
FAQ
To get a display of the cheat codes, run the sound card setup program
IMUSE.EXE. Hold down both [Shift] keys and a [Ctrl] key and type the letters W O R K. A message will scroll across the screen, followed by all DF cheat codes. Also, when the message is scrolling, push the [Tab] key, and test your music and sound. Note that this trick apparently doesn't work on some Pentium-based PCs. There are three types of codes: gameplay, mission, and joke.
To activate a cheat, you must be in control of Kyle in heads-up display mode
(i.e., not in inventory, briefing, or cutscenes); simply type the keys below
(e.g., L A B U G to activate Insect Mode).
4.1.1 LABUG
Toggles "Insect Mode". Decreases your "size" parameter: when you see your
"self" in map view, you no longer have a "circle" around you. Allows you to
squeeze thru narrow openings, and helps you avoid enemy fire. Also, when you
crouch, your minimum height goes from 2.0 to 0.3 units.
4.1.2 LACDS
Toggles "Map Supermode". Type it once to get a full detailed map, showing
item locations as well as enemy location and movement. Typing it again
changes the colour of any "steps" to a darker green colour. Typing it a
third time turns Supermode off. The letters "CDS" are the initials of DF
Project Leader Daron Stinnett.
- These are the objects:
- Yellow circle = Mouse Droid or starship
- Yellow circle around dot = laser turret
- Yellow triangle = live opponent
- Grey triangle = deceased opponent
- Blue triangle = shield units
- Blue square = ammo
- White dot = mine
- Yellow dot = static scenery
- Orange triangle = dynamic scenery (changes to pale yellow when shot)
4.1.3 LADATA
- Toggles coordinate information display, which gives your location in the
game. Good for level mapping. There are five variables:
- X = east/west position; increases from west to east
- Y = altitude
- Z = north/south position; increases from south to north
- H = height of protagonist; usually 5.8
- S = % secrets discovered
- The first four parameters are apparently in units of feet.
4.1.4 LAIMLAME
Toggles full invincibility. You're safe from shots to falls. Note: if you
pick up a Shield Supercharge while using this code, when the Supercharge runs
out, you will be vulnerable again. Just retype the code to reinstate it. You
have to admit to being "lame" to become invulnerable (and back again)!
4.1.5 LAMAXOUT
This cheat gives you all weapons, full ammo and shields, plus all inventory
items. Maxed out!
4.1.6 LANTFH
Teleport to current map position. This cheat 'ports you to the center point
of the map. Hit [Tab] to bring up the map. Hold down the [~] key and press the arrow keys to move the map, without moving yourself. You may also hit the [ or ] key to change the level of your destination. Type LANTFH, and you will be teleported to the location of the red dot on that level, if possible. If you press [Alt]-[Tab] to turn on all layers, you will be teleported to the topmost layer. If you are moving (e.g., because Kyle is standing on a conveyor belt or in water), the map will automatically re-centre itself as soon as you release the [~] key. Typing LAPOGO will generally enable you to get to a stationary area from which you can teleport. Note that you cannot teleport to a location that is undefined. The letters stand for "No Time For Hugs".
4.1.7 LAPOGO
Toggles height checking. Good for making those impossible jumps up (though
not across chasms): if you walk up to a wall with a ledge above it, it will
move you to that ledge. "Pogo-stick" mode.
4.1.8 LAPOSTAL
Gives all guns, and full ammo, shields, and health (as well as battery power, ice cleats, infrared goggles and gas mask). I can see the headline now: "Postal Worker Goes on Rampage--Apparently Triggered by Implication Made in Violent Computer Game" :)
4.1.9 LARANDY
Weapon Supercharge. Increases firing rate (and ammo consumption :( for 50 seconds. "RANDY" is apparently an inside joke among the DF team members; it has nothing to do with the president of LA.
4.1.10 LAREDLITE
Toggles enemy-freeze mode. If you shoot opponents in this mode, they won't die/fall/explode until you toggle it off. Called "pondering toggle".
