The following are some samples of RACE DESCRIPTIONS of some of my races and those from some of the
games I have Hosted. Use them for ideas and as "jumping off" places for your races. Please use the same "Form" for your Race Descriptions.
My Races | from One Zeno | from Six Races | from Seven Civilization | from Eight Enemies |
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Please Use the RACE DESCRIPTION FORM |
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Size: 0.6 to 0.9 m in length; .9 to 1.3 m wingtip to wingtip
Mass: 4 to 9 Kg
Appearance: An Avian race with six limbs. Two legs, two arms and two "gripping wings". Kla'al'al come in a wide range of colors (ranging from White to Irridescent Black and including Creams, Yellows, Oranges, Reds, Purples, Blues and Greens). Their feathers come in a variety of patterns -- "two-tone" Kla'al are quite common. Most Kla'al are extremely limber and generally quite playful. On the other wing, they are also quite "territorial" and occassionally aggressive.
Culture: This jolly race celebrates "play" above all things. Brilliant and clever
engineers and ship-handlers, Kla'al'al do not worry much about what "tomorrow" will bring. They
have a tremendous zest for life.
Racial Goals: Treating Life as a game, Kla'al'al seek to get as many "toys" as possible.
Type of Government: Loose (and seemingly chaotic) Federation
Head of State: Jean-Pierre "JP" Gizzardd
Other Individuals:
Lala Wingg, former Chair of the Kla'al'al (retired in 2454)
Herman Claww, Vice Chair
Hester Crestt, secretary to the Vice Chair
Jon Lee Rogierr, one of Wingg's opponents (an Elencher agent), currently in prison
Waylon Spurr, planetary militia leader
Farley Featherr, militia hothead -- head of the Code Planetary Guard
Josiah Tailss, acting head of Kla'al'al security
Granville Hawkk, noted economist
Farina Talonn, head of the colony at Pop
Sarah Lee Cakee, a militia captain at Viscous -- "Protector of the Vis"
Vivian Thrushh, head of a clan settling the West at Wood Shed
William "Bill" Randolph Firstt, editor of the "Galactic Enquirer"
Wanda Eyess, Tri-D psychic
Tom Cruzz, owner of "6-12" convenience store
"Elvis", the legendary "King"
Deceased Individuals:
George Combb, security forces spokesbeing (tortured to death)
Wilmot Beakk -- saviour of Lala, died in Assassin's attack
Laetitia Spurr (Waylon's second cousin), stopped assassin, later murdered
Earthly Ambassador: bluebear@redshift.com (Jeff Hudelson)
Kwa'ali
Size: Kwa are 2.1 to 2.6 meters high; Ali are 0.8 to 1.1 meters
Mass: Kwa range from 40 to 75 Kg; Ali average 3-5 Kg
Appearance: Tall and Thin, the Kwa are generally swathed from ground to crown
in multi-colored robes. They are generally Homonid in shape; but are of Avian descent.
The Ali, unlike the Kwa, have retained the ablility to fly. They are very colorful, running
the entire gamut of rainbow. Almost constantly in motion, the Ali are the telepathic "eyes"
of the Kwa.
Culture: This symbiotic relationship is little understood by most races. The Kwa
are the "brains" of this "dual race" of Kwa'ali; while the Ali not only act as the eyes of the
Kwa, but also (in a not very well understood manner) their "conscience". The current ethical
and cultural standing of a Kwa is determined by the number and color of his or her Ali. In a few cases,
when a Kwa's Ali have disapproved of the Kwa's actions, they have left him; resulting in the
Kwa committing suicide. Therefore, while less intelligent than the Kwa, the Ali are certainly
a significant member of this Symbiotic pair. A mercantile "race", the Kwa'ali are famous for
their exquisite workmanship and honest dealing. Because of the Ali, the Kwa are noted for their
duly famed ethics in all of their dealings. While they do not "give" anything away; when they
strike a bargain, they stick to it. An extremely musical "race", Kwa'ali entertainers are very
highly in demand throughout the Galaxy.
Racial Goals: Renowned for their honesty, the Kwa'ali are often asked to perform
as judges for conflicts between other races. The pursuit of knowledge is their primary
occupation. Also, they are excellent businessmen.
