Entering the Sisar Part 1: Heart of Darkness
Adventure
16: The Carolingin Run, or Gimme
my ship!
Characters
Involved: Torill, Tu'ebb
Overview: While making a cargo shipment
through the Carolingin Run, an alleyway- like gap in an asteroid
belt, the 'Tan is attacked by pirates. Using the S.O.B. for the
first time, the crew's engines get blown out by the modification
and they barely escape after several tense hours of hiding in
the belt, making emergency repairs in the dark. Once reaching
their destination, Nwarcol Point, and making their dropoff, the
two return to find their ship blasting off, the victim of a hijacking.
They commandeer a nearby freighter and give pursuit. However,
as they enter the Carolingin Run again, the same pirates attack
both ships. The 'Tan fights off the pirates and recover the crippled
'Tan, which had attempted to use the S.O.B. with disastrous results.
Interesting
moments: While using the S.O.B., Torill
very nearly smears the 'Tan on an errant asteroid, only avoiding
by a quick spin.
-When recovered, the 'Tan was full of smoke and flames, making
the shootout with the thieves difficult.
-The Blue-Haired Girl made another appearance at Nwarcol.
Quotes: "NEVER try to steal my ship.
Ever. Again." -Torill
"No!! Don't do- ohh, pudu..." -Torill, watching the thieves
criminally mishandle the 'Tan
"I TOLD you it'd blow the engine."
"Hey, you designed the thing! Why didn't you warn me?"
"I DID warn you!"
"Both of you, shut up and help me with this coupling."
::After a pause:: "Shut UP, Seenine!"
"Yeah, we're arguing!" -Torill, Tu'ebb and Seenine, repairing
the 'Tan
Notes: This adventure marked the beginning
of our entry into the Sisar Run area.
The Backstory: Torill actually has a run-in with Nim Abek's shipjackers and the feared Disac pirates, though he doesn't know it at the time.
Adventure
17: Running the Sisar, or Tripping
in the Muck
Characters
Involved: All
Overview: This was the first canned adventure
from the Secrets of the Sisar Run sourcebook. Basically, while
Torill and Tu'ebb get offered a run by Mal Biron, and meet with
Ramses and Zolar, who were offered it also. Mal (from adventure
15, A Three Hour Tour) is impressed by the group, and offers them
more credits than they've ever seen for an unspecified job. They
meet at Mal's hangar bay at Meirm city, the capitol of Sriluur.
Mal announces to the crew, and the other smugglers offered the
job, that the run was a contest to see who could get the cargo
there first. A race is run, hampered by the pesky Novolek Beacon
streamer and a pirate ambush. Torill and Tu'ebb manage to squeeze
out a lead and make it to Mal's yacht, the Destination: Adventure!
first, however. At the end, however, on board Mal's yacht the
Destination: Adventure!, the group gets offered the chance to
steal the cargo from a fellow smuggler...but they decline, and
gain Mal's trust. Both crews get a hefty monetary reward for this,
which convince them to stick around.
Interesting
Moments: Torill, flying at incredibly
high speeds in the 'Tan, accidentaly disrupts the TIE fighters
joining the battle against the pirates by rocketing through their
formation.
Quotes: "Is she cute?" -Sean, of
Kalend Thora, a fellow smuggler
"Yeah, but is she cute?" -Sean, on learning that she
was a Duros
The Backstory: Mal's race is in fact a weeding-out process of possible Black Sun recruits, with a final loyalty test in the staged "smuggler betrayal." and an unfortunate surprise by the remenants of the Disac pirates (who were being hunted down by Sprax at the moment). Since Torill and Zolar both made the cut, they are now (unwittingly) a part of the one, the only, BLACK SUN.