4.1.11 LASKIP
Immediately forces successful completion of mission, and marks it as a victory. Will show any cutscenes.
4.1.12 LAUNLOCK
Gives you all the keys, code cards, and special inventory items: Death Star Plans, Broken Dark Trooper Weapon, Phrik metal, Data Tape, Nava Card, Ice Cleats, Air Mask and Infrared Goggles.
4.1.13 LABRADY (Mac only)
Full ammo. Note: this code only works with MacDF.
4.1.14 LAOZ (Mac only)
"Dorothy Mode." Speeds up music and voices, and shrinks enemies to about half
their normal size. Note: this code only works with MacDF.
4.1.15 LATERMINATE (Mac only)
Full invincibility, unlimited ammo, and unlimited weapon supercharge. Unlike
LAIMLAME, laser bolts do not bounce off you. Note: this code only works with
MacDF.
4.1.16 PlayStation Codes
To access the cheat menu:
During gameplay (do not press PAUSE!), press the following (in order): L, O, X, R, O, X, D, O, X.
To skip missions:
When in the cheat menu (mentioned above), toggle the game won option to 'on' (green). Then exit the menu and pause the game [start]. A menu will appear.
To select missions:
Select Restore Game and enter P3NDLDQNY2. Then press START GAME and you'll have the choice of all 14 missions.
Mission codes:
Mission 4: Imperial Weapons Facility = 885BVHMCQ8
Mission 5: Gromas Mines = !32ZNJQHT3
Mission 6: Imperial Detention Centre = GV8KF!G6KL
Mission 7: Ramsees Hed = 3X8MJ47R3X
Mission 8: Robotics Facility= LMZRK4!R3D
Mission 9: Nar Shadda = BR2WYK2CQJ
Mission 10: Jabba's Ship = 00GBNLJ4G0
Mission 11: Imperial City = T2GDTJG5JT
Mission 12: Fuel Station = H2DCTKH40S
Mission 13: The Executor = PPYRQP58LD
Mission 14: The Arc Hammer = RT2W121V7J
Typing one of the following codes will teleport you to that Mission; however, you will forfeit all weapons and items. Furthermore, if you complete the mission, you will be credited with the mission you were playing initially and will be shown the corresponding cut-scenes.
Mission: |
Code: |
I - Secret Base (The Death Star Plans) |
LASECBASE |
II - Talay: Tak Base |
LATALAY |
III - Anoat City (The Subterranean Hideout) |
LASEWERS |
IV - Imperial Weapons Research Facility |
LATESTBASE |
V - Gromas Mines |
LAGROMAS |
VI - Imperial Detention Center |
LADTENTION |
VII - Ramsees Hed Docking Port |
LARAMSHED |
VIII - Robotics Construction Facility |
LAROBOTICS |
IX - Nar Shaddaa |
LANARSHADA |
X - Jabba's Ship |
LAJABSHIP |
XI - Imperial City |
LAIMPCITY |
XII - Fuel Station |
LAFUELSTAT |
XIII - The Executor |
LAEXECUTOR |
XIV - The Arc Hammer |
LAARC |
Nowhere is the term "Dork Farces" more applicable than here, in the section
on the "secret codes" which DON'T work, and are only GAGS, okay?
Fake code: |
What it doesn't do: |
LADIDAOOHLALAFALALALALALALALAH |
Show Mohc naked in cut-scenes |
LASUPERCALIFRAGILISTICEXPIALIDOCIOUS |
Enable LAN Multiplayer Mode |
LAISASLADOESYOUKNOWWHATIMTALKINGABOUT |
Try it and see (18+ only) |
LAQUICKBROWNFOXJUMPEDOVERTHELAZYDOG |
Measure typing speed |
LASPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM |
Carpal tunnel activation |
These codes are, no doubt, a play on the finger-twisting DOOM cheat-code
IDSPISPOPD.
To use the command-line options, start DF from the DOS prompt in the
directory in which DF is located. Type DARK followed by one of the
command-line switches.