Type of Government: Little understood. It is associated with the Ali and their
interaction with Kwa. Nevertheless, everything seems to "run on time".
Head of State: currently Keri Kwa (subject to change at all times)
Other Individuals: n/a
Earthly Ambassador: bluebear@redshift.com (Jeff Hudelson)
Xenos
Size: 2.4-2.8 meters in height
Mass: 150-250 Kg
Appearance: Gross lumpish, tripedal creatures with six groups of three tenacles.
Three large "insectoid" eyes. Slimy surface coloration is blotchy pinkish/purple with
green/brown blotches. Large orangish to pale yellow "suckers" on tenacle surfaces are the
mouths of this "bug-eyed monster".
Culture: Without any redeeming qualities. This race is generally regarded as the
most obnoxious in the known Universe. There is a huge reward posted by the Galactic Council
for their complete destruction. They consider all other races to be "vermin" whose only value
is as food creatures. Xenos believe that keeping their word is a sign of weakness. They
especially enjoy feeding on living creatures as the creatures' families watch. Then feeding
on them, of course. Torture is second nature to them -- they seem to enjoy the suffering of
their victims. Trust them only if you wish to perish (and be served at dinner).
Racial Goals: Devour all other races (inflicting as much pain as possible, of course)
Type of Government: Vicious Byzantine-like Empire
Head of State: Emperor Merde Lollipoop
Other Individuals: all better than you
Earthly Ambassador: bluebear@redshift.com (Jeff Hudelson)
Note -- the Xenos are intended to be the "villain" in a pair of upcoming games.
My Races | from One Zeno | from Six Races | from Seven Civilization | from Eight Enemies |
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Please Use the RACE DESCRIPTION FORM |
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Hoki
Size: 1m tall at the shoulder
Mass: 300 kg
Appearance: The Hoki are short, squat and powerfully built due to the high
gravity on their home planet. They have almost leather hides from the scorching heat
but their skin is decidedly sensitive to other elements. So much so that they would rarely
be seen in a craft with ram scoops. The three sexes are indistinguishable except by scent.
Culture: So far no-one has managed to get close enough to document much
of their culture. However it is known that they aren't big on communicating
unless it is neccesary. Mindless chit-chat has been known to infuriate
these nuggety little creatures to the point of unpredictable and random violent acts.
Racial Goals: To become nothing short of the most admired creatures in the
galaxy.
Type of Government: Monarchy
Head of State: Drleka de Hoki
Other Individuals: Spiritual Leader: Hmpha de Hoki ---
Vice head of state - Drlaka de Hoki (note: any
confusion between the Drleka and the Drlaka could result in civil war )
Earthly Ambassador:
Kondors
Size: 2.5 meters in height
Mass: 60-75 KG
Appearance: Birdlike, with wingspan similar to height. Irridescent grey
feathers tinged with red at ends. Young can fly but lose that ability as
they mature. Three legged/armed with perfect balance so that they can
easily stand on one leg and use the other two with their prehensile claws.
Culture: Always aware of their predatory past and can revert if threatened.
Tension created between their inherent curiosity and their territorial ways.
Racial Goals: Exploration and room to grow.
Type of Government: Town meeting
Head of State: None....7 member ruling council with rotating chair
Other Individuals: Polly, Baldie, Tweetie, Donald
Earthly Ambassador: flyer@world.std.com
Kuush
Size: about 2.0 meters
Mass: 100-130 kg
Appearance: Vaguely humanoid, with a feline head. Most distinct feature is
their four arms. These creatures have excellent senses of sight, smell and hearing and
are hard to suprise.
Culture: The struggle for wealth is what drives The Kuush. They used to be
a warring and conquering race, but found out that to trade was a much more cost effective
way to gather wealth. They pride themselves as being the traders who can offer most
products and deliver them in the shortest possible time. A minority want to go back to
the old ways of warfare and plunder, but they are not heard as long as good money is
being made with the current policy.
Racial Goals: To establish an intergalactic network which will maximize trade.
Type of Government: Council of the richest merchant houses.
Head of State: The current speaker of the council is Ruyad.
