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The Castle |
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Once I was done with the knight, I started modeling the castle entrance.
The main reason was to test the "environment" and see if I could match the
realistic look of the main character. |
Because of the close-ups I was planning of the gate, I wanted
an extremely beliveable stone columns and arches. Bump maps, materials, textures helps
only when you are far away with the camera. When you are so close and you need a rough
surface, the only way is to have a rough geometry. So, the stones have a huge number of
faces. Crazy, but I never regretted it because the images looked exaclty how I wanted
them. The chain is another big mesh for the same reason. |
The chain appears twice, outside and inside, where a mechanism slowly
rotate and move the bridge down. I'm not sure if such a mechanism was really used at
that time, but it was looking cool enough for the purpose. :-)) |
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The bridge is much simpler, but I tried to achieve some
realism bending and moving each single piece of wood in it. I stopped only when it
looked "aged" enough. Even if not a geometric model, the fog is part of this
model and is important as much as the rest. It took quite a while to get the right
volumetric light settings, projection maps, and the steam rising from the water around the
castle.
The settings experimented on this scene, where then used everywhere in the outside
shots of the animation. |
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