-c0 Disable cutscenes, briefing, and agent menu
-f Disable FILES= test
-g Record file name list (also -gob)
-l[level-name] Run level by name
-m Disable memory check
-p Use JEDIPATH environment variable for search path
-shots Take screenshots. Press [PrintScreen] to save current
screen in PCX format, as SCRSHTnn.PCX where nn goes
from 00 to 99.
-t Auto Test (also -test)
-u[GOB-name] Load user GOB file
-x[drive-letter] Force CD drive letter
Return to Table of Contents
You begin the game with only your fists and a Modified Bryar Pistol.
At the start of succeeding Missions, you retain any weapons or other items
(e.g., infrared goggles) that you finished a previous mission with. You
also keep and you keep whatever ammo you had as well.
You'll notice that the following list doesn't include a lightsabre. Why not?
Because the protagonist, Kyle Katarn, is not a Jedi. Yet ;-)
The names for most of the weapons were created by DF design team member
Justin Chin:
Names just come to mind, or I see them and I write them down in my
notebook or on my white board and generally if they're good enough they
will find a home.
Another interesting note is the QS100 Welding arm. That was named after
a robotic device that [lead programmer] Ray Gresko programmed when he
worked in the robotics industry. That was his request.
5.1.1 Fists
This is what you have to use when you run out of ammo. Good luck! ;-)
5.1.2 Modified Bryar Pistol
Fires coherent packets of intense light energy, also called "bolts" (ain't I a
total Star Wars geek?). This gun is very accurate, but repeat firing is slow
and its effectiveness is lessened over distance. Use this weapon when
confronted by a few, less powerful opponents. Each red bolt takes one energy
unit; shares ammo pool with Stormtrooper Laser Rifle.
From Justin Chin:
I got that [name] from composer Gavin Bryars. I just liked the name and
it sounded great. Actually this weapon is a Bryar rifle with the barrel
and muzzle shortened. Hence "modified" in the name. Saying it was a rifle
would just confuse people. This is Kyle's trusty weapon it's accurate and
reliable. In terms of the SW universe it's an antique but a very reliable
weapon.
5.1.3 Stormtrooper Laser Rifle
Fires more rapidly, but less accurately than the Bryar Pistol; also less
effective over distances. Use this weapon when up against many opponents.
Each red bolt takes two energy units; shares ammo pool with Modified Bryar
Pistol.
5.1.4 Thermal Detonators
When activated, TDs produce a fusion reaction which causes a small explosion.
Princess Leia threatened to use one in Return of the Jedi ("The mighty
Jabba asks why he must pay fifty thousand. Because he's holding a thermal
detonator!!" :). The longer you hold down the primary fire button (e.g., the
[CTRL] key), the farther you toss the TD when you release it. Hitting secondary
fire (e.g., [z]) tosses the TDs with a three-second time delay before
detonation. Use TDs against a single, tough opponent in close proximity.
5.1.5 Imperial Repeater Gun
Also known as the "autogun". Fires blue energy bolts. Pressing primary fire
shoots off a single bolt, taking one unit from the power cells; whereas
pressing secondary fire shoots off a trio of bolts simultaneously in a
triangular configuration, taking three units. This weapon is fast and highly
accurate, especially over long distances. Shares ammo pool with Fusion
Cutter and Concussion Rifle.
From Justin Chin:
The name is pretty self-explanatory. My favorite gun. Uses standard off-
the-shelf power cells. As explained in the game, this is the prototype
for the Dark Troopers. I originally had the Phase 2 carrying this with a
ribbon chain clip to a ammo pack slung in the back.
5.1.6 Jeron Fusion Cutter
Fires green energy bolts; low repeat-fire rate. Pressing primary fire shoots
green bolts successively from each of the four chambers; each shot takes one
unit. Pressing secondary fire launches all four chambers simultaneously; this
expends eight units from the power cells. Not good for long-range firing;
better up close with several tough targets. Shares ammo pool with Repeater
Gun and Concussion Rifle.