Other Individuals: Praxa, Dufful, Shirak and Janus (all leaders of merchant houses).
Earthly Ambassador: keihl@online.no
Shinma
Size: ~1.5m
Mass: ~45k
Appearance: No one outside the Shinma have ever seen what an individual
Shinma looks like. In fact, in is theorized that only mates and parents know
what an individual looks like. Whenever they are seen they are clothed, head
to foot in a form fitting suit. No eyeholes, no hole for the mouth or a
nose. It is unknown if they even have such organs.
Culture: The Shinma take life quite seriously. Work above all else except
honor. Nothing is more sacred than honor. The Shinma are highly territorial
and expect their privacy respected as they respect the privacy of others.
The government and social structure are rigid. One is born into both a
social and political caste and it is quite difficult to move. The two castes
are independant of one another which makes for some rather interesting
paradoxes when one's social caste is low and political caste is high.
Racial Goals: Expand, thrive, to be left in peace.
Type of Government: See above
Head of State: Miyu, Xerus of Shinma
Other Individuals: Rava, Chebus os Shinma
Earthly Ambassador:
Breed
Size: 1.4 to 2.2 m
Mass: 40 to 80 kg
Appearance: They are about the size of humans but thin with elf like
features like you hear in the story books. The Breed are a very fair
skinned race due to the fact that the home world does not contain very much
light.
Culture: The Breed are a very loyal people. They stand by their king, and will follow him into good and bad. They have become very heavy traders in the coming years. Trying to rebuild the culture and race.
Having very fair skin, they have developed a planetary shield that will
protect them from planets with to much light source. Now they can begin
conquest and expansion. There are several rumors about the Breed, but none
have been confirmed. No one has ventured in to that cluster of stars for
several hundred years. Several years back, rumor had that some had seen them.
Racial Goals: To build a trade route with other races. And rebuild the
culture of the race.
Type of Government: Monarchy
Head of State: Our Lord King Midian
Other Individuals: Commander Azrael - Controller of all Warships
Chief Librarian Jarid - UNKNOWN
Earthly Ambassador:
Sho'da
Size: 0.7-1.2 m
Mass: 20-45 kg
Appearance: Dull grey skin. Three short, strong legs, at 120 degrees to
each other to form a stable support. Stumpy cylindrical body, with three
eyes equally spaced around it, and three mouths. One mouth is used for
eating, one for breathing, and one for talking. This allows for continuous
communication, even during ingestion of nourishment. (In other words, the
Sho'da can talk with their mouth full). Three arms, each terminating in a
single hand with three digits. Contrary to their legs, the arms of the
Sho'da all protrude from the same side, one directly above one of their
legs and the other two to either side of it. This gives the Sho'da a
reference point for direction: they are "facing" the direction of their
"first leg," which is the leg on the arm side of their body.
Culture: Having three hands with three "fingers" each, the Sho'da
naturally developed a base nine numbering system. Most Sho'da buildings
are nine-sided, and their doors are triangular. Structures which require
exceptional stability (such as military bunkers) are tetrahedral, thus
being three-sided (the Sho'da do not count the floor in the number of
sides a building has). The Sho'da also have three sexes and mate for life.
They have a complicated mating ritual which, among other matters,
distinguishes between an unmatched individual, a matched pair looking for
the third to complete the triad, and a bonded triad. If one member of a
triad dies, the other two will commit suicide rather than face life
unbonded. Their society is based on the number three. Indeed, one of the
earliest Sho'da philosophers writes, "Is not 3 the perfect number? For,
have we not three hands? Have our hands not three fingers? Has not space
three dimensions? It is obvious to any who wish to think thereupon that
thought is made possible only by this number's perfect three-ness. For,
plants do not think, for they have more than three branches. Lesser
creatures [which is the name Sho'da give to two-legged or no-legged
animals] do not think, for they have an insufficient number of legs. And
greater creatures [that is, animals with four or more legs] might have the
capacity of thought in some small measure, but their excessive legs
entangle and confuse them, and they are forced to always look upon the
ground where they go, and thus they have no time to ponder their pitiable
condition." When radio messages were first detected from alien life, the
Sho'da were shocked to learn that intelligence could exist without
three-ness. Once the breakthrough to make warp drive possible was finally
achieved in 2387, the Sho'da started preparing a lengthy exploration
program to make contact with other races and teach them the virtues of the
number three.
