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Hills

    Knowing hill location is the most vital part of success for this challenge. Not only location, but most importantly how to take and hold the hills. After all, the object is to score points, and the hills is how you do it.


DeadEnd

Balcony

Sandy

Pyramid

Center

DeadEnd

This hill is one of those gimme hills. You see it on your radar and start jumping for joy because you know you get easy points. You can normally get here in time from anywhere in the arena, and even if you are pressed for time it wont matter, you should be able to clear the hill in seconds if you have a mauler. Tactics are below, and you'll see how easy it is. This hill is named the "dead end" for obvious reasons, there is basically one entrance, although if you can think of it as 2 because there are 2 entrances you must guard. Sometimes it is hard to tell if it is this hill or the pyramid from the sandy. The first hint, if you are at the exit of the sandy, it will appear bigger, because it's not "off the radar" as all other hills are. Coming out of htis hill, always go up the ramp, even to the sandy.

Hold

Both places to stand are to the left and right, and you can easily move from one to the other in a quick, fluid motion. When they come from the first image, basically stand and shoot as the come around the corner. They do move to your right, then diagonally toward you, so if you wish as they come, strafe right yourself to keep up with their body, and for easier aim as they run toward you...if they make it that far. It is obvious which side they are coming from, if from the ramp, basically wait until they are half down, then edge out and shoot. It is better for you to create the shot than for them to create your shot, meaning don't let them run into your screen, you need to move as well.

Take

Run from either entrance looking at the back center of the hill, and start firing. I'd write more, but there seriously isn't more to it. If you wish, double duck and peer, if you feel you have the time. 3P and up this is recommended, and if you don't have a mauler it is strongly advised in any situation. Also beware that trent has a strong tendancy to run out of this hill toward you, in which you need to back up, take him out, then try to take the hill. If you need to take the hill fast, don't pay attention to trent, kill the people in the hill and he'll take you out. Hopefully your other player will be there to clean up.



Balcony

The balcony is the skinniest hill located at the top of the arena in the map above. It is very far to get to from most places, and hard to be the first one there, which is vital. When you know the other team will get the hill, hang around between here and the center. When looking around the arena, don't confuse this with the other balcony that is across from it. Looking on the map above, you can see 2 balcony's, make sure that you go on the path to the correct one, the other is staring straight at the hill, but a good 10 second walk away, and can cost you either a point for your team, or many for them.

Hold

Depicted to the left is the stance you will want to take when attemping to hold this hill. It is quite easy, watch your radar, and when they come, fire 1 and only 1 shot as you swing the controller to the left. It takes some good timing, but you shouldn't be hit too often. Beware, if 4 or more are coming and you only have 1 mauler, no time to reload, you have exactly 1 shot per kill. If you need to reload, back up into the corner of the hill and face down the middle of it for the final kills, it is still an easy stance. Similarly, if a sim gets by you, swing back into this position. If you have 2 or more players, stick all others in this location, and have the strongest player in the stance depicted.

Take

Oh wow, they just don't want to leave this hill. The basic simulant pattern is back and forth accross the hill. You can get to the other side and fire off lucky shots if you wish, but that is nearly suicide and hard to pull off. A more recommended strategy is to run into the hill, firing down toward one side as you position yourself on the other side. If you can, get double maulers in the middle on your way. Look down, and keep firing and firing. If you get in, you'll be fine. But most likely, you wont even get in.



Sandy

This hill is far far away from anything, anywhere you want to be. Plus, depicted in the picture on the right, it is a long walk to get there, out in the open. Getting into this hill requires either a backup player staying back to take out sims, or yourself clearing the path, then going into the hill. You can be taken out in mere seconds, as shown in my challenge 30 3 player video. Anywho, this hill has a prized mauler, but you wont be getting it unless this is the hill or you spawn here. Although that's good, because it's guarenteed to be there for you when you get there, as sims rarely go here. Actually, they never do, they grab the magsec outside and run away in the patterns I have observed.

Hold

Basically on 1 player or 2 player, sit in the spot shown in the picture. If they are coming from the location with a falcon2 scope, across the large room, back up behind the slope for cover. When they come, they should hit the floor, and you should hit them. If you are too far up, or too far down, they can hit you and you are rocketed down the hill, not a good thing. That is why on 3 player or 4 player we slap a player in the back, on top of the mauler, who also has easy shots, and if the sims get in has a much much larger chance of cleaning up, while atleast 1 front player can continue to guard the front. Never commit both players to a sim on the inside, you need to depend on one player to take the sim out while the other guards the outside. Never let an entrance be unguarded unless you want to double the trouble.

