Dark Forces
FAQ

4.0 Undocumented Codes

To get a display of the cheat codes, run the sound card setup program IMUSE.EXE. Hold down both [Shift] keys and a [Ctrl] key and type the letters W O R K. A message will scroll across the screen, followed by all DF cheat codes. Also, when the message is scrolling, push the [Tab] key, and test your music and sound. Note that this trick apparently doesn't work on some Pentium-based PCs. There are three types of codes: gameplay, mission, and joke.


4.1 Gameplay Cheat Codes:

To activate a cheat, you must be in control of Kyle in heads-up display mode (i.e., not in inventory, briefing, or cutscenes); simply type the keys below (e.g., L A B U G to activate Insect Mode).

4.1.1 LABUG

Toggles "Insect Mode". Decreases your "size" parameter: when you see your "self" in map view, you no longer have a "circle" around you. Allows you to squeeze thru narrow openings, and helps you avoid enemy fire. Also, when you crouch, your minimum height goes from 2.0 to 0.3 units.

4.1.2 LACDS

Toggles "Map Supermode". Type it once to get a full detailed map, showing item locations as well as enemy location and movement. Typing it again changes the colour of any "steps" to a darker green colour. Typing it a third time turns Supermode off. The letters "CDS" are the initials of DF Project Leader Daron Stinnett.

These are the objects:
Yellow circle = Mouse Droid or starship
Yellow circle around dot = laser turret
Yellow triangle = live opponent
Grey triangle = deceased opponent
Blue triangle = shield units
Blue square = ammo
White dot = mine
Yellow dot = static scenery
Orange triangle = dynamic scenery (changes to pale yellow when shot)

4.1.3 LADATA

Toggles coordinate information display, which gives your location in the game. Good for level mapping. There are five variables:
X = east/west position; increases from west to east
Y = altitude
Z = north/south position; increases from south to north
H = height of protagonist; usually 5.8
S = % secrets discovered
The first four parameters are apparently in units of feet.

4.1.4 LAIMLAME

Toggles full invincibility. You're safe from shots to falls. Note: if you pick up a Shield Supercharge while using this code, when the Supercharge runs out, you will be vulnerable again. Just retype the code to reinstate it. You have to admit to being "lame" to become invulnerable (and back again)!

4.1.5 LAMAXOUT

This cheat gives you all weapons, full ammo and shields, plus all inventory items. Maxed out!

4.1.6 LANTFH

Teleport to current map position. This cheat 'ports you to the center point of the map. Hit [Tab] to bring up the map. Hold down the [~] key and press the arrow keys to move the map, without moving yourself. You may also hit the [ or ] key to change the level of your destination. Type LANTFH, and you will be teleported to the location of the red dot on that level, if possible. If you press [Alt]-[Tab] to turn on all layers, you will be teleported to the topmost layer. If you are moving (e.g., because Kyle is standing on a conveyor belt or in water), the map will automatically re-centre itself as soon as you release the [~] key. Typing LAPOGO will generally enable you to get to a stationary area from which you can teleport. Note that you cannot teleport to a location that is undefined. The letters stand for "No Time For Hugs".

4.1.7 LAPOGO

Toggles height checking. Good for making those impossible jumps up (though not across chasms): if you walk up to a wall with a ledge above it, it will move you to that ledge. "Pogo-stick" mode.

4.1.8 LAPOSTAL

Gives all guns, and full ammo, shields, and health (as well as battery power, ice cleats, infrared goggles and gas mask). I can see the headline now: "Postal Worker Goes on Rampage--Apparently Triggered by Implication Made in Violent Computer Game" :)

4.1.9 LARANDY

Weapon Supercharge. Increases firing rate (and ammo consumption :( for 50 seconds. "RANDY" is apparently an inside joke among the DF team members; it has nothing to do with the president of LA.

4.1.10 LAREDLITE

Toggles enemy-freeze mode. If you shoot opponents in this mode, they won't die/fall/explode until you toggle it off. Called "pondering toggle".

4.1.11 LASKIP

Immediately forces successful completion of mission, and marks it as a victory. Will show any cutscenes.