After the Revolution of 2418 in which the
dictatorship of the Triumvirate was overthrown, the Sho'da began exploring
the universe in the hopes of finding a quiet place to live, in peace with
other races.
Racial Goals: To find our place in the
universe, as one of many equals. The Sho'da have recognized that
three-ness is not necessary for intelligence and sentience, and now wish
only to live at peace with all friendly races. If a race proves itself to
be untrustworthy, though, we may have to defend ourselves.
Type of Government: Republic
Head of State: President Bul'tan, and a Senate of 81 members
Other Individuals: Lan'nor, the hero of the Revolution; Hie'ma and Lin'te,
the President's bond-mates; Pol'mer, First Speaker of the Senate
Earthly Ambassador: Robert.A.Munn@wheaton.edu
This information has been made available, in
the hopes of establishing peaceful relations, by the New Republic of the
Sho'da.
Tress
Size: 2.8-3.2 meters in height
Mass: 100-150 Kg
Appearance: Even though the Tress are generally human in appearance that is a very
loose definition. They are a tall race but they are lanky in appearance. It is very unusual
for a Tress to mass above 130 Kg. Being one of the plainer races they have very few distinctive
characteristics besides their height.
Culture: Tress are a science oriented race. Tress are tinkers by nature but
unfortunately most of their inventions are useless to most people. However the Tress have
developed enough of useful inventions to become a space faring race. The Tress nature is not
limited to their science but also extends outward into the universe in general. Tress are
an active race, always being on the move and seldom in the same place for long. Being an
intensive investigative race they tend to forget some of the more basics aspects of life. It
is often observed that they even forget to breed for decades at a time. Luckily they are a
long lived race and when they do remember to breed they do it with the same intensity as
their studies. The Tress are indifferent to war, seeing it only as way to try out some new
invention. While enjoying investigating other races they tend to shy away from physical
contact with them. It seems that most races are shorter than the Tress so they tend to smack
their foreheads on others entrance ways leaving their heads scarred. There seems to be no
real social structure, but somehow everything seems to get done when needed. Tress shun any
official form of government and being a race of integrity and honor seldom feel the need
for one. This tends to slow any response to any situation, but once they over come the initial
state of confusion things tend to settle down.
Racial Goals: Knowledge and the application of that knowledge.
Type of Government: Self
Head of State: state? What state?
Other Individuals: Sal, that simpleton next door. Says he is going to build a ram
scoop. Huh! He could not even tell the difference between a simple inclined plane from a
quantum singularity. And then there is Tor, he is even less in touch .... A disrupter he says,
phah, small cranial capacity. Now, a mass driver, that is the future I tell you, nothing
like hurling an object half way across the galaxy at warp speeds.
Earthly Ambassador: fidler@ziplink.net
Yolun
Size: Male 2.5 Meters, Female 2.0 Meters
Mass: Males 200 - 350 Kg, Females 100 - 150 Kg
Appearance: Humanoid, Both sexes are bald. Skin color can change,
depending on the environment of the planet that they live on for the last 4 - 6 years.
Culture: The Yolun are telepathic. While they don't have a "Hive
Mind", the Yolun can make decisions as a single entity when the welfare of the
race is in jeopardy. Because it is impossible to hide "Dark Thoughts" from each
other, the Yolun have never experienced war (until they went to the Stars).
Some decades ago, a Yolun trade convoy wondered into a wormhole (in their
original universe), by accident. Once the convoy came out the other end of the
wormhole, the entrance vanished. Finding themselves cut off telepathically from
the rest of the Yolun race, they decided to find a planet that they could
call home. While exploring, the convoy came face to face with the
Xenos. During an attempt to contact the Xenos, the Xeno ship opened fire on
the convoy. The resulting carnage, left only a couple of Yolun ships
fleeing from the nightmarish scene. Not understanding why the Xeno didn't
comprehend Yolun's telepathic greetings, they decided to find a planet to hide
on until they increased in number.