Adventure
18: A Friend in Wolf's Clothing,
or Party Scene
Characters
Involved: Torill, Tu'ebb
Overview: Torill and Tu'ebb are sent by
Mal to "scope out" a new buisnessman that has entered
the area, ostensibly in order to find out whether his buisness
would be a new competitor. However, their true mission is to act
as spies, meeting up with a contact to "appropriate"
data files from the offices. Attending a party hosted by the businessman,
they find out (with no small amount of consternation) that the
businessman in question is one Ganis the Hutt, with Darinna by
his side. After avoiding eye contact with the Hutt, Torill goes
to make the contact while Tu'ebb, seeing his long-lost sister
Tandi as one of the slave dancers, makes to spring her from the
insidious reach of the Hutt. Torill meets up with his contact,
who, interestingly and surprisingly enough, is Darinna herself
(guess money gets to her)! The two subdue some guards and make
it out, even as Tu'ebb makes a run for it, Tandi close behind.
After a push through the panicked crowd, they make it to safety.
Tandi decides to return to Ryloth, and brother and sister exchange
goodbyes.
Interesting
Moments: -YABHGI (Yet Another Blue Haired
Girl Incident)
-Tu'ebb, on a jailbreak attempt and faced with a bunch of drunken,
rowdy Gamorreans, manages to convince them that he's the Twinkely
Dinkely Fairy, and he's here to bring peace and happiness to all.
He prances around, makes a fool of himself, throws the guards
into paroxysms of laughter, frees Tandi, is accosted by a guard
and stabs him. That sort of ruins his credibility.
Quotes: "::sputtering sounds::"
-Torill,
when he finds Darinna as his contact
"I'm the Twinkely Dinkely Fairy, here to bring love and happiness
to all!" -Tu'ebb,
in a really high-pitched voice while dancing ridiculously around
the room.
Funny Stuff: Torill, in trying to evade sight
from Ganis, tries to convince a Wookie to let him stand behind
it for the remainder of the party.
The Backstory: Ganis is actually in the same clan as the infamous Vigo Durga the Hutt, and Ganis was his front man in an attempt to expand his operations in Sprax's territory. His venture failed because Sprax learned the truth, and didn't allow any local support for Ganis' buisiness ventures.
Entering the Sisar Part 2: Imperial Imbroglios
Adventure
19: Dusk Falls, or Pirates in the
Floorboards
Characters
Involved: All
Overview: While on a run for Mal, the crew
has a collective hyperspace accident, which they find out is cause
by a large ship mass along the route. However, it is hard to identify,
as sensors are of little use on it. It appears to be an new kind
of Imperial sensor-resistant ship, with a transponder code of
the "Dusk". They board it, as it appears to be a derelict;
it appeared new, but life support was one of the few functioning
systems.
On board, they find deserted halls, but with a few dessicated
Imperial officer bodies, their cause of death mysterious. However,
on arriving at the bridge, they find the real reason the ship
was deserted; a small group of pirates! After a shootout, the
crew make it back to their ship as an Interdicter appears to the
rescue of the Dusk. However, its gravity well projectors get damaged,
for Torill had set a thermal dentonater in the Dusk's core, causing
the ship to explode as the Interdictor was a little too near.
The crew make a dash by the disabled Interdicter and to freedom.
Interesting
Moments: When Zolar opens a door in the
deserted hallways of the Dusk, a dead Imperial slumps out, freaking
the guys out.
-After luring the pirate leader off the bridge and on to the deck
below the rest of the pirates, Torill captures him at gunpoint
and tells him to order his crew to disarm themselves and bring
themselves to the deck they're on. However, the captain, a Gotal
named Uljin Voli, uses a codeword to alert the rest of them to
danger. The crew comes down; but with guns ready, down the turbolift
behind Torill!
Quotes: "I've got a bad feeling
about this..." -Zolar, seeing mysteriously dead Imperials
The Backstory: The Dusk was originally Moff Neomen's original top-secret project for a stealth frigate, a project which cost the sector many millions of credits and probably lost Neomen a lot of credit with COMPNOR after its failure. The pirate Uljin Voli, hearing of the ship and that it was unarmed, arranged a raid which quickly overpowered the skeleton crew. Voli intended to use it to terrorize the Sisar, but the intervention of the Rameseum Crew ruined his villainous plans (and neutralized Neomen's big project).