4.1.12 LAUNLOCK

Gives you all the keys, code cards, and special inventory items: Death Star Plans, Broken Dark Trooper Weapon, Phrik metal, Data Tape, Nava Card, Ice Cleats, Air Mask and Infrared Goggles.

4.1.13 LABRADY (Mac only)

Full ammo. Note: this code only works with MacDF.

4.1.14 LAOZ (Mac only)

"Dorothy Mode." Speeds up music and voices, and shrinks enemies to about half their normal size. Note: this code only works with MacDF.

4.1.15 LATERMINATE (Mac only)

Full invincibility, unlimited ammo, and unlimited weapon supercharge. Unlike LAIMLAME, laser bolts do not bounce off you. Note: this code only works with MacDF.

4.1.16 PlayStation Codes

To access the cheat menu:
During gameplay (do not press PAUSE!), press the following (in order): L, O, X, R, O, X, D, O, X.

To skip missions:
When in the cheat menu (mentioned above), toggle the game won option to 'on' (green). Then exit the menu and pause the game [start]. A menu will appear.

To select missions:
Select Restore Game and enter P3NDLDQNY2. Then press START GAME and you'll have the choice of all 14 missions.

Mission codes:
Mission 4: Imperial Weapons Facility = 885BVHMCQ8
Mission 5: Gromas Mines = !32ZNJQHT3
Mission 6: Imperial Detention Centre = GV8KF!G6KL
Mission 7: Ramsees Hed = 3X8MJ47R3X
Mission 8: Robotics Facility= LMZRK4!R3D
Mission 9: Nar Shadda = BR2WYK2CQJ
Mission 10: Jabba's Ship = 00GBNLJ4G0
Mission 11: Imperial City = T2GDTJG5JT
Mission 12: Fuel Station = H2DCTKH40S
Mission 13: The Executor = PPYRQP58LD
Mission 14: The Arc Hammer = RT2W121V7J


4.2 Mission Codes

Typing one of the following codes will teleport you to that Mission; however, you will forfeit all weapons and items. Furthermore, if you complete the mission, you will be credited with the mission you were playing initially and will be shown the corresponding cut-scenes.

Mission: Code:
I - Secret Base (The Death Star Plans) LASECBASE
II - Talay: Tak Base LATALAY
III - Anoat City (The Subterranean Hideout) LASEWERS
IV - Imperial Weapons Research Facility LATESTBASE
V - Gromas Mines LAGROMAS
VI - Imperial Detention Center LADTENTION
VII - Ramsees Hed Docking Port LARAMSHED
VIII - Robotics Construction Facility LAROBOTICS
IX - Nar Shaddaa LANARSHADA
X - Jabba's Ship LAJABSHIP
XI - Imperial City LAIMPCITY
XII - Fuel Station LAFUELSTAT
XIII - The Executor LAEXECUTOR
XIV - The Arc Hammer LAARC


4.3 "Dork Farces" :)

Nowhere is the term "Dork Farces" more applicable than here, in the section on the "secret codes" which DON'T work, and are only GAGS, okay?

Fake code: What it doesn't do:
LADIDAOOHLALAFALALALALALALALAH Show Mohc naked in cut-scenes
LASUPERCALIFRAGILISTICEXPIALIDOCIOUS Enable LAN Multiplayer Mode
LAISASLADOESYOUKNOWWHATIMTALKINGABOUT Try it and see (18+ only)
LAQUICKBROWNFOXJUMPEDOVERTHELAZYDOG Measure typing speed
LASPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM Carpal tunnel activation

These codes are, no doubt, a play on the finger-twisting DOOM cheat-code IDSPISPOPD.


4.4 Command Line Options

To use the command-line options, start DF from the DOS prompt in the directory in which DF is located. Type DARK followed by one of the command-line switches.