During the next few decades, the Yolun scientist Romlic,
discovered radio and subspace communication waves. He quickly determined that
many of the races in their new universe weren't telepathic and required to
communicate in this fashion. Studying the communications, the Yolun quickly
learned that there are several races in their universe, some peaceful and some
not so friendly. And the Xenos greeted all races the same way they greeted
the Yolun. The Yolun decided it was time to return to the stars. They
broadcast the following message out into space announcing their intentions.
"To all who receive this message:
WE COME IN PEACE.
The Yolun are traders of surplus resources, technology and
planets or free passage through Yolun space in return for the same in all
of the before mentioned. If you wish to form a trade agreement or an alliance,
please contact us before entering our space. The Yolun consider any planet
they inhabit or ships in permanent orbit, their property. Yolun space
borders will be negotiated with their neighbor(s). Violators of the borders will be
warned before being fired on (unless a state of war exists between both races).
All are welcome except the Xenos.
The Yolun would rather explore, colonize uninhabited worlds
and trade with other races than become involved in disputes with other beings.
WE COME IN PEACE. Yolun will defend our space and ships. So beware, if you
mess with the Yolun, you're in for some fight."
End of transmission.
Racial Goals: Expand and trade with as many beings as possible to learn
the most they can about the universe.
Type of Government: Extremely Democratic
Head of State: The Elder Council
Other Individuals: Romlic
Earthly Ambassador: Starman383@aol.com
Carvanoids
Size: 1.4-1.9 m
Mass: 100-230 kg
Appearance: A little like humans (two legs, one head, two eyes, nose,
mouth) exept for their four arms. Four fingers per hand. Grey and red
skin, almost like leather. No body hair. Black, shiny "insectoid" eyes.
They are not very Muscular and most of the time shorter than humans.
Sharp teeth and good sences of smell, sight and hearing. The Carvanoids
are very strong compared to their size. The clothing for soldiers (pilotes and
ground troops) is a thin but very strong overall. Civilians (colonists)
wear similar suits that are a little cheaper and not as strong as the
military version.
Culture: The Carvanoids are not very bright. So science isn´t their
strongest side. Honor is very important for most Carvanoids, but there
are those within this race who don´t like honor, these individual become
mercenaries and sometimes space pirates. But most individual in this
race fight with honor and pride, but in hand to hand combat the
Carvanoids usually go beserk and crush their opponents without mercy.
But they are not as fierce as they sound. They like peace better than
war; and trade is very important for them. Since they are not too
intelligent, and can´t come up with new inventions themselves, they like
to trade better equipment against their old. Though sometimes they can
grow fond of their old ships and use then until they fall apart,
the mercenaries are especially fond of their ships. Sometimes groups of
mercenaries are hired by the Carvanoid Space Forces to do missions that
are too dangerous for the regular Space Force pilots, and sometimes
these mercenaries come back alive and are recruited into the feared
"Shadow Hunters". The Carvanoids don´t trust most races, once they do
they can get very mad at those who turn their backs on them. So if
you´re going to betray a Carvanoid, be prepared to die.
In 2429 the Hokiens declared war on the Carvanoids.
The situation between these two races had been tense
for a while but the Carvanoids had not expected a war.
Panic broke out in many Carvanoid colonies,
especially those near Hokien territory.
The Carvanoids will fight to the last man and defend
their planets whatever the odds are.
In 2437 the Hokien had a revolution, the old
government was thorwn out, and a union of Hokien took
over the lead.
The new Hokien union did not have war in mind, so
they declared a peace between the Hokien and the
Carvanoids.
The war was over, at last the Carvanoids could live
in peace, for now.
Racial Goals: To expand, learn, and to trade, peacefully of course.
Type of Government: Emperor and his ministers and advisors.
Head of State: The Dark One, to some known as "Johnny 17" or "Night
Stalker"
Other Individuals: Mike "the fearless", Ed "the good one",
the (various) Ministers of Foreign Affairs: (1) Jagroth Worthsnagga (2) Gwen Rydell (3) Jake Grouth;
Tyrus Grath (commander of the armed forces) and Quaha Duah (Head of Security).
