Home of the Q1Q3, Q3DOOM, & QDT2 Sound Paks
Updated: 27September02
See what's new
My intent in making the custom
.pk3 files for Q3:A was to give the game a bit of a Quake1 and Doom feel.
This is not a total conversion
of all of the Q3:A sounds to those of Quake1 or Doom, but it does
replace many of them. Now playing
Q3:A with a Quake1 or Doom theme is easy! My love of id games naturally led me to the same type of project for the other game I enjoy playing, Tribes2. Quake & Doom sounds make Tribes2 even better!
Grab q1q3.pk3
or q3doom.pk3 and read the enclosed .txt file.
Here is my sound pack for Tribes2, qdt2.zip . It replaces some T2 sounds
with those from Quake1 and Doom!
New Doom plasmagun model/skin in q3doom.pk3 is the work of
the very talented HarlequiN
If you put both q1q3.pk3 and
q3doom.pk3 in ...\baseq3 make sure you "disable"
one of
them by renaming it to .pk (for example). This is because if you have both
pk3 files
in ...\baseq3 you will get some mixing of sounds. So, in other words, you
should
only use one of these at a time.
Here is a list
of the changes q1q3.pk3 makes.
Here is a list
of the changes q3doom.pk3 makes.
Here is a list
of the changes qdt2 makes.
Here is a screenshot
showing the new Doom plasmagun model/skin.
Also note that this whole setup
only works with Q3:A V1.14 (beta) or higher. In retail
(v1.11) Q3 choosing "Force Player
Model" option resulted in the game using Sarge
model as default. Now (v1.14
beta and higher) when you choose "Force Player Model"
everyone in the game is the
player model you choose for yourself in setup/player/model
menu.
Email me here
FastCounter by bcentral