Dark Forces
FAQ

1.0 Introduction

1.1 What is "Dark Forces"?

"A long time ago, in a galaxy far, far away....

"The New Order of the Empire stretches its evil clutches across the galaxy, consuming planets with devastating results. Through many struggles, the Rebel Alliance has learned of a new Imperial battle station, the DEATH STAR, with enough power to destroy an entire planet.

"Unable to acquire the plans to the deadly space station, the Rebels have employed the skills of Kyle Katarn. Known to most as a mercenary for hire, Katarn is a rogue figure who has a partial alliance with the Rebels.

"Armed only with a blaster pistol and an intimate knowledge of Imperial methods, Katarn prepares to infiltrate the Imperial base in which the plans are kept..."

Dark Forces is LucasArts' new first-person perspective game. It is based on a LA-developed 'Jedi Engine', which supports "full 3D objects, a realistic lighting model, atmospheric effects (haze, fog, etc.), Gouroud shading, animating textures, 3D viewing angles and more."

Each of the 14 missions encompasses a different world, each with a unique look and feel. This is not a static environment, according to project leader Daron Stinnett: "the worlds extend out in all directions. There are elevators to take you to multiple floors, bridges over flowing water, catwalks, air shafts and other architectural features. We wanted an active environment, so ships come and go at the flight decks, rivers sweep along, platforms and conveyor belts move, and much of the machinery functions."

In this game, you play Kyle Katarn, a mercenary once employed by the Galactic Empire who is now working with the Rebel Alliance. Kyle's first mission is to steal the plans for an awesome space station: the Death Star. Subsequently, the Rebels learn of Imperial General Mohc's plans to create battalions of mechanized "Dark Troopers" -- specially enhanced stormtroopers which could spell the end of the rebellion. In Dark Forces, the player, as Katarn, must travel to varied locations -- such as the Gromas Mines, a Super Star Destroyer, the Imperial City on Coruscant, and the spaceport moon of Nar Shaddaa -- to stop the Empire from unleashing the Dark Troopers...

The characters inhabiting the game are familiar ones from the Star Wars universe, and include Imperial Stormtroopers and officers, pig-like Gamorreans, interrogation droids, the monster from the trash compactor, and Boba Fett, among others. You will be able to use many different weapons; among them a blaster rifle, thermal detonators, and an assault cannon.


1.2 Is DF canon?

DF itself is not canon (meaning 'in Star Wars continuity'), but that's not to say it doesn't have ties to Star Wars continuity. Kyle Katarn's first mission takes place shortly before the events of Star Wars: A New Hope (Episode IV).

Surely, if there were a Rebel who had accomplished as much as Katarn (succeeding in over a dozen extremely difficult missions single-handedly, facing hundreds of opponents), we would have heard of him by now. But, hey -- just try to play along, okay? After all,, you may shoot down the enigmatic bounty hunter Boba Fett -- but he later appears in Return of the Jedi to be fed to the Sarlacc, and then reappears on Nar Shaddaa in the Dark Horse Comics series Star Wars: Dark Empire.

On the other hand, Justin Chin writes:

Kyle Katarn is not a more visible character in the Rebellion because Mon Mothma and the rest of the leaders of the Rebellion are concerned about the controversial nature of his employment. Namely his past with the Empire, in which he had many successful operations against the Rebellion, leaving many dead. The other is that he is not officially a part of the Rebellion, and is paid very well for his deeds. Other rebel members are not paid so well if not at all. In fact this very fact greatly upsets Princess Leia to no end. Even with the success with the Death Star plans and the Dark Troopers. Mon Mothma went behind Leia's back to hire him to steal the Death Star plans.

BTW, "katarn" (the surname of the protagonist in DF) is the name of a predator on the Wookie homeworld of Kashyyyk. Also, in the Star Wars book Heir to the Empire, written by Timothy Zahn (the first book in his trilogy), there is a Lieutenant Page who heads a New Republic group called the "Katarn Commandos."

Justin Chin writes:

["Katarn"] was used before I officially started on the project. I tried to think of a better one, but I as well as others, were used to it so it was not changed. He was in fact named after the animal. But he has no relation to the Katarn Commandos.

1.3 What is required to run DF?

The CD-ROM drive need not adhere to the MPC2 standard of a 300kb/s transfer rate, but the faster your drive, the faster you'll load the levels. Note that DF actually exceeds certain MPC2 requirements (i.e., you must have 8 Mb RAM). Yes, you need at least 8 (eight) megabytes of RAM -- no, this is not a typo. Time to upgrade that PC XT!

The README.TXT file accompanying the DF demo states that DF requires a Microsoft-compatible mouse, but will also support the Flightstick Pro and ThrustMaster Flight Control Systems, as well as regular joysticks.