Earthly Ambassador: johnny17@rocketmail.com OR
carvanoid@hotmail.com
Xenos
Size: 2.4-2.8 meters in height
Mass: 150-250 Kg
Appearance: Gross lumpish, tripedal creatures with six groups of three tenacles.
Three large "insectoid" eyes. Slimy surface coloration is blotchy pinkish/purple with
green/brown blotches. Large orangish to pale yellow "suckers" on tenacle surfaces are the
mouths of this "bug-eyed monster".
Culture: Without any redeeming qualities. This race is generally regarded as the
most obnoxious in the known Universe. There is a huge reward posted by the Galactic Council
for their complete destruction. They consider all other races to be "vermin" whose only value
is as food creatures. Xenos believe that keeping their word is a sign of weakness. They
especially enjoy feeding on living creatures as the creatures' families watch. Then feeding
on them, of course. Torture is second nature to them -- they seem to enjoy the suffering of
their victims. Trust them only if you wish to perish (and be served at dinner).
Racial Goals: Devour all other races (inflicting as much pain as possible, of course)
Type of Government: Vicious Byzantine-like Empire
Head of State: Emperor Merde Lollipoop
Other Individuals: all better than you
Earthly Ambassador: bluebear@redshift.com (Jeff Hudelson)
Note -- the Xenos are intended to be the "villain" in this game.
My Races | from One Zeno | from Six Races | from Seven Civilization | from Eight Enemies |
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Please Use the RACE DESCRIPTION FORM |
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"SWISS" -- Jeff Hudelson (Host) -- 1 in 171 Habitat
Size: 1.4 to 1.9 meters
Mass: 8 to 12 kg
Appearance: Wispy, almost invisible, but covered with rainbow-hued extremely
translucent scales. Swiss have from 8 to 24 "tentacles". These extremely light and flexible
limbs (when linked to their 6 "Eyes") allow the Swiss to do many different tasks at once.
Culture: The Swiss live for knowledge. Widely knows as totally neutral, the Swiss
refuse to trade or fight with anyone. Nevertheless they continue to survive because those who
attack them invariably have miserable luck thereafter. Swiss ships are often found around other
habited worlds -- but they are never armed.
Racial Goals: The Swiss are the "Historians of the Universe". No one (including the
Swiss) seems to know why they must "observe" -- but observe they do.
Type of Government: Not well understood -- seemingly a sort of "federal" system
formed by representatives of the various "Cantons" of their homeworld.
Head of State: A most Holy individual known as "The Big Cheese"
Other Individuals: many
Earthly Ambassador: bluebear@redshift.com
Ying / Yang -- Christian & Fraser -- LLH
Size: Height varies depending on age, from tiny saplings to ancient old ones
hundreds of metres tall.
Mass: From mere grams to many tonnes.
Appearance: A race of sentient plants, the Yng have divided into two distinct
species, the Ying and the Yang, each with their own distinguishing characteristics. When
you see a tall, tree-like creature, covered in a thick bark and light blue leaves, this
is a member of the Ying. The Yang have a deep blue hue, stand much taller, and are
covered with spongy bark and reach for the sun with long tendrils.
Culture: The Yng were formed when their deity, after which the race is
named, sprinkled seedlings across the world. Those that landed on solid ground became
the Ying, while those that sank into the oceans became the Yang. Their two seperate
societies evolved intertwined, and together they developed the knowledge of spaceflight.
Two colony ships were sent to explore the universe.
Racial Goals: The Yng wish only to feel warmth sunlight on their outstretched
leafstalks.
Type of Government: The Yng are ruled by a Theocracy.
Head of State: The rulers of the Yng take on the name of their respective group.
Therefore the leaders of the Yng are named Ying and Yang.
Other Individuals: Stalklings too numerous to mention by name.
Earthly Ambassador:
Setihel (Setipheni/Mucnaeti) -- Todd & Mettius -- LHL
Size: 4 feet
Mass: 100 lbs
Appearance: Bipeds with greenish brown, blotchy skin. Large, wide heads
with large independently swiveling eyes near the top. A large mouth and small nose
are very predominant on their snouts. They have webbed feet. In formal occasions
they were brightly colored loose fitting robes and white headdresses and walk barefoot.
