Well i don't know which way you got her so no back button for this page.
Note if the character already has any of the skills they are to be given instead increase it to 98%
1-10 Ley Line Walker. Person gains #1, 3, 4, and 8 from a Ley Line Walkers special Abilities. 20 spells from levels 1-12 and 2d6*10 PPE
11-20 Other Magic user i.e. not standard Magic (elementalist, Temporal Wizard, Biomancer) gains abillity number 1 and 2 along with 5 spells fromthat type of magic and and 2d6*10 PPE
21-30 Master Psionisist, Gains 3 healling powers, 2 pysical, 3 sensitive, and 2 super. AND 2d6*10 ISP becomes Master psi
31-40 Professional body type: gains One physical skill of choice +15% where aplicable
41-50 Proffessional Suit type: gains Pathology and Biology or gains Law and Writing, Plus gains Lit in one langue of choice +17%
51-60 Killer: Gains one WP of choice, +3 to strike, and one random insanity
61-70 Genius: add 2d4 to IQ 1d4 to ME and computer operations
71-80 Military Man: Gains Intelligence, Detect Ambush and Demolitions
81-90 Proffesional Entertainor: Gains either sing, dance, or play mussical instrument and the Professional level.
91-100 Lover of a Person Still Alive!!!! this can lead to very interesting events espesialy if the character is now of a different sex.
Sex Roll 1d100
1-50 Female
50-100 Male
Species Roll 1d100
1-75 Same Species nothing special happens
76-80 Creature of magic add 2d6*100 to life span and 10 PPE
81-85 Other Supernatural Being Takes on a notable feture of that species, IE a former Vampire might now be hurt by sunlight but get the ability to bio regen, or a former gargoyle might get bio regen and 2 ft add to height gray skin and horns.
86-99 other creature D-Bee but not supernatural like the Wolfen, takes on one of the charactristics of that species. Fur, ect.
100 Cosmo-Knight ingnore everything and revert this character to a Cosmoknight 50% or to a fallen knight 50%
101 God being create a god, Gains half of its PPE, MDC, ISP, SKILLS, MAGIC, PSIONICS, and All memories and godly powers. Cheater!!!!!
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------- The Forest Between Worlds --------------
There exists a place between worlds, Like the mirror wall is, a forest with windows into an all number of worlds unlike the mirror wall
though there is only one entrance to each world. The forest is a place where nothing happens it is so silent that you can almost here the trees
grow. People of a good or selfish alignment find this very soothing and tend forget where they are if they come here alone (role a save vs psionics
or go to sleep until another person enters) People of and evil alignment are sapped of their powers and cannot remember the Forest
between worlds and must be taken through by a good or selfish person. When one enters the Forest between world you come out through one of
the many ponds that dot the forest, this pond corresponds to the world you just came from and a wise person will mark the pond because otherwise
it looks like any other in the wondrous place. To get to this nexus of the world require the spells listed bellow.
-----------The Calling Ring-------
Level: would be level 11 but this spell is lost to legend and very hard to learn.
PPE: 700
Duration: Permanent
Savings Throw: NA
Range: The Ring that is created
There is a Material required for this spell. To cast this spell the Wizard must have dust from the Forest between worlds he then crafts
two rings using some of the dust in their construction and casts the spell. If it weren't for this magical dust the PPE cost of the spell would be
much greater.
The Wizard must at no time let the dust or ring touch his skin during casting or his will be likely to die or explode.
Once the spell and rings ar complete there will be 2 beautiful yellow rings that emit a very low humming when more than 2 of them are
together.
From now on when ever anyone touches one of the yellow rings they will be instantly transported to the forest between worlds along with the
ring.
Granted this ring will not allow you to return home but it is a nice spot to spell for the rest eternity. And if the person tries to enter
any of the ponds he finds them to only be ankle deep and of no use unless wearing a ring of return.
-----------The Ring of return-------------
Level: 10 but lost to most which elevates it legendary status
PPE:800
Duration: Permanent
Savings Throw: NA
Range: The rings Created
Again with this spell you must have dirt from the Forest between worlds and create a pair of rings using the dust. As the spell is cast the 2
become green, They are safe to touch and to nothing unless you are in Forest between worlds. In the forest between worlds anyone wearing
one of these rings can jump into a pond and be instantly transported to the world to which it is a window.
If in the forest between worlds without wearing one of these rings the person trying to pass though one of the pools to find it only to be
ankle deep and nothing else will happen.