Armageddon

The Club: The newest to hit the Boston club scene, this converted warehouse is located at the fringes of downtown, near the harbor district. Marked only by a single sign featuring the Four Horsemen of the Apocalypse charging from a fiery portal accenting the sign "Armageddon."

Upon arrival, the you are greeted by well-dressed gang members, providing valet parking as part of the "parking concession" for the club. If you choose not to make use of this "service" then street parking is the only alternative to the neighboring warehouse being used as a parking garage by the parking concession.

>>>>>This is a rather interesting arrangement. It seems that whoever created this club "made friends" with the local gang. However it worked, things came out rather well. They're polite, careful with the wheels. Like I said, interesting, but it works.<<<<<
*****Winger <09:55:16/11-20-58>

>>>>>Does it disturb anyone else to be trusting your expensive, probably-hideously-illegal ride to a bunch of ganger punks to park?<<<<<
*****Motor Floater <15:22:58/11-20-58>

From there, you have either walk through the front doors, or most likely join the waiting line, depending on the time of day and who you happen to be. Once you reach the door, the ork and elf there decide whether you "belong" here, as usual. Assuming that you make it in, you pass through the entryway. There, you are politely but firmly relieved of any weapons you may decide to bring. In other words, the only weapons on-site are those carried by employees. So sorry.

>>>>>There's something funny going on here. Do you have any idea what it's like to walk into a place and have someone twice your size politely tell you to remove the ammunition in your cybergun? That shouldn't be possible that easily...<<<<<
*****Hard-Knok <16:00:08/11-19-58>

>>>>>Tell me about it. They even managed to find the composite knives that I was carrying. It seems like they went overboard on the security. It does seem to be working. The number of fights seem to be way below normal for what I would expect for a place where drugs, chips, and alcohol flow pretty freely. Makes for a good place to spend an evening, though.<<<<<
*****Hopper <18:44:23/11-19-58>

Continuing into the club takes you onto the massive (60m x 40m) dance floor, the center of Armageddon. During the afternoon, this is relatively sedate, mostly occupied by small tables. During the evening, however, this floor is cleared, and rapidly fills with dancers, creating a huge rave, all night, every night, 7 days a week. Along the entire rear wall stretches the 60m long bar. Staffed by 15 bartenders, you can always be assured of getting the most exciting drinks available. At the far end of the dance floor, opposite the door, stands the floor-to-ceiling DJ cage. Here, the spastic elven DJ Blaze keeps the music spinning tight and fast all night long.

>>>>>You want to talk about a huge dance floor? This thing is about the size of a half of a foot ball field. Add in the music and the lights and you've got yourself one kickin' party! Blaze helps things along, too. He's kind of a freak, the way he just rocks along in that cage of his, but he always seems to pick the right music. This place rocks!<<<<<
*****HyperDance <12:46:56/11-17-58>

>>>>>You want to talk about a freak? Who let this guy in here?<<<<<
*****Grifter <22:26:31/11-20-58>

Three or four nights a week, the house band, Toxic Spike, can be heard playing. If you are there at the right time, you can watch as the DJ cage lowers into the ground, revealing the band stage. Once or twice a month, the club will book a big name band, providing some real excitement.

>>>>>The house band is pretty good. It seems that they're members of the same gang running the parking concession. When that freak Blaze isn't going psycho, they keep the dance floor packed and jumping. And the bands that they manage to book seem to get better as time passes. God knows how, but they managed to book Concrete Dreams in 2 months. God help them when the crowds hit...<<<<<
*****Musicmaker <23:55:22/11-15-58>

The security throughout the club is heavy, but discrete. Chip and drug use is not controlled, but trouble-makers and abusers quickly find themselves on the street corner outside, sans weapons, chips, and/or drugs. The bouncers are 16 large, moderately augmented trolls and orks. They make no attempt to hide themselves, but nor do they go out of their way to make themselves noticed.

The Restaurant: Completely at odds with the club, is the Armageddon Restaurant, located on the third floor of the club. This restaurant is made up of an exclusive membership. No one is yet sure how to gain membership to this group, but rumors state that memberships are only available through the owners of the club.

>>>>>They're damn right about the exclusivity of that place. At first, I didn't even think that it existed. Just a bunch of street smoke and mirrors. Now they admit its existence, but I still have only heard of people who are members. I've heard that if you can get in, though, it's good food on top of the secure place for a meet.<<<<<
*****Hard-Knok <23:31:51/11-12-58>

Entrance to the restaurant consists of a pair of sealed entrances, one in the back hallways of the club, the other somewhere outside the club. These entrances open into a small lobby, from which patrons take a short elevator trip up. This lobby is guarded by a pair of well-dressed guards, the race of whom change, depending on the time and day. Once upstairs, the guests are greeted by a maitre'd. The decor of this establishment is very high-class, and so is the expected dress of the customers. Guests will quickly notice the lack of audial bleed from the loud music below. In addition to the full-service restaurant, there is a bar that caters to more refined tastes than that which could be found downstairs. There are also several guards standing in the corners of the public areas of the restaurant, looking more like statues. Overall, the service would be classified as four-star, if any critic actually managed to get in.

Available for use upstairs, as well, is a small selection of private rooms, complete with white noise generators, and various other security measures.

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