1.4 What media format is DF offered on?

Right now, DF is being offered on MPC and Mac CD-ROM only. Although it has been rumoured, there are apparently no plans to offer DF on floppies later. Daron Stinnett notes:
I don't think so. We considered it, but it doesn't look like the retailers want a floppy version.
Some players have expressed their disdain for the small size of DF. They say that the CD is "padded" with the inclusion of the DF demo. (In fact, the demo of Full Throttle is larger than DF itself -- this is largely due to the former's extensive sound and animation components.) However, others have noted that just because a game comes on a CD-ROM doesn't mean that it should take up 640 Mb -- some games don't lend themselves to that. It would have been nice to have a few more Missions on the CD, like another 200 or so ;-) Think of it this way: what if DF were only offered on (two dozen) floppies. Would you have been happy?

Important note:
If you are offered DF on ~21 floppy disks, or find such a version on a BBS or FTP site, that version is pirated. Do not download, purchase, or accept DF in this format. This is illegal. You are considered an accessory unless you report this violation of copyright to the authorities. A lot of people worked very hard on DF -- they don't work for free. If you want to try out DF, get the demo level.


1.5 What sound cards are supported?

Creative Labs' SoundBlaster, SoundBlaster Pro, SoundBlaster 16, AWE32; MediaVision's ProAudioSpectrum, PAS16, ProAudio Studio, and Premium 3-D; Roland MT32/LAPC-1; Ensoniq Soundscape; Gravis UltraSound and UltraSound Max in native mode; General MIDI, and compatibles. (Plug: the stereo sound on my PAS16 is flawless and fabulous.)


1.6 What controllers are supported?

Two-and three-button mice (mouses?) are supported, as are the FlightStick Pro, and the ThrustMaster FCS and compatibles. Note: the FLCS is not supported. The Gravis GamePad is supported, and the buttons are configurable.


1.7 Does DF have __________?

1.7.1 ...a multiplayer option?

LA made the decision not to include modem or network play in DF, preferring instead to concentrate on producing a solid game (I'm paraphrasing).

Although it wouldn't make much sense to have a 'deathmatch'-style game with two rebels fighting each other, a one-on-one Kyle Katarn/Trooper match is possible. A cooperative modem game option would fit much better into the storyline, considering that some fairly intricate and complex puzzles must be solved to complete a mission.

The storyline, however, is not the decisive factor here. LA obviously decided that DF would be "popular enough" without a modem option. Many net.players have modems or are on networks, thus the high demand for this option on the Net is understandable.

1.7.2 ...a "save" feature?

There is no mid-mission save feature in DF. After you complete a mission, your status and weapons are saved. In each mission, there are various invisible "save locations". If you die, and you have at least one life left, you are "reincarnated" at the last save location you passed with 100 shield units and 100% health. You keep all the items you found up to that point and your map contents, ammo status, and the status of all enemies (dead/alive), doors, etc. is unchanged.

If you lose all your lives, you restart at the beginning of the mission and everything (enemies, doors, map, etc.) is reset as if you'd started the mission anew. Additionally, you are reset as you were when you first started the mission. That is, you have all the weapons, ammo, lives, shields, and special items you had when you first started the mission. It's not like starting Mission 1 again, with no extra weapons, etc.

Is this a good feature, or a glaring omission? On the pro side, some observe that having to play all the way thru a mission nonstop is exciting, and contributes to the realism of the game. On the con side, others note that reality has a way of intruding into game-playing, and that it would be nice to save the game in the middle of one of those long missions and come back to it later to do such mundane activities as eating, sleeping, and going out on dates, for example.


1.8 How do I get DF?

MPC DF (item #01-020) and MacDF (item #01-021) are listed at US$19.95 when ordered directly from LA (CA, IN, UT residents add sales tax). Shipping and handling is another US$5.95 per order within the US; US$12 to Canada.

DF is also part of The LucasArts Archives: Volume II: The Star Wars Collection for PC (item #01-058) and Mac (item #01-060), listed at US$46.95 (CA, IN, UT residents add sales tax). Shipping and handling is another US$6.95 per order within the US; US$14 to Canada.

To order DF in the USA and Canada, call 1-800-STARWARS, or 1-800-98LUCAS (1-800-9858227), or check your local software retailer.


1.9 Will there be any sequels to DF?

Yes! Jedi Knight: Dark Forces II has been released by LA! See the official LucasArts Jedi Knight: Dark Forces II website.

Project leader is Justin Chin; other team members include Ingar Shu and Ray Gresko.


1.10 MacDF

A version of DF for the Apple Macintosh computers has been released; the port was done by Aaron Giles. The missions are identical to those in the MPC version. A demo version has also been released--see section 1.10.4 for locations.