Take

It has been done to take this hill from 3 from the far far spot, directly across the large room from the hill. You can continously shoot and the tiny objects if you don't have time to get there, and it is easier than you'd think. But more practical, run up to the hill, and barely get in. Stand here and wait for them to come on up to you. Some very nice demonstrations are done in my 2 player video, playing alone. If you cannot get in, wait outside the hill, at the top of the ramp in the corner. They'll flood out and you can kill them after the hill alteast, to clear the way to the next hill. Don't fear, the sims have a tendancy not to have more than 2 people in this hill, rarely 3 on 3P. If you die trying to take the hill, it's over. Trust me, get a gun, you can't make it in time under any circumstances.



Pyramid

The pyramid is hard to get to first, unless you had a close hill such as the dead end or center. That can be a problem, so it's a smart idea to camp around near it if the other team is about to hold the sandy. Depicted in the large map, it is the bottom left corner, and is named the pyramid hill because of the stacked pyramid in the center of the room. To get here, you will probably pass a mauler in the center, so pick it up. If you are coming from the dead end, your best bet will most likely be simply a falcon, which doesn't do much. In this hill is a magsec, and looking at the map you can see that exiting away from the dead end into the room to the right there is another magsec, easy quick doubles.

Hold

Holding is easier than some people make it out to be, and the most common mistake is not using cover. Even this picture is peering out to far, and this stance should only be taken when the simulant is in full view. Hide behind the wall as they run up, and step out when they come. You can do this on either side. If playing with more than 1 player, one should cover each side, and any others be backup, and run to the side with simulants. On 1 player, they like to plan attacks, and at this time, you should take out the one coming from the dead end without using cover, then quickly run to the other side and take the other out coming up this ramp, once again you can't use cover. The one from the dead end appears first. Try to watch the radar, and see what it looks like when they come. From the magnum, they'll be the close look on the radar. From the other side, distance is not judgeable, but location is obvious.

Take

What can I say, besides grab a mauler. This one is quite hard, but I find if you crouch and stay behind the pyramid in comparrison to their body, they have a hard time hitting you, while you can sometimes get good shots off. If you can get more than one in at once, split up, sit in opposite corners, the pyramid prevents you from hitting eachother. Try not to be standing. Once again, taking them out before you get into the hill is vital, if they come into view start firing away, use your radar if you cannot see the actual simulant. A very, very good strategy is shown in my 1 player video, linked below, at around 2:20. Wait outside, I knew I had time, and get both in a nice lined up shot, with my good friend maulers.



Center

The hardest hill by far, to hold or take. Not to get to, it is the largest hill on the picture above, and does not include the top portion, or the dark lined diamond in the map. It is a regular octagon on the main floor, with a circle above it, 4 pillars holding the top up, and a mauler smack dab in the middle, fortunately! This mauler becomes the key of the game, especially for this hill.

Hold

Oh jeez, where do I begin... On 1 player, sit where depicted. You can see if they are coming from the long hall, and can also spin to your left and see them coming down the ramp, while having cover from the long hall if you back up. Also, you can look about 45° right and see the corner they drop from, you need to recognize on your radar what this will look like, because once they are in, chaos begins. When playing with more than one player, stick on or more on an entrance, and be closer to the immediate wall on either side, using it as cover. This player should stick to his spot and not help the other, if an entrance is left open, the sims will walk in right behind your back. They time their attacks, just wait. If you can't depend on your other players, stop trying to challenge.

Take

I cannot give a worthwhile strategy for this, besides keep moving, and have maulers. If you can, get against a wall and just sit, and wait to shoot. Get a good shot lined up, even if it means getting hit, and fire one charged up shot. They move in random patterns, well it is a patter but way too hard to get to know. It is not smart to drop from the top, it is nearly suicidal. If you do, as you fall immediately pull back to get out of the eye of this room. The eye of the room you are vulnerable from all 8 sides of this room, not a good thing. I recommend coming down either of the 2 hallways, hopefully you can pick some off before you get into the hill, it will make life a lot easier. If you are simply going for a win, forget about the hill, and get double maulers, and be near the balcony and sandy, and pray it's not the pyramid.

Reader Comments

CaptZEEBo says: On 3-4 player, get 3 people stationary in the hill. This will stop their clock from moving. Situate a player down the shortest hall, where a steep ramp goes up. This is heading toward the back of the balcony, not down the very long hall. From here, you can look into the center of the hill, and sims run across your path, not shooting at you but the other team members. Reload by ducking behind the wall on your left. Don't stand at the back, but rather halfway up, by the ramp.

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