From Justin Chin:
The fusion cutter is officially mentioned in the Star Wars novel.
It is used in mining situations to cut rock. I thought it was
cool-sounding and would be good in the game. ("Jeron"...just popped
into my head, right about the time the manual needed to go to press.
It's amazing what deadlines can do for your creativity.) Jeron is the
manufacturer of this tool. Jeron makes great tools: anything from cutters
to hydrospanners.
5.1.7 I.M. Mines
Drops an antipersonnel mine. Pressing primary fire drops a mine which
explodes after three seconds (run!). Pressing secondary fire drops a mine
which is armed after one second, and is not detonated unless some fool comes
along and steps on it. Heh. Beeps before detonation: you've got a
split-second to run away. Drop some if you're being followed by severe
nasties.
From Justin Chin:
I.M. stands for "Imperial Machines", an outside contractor of Imperial
weapons. I think Moff Rebus did some work for them but he hated their
political infighting, and he wanted a more creative environment.
5.1.8 Packered Mortar Gun
Fires mortars. Duh! This is an incredibly powerful gun. Lobs one explosive
shell per shot. Note that you get maximum distance if you're pointing
yourself up at a 45 degree angle. Use from a distance to wipe out many
opponents.
From Justin Chin:
I like Packard cars, what can I say? Sounded cool. This mortar gun is
another favorite of Kyle's. He used this thing heavily when he freed Jan
from her imprisonment.
5.1.9 Stouker Concussion Rifle
Creates a shockwave that is only stopped by a wall; takes four units from the
power cells. Shares ammo pool with Repeater Gun and Fusion Cutter. Use only
from a distance against many, tough opponents.
From Justin Chin:
Stouker sounds cool doesn't it? Another one that popped in my head. This
weapon is the primary weapon for a vicious group of Bossk-type
characters, the Sissks. Kyle doesn't have a very good standing with them.
He doesn't like them either. They talk too much and are not the type you
can trust. Stouker is the maker of the primary concussion chamber in the
weapon. The gang doesn't call it that, everyone else does. It's purely
built from scratch by this group. It's like their gang thing.
5.1.10 Assault Cannon
This weapon is two-in-one. Primary fire triggers the energy weapon that fires
one shot of energy from a plasma cartridge; has an incredibly high rate of
fire. Secondary fire launches a devastating rocket. Use both against Dark
Troopers, what else? :)
When you start Mission 1, you receive 100 energy units for your Bryar
pistol. At the start of succeeding missions, you retain whatever ammo you
finished the previous mission with.
The following chart gives the type of and maximum ammo used by each weapon:
|
Weapon: |
Ammo: |
Modified Bryar Rifle |
Stormtrooper Laser Rifle |
TD |
Imperial Repeater Gun |
Jeron Fusion Cutter |
I.M. Mines |
Packered Mortar Gun |
Stouker Concussion Rifle |
Dark Trooper Weapon |
Energy Units * |
500 |
500 |
- |
- |
- |
- |
- |
- |
- |
TDs |
- |
- |
50 |
- |
- |
- |
- |
- |
- |
Power Cells * |
- |
- |
- |
500 |
500 |
- |
- |
500 |
- |
I.M. Mines |
- |
- |
- |
- |
- |
30 |
- |
- |
- |
Mortars |
- |
- |
- |
- |
- |
- |
50 |
- |
- |
Plasma |
- |
- |
- |
- |
- |
- |
- |
- |
400 |
Rockets |
- |
- |
- |
- |
- |
- |
- |
- |
20 |
* indicates that ammo is in a pool shared by multiple weapons
This powerup doubles your rate of fire for all weapons (including fists!), but
lasts for only 50 seconds.
One of the first things you'll notice is your accuracy at shooting distant
targets with the Bryar Pistol or Stormtrooper Rifle; it almost seems as if
some of the shots find their targets by themselves. (No, you're not using
the Force...) The development team devised a routine, whereby the game will
pick the best target within a cone-shaped zone emanating from the weapon. So
even if you're pointing slightly off the mark, it'll direct the bolts to the
target.
