casts the required spells into the dice. When finished the dice can be shaken then thrown at a target. The number that the TW Dice roll is also the amount of MD that every thing in a 7 ft' radius takes, except for the dice (impervious to energy). Note one Die can be made per level of experience assuming the TW has enough gems. This means that a third level TW can make as many as 3 dice or as few as 1 but the damage is only the dice role in mega damage so makign less than the maximum defetes the point unless you are doing a pair .
ote for all Cheaters. Also cast Beat insurmaountable odds. And add 50 PPE when charging them to get 6's on every die.



Ceiling wax TM

This mildly pear shaped candle when lit cause a sheltering force spell at power level equal to that of the creator to go into effect and will stay so until the candle is put out. Or burns out of fuel.  Once the candle has been lit it can not be moved.

PPE cost: 22
Spells needed: Sheltering force, and lantern light
Physical Requirements.  A silver wire, a Diamond worth 500 credits, and white wax.  The Wire is formed into a wick and the gem is attached to the bottom of the wire before dipping the wire with the gem on the end into the wax.
To activate: expending 1 ppe point will light the candle and invoke the Sheltering force.  The candle will burn for as many hours as the caster had level or it can be put out buy the person who lit it to be used again later.



Sealing wax TM

This mildly pear shaped candle when lit cause a Seal spell at power level equal to that of the creator to go into effect and will stay so until the candle is put out. Or burns out of fuel.

PPE Cost: 9
Spells: Seal, Lantern light
Physical components: A Copper wire, a Ruby worth 500 credits, and red wax.
The Wire is formed into a wick and the gem is attached to the bottom of the wire before dipping the wire with the gem on the end into the wax. To activate: expending 1 ppe point will light the candle and invoke the Seal and concentrate on the object to be sealed.  The candle will burn for 3 times as many minutes as the caster had level or it can be put out buy the person who lit it to be used again later.

Sealing wax 2 TM

When lit this candle causes the lighter to polimorph into a seal and gain fantastic swimming abilities for as long as the candle stays lit.

PPE to create: 38
Spells needed: Polimorph animal, Swim as a Fish (s) and lantern light.
physical requirements: A Golden wire, a Topaz worth 500 credits and yellow wax. The Wire is formed into a wick and the gem is attached tothe bottom of the wire before dipping the wire with the gem on the end into the wax.
To activate: expending 1 ppe point will light the candle and invoke the candles power.  The candle will burn for 15 times as many minutes as the caster had level or it can be put out buy the person who lit it to be
used again later.
 
 

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