      -c0                Disable cutscenes, briefing, and agent menu
      -f                 Disable FILES= test
      -g                 Record file name list (also -gob)
      -l[level-name]     Run level by name
      -m                 Disable memory check
      -p                 Use JEDIPATH environment variable for search path
      -shots             Take screenshots. Press [PrintScreen] to save current
                             screen in PCX format, as SCRSHTnn.PCX where nn goes
                             from 00 to 99. 
      -t                 Auto Test (also -test)
      -u[GOB-name]       Load user GOB file
      -x[drive-letter]   Force CD drive letter

 

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5.0 Weapons and Items

5.1 Weapons

You begin the game with only your fists and a Modified Bryar Pistol. At the start of succeeding Missions, you retain any weapons or other items (e.g., infrared goggles) that you finished a previous mission with. You also keep and you keep whatever ammo you had as well.

You'll notice that the following list doesn't include a lightsabre. Why not? Because the protagonist, Kyle Katarn, is not a Jedi. Yet ;-)

The names for most of the weapons were created by DF design team member Justin Chin:

Names just come to mind, or I see them and I write them down in my notebook or on my white board and generally if they're good enough they will find a home. Another interesting note is the QS100 Welding arm. That was named after a robotic device that [lead programmer] Ray Gresko programmed when he worked in the robotics industry. That was his request.

5.1.1 Fists

This is what you have to use when you run out of ammo. Good luck! ;-)

5.1.2 Modified Bryar Pistol

Fires coherent packets of intense light energy, also called "bolts" (ain't I a total Star Wars geek?). This gun is very accurate, but repeat firing is slow and its effectiveness is lessened over distance. Use this weapon when confronted by a few, less powerful opponents. Each red bolt takes one energy unit; shares ammo pool with Stormtrooper Laser Rifle.

From Justin Chin:

I got that [name] from composer Gavin Bryars. I just liked the name and it sounded great. Actually this weapon is a Bryar rifle with the barrel and muzzle shortened. Hence "modified" in the name. Saying it was a rifle would just confuse people. This is Kyle's trusty weapon it's accurate and reliable. In terms of the SW universe it's an antique but a very reliable weapon.

5.1.3 Stormtrooper Laser Rifle

Fires more rapidly, but less accurately than the Bryar Pistol; also less effective over distances. Use this weapon when up against many opponents. Each red bolt takes two energy units; shares ammo pool with Modified Bryar Pistol.

5.1.4 Thermal Detonators

When activated, TDs produce a fusion reaction which causes a small explosion. Princess Leia threatened to use one in Return of the Jedi ("The mighty Jabba asks why he must pay fifty thousand. Because he's holding a thermal detonator!!" :). The longer you hold down the primary fire button (e.g., the [CTRL] key), the farther you toss the TD when you release it. Hitting secondary fire (e.g., [z]) tosses the TDs with a three-second time delay before detonation. Use TDs against a single, tough opponent in close proximity.

5.1.5 Imperial Repeater Gun

Also known as the "autogun". Fires blue energy bolts. Pressing primary fire shoots off a single bolt, taking one unit from the power cells; whereas pressing secondary fire shoots off a trio of bolts simultaneously in a triangular configuration, taking three units. This weapon is fast and highly accurate, especially over long distances. Shares ammo pool with Fusion Cutter and Concussion Rifle.

From Justin Chin:

The name is pretty self-explanatory. My favorite gun. Uses standard off- the-shelf power cells. As explained in the game, this is the prototype for the Dark Troopers. I originally had the Phase 2 carrying this with a ribbon chain clip to a ammo pack slung in the back.

5.1.6 Jeron Fusion Cutter

Fires green energy bolts; low repeat-fire rate. Pressing primary fire shoots green bolts successively from each of the four chambers; each shot takes one unit. Pressing secondary fire launches all four chambers simultaneously; this expends eight units from the power cells. Not good for long-range firing; better up close with several tough targets. Shares ammo pool with Repeater Gun and Concussion Rifle.

From Justin Chin:

The fusion cutter is officially mentioned in the Star Wars novel. It is used in mining situations to cut rock. I thought it was cool-sounding and would be good in the game. ("Jeron"...just popped into my head, right about the time the manual needed to go to press. It's amazing what deadlines can do for your creativity.) Jeron is the manufacturer of this tool. Jeron makes great tools: anything from cutters to hydrospanners.