Adventure
20: Turning Bad, or Mad Chunking
Skillz
Characters
Involved: Zolar, Ramses
Overview: In a typical fashion, Mal gives
Zolar and Ramses a rather illegal cargo. However, at an isolated
checkpoint, their ship is stopped for inspection. In one of the
first showings the signs of insanity in the two, rather than trying
to get away or hide their cargo, they board the customs ship,
and after some resistance, take it over, take the crew for hostages
to sell to the Rebels, and blow it up. A rather short (if unplanned)
adventure.
Interesting
Moments: As Zolar and Ramses go through
a door, they find themselves in a hallway with stormtroopers on
both ends. Ramses, in (now) typical insane fashion, opts to fire
a concussion missle, blowing two troopers to pieces. (GM's note:
This probably should have damaged the ship, but I didn't think
of it at the time)
Adventure
21: The Perfect Soldier, or Split
Loyalties
Characters
Involved: All
Overview: While making a dropoff, Torill
and Zolar mysteriously "disappear." After a search,
Tu'ebb and Ramses decide that in all likelihood it was slavers.
Making contact with an Arconan slaver, Tu'ebb manages to get a
phony contract to haul slaves, hoping the missing pair is with
them or at least at their destination. Meanwhile, Torill and Zolar
wake up, on a battlefield, in Imperial Army uniforms, and wounded!
After being captured by the Rebs and interrogated, they are "rescued"
by a victorious Imperial force. However, they are immediatley
sent back to an unknown destination. After intense prying as to
why, they find that they have been subjects of an Imperial plot,
to chemically induce civilians into incredible loyalty to the
Empire, without any memory. Meanwhile, Tu'ebb and Ramses head
to their destination, a deep-space Imperial research station.
Tu'ebb, faking a pirate attack, pretends the 'Tan is crippled,
and the nearest ship is sent to help. However, it is the same
shuttle with Torill and Zolar aboard. After a moment of recognition
and a large brawl, the group makes it away before the shuttle
can alert the station.
Interesting
Moments: The brawling fight that occured
was one of the best fight scenes we've done. Lotsa enacting and
placement and all that.
-Also in the fight, when Ramses joins late, he runs down the hall
and does a clothesline move on two troopers.
-After this adventure, Zolar sells the his ship, the Orion, and
buys the Aeturnus.
Quotes: "Don't listen to him. He's
stupid." -Tu'ebb,
to the slaver, after Ramses says something that almost blew their
cover.
The Backstory: Believe it or not, it's another Moff Neomen Secret Plot. This time, he planned to brainwash civilians to "becoming my mindless slaves, nyeh!" and fight for the Empire. As it turned out, not only did the brainwashing provide little in the way ofcombat prowess, but wore off after a short time. The project leader was killed in the Rameseum Crew's escape, thus putting an end to Neomen's nefarious schemes.
Adventure
22: Imperial Encounter, or An Ominous
(if pointless) Omen
Characters
Involved: Zolar, Ramses
Overview: This online adventure was played
because Warren, er, wanted to play one online. While being stopped
by an Imperial Interdictor, a "dangerous criminal" comes
out of hyperspace. Both the cruiser and the Aeturnus (Zolar's
ship) give chase, that is, until Zolar realizes the ship is his
former ship Orion. However, a ship registered as IG-200 blasts
out from nowhere, destroys the Orion and its hapless occupants,
and when harassed by the Imperials, the cruiser as well. Two escape
pods are all that were left... one filled to the brim with nothing
but droids. Zolar, after some deliberation, puts the motley and
bickering crew to work the ship.
Interesting
Moments: Ramses opens the door to one
escape pod...and is bowled over by the droids that are packed
into it.
Quotes: "Hallo, sir!" -The protocol droid
FR-00, after the droids knock over Ramses.
Entering the Sisar part 3: The Barani Conspiracy
Adventure
23: Barani Conspiracy Part One: Hunting
the Hunter or Wild, Drunken Gundark Chase
Characters
Involved: Torill, Tu'ebb, Ramses, Zolar
Overview: This was the first of a series
of canned adventures in the Secrets of the Sisar Run book. When
Kalend Thora, the crew's liason, informs them that a ruthless
criminal by the name of Limna Yith has stolen information important
to their employer, they set off to find her. After tracking her
through Kutuab the Hutt, they shoot their way into her camp and
find that she had escaped to Nim Abek's shadowport. They follow
her there, and have to navigate through the hostile pirates and
shipjackers of Nim Abek. However, Abek shows interest in them,
and manages to capture them (after some, uh, casualties). They
wake up, with weapons gone or disabled, in an arena to fight an
Osakan Blood Eater in front of the pirates as a gladiator combat.