It's been said that blasters are "clumsy...random" weapons. Don't sit back
and wait for targeting to be accomplished for you, or you'll quickly find
yourself dead. Keep adjusting your targeting until most of your shots hit
their target; often you'll just have to get closer to your target.
5.5.1 Keys
In some Missions, you will encounter locked doors. You will be informed which
colour key is required to unlock the door; it will be either red, blue, or
yellow. You can find keys sitting out in the open, or may be dropped by an
Imperial when you kill him.
5.5.2 Head Lamp
You always have this item. It allows you to see in dark areas, but also lets
your opponents see you, too. Uses battery power (albeit more slowly than the
Infrared Goggles). It's best to use this in a dark area containing no
opponents.
5.5.3 Infrared Goggles
These goggles help you see in the dark, however, you opponents won't be
able to see you -- but at the cost of draining your batteries much more
quickly than the headlight. Use when you are in a dark area that may be
populated with enemies.
I've debated Daron Stinnett on whether or not these are "infrared" or "light
amplification" goggles. He calls them IR goggles, but notes their
functional similarity to the ones used by a character in the film The
Silence of the Lambs, which is actually a light amplification visor.
Computer-enhanced IR goggles generally have multicoloured "blobby" shapes that
indicate differential heat radiation by the subject. However, Army Officer
Havoc notes that "Active IR", in use since WWII, produces a
greenish display much like that in DF.
5.5.4 Ice Cleats
These help you walk on ice and snow, giving your better control at the
expense of walking speed.
5.5.5 Gas Mask
Filters out airborne hazards. Use this when you hear Kyle's heavy
breathing/gasping. Uses battery power.
5.5.6 Batteries
Batteries power the Infrared Goggles, Air Mask, and Head Lamp. You can
get a battery by shooting an InfoDroid (see section 6.9).
5.5.7 Shields
You can have a maximum of 200 shield units and a maximum of 100 health units.
Kyle begins the game (and each Mission) with 100 units of each, minimum. Your
health does not go down unless you're shot when your shields are below 50
units. When your shields are at 0, your health will decrease very rapidly
when shot. When you are struck with a shot, the screen will briefly flash a
colour indicating the type of damage you've sustained. If the screen flashes
green, your shields have taken a hit. If the flash is red and
green, your health and any remaining shields have been decreased. (Note that
picking up an object will flash the screen blue.)
5.5.7.1 Shield Supercharge
This powerup gives you temporary invincible shielding, lasting 50 seconds.
The shield supercharge will also completely recharge your shield to 200, even
after it wears off.
5.5.7.2 Revive
This powerup resets your shields to 200 and health to 100%.
5.5.7.3 Med Kit
This box with a red cross increases your health.
Return to Table of Contents
D'ja ever see a little movie called, Star Wars? These guys in white armour
are lousy shots, just like in the movie. Two direct blaster hits prove that
their armour really is useless.
These guys in brown uniforms and cute widdle caps are always spouting about
"violating Imperial law". Like I care. One direct blaster hit shuts 'em up
-- permanently.
Tough hombres wearing helmets, dressed all in black. They only go down after
three direct blaster hits.
Everybody hates these blasted things. If you haven't set it off yet, wait
until the turret has turned away from you before commencing blasting. Make
sure your gun is pointed up at it first, though.
This dumb robot will zap anything within reach. So keep it at arm's length.
What are these crazy droids saying? It's as hard to figure out as the lyrics
to "Lapti Nek". What's not hard to figure out is that it takes five direct
blaster hits bring one down. Watch out for the secondary explosion they
produce when you nail one! Releases 10 power cells.
How the heck did Princess Leia survive against one of these nasty black
spheres? Taking one down with five direct blaster hits nets you some power
cells.