5.1.7 I.M. Mines

Drops an antipersonnel mine. Pressing primary fire drops a mine which explodes after three seconds (run!). Pressing secondary fire drops a mine which is armed after one second, and is not detonated unless some fool comes along and steps on it. Heh. Beeps before detonation: you've got a split-second to run away. Drop some if you're being followed by severe nasties.

From Justin Chin:

I.M. stands for "Imperial Machines", an outside contractor of Imperial weapons. I think Moff Rebus did some work for them but he hated their political infighting, and he wanted a more creative environment.

5.1.8 Packered Mortar Gun

Fires mortars. Duh! This is an incredibly powerful gun. Lobs one explosive shell per shot. Note that you get maximum distance if you're pointing yourself up at a 45 degree angle. Use from a distance to wipe out many opponents.

From Justin Chin:

I like Packard cars, what can I say? Sounded cool. This mortar gun is another favorite of Kyle's. He used this thing heavily when he freed Jan from her imprisonment.

5.1.9 Stouker Concussion Rifle

Creates a shockwave that is only stopped by a wall; takes four units from the power cells. Shares ammo pool with Repeater Gun and Fusion Cutter. Use only from a distance against many, tough opponents.

From Justin Chin:

Stouker sounds cool doesn't it? Another one that popped in my head. This weapon is the primary weapon for a vicious group of Bossk-type characters, the Sissks. Kyle doesn't have a very good standing with them. He doesn't like them either. They talk too much and are not the type you can trust. Stouker is the maker of the primary concussion chamber in the weapon. The gang doesn't call it that, everyone else does. It's purely built from scratch by this group. It's like their gang thing.

5.1.10 Assault Cannon

This weapon is two-in-one. Primary fire triggers the energy weapon that fires one shot of energy from a plasma cartridge; has an incredibly high rate of fire. Secondary fire launches a devastating rocket. Use both against Dark Troopers, what else? :)


5.2 Ammo

When you start Mission 1, you receive 100 energy units for your Bryar pistol. At the start of succeeding missions, you retain whatever ammo you finished the previous mission with.

The following chart gives the type of and maximum ammo used by each weapon:

Weapon:
Ammo: Modified
Bryar
Rifle
Stormtrooper
Laser
Rifle
TD Imperial
Repeater
Gun
Jeron
Fusion
Cutter
I.M.
Mines
Packered
Mortar
Gun
Stouker
Concussion
Rifle
Dark
Trooper
Weapon
Energy Units * 500 500 - - - - - - -
TDs - - 50 - - - - - -
Power Cells * - - - 500 500 - - 500 -
I.M. Mines - - - - - 30 - - -
Mortars - - - - - - 50 - -
Plasma - - - - - - - - 400
Rockets - - - - - - - - 20

* indicates that ammo is in a pool shared by multiple weapons


5.3 Weapon Supercharge

This powerup doubles your rate of fire for all weapons (including fists!), but lasts for only 50 seconds.


5.4 How is aiming/targeting accomplished?

One of the first things you'll notice is your accuracy at shooting distant targets with the Bryar Pistol or Stormtrooper Rifle; it almost seems as if some of the shots find their targets by themselves. (No, you're not using the Force...) The development team devised a routine, whereby the game will pick the best target within a cone-shaped zone emanating from the weapon. So even if you're pointing slightly off the mark, it'll direct the bolts to the target.

It's been said that blasters are "clumsy...random" weapons. Don't sit back and wait for targeting to be accomplished for you, or you'll quickly find yourself dead. Keep adjusting your targeting until most of your shots hit their target; often you'll just have to get closer to your target.


5.5 Various Items

5.5.1 Keys

In some Missions, you will encounter locked doors. You will be informed which colour key is required to unlock the door; it will be either red, blue, or yellow. You can find keys sitting out in the open, or may be dropped by an Imperial when you kill him.

5.5.2 Head Lamp

You always have this item. It allows you to see in dark areas, but also lets your opponents see you, too. Uses battery power (albeit more slowly than the Infrared Goggles). It's best to use this in a dark area containing no opponents.

