hawks2c1_0180.jpg (14013 bytes)

Animations

Note: To view these animations you need the Intel Indeo 5.03 (or later) codec. Why? Because it's an excellent compressor and is the only one that does a good job and doesn't create banding effects in the foggy scenes.

The big whole thing!!!

If you have a fast connection, you can download the 12MB 15fps MOV with soundtrack. It's worth it!

The animation is also in the Siggraph '98 Kinetix demo reel. See the Kinetix web page to order your copy.

And a part of it (1:40 minute) was in the Siggraph '98 Electronic Theatre and in the Siggraph Video Review tape.

Click here! >>>     avibig.jpg (11792 bytes)      <<< Click Here!


Early tests

And here you will find some early motion tests. These are from the time I was still trying the models looking for animation problems or working on the horse basic cycles.

Here are some test for the knight, done mostly to verify that the model was animatable and to check my ability to match a realistic movement.

gauntletavi.jpg (4523 bytes) Testing the gauntlet movements
(320x240, 15fps, 209K)
upbodyt1avi.jpg (8598 bytes) Trying to give the knight some personality
(320x240, 15fps, 351K)
fighttavi.jpg (8234 bytes) And teaching him how to use sword and shield
(320x240, 15fps, 226K)

Horse tests

I didn't want to proceed with modeling and animating until I was sure that the most hard parts were feasible and good enough. The most complex animations were the different horse cycles, walking, trotting and running.

walk0150.jpg (8553 bytes) Walk cycle, not final, all Forward Kinematics.
(320x240, 15fps, 176K)
trot0112.jpg (8892 bytes) Trot test cycle (FK, slow motion, never used)
(320x240, 15fps, 223K.)
gallop0030.jpg (10527 bytes) Gallop cycle, with knight, all FK.
(320x240, 30fps, 167K)

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