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 RULES

 PROCEDURES

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SIDENOTE 1 A reverse righthander is a right handed pitcher who does better vs left handed hitters ;a reverse lefthander is a left handed pitcher who does better vs right handed hitters.


Graphic A1


Graphic A2


Graphic A3


Graphic A4

Graphic B1

Graphic B2

Graphic B3

Graphic B4


Graphic B5

 

COMPUTER MANAGERS (CM)

  This page will cover the computer manager (CM) system used in the ASBL. The ASBL provides owners with many options on how to set up their CM from week to week. Hopefully after a while you'll find the option that is best for you and your team.

DEFAULT CM (DCM)

  A default setting for a team's CM will be used whenever a team doesn't send in a weekly CM. A DCM has to be tuned in at the start of the season The default CM setting should include the following:

  1. pre-set lineups vs. left handers and right handers (make the #1 preset vs LH and the #2 preset vs RH)
  2. a pitching rotation
  3. a twenty-five active player roster (all players on a roster can be made eligible in Sept)
  4. substitutes & manager tendencies (optional)
  5. SuperHal settings & player settings (optional).

  If you want,you can include in your preset lineups a lineup vs reverse right handers and reverse left handers (see sidenote 1 to read what a reverse RH and reverse LH lineups are; also see graphic A1 to see an example of a preset lineup that contains reverse RH and LH lineups). The following is an example on how to send a DCM:

  • After setting your default CM to your liking, under the team menu select export computer manager as shown in graphic A2 on the sidebar to the left.
  • A window will now appear prompting you to enter a password, as shown in Graphic A3 on the sidebar to the left. Leave it at 0 to enter no password and click ok.
  • Now you will be asked to save your file. You should save it as your city's team abbreviation followed by the abbreviation 'def' for default and then followed by the suffix of 'mgr,' as shown in graphic A4 on the sidebar to the left.
  • Then attach the file to e-mail. The subject of your email should include your team's city name or abbreviation followed by the abbreviation DCM, as in the following Knoxville example: KNO DCM.
  • Then send it to the commissioner, which is currently me at LawsonBoy@aol.com, and you're all done.

  Throughout the season you can change your DCM as many times as you like.When changes occur to your team via a trade or free agent transaction, the commissioner will make changes to your DCM.These changes will remain until a new DCM is turned in by you. Two last notes on DCMs. One, you'll always receive all the teams latest DCMs when the weekly roster files are sent. And two, be aware that if you assign a starting pitcher on your pitching sheet who hasn't been pitching on a regular basis and you are planning on using your DCM that week, you should make sure that pitcher is called up on your DCM. It is very easy to forget and you could be penalized for it. To see what the penalties are read rule 8

WEEKLY COMPUTER MANAGER (WCM)

  Weekly CMs are turned in each Wednesday by 11:59 pm est for GMs who want to tailor their CMs to matchup against specific opponents. Each week owners have three choices they can make regarding CMs: the first is turn in two WCMs ,one for each of the two series played; the second is turn in one WCM for both series played; and the third is don't turn in any WCM and let the DCM manage. All three choices are perfectally acceptable. Below is an explantion on some of the fetaures of the three options as well as how to send them.

Option #1–Turing in two WCMs ,one for each series .The main benefit of turning in two WCMs is that lineups can be different for all 6 games. In so doing you would name each preset lineup by what number game it is in the week, just as graphic B1 shows on the sidebar to the left. The second WCM should then have preset lineups for games 4-6. Another benefit is the ability to have more control of who to call up. Let's say there is a player you want called up from the minors for the first series, but you want him back in the minors for the second series.Turning in two WCMs would be the only way you could do this. And one last benefit I can think of is you can change manager tendacies, super hal, substitutes and player settings for each series played in the week.

The way you would turn in two WCMs is the following. After setting your WCM for your first series, export your CM just as you would do your default CM, but when asked what to save it as save it as your team's city abbreviation followed by the abbreviation 'Ser1' for series 1 and then followed by the suffix 'mgr.,' as shown in graphic B2 on the sidebar to the left. Next, go and make changes to your WCM for series two. When it's time to export it do everything the same as you did for the series 1 WCM, but when it comes time to save it replace 'Ser1' with 'Ser2' (i.e, KNOSer2.mgr). Then place both files in a folder and name that folder with your team's city abbreviation and the week number (i.e., KNOWK1). Zip or stuff the folder and attach the compressed file to an e-mail and name your e-mail by your team's city abbreviations and the abbreviation WCM (i.e, KNOwcm). Then send it to the commissioner. Please be aware that all pitchers assigned to start in the week should be made eligible on the WCMs you send. It is very easy to forget and you could be penalized for it. To see what the penalties are read rule 8

Option #2–Turning in one WCM for both series. This opton allows for one WCM to cover both series. You may not have as many choices as you do when sending in two WCMs, but you can still have up to five preset lineups. So let's say that one week a GM wants to keep manager settings and minor league players the same for both series, but has five different lineups he wants to use. Having five different lineups means that two games will share the same preset lineup.To save himself from going through the extra work of sending in two CMs,he can use one preset lineup in one WCM to cover both games.Graphic B3 on the sidebar to the left shows an example of one WCM that has preset lineups that share the same game. Here's another scenario as to why a GM might want to use this option. Let's say a GM wanted to use a vs.lefty, vs.righty lineup for most of his games except for one. Graphic B4 on the sidebar shows how he would do this using one WCM. Also, it is pefectally fine for an owner to send in one WCM with lineups that are just vs.lh/vs.rh or reverse rh/lh.

The way you would turn in one WCM is the following. After you have changed your WCM for the week, export the WCM and save it as your team's city abbreviation, the week it is, and the 'mgr' suffix, as shown in graphic B5 on the sidebar to the left. Then attach it to e-mail and name your e-mail after your team's city abbreviation and the abbreviations WCM (i.e., KNOwcm). Then send it to the commissioner.Please be aware that all pitchers assigned to start in the week should be made eligible on the WCM you send. It is very easy to forget and you could be penalized for it. To see what the penalties are read rule 8

Option #3–Don't send in a WCM and let your default CM manage.This is a great option to use when you plan to be away for a long period of time or are just to busy to work on a WCM. Please be aware that if you assign a starting pitcher on your pitching sheet who hasn't been pitching on a regular basis, you should make sure that pitcher is called up on your DCM. It is very easy to forget and you could be penalized for it. To see what the penalties are read rule 8.

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To inquire about the league contactt lawsonboy@aol.com
For suggestions or to a report a problem about the web site contact: jriquelme@highstream.net
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