(Although I've used Macs before, I don't run DF on a Mac. Mac users are encouraged to correct me on any errors in this section!)

MPC vs. Mac versions of DF:
  • All Missions are identical; all MPC cheat codes work; custom levels work on both platforms.
  • Animations from Rebel Assault II and Full Throttle are included on the Mac disc.

  • 1.10.1 MacDF hardware requirements

    Powermacs can run DF in high resolution (640x480), but it's apparently "a bit sluggish" on a 60 MHz 601. On an 80 MHz PowerMac 6100, it runs at hi-res at letterbox size, or at low-res (320x240) in full-screen. You should have no trouble running DF in high resolution on a PowerMac 8100 or 9500.

    Note: the CD includes settings for the following joysticks and pads: Thrustmaster, MouseStick, GamePad, Flightstick Pro, Questick, and QuePad.


    1.10.2 Running custom levels on MacDF

    There were initially some problems getting the custom MPC DF missions to work with MacDF, but they have been solved! Follow these instructions:
    1. Use Stuffit Deluxe (a $30 commercial program) and choose "Unzip" from the "Translate" menu to unzip the files. Make sure "Convert CR/LFs" box is unchecked. (You can also use ZipIt, a $15 shareware program.)
    2. Use a file utility such as ResEdit to change the Type code of the .GOB file to "DATA" and the Creator code to "dRfO" (the last character is the letter O, not zero).
    3. Move the .GOB file into the same folder as your Dark Forces application. Do not move it into the Dark Forces Data folder, or the game will crash when you try to start the level.
    4. Double-click on the .GOB file to start Dark Forces and play the custom mission.
    Note that you do not need the accompanying *.BAT file to run a custom level with MacDF.


    1.10.3 MacDF patch file

    There is a file that updates MacDF to version 1.2; this 966 Kb file is available from the LA FTP site.

    These are the changes that have been made since the original release:
  • added a warning if RAM Doubler/virtual memory is detected
  • fixed the crash after loading bug ("black screen" bug)
  • reenabled code to automatically adjust the memory partition when things are tight
  • fixed the lack of stereo panning and the high pitched rattling noise
  • fixed color table code to properly notify the system of palette changes
  • fixed Thread Manager detection code
  • provided an updated settings file for the Flightstick Pro

  • 1.10.4 MacDF demo

    There is a single-mission, 3775 Kb demo of MacDF available from LA.


    1.11 Sony PlayStation DF

    LA has announced a version of DF for the Sony PlayStation. From the press release:
    The award winning Dark Forces is a first-person action-adventure game executed in richly detailed 3D graphics. The compelling Star Wars story is fraught with danger and intrigue and challenges players to destroy the Empire's latest weapon: the dark trooper.
     

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    2.0 DF Demo

    There is a single-mission demo of DF: "Prologue Mission 1: The Death Star Plans, Operation Skyhook: Phase 2" is available in a package of three files:

    DFORCES1.ZIP: This file contains the first level of Dark Forces. This is the only file that is required to play the demo.
    FILE SIZE: 3.3 Megabytes
    HD SPACE: 8.0 Megabytes

    DFORCES2.ZIP: This file contains the opening cutscene for the demo. This file is optional. The demo will work without this file, however you will not see the opening cutscene.
    FILE SIZE: 1.0 Megabytes
    HD SPACE: 2.0 Megabytes

    DFORCES3.ZIP: This file contains the trailing cutscene for the demo. This file is optional. The demo will work without this file, however you will not see the trailing cutscene.
    FILE SIZE: 5.8 Megabytes
    HD SPACE: 8.0 Megabytes


    2.1 Where can I get the demo?

    If you buy DF, you get the demo on the CD-ROM for free! However, if you just want to try it out before buying, you can download the DF demo from LA.

    The demo was also included on the CD-ROM coverdisks of the magazines PC Gamer, Vol.2, No.3 (March, 1995), and Computer Gaming World, No.128 (March, 1995).

    The demos on the CD-ROMs are version 0.16D, as opposed to the 0.163D version available on the Net. Only the Net version allows you to choose mission difficulty from Easy, Medium, and Hard.


    2.2 Is the demo level in the full game release?

    Yes, mostly. However, not all of the enemies, weapons, and secrets in the demo level are in the final game. The demo level was loaded up with goodies so that people would have more fun with the demo and see more variety.

     

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    3.0 DF vs. DOOM

    I've only included this section because there's a lot of net.advocacy (and net.noise) on Usenet. Don't flame me! I have tried to make this section as balanced and fair as possible, staying away from mere opinions in favour of the facts. If my facts are wrong, let me know. Ultimately, every individual must make up his or her own mind which game he or she prefers.

