Balance
游戲設計




Intro--前奏
Basics--基本要素
why do we play--我們為什么要玩
brain-time--腦的速度
control--操控
simulation--模擬
art and sound--畫與聲
enemy and ai--敵人的AI(人工智能)
engine and data--引擎和數據
story--故事
weapons and power-ups--武器
building a director--導演
setting up a team--建立一個隊伍
serious gaming--認真地游戲
making lasting games--制作耐玩的游戲
original games--創新游戲
evil publishers--惡魔出版者

English Version Click Here
English Version by Eskil Steenberg for Obsession Development ? 1997-1999.
                          Please write to eskil@obsession.se
                                   Version: 2.90
Chinese Version translated by Crazy Ideas. Click Here to visit Crazy Ideas
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