Small and fast, these tiny grey spheres are peskier than a mynock chewing on
your power cables. Your best bet is to (1) get some distance, (2) point your
gun up or down to match its "elevation", and then (3) move left and right
to shoot it down.
These harmless, black, squarish little droids roll around making R2-D2 sounds, thereby alerting nearby troops to your presence. To shoot them either aim your weapon lower (by using PageUp/PageDown keys), or by crouching down ([C] key) and firing, or by crouching and punching them (thereby conserving ammo). They release a battery. (Note: I previously called them "InfoBots", unaware that they have an Official Star Wars Name.)
Bossk was a Trandoshan. Whatever happened to Bossk? The reptilian Trandoshans in DF favour the Stouker Concussion Rifle, which does a lot of damage, even from a great distance. Beware! The best strategy is to get as close as possible to them: they'll stop firing to prevent injuring themselves with the concussion blast from their rifles. Now punch or shoot them! Also,
when they're hit, it takes them a moment to recover. Alternatively, get a long way away, crouch down so they can't see you, and use your own Concussion Rifle to take them out.
No, this isn't your beloved Granny. These tri-green-eyed creeps like to toss
TDs at you. They've got quite a throwing arm -- they'd be good playing
batball for the planet Naltor! The best way to handle them, believe it or not,
is to get as close as possible. They will then go into "pugilist"-mode,
throwing punches instead of TDs, allowing you to punch or shoot them.
Don't let these pig-like axe-wielders get close to you! They're tough and
can do a lot of damage. Try running up to them and punching, then running
backwards; your quickness is advantageous.
Also known as "the monster from the trash compactor." They live in water or
sewage. They pop an eyestalk out of the surface and make a rumbling
noise before chewing on you. When you hear them, get some distance, then
fire! Quite a few people favour using fists on these enemies.
Did you know Boba Fett's first appearance in the Star Wars universe was in
the Star Wars Holiday Special? It's true! He appears at the end of Mission
XI, flying around you, shooting rockets. When you kill him. it may not be a
continuity glitch because: 1) maybe he's just stunned :), or 2) maybe it's
just some other guy in Mandalorian Shocktrooper armour.
Big, ugly, and smelly. No, it's not your ex-girlfriend/ex-boyfriend, it's
Jabba's pet Kell Dragons! You have to kill them with your bare hands in
Mission X. Don't stand in one spot too long, or you're a goner! BTW, it
takes 14 punches to fell a Kell.
There are three different types of DTs:
- Stage 1 DTs are merely (!) an endoskeleton. They have no weapons, aside from
their limbs, which are like knives or stabbing weapons. It takes many TDs
to stop one. They have a shield on their forearms which can deflect bolts.
- Stage 2 DTs are fully armoured, with an exoskeleton. They carry the Assault
Cannon. They also fly. How do you kill them? "Use the Force, Luke!"
- The Dark Trooper Boss is found at the end of Mission XIV, and is General Mohc
in a DT shell. This DT also has the Assault Cannon, and can fly. If you
thought Stage 2 DTs were hard to kill...
Here are some DT-fighting tips:
get above them, and...
don't let them get above you
try finding a hiding spot where they can't get at you, otherwise...