    I suggest you make up your own mind -- and not try to "convert" others. Download the shareware version of DOOM 1.8 and compare it with the DF Prologue Mission 1 demo, available at better FTP sites everywhere.

    (Me? I bought DOOM, and have played it solo and over the modem, and have played a bit of DOOM II -- in addition to DF, of course. But I'm probably not going to "rmdir doom" anytime soon. I like each game for its unique features.)

    If you wish to flame me on these (quite reasonable, I think) answers, get a clue. Like IDDQD. ;-)


    3.1 Isn't DF just a ripoff of id Software's DOOM?

    Strictly speaking, no: although Dark Forces is a first-person perspective action/adventure game -- as is DOOM -- it has many features that make it unique. Think of it this way: if DF is a ripoff of DOOM, then DOOM is a ripoff of Wolfenstein 3D, which is a ripoff of both Castle Wolfenstein and Wizardry for the Apple ][...

    Each one of these games has, shall we say, "inspired" a successor. The successor has made large improvements in gameplay and design. Also, advances in computer hardware have allowed the latter games to be more ambitious in their attempts to create a pseudo-immersive game environment.

    That is not to say, however, that DF could have existed without DOOM. But I will not change the answer to this particular FAQuestion unless I receive the "smoking gun" internal memo from LA stating "Develop a ripoff of DOOM." (The magazine PC Games Plus Global reported that "apparently LucasArts confessed to Jay Wilbur of id that they had ripped apart the DOOM engine to assemble Dark Forces.")

    From CD-ROM Magazine:

    "So how much had id Software's Doom influenced the team.[sic] "When Doom first came out it made us set our sights a bit higher," said Stinnet[sic]. "We knew we wanted to do a first-person Star Wars game, but we didn't know what programming technology we'd use. But it is our own engine, which we developed internally." Is it better than the Doom engine? "It has quite a bit more capability -- ours can look up and down and it has 3D objects."
    "However, there's no rivalry going on, just a lot of healthy American mutual respect. Both teams keep in touch through E-mail and the id team has played Dark Forces and (according to a Lucas PR person) loved every bit of it. This is probably because Dark Forces includes some of the features which id is supposedly including in its latest title, Quake. The most obvious difference is that in Dark Forces, you can look up and down. To create the right perspective, the programmers employed a clever fish-eye effect which makes buildings look as if they're really looming over you."

    3.2 Does DF kick DOOM's butt?

    ("Huh-huh. Hey, Beavis. He said 'butt'. Cool.") DF does offer several substantial improvements over the features offered in DOOM. The primary one to be considered must be the fact that it is a part of the Star Wars universe. As a member of the "Star Wars Generation", I can attest to the impact of the movie trilogy on the popular culture shared by me and my peers. Indeed, George Lucas intended Star Wars to be no less than "a fairy tale for a generation that had none of their own" or something like that.

    DF and DOOM have many features in common:

    DF, however, has several unique features: The most significant difference between DOOM/DOOM II and DF is that id's games have multiplayer and save-game features, whereas LA does not currently offer these particular options in DF.

    A recent LA ad campaign contained the following copy: "After facing stormtroopers, the Death Star and Darth Vader, we took on our toughest adversary yet. [The critics.]", and these reviews:

    "Is it as good as DOOM? Actually, in almost every way, it's better."
    -Computer Gaming World

    "(four stars out of four) Just as the Star Wars saga set new sci-fi standards, Dark Forces sets a high mark..."
    -USA Today

    "10 rating...Dark Forces is the game that DOOM II should have been...a must-own."
    - Computer Player

    "The terrific 3D rendering is guaranteed to induce vertigo."
    -Newsweek


    3.3 Is DF easier than DOOM?

    Did you finish all 14 Missions? Did you get all the secrets in all DF Missions? Enemies (including the Dark Troopers) not challenging enough, even on "hard"? Can you finish all Missions with your eyes closed? Which one is harder? Maybe I don't care; both are fun. Maybe you think you're some kind of DOOM-god. To you I say: Don't underestimate the Dark Forces. Your overconfidence is your weakness ;-)

     

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    This document is copyright © 1996-2001 by Karsten A. Loepelmann. All rights reserved. Permission is granted for reproduction, distribution, transmission, or storage for noncommercial purposes only, on the condition that the contents are not changed in any way. Permission for any other use or distribution of this document must be obtained from the rights holder, Karsten A. Loepelmann. All trademarks herein are acknowledged as the property of their respective owners. Star Wars is a registered trademark of Lucasfilm Ltd. Dark Forces is a trademark of LucasArts Entertainment Company.
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