5.5.3 Infrared Goggles

These goggles help you see in the dark, however, you opponents won't be able to see you -- but at the cost of draining your batteries much more quickly than the headlight. Use when you are in a dark area that may be populated with enemies.

I've debated Daron Stinnett on whether or not these are "infrared" or "light amplification" goggles. He calls them IR goggles, but notes their functional similarity to the ones used by a character in the film The Silence of the Lambs, which is actually a light amplification visor. Computer-enhanced IR goggles generally have multicoloured "blobby" shapes that indicate differential heat radiation by the subject. However, Army Officer Havoc notes that "Active IR", in use since WWII, produces a greenish display much like that in DF.

5.5.4 Ice Cleats

These help you walk on ice and snow, giving your better control at the expense of walking speed.

5.5.5 Gas Mask

Filters out airborne hazards. Use this when you hear Kyle's heavy breathing/gasping. Uses battery power.

5.5.6 Batteries

Batteries power the Infrared Goggles, Air Mask, and Head Lamp. You can get a battery by shooting an InfoDroid (see section 6.9).

5.5.7 Shields

You can have a maximum of 200 shield units and a maximum of 100 health units. Kyle begins the game (and each Mission) with 100 units of each, minimum. Your health does not go down unless you're shot when your shields are below 50 units. When your shields are at 0, your health will decrease very rapidly when shot. When you are struck with a shot, the screen will briefly flash a colour indicating the type of damage you've sustained. If the screen flashes green, your shields have taken a hit. If the flash is red and green, your health and any remaining shields have been decreased. (Note that picking up an object will flash the screen blue.)

5.5.7.1 Shield Supercharge
This powerup gives you temporary invincible shielding, lasting 50 seconds. The shield supercharge will also completely recharge your shield to 200, even after it wears off.

5.5.7.2 Revive
This powerup resets your shields to 200 and health to 100%.

5.5.7.3 Med Kit
This box with a red cross increases your health.

 

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6.0 Opponents

6.1 Imperial Stormtroopers

D'ja ever see a little movie called, Star Wars? These guys in white armour are lousy shots, just like in the movie. Two direct blaster hits prove that their armour really is useless.

6.2 Imperial Officers

These guys in brown uniforms and cute widdle caps are always spouting about "violating Imperial law". Like I care. One direct blaster hit shuts 'em up -- permanently.

6.3 Imperial Commandos

Tough hombres wearing helmets, dressed all in black. They only go down after three direct blaster hits.

6.4 Gun Turrets

Everybody hates these blasted things. If you haven't set it off yet, wait until the turret has turned away from you before commencing blasting. Make sure your gun is pointed up at it first, though.

6.5 QS100 Welding Arm

This dumb robot will zap anything within reach. So keep it at arm's length.

6.6 Probe Droids

What are these crazy droids saying? It's as hard to figure out as the lyrics to "Lapti Nek". What's not hard to figure out is that it takes five direct blaster hits bring one down. Watch out for the secondary explosion they produce when you nail one! Releases 10 power cells.

6.7 Interrogation Droids

How the heck did Princess Leia survive against one of these nasty black spheres? Taking one down with five direct blaster hits nets you some power cells.

6.8 Remotes

Small and fast, these tiny grey spheres are peskier than a mynock chewing on your power cables. Your best bet is to (1) get some distance, (2) point your gun up or down to match its "elevation", and then (3) move left and right to shoot it down.

6.9 Mouse Droids

These harmless, black, squarish little droids roll around making R2-D2 sounds, thereby alerting nearby troops to your presence. To shoot them either aim your weapon lower (by using PageUp/PageDown keys), or by crouching down ([C] key) and firing, or by crouching and punching them (thereby conserving ammo). They release a battery. (Note: I previously called them "InfoBots", unaware that they have an Official Star Wars Name.)

6.10 Trandoshans

Bossk was a Trandoshan. Whatever happened to Bossk? The reptilian Trandoshans in DF favour the Stouker Concussion Rifle, which does a lot of damage, even from a great distance. Beware! The best strategy is to get as close as possible to them: they'll stop firing to prevent injuring themselves with the concussion blast from their rifles. Now punch or shoot them! Also, when they're hit, it takes them a moment to recover. Alternatively, get a long way away, crouch down so they can't see you, and use your own Concussion Rifle to take them out.