After the fight in which Torill is mortally wounded (his arm gets
chopped off in the first swing), they are forced to fight an enraged
Yith, who was captured by Abek earlier. However, Imperials interrupt,
attacking and destroy the station and allowing the guys to escape
and stablize Torill.
Interesting
Moments: After most of the crew is captured
by a large group of pirates, Ramses comes down the turbolift,
and chunks about 10 of them with a concussion missle.
-Torill, in the arena, grabs a vibrosword that is hanging on the
wall. He then charges the Osakan blood eater with a fearsome war
cry...and gets his arm lopped off with a quick swing. The next
adventure he takes off in the hospital, getting a cybernetic replacement.
Quotes: "^*&#@) it!" -Blalock, Abek's
assistant, after Ramses blew away half his men.
"Fuck, it's always up to me, isn't it?" -Tu'ebb, with Torill
out of the fight, and Zolar and Ramses ineffectual against the
Blood Eater.
Adventure
24:
Barani Conspiracy
Part Two: Sedri Intrigue, or Wet Behind the Ears
Characters
Involved: Tu'ebb, Zolar, Ramses
Overview: With Torill safely in the hospital,
the rest of the crew rocket off to find the escaped Yith. However,
they soon find other associates of Mal had found her already.
However, they are given the opportunity to find the stashed datapad,
using her. After arriving on the backwater (no pun intended) water
world of Sedri and avoid Yith's treachery, they find that the
datadisc was stolen! After they find the native city of Fitsay,
they are recruited by the population to help a nearby city that
had been attacked by bounty hunters. After arriving and fighting
their way through the bounty hunters, they find the datadisc hidden
in the debris. As they escape, they are harrased by Imperial Wavetroopers
and Gunboats also in search of the disc. Upon arriving at Sriluur,
they deliver the disc and get their reward. However, Zolar and
Ramses attempt to ransom the captured Yith, and she is badly wounded
in her escape attempt. After they deliver her to the hospital,
they later find out that she had somehow broken out...with a cybernetic
replacement leg.
Interesting
Moments: After being chased by wavetroopers
and hijacking a waveskimmer, the crew make their escape by rocketing
into the open cargo bay of their respective ships.
Adventure
25: Barani Conspiracy Part Three:
Codebreaker, or WEEEEEEE
Characters
Involved: Torill, Tu'ebb, Zolar, Ramses
Overview: Even as the crew celebrates the
sucessful mission and the return of Torill, they get a message
from Mal Biron saying that Kalend, who had the datadisc, has gone
missing. After a brief search of Merim city, they get information
of her whereabouts; in the middle of the desert. They follow her
trail to a former Weequay religous temple, which has been turned
into a fortress for the pirate Uljin Voli! After blasting in and
rescuing Kalend, they learn that the datadisc was encoded, and
that Uljin Voli had set off for the asteroid mining colony of
Yen-2, where the disc was found originally. The crew blast off for the station, and
upon arriving, find the Verde asteroid belt picketed by TIE Interceptors.
After slipping by, they land at the airless and gravity-less ghost
colony, and have to fight through Imperial Spacetroopers and pirates
to search the station. In the process, they find the dying foreman
of the station, who mutters things about "Green's men"
and "the other Vigo...the alien one who runs the Sisar...",
and warns them that the codebreaker is set to blow in the core
of the station! After a hurried scramble to the core, they find
Uljin had got there first, reading off "the full extent of
Black Sun operations in the Sisar Run..."! However, the information
is a hoax. Before this occurs, though, Uljin and his cronies are
cut down by a beautiful woman and her heavily armed comrades.
She tells them that they work for Vigo Sprax of Black Sun, the
immoral galactic mafia, and leaves them to their own accords.
