Well i don't know which way you got her so no back button for this page.


Level one
Flavor
Range: 1 lb/ Leavel
Duration: 4 hours so eat up
savings throw: none
PPE: 4
This Mundane but incredibly useful spell will make any material that can consevably be eaten taste exactly as the caster wants it. This can make raw food taste cooked or vegies tast like steak. Or even glass tast like wine but this doesn't down grade any ill effects there might be from eating the item.

Level Seven
Chain Lightning
Range: 300 ft' but affects a area 5ft in diameter +1 per level of the caster
Duration: instant
Damage: 1d6 MD per level of caster
Savings throw: none for the initial target. Dodge on a natural 20 for all others in radius of effect. (I mean come on it moves at near the speed of light)
PPE: 25

This modified version of call lightning creates a lightning bolt that shoot down from the sky and the hits a desired target but then it gets weird because less than on quarter of a second latter the lightning "chains" out and hits everything else in the radius. Thus efectivly doing damage to EVERY thing in the area of effect, friends and all maybe even the caster.

This spell is a great way to learn about your past.

++++++++++++++++++++++++++++++++++
SPELL OF LEGEND
++++++++++++++++++++++++++++++++++
Past Life Regression (circle, Ritual)
Range: Self or one other
Damage: Shock, Falls into a coma for 12 hours while the memories and physical changes enter the body. The recipient of this magic must stay in the circle during this time or die.
Duration: Permanent
Savings: Throw Standard for an unwilling Victim. Save at 8 for willing (the body resists the transformation), and vs insanity or gain multiple personality disorder.

This Powerful spell brings back the Memories, and possibly some of the bodily powers, from the recipients most important past lives role 1D6 to find out how many. Please Note: Gods, Alien Intelligences, Dragons, and other long lives beings may only have 1 past life or None. One of these past lives will always be of the same species and the most important it is suggested that the GM create a character for this past life, because half of the skills, MDC, SDC, PPE, ISP, Spell Knowledge, AND Psionics, along with all memories will be added to the current character Always increasing the power of the recipient!!!!! Clearly a powerful spell Explaining the high PPE.

Note if the character already has any of the skills they are to be given instead increase it to 98%

1-10 Ley Line Walker. Person gains #1, 3, 4, and 8 from a Ley Line Walkers special Abilities. 20 spells from levels 1-12 and 2d6*10 PPE
11-20 Other Magic user i.e. not standard Magic (elementalist, Temporal Wizard, Biomancer) gains abillity number 1 and 2 along with 5 spells fromthat type of magic and and 2d6*10 PPE
21-30 Master Psionisist, Gains 3 healling powers, 2 pysical, 3 sensitive, and 2 super. AND 2d6*10 ISP becomes Master psi
31-40 Professional body type: gains One physical skill of choice +15% where aplicable
41-50 Proffessional Suit type: gains Pathology and Biology or gains Law and Writing, Plus gains Lit in one langue of choice +17%
51-60 Killer: Gains one WP of choice, +3 to strike, and one random insanity
61-70 Genius: add 2d4 to IQ 1d4 to ME and computer operations
71-80 Military Man: Gains Intelligence, Detect Ambush and Demolitions
81-90 Proffesional Entertainor: Gains either sing, dance, or play mussical instrument and the Professional level.
91-100 Lover of a Person Still Alive!!!! this can lead to very interesting events espesialy if the character is now of a different sex.

Sex Roll 1d100
1-50 Female
50-100 Male

Species Roll 1d100
1-75 Same Species nothing special happens
76-80 Creature of magic add 2d6*100 to life span and 10 PPE
81-85 Other Supernatural Being Takes on a notable feture of that species, IE a former Vampire might now be hurt by sunlight but get the ability to bio regen, or a former gargoyle might get bio regen and 2 ft add to height gray skin and horns.
86-99 other creature D-Bee but not supernatural like the Wolfen, takes on one of the charactristics of that species. Fur, ect.
100 Cosmo-Knight ingnore everything and revert this character to a Cosmoknight 50% or to a fallen knight 50%
101 God being create a god, Gains half of its PPE, MDC, ISP, SKILLS, MAGIC, PSIONICS, and All memories and godly powers. Cheater!!!!!
----------------------------------------------------------------------------------------------------------------------------------------------------- ------- The Forest Between Worlds -------------- There exists a place between worlds, Like the mirror wall is, a forest with windows into an all number of worlds unlike the mirror wall though there is only one entrance to each world. The forest is a place where nothing happens it is so silent that you can almost here the trees grow. People of a good or selfish alignment find this very soothing and tend forget where they are if they come here alone (role a save vs psionics or go to sleep until another person enters) People of and evil alignment are sapped of their powers and cannot remember the Forest between worlds and must be taken through by a good or selfish person. When one enters the Forest between world you come out through one of the many ponds that dot the forest, this pond corresponds to the world you just came from and a wise person will mark the pond because otherwise it looks like any other in the wondrous place. To get to this nexus of the world require the spells listed bellow.

-----------The Calling Ring-------
Level: would be level 11 but this spell is lost to legend and very hard to learn.
PPE: 700
Duration: Permanent
Savings Throw: NA
Range: The Ring that is created

There is a Material required for this spell. To cast this spell the Wizard must have dust from the Forest between worlds he then crafts two rings using some of the dust in their construction and casts the spell. If it weren't for this magical dust the PPE cost of the spell would be much greater.
The Wizard must at no time let the dust or ring touch his skin during casting or his will be likely to die or explode.
Once the spell and rings ar complete there will be 2 beautiful yellow rings that emit a very low humming when more than 2 of them are together.
From now on when ever anyone touches one of the yellow rings they will be instantly transported to the forest between worlds along with the ring.
Granted this ring will not allow you to return home but it is a nice spot to spell for the rest eternity. And if the person tries to enter any of the ponds he finds them to only be ankle deep and of no use unless wearing a ring of return.

-----------The Ring of return-------------
Level: 10 but lost to most which elevates it legendary status
PPE:800
Duration: Permanent
Savings Throw: NA
Range: The rings Created

Again with this spell you must have dirt from the Forest between worlds and create a pair of rings using the dust. As the spell is cast the 2 become green, They are safe to touch and to nothing unless you are in Forest between worlds. In the forest between worlds anyone wearing one of these rings can jump into a pond and be instantly transported to the world to which it is a window.
If in the forest between worlds without wearing one of these rings the person trying to pass though one of the pools to find it only to be ankle deep and nothing else will happen.


This page hosted by GeoCities Get your own Free Home Page



This page hosted by GeoCities Get your own Free Home Page


1