6.11 Gran

No, this isn't your beloved Granny. These tri-green-eyed creeps like to toss TDs at you. They've got quite a throwing arm -- they'd be good playing batball for the planet Naltor! The best way to handle them, believe it or not, is to get as close as possible. They will then go into "pugilist"-mode, throwing punches instead of TDs, allowing you to punch or shoot them.

6.12 Gamorreans

Don't let these pig-like axe-wielders get close to you! They're tough and can do a lot of damage. Try running up to them and punching, then running backwards; your quickness is advantageous.

6.13 Dianoga

Also known as "the monster from the trash compactor." They live in water or sewage. They pop an eyestalk out of the surface and make a rumbling noise before chewing on you. When you hear them, get some distance, then fire! Quite a few people favour using fists on these enemies.

6.14 Boba Fett

Did you know Boba Fett's first appearance in the Star Wars universe was in the Star Wars Holiday Special? It's true! He appears at the end of Mission XI, flying around you, shooting rockets. When you kill him. it may not be a continuity glitch because: 1) maybe he's just stunned :), or 2) maybe it's just some other guy in Mandalorian Shocktrooper armour.

6.15 Kell Dragons

Big, ugly, and smelly. No, it's not your ex-girlfriend/ex-boyfriend, it's Jabba's pet Kell Dragons! You have to kill them with your bare hands in Mission X. Don't stand in one spot too long, or you're a goner! BTW, it takes 14 punches to fell a Kell.

6.16 Dark Troopers

There are three different types of DTs:
  1. Stage 1 DTs are merely (!) an endoskeleton. They have no weapons, aside from their limbs, which are like knives or stabbing weapons. It takes many TDs to stop one. They have a shield on their forearms which can deflect bolts.
  2. Stage 2 DTs are fully armoured, with an exoskeleton. They carry the Assault Cannon. They also fly. How do you kill them? "Use the Force, Luke!"
  3. The Dark Trooper Boss is found at the end of Mission XIV, and is General Mohc in a DT shell. This DT also has the Assault Cannon, and can fly. If you thought Stage 2 DTs were hard to kill...
Here are some DT-fighting tips:
  • get above them, and...
  • don't let them get above you
  • try finding a hiding spot where they can't get at you, otherwise...
  • stay out in the open, leaving yourself room to move


    6.17 How many opponents are there in each Mission?

    Thanks to Steph Smith for collecting the following information:

    Easy
    Mission:
    Opponent: I II III IV V VI VII VIII IX X XI XII XIII XIV Total
    Stormtrooper 19 38 - 41 95 46 40 14 6 - 53 29 34 49 464
    Officer 7 9 - 7 3 3 6 6 1 - 23 11 7 8 91
    Commando 4 7 - 5 19 15 4 5 3 - 38 11 8 16 135
    Trandoshan - - - - - - - - 12 2 - 3 - - 17
    Gran - - 1 - - 4 15 - 19 31 - 7 - - 77
    Gamorrean - - - - - - 6 - 12 30 - 10 - - 58
    Kell Dragon - - - - - - - - - 2 - - - - 2
    Dianoga - - 21 - - 1 - - - 2 - - - - 24
    Boba Fett - - - - - - - - - - 1 - - - 1
    Probe Droid - - 10 - 3 3 - - - - 9 - 2 - 27
    Interrogation Droid 1 - 7 - - 2 - - - - 9 - 7 4 30
    Remote - - 8 2 - 7 - - 7 - - - - - 24
    Gun Turret - - - 5 4 3 - 1 - - 7 - - 5 25
    Welding Arm - - - - - - - - - - - - - 4 4
    Mouse Droid 5 - - 6 - 2 3 - - - 6 2 5 5 34
    DT Phase I - - - - 1 - - 1 - - 1 - - 4 7
    DT Phase II - - - - - - - 3 - - - - 2 3 8
    DT Phase III - - - - - - - - - - - - - 1 1
    Total 36 54 47 66 125 86 74 30 60 67 147 73 65 99 1029

