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"The Knight" in ChessThe Knight (Or 'Life in the Cavalry.') Click HERE to return to my Training Page. Click HERE to return to my HOME Page. Click HERE to go to another site where the basics of chess are covered. Click
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to go to another site where the basics The Knight represents The Cavalry, (Mounted soldiers on Horse-back.); in chess. The Knight, like its counterpart in war, can leap over obstacles. The Knight can surprise the enemy with its sudden attacks, change of directions, and its ability to improvise. The Knight is an 'in-fighter' .... meaning that this piece must get close to do its dirty work. (Unlike its counterpart, The Bishop, which can inflict damage from a great distance.) Now take a very close look at the diagram below. The Knight is the piece that looks like a Horse’s head in the above diagram. At the beginning of the game, you have TWO Knights and your opponent will have two Knights, regardless of the color army you will be commanding at the beginning of the game. The Knight moves like an "L," which is to say it moves straight two squares in any direction, (North, South, East, or West.); then one square to the immediate right or left. In the above diagram, The White Knight on g1 can move to h3 or f3. White cannot move his Knight to e2, at least not right at this moment. (Notice - in the above diagram - I have given the square, e2 a
bold, You may NOT capture your own pieces! (It would be
disadvantageous to do so, If, at a later time in the game, after White has moved
his pawn on e2, then he The Knight has many different properties. One thing to remember is that the Knight is the only piece that can "jump over" other pieces! The Knight always moves and captures in exactly the same pattern. For instance, imagine that the above board had no pieces on it except for a White Knight on d4. This Knight could move to e2, f3, f5, e6, c6, b5, b3, and c2. Imagine that the Knight above is still sitting on d4 on the empty board. Imagine again that the Knight is sitting on a completely empty board, except
for a White Knight on d4. Now picture (pretend/imagine in your head) that there is a Black
Rook sitting on the f5 square. You may capture that piece by raising your Knight
in the air, then removing the Black Rook from the chessboard. Now finish the
move by placing the White Knight on the f5-square. Another important property of the Knight is that if it begins a move on a
DARK square, (The above diagram shows the hypothetical position that we discussed in detail, above. The Knight on d4 can move to any of the squares marked with a green "X" and high-lighted in yellow.)
Take a good look at the picture above, a Knight sitting on d4 may go to any of the squares marked by one of the "X's". This very clearly shows how much the Knight is circular in its total range; even thought the individual move looks like an "L."
The Knight also could
capture any piece
See the White Knight on the d4-square? (Notice I have given the d4 - square a broad, bold, red border.
(Notice I have given all the possible "capture" squares a bold, black border, and have high-lighted these squares in yellow.) Again, the possible capture squares represent a
"Knight-Wheel." Let me also say the above position is EXTREMELY improbable. I simply set it up to demonstrate, in a very extreme setting, the Knight's ability to 'Leap over' its own (or enemy) pieces. Study the above example very carefully. It is very instructive and demonstrates quite clearly the ability of the Knight. Knight vs. Bishop Now we have already seen the section below on the page that dealt with the Bishop. But its good to review it again. And we shall deal with it in more detail, as it goes to the very heart of the basic differences between the Bishop and the Knight. Take a very careful look at the above diagram. Here , in this particular example, The Knight is the
vastly Why? Because the Bishop is hemmed in by its own pawns, which is a very common occurrence.
How would you get the Knight to its ideal square? The series of "X’s" show the most likely route
that the Knight
might (The square a5, marked by the blue border.)
The Knight's "Ideal Square" is the square, e5. (Marked by the bold, red border.) (The squares in between the a5 and e5-squares, are marked with a green border.) Note that if the Knight were already at e5 in the above
diagram, and it was White's turn to move; he would play 1. Nxg6! This move, (In our hypothetical position.) {1. NxP/g6,} would win the game for White. (Black would not be able to recapture because White would push his h-pawn in to promote to a new Queen. More on this, later.) *** This is an extremely good exercise for ANY player to do. You should be continually seeing squares on the board and be thinking, "How many moves will it take to get my Knight to that square!!"
Another
exercise for learning the Knight's unusual movement pattern is to put
See
the diagram above? How many moves does it take to get the
The Knight needs some assistance. Can you help him? ***************************** Well, here is one method.
The
final diagram shows just one of the correct routes. *** You can vary this exercise too. Keep playing around with the Knight, until you are completely comfortable with its rather eccentric movement pattern. *** For the true die-hard, the following exercise is a lot of fun. (It can also entertain kids on a rainy day!) Get 64 pennies. (Use the pennies to mark the squares that the Knight has already landed on.) Start the Knight on one square, any square. See how many squares you can cover with the Knight WITHOUT going to the SAME square more than once! If you get really good, you can cover ALL the squares of the chess-board WITHOUT ever visiting the same square twice!! Look carefully at the diagram below.
Moving
in sequence, (Without letting Black take a
move, or The properties of the Knight:*** # 1.) The Knight always moves in an "L" - shaped pattern !!! # 2.) The Knight's TOTAL movement capability is nearly circular. #
3.) The Knight is primarily a "SHORT - RANGE" piece! #
4.) Because of its range, the Knight is an excellent "in-fighter."
Also because of its range, the Knight will usually be found lacking in a #
5.) The Knight is a "multi-directional," and will often surprise
even the
NEVER assume you think you know where the Knight is headed! #
6.) The Knight covers both the light and dark squares equally
well! For this reason, in an ending where ALL the pawns are on the same side
#
7.) The Knight usually performs poorly from a corner
or near the edge And that is pretty much it for the Knight. Its movement pattern must be firmly fixed in your mind. It ALWAYS moves and captures in exactly the same way. The beginner will often have trouble with the Knight, because it is very different from just about all the other pieces.
(This is because ALL the other pieces are basically
linear in movement, ... ... ... (Page last up-dated: Sunday; February 22nd, 2004. Last edit or save on: 05/17/2009 .) *** Copyright (c) LM A.J. Goldsby I Copyright (c) A.J. Goldsby, 1996-2008. Copyright © A.J. Goldsby, 2009. All rights reserved. Click HERE to go to the next page to go to the next page in my Chess Course for Beginners. Its called: "The Final Blow" In Chess. |