In normal work settings their clothes tend to be very utilitarian and in more drab colors.
History: On this day of Igglaki we read from the record of Cutoh. And thus
we read . . . .
"Years ago our home of Repiop was attacked by the Setu, beings not created by God, but
who came from the stars. They not only attacked us, but they attacked our home world
Repiop herself. They caused earthquakes, floods, and other cataclysms. In those days
we had not yet left Repiop and traveled into the stars ourselves. Captain Inorom led
an attack that captured a Setu scout. From that vessel we learned our first lessons
about interstellar travel.
One night Inorom dreamed a dream in which he could find no
meaning. He approached Qual, the high priest, and asked it's meaning. Qual prayed and
God relieved the meaning of the dream. We must travel to the stars ourselves in order
to find peace. We built a small fleet of ships and peopled them with the chosen of the
two factions the Mucnaeti and the Setipheni, the warrior caste and the religious caste.
Inorom also built another ship, the Equeth, to escort the peopled ships. Inorom himself
led the Equeth and Qual led the peopled ships.
The day after the Equeth and her fleet were launched the Setu returned to Repiop and
caused such upheavals of the land that all the people save 5000 were returned to the dust.
Those 5000 were quickly killed by the invading Setu. The changes they inflicted on Repiop
drove its spirit from itself. The now dead planet is still mourned by all Mucnaeti and
Setipheni.
But the demonic Setu did not content themselves with the death of Repiop. They cried for
the blood of our fair people. The Equeth fleet traveled swiftly. Inorom dared not to
turn to either the right or the left lest the Setu overtake and destroy them, but despite
all attempts it soon became apparent that the Setu traveled much faster than our people.
The very fate of our race hung in the balance. The Setipheni attempted to negotiate with
the enemy, but they would have none of it, they moved into an attack position. It was
apparent that we could not win, and in less than an hour would be overtaken. The Mucnaeti
resolved to go the way of Repiop with the blood of our enemy on their hands. In this our
hour of deepest need, through prayer, a secret of the cosmos was revealed to Qual.
It was revealed to him that they were approaching a rift in the fabric of space and might
allow passage to another world. Qual ordered the peopled ships into the rift at all speed.
However before they arrived, the insidious Setu ships closed and were moving to block access
to the rift. To a man, the warrior caste boarded the lifeboats and what few ships of war
they had, and engaged the enemy. Desperately the other ships, now occupied by only the
Setipheni, raced towards the blockade and the rift beyond.
They did not know as of yet if passage was even possible or if they would be consumed by
the rift. Trusting their fate to the gods and relying on their faith in Qual as high priest
they speed on. The warrior caste took terrible losses but some of the lifeboats were able
to get past the enemy screen and rammed into the enemy ships with the intent of boarding.
Some destroyed themselves on invisible shields, the others grappled with the enemy and
boarded fighting within the bowels of the enemy vessels.
Again technologically outmatched they were defeated handedly on all ships but one. Inorom
ordered the Equeth to grapple one of the Setu command ships. The Mucnaeti entered and
captured the Setu ship. Inorom and his warriors intended to continue the battle aboard
the newly captured ship, but God spake to Inorom and said, "Take thee and thy followers
into the rift and follow with Qual for even now it begins to close. I shall in my own
time destroy the Setu and they shall never harm thy people again."
Inorom ordered all his warriors to withdraw and flee into the rift. Some few angered by
the slaying of their families refused to follow, but most obeyed their leader despite
their doubts. Just as Inorom's followers were entering the rift it closed. The rift
bridged two groups of stars. Qual and the Setipheni left the rift and entered peaceful
space and settled a planet with his people. Inorom and his followers entered the new
group of stars in a different space and settled there.
God has revealed to me, Cutoh, that some time later the group of stars from whence we
come has passed the way of Repiop also the Setu passed the way of Repiop with those stars,
and so we see that God's promise to Inorom was verily fulfilled.
