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Reality | Game |
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Engineers have high paying salaries. | Engineers, costing $500, are the most expensive people to "make". |
Engineers are efficient, apply their knowledge to solve problems on the fly. | Engineers quickly take over enemy buildings, depriving your foe of essential resources and giving you access to their money and weapons. |
Time honoured symbols of Engineering are hardhats, red overalls and tools. | Engineers wear hardhats, red overalls and toolboxes. The only thing missing are the Fireball bandanas. |
This chart also applies to Red Alert, C&C's sequel. Other faculties are also represented, more or less, in their glory as follows:
Nat.Sci.: as a demented doctor, who's neck you have to save - twice! And for some reason, they won't let any of my wounded men into their hospitals.
Phys.Sci./Comp.Sci.: as technicians. They are byproducts, laid off personnel when you sell and dismantle buildings. When told to attack, they throw rocks at people for half a minute, then play hooky. Useful as live bait.
Kinesiologists: as machinegunners. They run 'real good' and when you least expect it, are doing jumping jacks and pushups in the war zone.
Commies: as nobody! Yes, in the future, the collection of all finances and funds are AUTOMATED.
Artsies: as civilians. They look like technicians, but do even less. Usually seen wearing neon-coloured, highly visible shirts, they generally
Unfortunately, in later missions, your enemy also can build Engineers, who you must sadly kill before they take over your base. But that's okay; I just pretend they're Engineers from Queen's. ERTW!
"Lord, have mercy on my soul and to those who have shown mercy to me.
To hell with the rest. Amen."
-- Unknown deceased Arizona woman, The Andromeda Strain