The rocks, the ground, the fences and the moon are basic
objects. Some noise, bump, wood and stone maps and the objects were done. But for the
trees, I wanted something very effective. Since the entire project was supposed to be done
without additional plugins, and computer generated trees usually look like...well,
computer generated trees, I started thinking about doing them manually.
A basic cone with a noise modifier gave me the basic element. Copy, mirror and rotate a
few of them to create a small branch. Scale, rotate and mirror again to get some more
branches of different sizes, then move them so that everything intersect properly. Mirror
rotate and scale some more and you end up with a few basic branches ready to be attached
to the top of a loft object acting as the trunk.
It wasn't that easy as described. After all, a tree is not a random collection of
sticks with different shape and size. There is a logic, a weight distribution and an
overall shape that have to be taken into account.
I created only four different trees. Two big and thick, one short and thick and one
short and thin. With them I created all the others, rotating and mirroring as required to
give the scene the impression that each tree is unique. |