In the end, however, the crew decides to stay working for Black
Sun. As it turns out, they had been pawns in an elaborate struggle
between Sprax and his rival, Vigo Green, involving both external
(Green's Barani list and the Empire) and internal (Yith and Abek's
betrayal) threats to Sprax's organization.
Interesting
Moments: The pirates, holed up on the
second floor of their hideout, are fortressed behind a stack of
boxes. Ramses pops up from a hole (because of rope ladder access
to the second floor) and turns the 15 pirates or so into spaghetti
sauce...but also destroys the 100,000 credits worth of loot in
the boxes.
-To slip by the Interceptors, the crew pile into the 'Tan, which
flies out of sensor range, and coast by them on reduced power
mode using the inertial force generated by the S.O.B. However,
the lack of dodging ability allows an asteroid to shear off the
top gun port, making a large scar.
-To block a grenade in the weightless environment of the station,
Tu'ebb makes a leap to bounce it away.
-Ramses takes a direct hit from a spacetrooper proton torpedo,
with only a "stunned" result. See quotes and notes.
-Tu'ebb finds a new toy in the station storage area: a lifting
skelton like the one seen in Alien 2. He uses it for the rest
of the adventure, and afterward adds an ASP droid brain and vocabulator
to it, making it the 'Tan's lifting droid Hugo.
Quotes: WEEEEEE!!!!! -Ramses, in our
joke about his strength.
Notes: "Wee" came around when
we were joking that Ramses could endure anything, even hitting
planets at reentry speeds. In the joke, we made Ramses' scream
sound like our printer complaining, which makes a "Wee"
sound. Now Ramses uses "Wee" for almost everything,
such as killing lotsa stuff.
Torill first gets the Blast and Smash Rifle for this adventure,
which he had on "backorder" from the Black Market for
quite some time.
<important> Zolar gets interested in the Pirate base
on Sriluur, and takes it for his own. The Rameseum is born. </important>
The Backstory: It's complicated. Vigo Green wished to discredit Sprax in Xizor's eyes. To this end, he fashioned a (fake) list of "the full extent of Black Sun operations in the Sisar Run," and planned to let it loose in Sprax's territory. It was Neil Barani who gave him his "in." The miner had discovered a vein of pure doonium on Yen 2, and decided to sell it to the Empire instead of through Jatayus, whom he had been forced to ship with for years. Green's agents also gave Barani the list, and he planned to use it for security and the huge reward the Empire would provide. Sprax, desperate to stop the list before Xizor noticed, hired Limna Yith and an Iotran named Bel Att to get the list and "take care" of Barani for his betrayal. However, Yith discovered the list during the raid of the station, and realizing its value killed Att and tried to sell the list to Kutuab the Hutt. Kutuab double-crossed her, however, though Yith made it away with the list. Meanwhile, Sprax, when Shotar was unsucessful told Kalend to start using the smugglers and hunters employed by Jatayus to find Yith (that would be the guys). Yith then tried to sell it to Nim Abek. She had hidden the list beforehand, however, and Abek took her captive, intending to let the list remain "lost" for a time, incur Xizor's wrath and have Sprax replaced, possibly with Abek himself. The Empire, after the datadisc, disrupted and attacked Abek's station, letting Yith get free. She was tracked, however, and caught by Shotar. Though Yith was captured and the Crew sent to look for the datapad's hiding spot, Xizor had decided to take matters into his own hands and sent the bounty hunters to find it their own, violent way (and who the Crew later conflicted with). Later, the pirate Uljin Voli heard of the datapad's recovery, and realizing it as a potent bargaining chip, abducted Kalend Thora to get the datapad, before realizing that it was coded. Reasoning that the codebreaker was on Yen-2, he investigated there, while the Imperials (who have been hot on the heels of the datapad this whole time) and the Crew tried to find it there too. By the time it was discovered the list was bogus (all that for nothing!), it was too late. Xizor, getting impatient, had sent Guri to retrieve the list, and she took care of both the Imperials and Voli's forces, along with informing the Crew of their real boss... and changing their lives forever.