stay out in the open, leaving yourself room to move
Thanks to Steph Smith for collecting the following information:
Easy
|
Mission: |
Opponent: |
I |
II |
III |
IV |
V |
VI |
VII |
VIII |
IX |
X |
XI |
XII |
XIII |
XIV |
Total |
Stormtrooper |
19 |
38 |
- |
41 |
95 |
46 |
40 |
14 |
6 |
- |
53 |
29 |
34 |
49 |
464 |
Officer |
7 |
9 |
- |
7 |
3 |
3 |
6 |
6 |
1 |
- |
23 |
11 |
7 |
8 |
91 |
Commando |
4 |
7 |
- |
5 |
19 |
15 |
4 |
5 |
3 |
- |
38 |
11 |
8 |
16 |
135 |
Trandoshan |
- |
- |
- |
- |
- |
- |
- |
- |
12 |
2 |
- |
3 |
- |
- |
17 |
Gran |
- |
- |
1 |
- |
- |
4 |
15 |
- |
19 |
31 |
- |
7 |
- |
- |
77 |
Gamorrean |
- |
- |
- |
- |
- |
- |
6 |
- |
12 |
30 |
- |
10 |
- |
- |
58 |
Kell Dragon |
- |
- |
- |
- |
- |
- |
- |
- |
- |
2 |
- |
- |
- |
- |
2 |
Dianoga |
- |
- |
21 |
- |
- |
1 |
- |
- |
- |
2 |
- |
- |
- |
- |
24 |
Boba Fett |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
1 |
- |
- |
- |
1 |
Probe Droid |
- |
- |
10 |
- |
3 |
3 |
- |
- |
- |
- |
9 |
- |
2 |
- |
27 |
Interrogation Droid |
1 |
- |
7 |
- |
- |
2 |
- |
- |
- |
- |
9 |
- |
7 |
4 |
30 |
Remote |
- |
- |
8 |
2 |
- |
7 |
- |
- |
7 |
- |
- |
- |
- |
- |
24 |
Gun Turret |
- |
- |
- |
5 |
4 |
3 |
- |
1 |
- |
- |
7 |
- |
- |
5 |
25 |
Welding Arm |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
4 |
4 |
Mouse Droid |
5 |
- |
- |
6 |
- |
2 |
3 |
- |
- |
- |
6 |
2 |
5 |
5 |
34 |
DT Phase I |
- |
- |
- |
- |
1 |
- |
- |
1 |
- |
- |
1 |
- |
- |
4 |
7 |
DT Phase II |
- |
- |
- |
- |
- |
- |
- |
3 |
- |
- |
- |
- |
2 |
3 |
8 |
DT Phase III |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
1 |
1 |
Total |
36 |
54 |
47 |
66 |
125 |
86 |
74 |
30 |
60 |
67 |
147 |
73 |
65 |
99 |
1029 |
Medium
|
Mission: |
Opponent: |
I |
II |
III |
IV |
V |
VI |
VII |
VIII |
IX |
X |
XI |
XII |
XIII |
XIV |
Total |
Stormtrooper |
38 |
63 |
- |
68 |
95 |
62 |
63 |
14 |
8 |
- |
78 |
36 |
60 |
67 |
652 |
Officer |
7 |
14 |
- |
12 |
4 |
7 |
9 |
6 |
1 |
- |
25 |
14 |
14 |
9 |
122 |
Commando |
8 |
18 |
- |
11 |
24 |
26 |
8 |
5 |
3 |
- |
49 |
16 |
21 |
42 |
231 |
Trandoshan |
- |
- |
- |
- |
- |
- |
- |
- |
19 |
6 |
- |
7 |
- |
- |
32 |
Gran |
- |
- |
3 |
- |
- |
7 |
24 |
- |
27 |
45 |
- |
15 |
- |
- |
121 |
Gamorrean |
- |
- |
- |
- |
- |
- |
9 |
- |
16 |
41 |
- |
11 |
- |
- |
77 |
Kell Dragon |
- |
- |
- |
- |
- |
- |
- |
- |
- |
5 |
- |
- |
- |
- |
5 |
Dianoga |
- |
- |
35 |
- |
- |
3 |
- |
- |
- |
2 |
- |
- |
- |
- |
40 |
Boba Fett |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
1 |
- |
- |
- |
1 |
Probe Droid |
- |
- |
160 |
- |
7 |
5 |
- |
- |
- |
- |
14 |
- |
6 |
- |
48 |
Interrogation Droid |
2 |
- |
18 |
- |
- |
6 |
- |
- |
- |
- |
11 |
- |
7 |
9 |
53 |
Remote |
- |
- |
11 |
2 |
- |
7 |
- |
- |
7 |
- |
- |
- |
- |
- |
27 |
Gun Turret |
- |
- |
- |
12 |
7 |
3 |
