FLYING KNIGHT POWER ARMOR
Based on Norther gun and Mechanoid technology this is a personal favorite
of the owners.
Model Type: GK-FK11
Crew: one
MDC by location
÷÷÷ Rear "flight pack" - 100
÷÷÷ Head - 70
÷÷÷ Main Body - 240
÷÷÷ Stearing verticals (2) (rear) - 25
÷÷÷ Forarm Laser Cannon
Speed
Running: 150mph maximum, oporater fatigues at 10% of the normal
rate
Leaping: Up to 100 feet running
Flying: Mach 3 Max altitude is 4000 by anti gravity.
Range: Untimited with rest stops
Sattistical Data
Height: 11 feet
Width: 5 feet
Length: 4 feet
Weight: 500 lbs
Physical Strength: Equal to 35
Cargo: very small
Power System: Nuclear; average life is 10 years
BMV: 4 million Credits
Weapons Systems
1. Rapid-Fire Laser Cannon:
Primary Purpose: Assault
Mega-Damage: 2d6 MD per single blast of 1d4*10+6 per quad blast (counts
as one melee action)
Rate of Fire: Equal to the number of hand to hand attacks.
Effective Range: 2000 feet
Payload: Effectively unlimited
GK-5 Sonic Rifle
This large weapon fires an ajustable frequency sonic blast that does
some major damage.
Weigth: 15lbs
Mega-Damage: 1d4*10 MD to a 6 foot wide area along the length of the
blast ( time ten damage to items with a crystaline matrix i.e. jewels,
crystals, insects) takes 1d4 rounds of adjustments to find the correct
setting.
Rate of Fire: Standard energy rifle
Effective Range: 1000 feet
Payload: 20 blasts form a standard e-clip
Black Market Cost: 80,000 credits extreamly rare
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