    Medium
    Mission:
    Opponent: I II III IV V VI VII VIII IX X XI XII XIII XIV Total
    Stormtrooper 38 63 - 68 95 62 63 14 8 - 78 36 60 67 652
    Officer 7 14 - 12 4 7 9 6 1 - 25 14 14 9 122
    Commando 8 18 - 11 24 26 8 5 3 - 49 16 21 42 231
    Trandoshan - - - - - - - - 19 6 - 7 - - 32
    Gran - - 3 - - 7 24 - 27 45 - 15 - - 121
    Gamorrean - - - - - - 9 - 16 41 - 11 - - 77
    Kell Dragon - - - - - - - - - 5 - - - - 5
    Dianoga - - 35 - - 3 - - - 2 - - - - 40
    Boba Fett - - - - - - - - - - 1 - - - 1
    Probe Droid - - 160 - 7 5 - - - - 14 - 6 - 48
    Interrogation Droid 2 - 18 - - 6 - - - - 11 - 7 9 53
    Remote - - 11 2 - 7 - - 7 - - - - - 27
    Gun Turret - - - 12 7 3 - 6 - - 7 - - 11 46
    Welding Arm - - - - - - - - - - - - - 4 4
    Mouse Droid 5 - - 6 - 2 3 - - - 6 2 5 5 34
    DT Phase I - - - - 1 - - 2 - - 1 - - 6 10
    DT Phase II - - - - - - - 3 - - - - 4 6 13
    DT Phase III - - - - - - - - - - - - - 1 1
    Total 60 95 83 111 138 128 116 36 81 99 192 101 117 160 1517

    Hard
    Mission:
    Opponent: I II III IV V VI VII VIII IX X XI XII XIII XIV Total
    Stormtrooper 57 99 - 98 96 76 84 44 11 - 99 40 81 80 865
    Officer 9 18 - 22 5 7 13 7 1 - 31 17 19 9 158
    Commando 12 33 - 19 27 47 16 11 7 - 52 19 27 42 312
    Trandoshan - - - - - - - - 32 15 - 14 - - 61
    Gran - - 5 - - 7 33 - 33 66 - 18 - - 162
    Gamorrean - - - - - - 12 - 17 50 - 11 - - 90
    Kell Dragon - - - - - - - - - 10 - - - - 10
    Dianoga - - 52 - - 3 - - - 3 - - - - 58
    Boba Fett - - - - - - - - - - 1 - - - 1
    Probe Droid - - 19 - 10 6 - - - - 16 - 8 - 59
    Interrogation Droid 3 - 29 - - 12 - - - - 13 - 8 18 83
    Remote - - 16 2 - 9 - - 8 - - - - - 35
    Gun Turret - - - 23 12 3 - 9 - - 7 - - 19 73
    Welding Arm - - - - - - - - - - - - - 4 4
    Mouse Droid 5 - - 2 - 2 3 - - - 6 2 5 5 30
    DT Phase I - - - - 1 - - 3 - - - - - 10 14
    DT Phase II - - - - - - - 3 - - 2 - 4 9 18
    DT Phase III - - - - - - - - - - - - - 1 1
    Total 86 150 121 166 151 172 161 77 109 144 227 121 152 197 2034
    Please note that I have included monster generators, but that 1 generator = 1 monster, although it is possible that a generator can produce more than one monster at a time.
    I would like to thank the authors of UNGOB.EXE and DFUSE for making the counting so much easier.

     

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    This document is copyright © 1996-2001 by Karsten A. Loepelmann. All rights reserved. Permission is granted for reproduction, distribution, transmission, or storage for noncommercial purposes only, on the condition that the contents are not changed in any way. Permission for any other use or distribution of this document must be obtained from the rights holder, Karsten A. Loepelmann. All trademarks herein are acknowledged as the property of their respective owners. Star Wars is a registered trademark of Lucasfilm Ltd. Dark Forces is a trademark of LucasArts Entertainment Company.
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