- |
6 |
- |
- |
7 |
- |
- |
11 |
46 |
Welding Arm |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
4 |
4 |
Mouse Droid |
5 |
- |
- |
6 |
- |
2 |
3 |
- |
- |
- |
6 |
2 |
5 |
5 |
34 |
DT Phase I |
- |
- |
- |
- |
1 |
- |
- |
2 |
- |
- |
1 |
- |
- |
6 |
10 |
DT Phase II |
- |
- |
- |
- |
- |
- |
- |
3 |
- |
- |
- |
- |
4 |
6 |
13 |
DT Phase III |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
1 |
1 |
Total |
60 |
95 |
83 |
111 |
138 |
128 |
116 |
36 |
81 |
99 |
192 |
101 |
117 |
160 |
1517 |
Hard
|
Mission: |
Opponent: |
I |
II |
III |
IV |
V |
VI |
VII |
VIII |
IX |
X |
XI |
XII |
XIII |
XIV |
Total |
Stormtrooper |
57 |
99 |
- |
98 |
96 |
76 |
84 |
44 |
11 |
- |
99 |
40 |
81 |
80 |
865 |
Officer |
9 |
18 |
- |
22 |
5 |
7 |
13 |
7 |
1 |
- |
31 |
17 |
19 |
9 |
158 |
Commando |
12 |
33 |
- |
19 |
27 |
47 |
16 |
11 |
7 |
- |
52 |
19 |
27 |
42 |
312 |
Trandoshan |
- |
- |
- |
- |
- |
- |
- |
- |
32 |
15 |
- |
14 |
- |
- |
61 |
Gran |
- |
- |
5 |
- |
- |
7 |
33 |
- |
33 |
66 |
- |
18 |
- |
- |
162 |
Gamorrean |
- |
- |
- |
- |
- |
- |
12 |
- |
17 |
50 |
- |
11 |
- |
- |
90 |
Kell Dragon |
- |
- |
- |
- |
- |
- |
- |
- |
- |
10 |
- |
- |
- |
- |
10 |
Dianoga |
- |
- |
52 |
- |
- |
3 |
- |
- |
- |
3 |
- |
- |
- |
- |
58 |
Boba Fett |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
1 |
- |
- |
- |
1 |
Probe Droid |
- |
- |
19 |
- |
10 |
6 |
- |
- |
- |
- |
16 |
- |
8 |
- |
59 |
Interrogation Droid |
3 |
- |
29 |
- |
- |
12 |
- |
- |
- |
- |
13 |
- |
8 |
18 |
83 |
Remote |
- |
- |
16 |
2 |
- |
9 |
- |
- |
8 |
- |
- |
- |
- |
- |
35 |
Gun Turret |
- |
- |
- |
23 |
12 |
3 |
- |
9 |
- |
- |
7 |
- |
- |
19 |
73 |
Welding Arm |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
4 |
4 |
Mouse Droid |
5 |
- |
- |
2 |
- |
2 |
3 |
- |
- |
- |
6 |
2 |
5 |
5 |
30 |
DT Phase I |
- |
- |
- |
- |
1 |
- |
- |
3 |
- |
- |
- |
- |
- |
10 |
14 |
DT Phase II |
- |
- |
- |
- |
- |
- |
- |
3 |
- |
- |
2 |
- |
4 |
9 |
18 |
DT Phase III |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
1 |
1 |
Total |
86 |
150 |
121 |
166 |
151 |
172 |
161 |
77 |
109 |
144 |
227 |
121 |
152 |
197 |
2034 |
Please note that I have included monster generators, but that 1 generator = 1 monster, although it is possible that a generator can produce more than one monster at a time.
I would like to thank the authors of UNGOB.EXE and DFUSE for making the counting so much easier.
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1996-2001 by Karsten A. Loepelmann. All rights reserved. Permission is granted
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Permission for any other use or distribution of this document must be obtained
from the rights holder, Karsten A. Loepelmann. All trademarks herein are
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