Now, my people, these are the words of Cutoh. I, Nomma, have also dreamed a dream in which
God has told me that on the day of Igglaki of the next year being the 2400th year that
we shall again return to the stars and seek out our brethren the Mucnaeti. God also told me
that on that same day the Mucnaeti shall begin their journey into the stars and seek us.
Now let us prepare."
Culture: Divided into 2 castes. The Setipheni and the Mucnaeti. The two
groups have been long separated and seek to come together again. The Mucnaeti are the
warriors. The Setipheni are the religious caste. Though it is rumored that they have
defensive fleets of warships, and that warships often escort missionaries preaching
the word to other peoples. The Mucnaeti are well equipped crack troops. Though most
all of them believe the traditions of the Setipheni they seek further truth through
exploration and outward expansion. The Setipheni tend to look inward for increased
knowledge. The Mucnaeti tend to be aggressive especially when defending their families
and their more passive cousins the Setipheni.
Racial Goals: To reunite the Setipheni and the Mucnaeti into one people.
Also the Setipheni record the history and prophecies of their people as well as seed
the stars with the knowledge of the truth. The Mucnaeti wish to also expand into new
frontiers and explore the universe in search of greater truths.
Type of Government (Setipheni): The Setipheni are a theocracy led by a high priest
and a counsel of elders. Other officials are appointed by the high priest and counsel.
Type of Government (Mucnaeti): The Mucnaeti are ruled by an emperor who is
advised by his ministers.
Head of State (Setipheni): The Setipheni high priest is named Nomma.
Head of State (Mucnaeti): The Mucnaeti emperor is named Namalh
Other Individuals: The head of Setipheni security is named Inorom
The Mucnaeti minister of war is also named Inorom.
(Note: both are named after the Inorom from the preceding history).
Earthly Ambassador:
Per-Pali / Per-Puli -- Eric L. & Paul -- HHL
Size: 1.3 m in height (when resting)
Mass: 130kg
Appearance: Ovoid in shape with 7 equidistant visual organs in a band near
the top end and ambulatory/manipulative limbs at the bottom. Colour is
constantly changing, especially in the ultra-violet range (see below) which
makes it difficult for many other races to actually see them.
Culture: The Per-Pali (which translates roughly to 'Those Who Stayed') are
an ancient race of methane breathing cephalopods. Their prefered habitat
is large, high-temperature planets, though excessive radiation levels are
fatal for them. Their language consists of subtle voluntary changes in skin
colour patterns. Consequently, the development of a Universal Translator
was a very difficult undertaking for them.
They consider themselves artists above all, though as their visual organs
are sensitive mainly to ultra-violet, their works are indecipherable to
most other races.
Centuries ago, before the Sznip-Fermi war, their discovery of primitive
warp drive technology led to great upheavals amongst their people. Some
considered that the technology must be used to colonise new worlds, whilst
others held the view that their homeworld was the only appropriate place
for their people. These differences were resolved peacefully, as is their
nature, however, and those who wished to leave the homeworld to found new
colonies were allowed to do so. These became known as the Per-Puli, or
'Those Who Left'.
During the general conflagration known as the Snip-Fermi war, however,
the Per-Pali completely lost contact with their more adventurous bretheren,
and for centuries it was believed that all the Per-Puli worlds had been
destroyed - together with the vast majority of the then Universe. This
confirmed the Per-Pali in their belief that the homeworld was the best
place for them.
Recently,however, tenuous communications have been re-established, which
proves that at least one one Per-Puli world has survived the holocaust (and
has led to changes of attitude amongst the Per-Pali).
Racial Goals: Their aim now is to forge closer contacts between the two
sections of the Peri (rough translation 'Our Kind'), so that each may learn
from the experiences and expertise of the other. Both the Per-Pali and the
Per-Puli have maintained their ancient traditions of peaceful co-operation,
however, and their aim is to achieve this through negotiation with other
races should they find any inhabiting the stars between them.
Type of Government: Consulting Autocracy. Amongst the more conservative
Per-Pali the government head is hereditary. Amongst the more adventurous
Per-Puli the head of government is apt to change with the different
challenges which the race faces. Both leaders are compelled to consult
large councils of advisors before reaching decisions, however.
Head of State (Per-Pali): Primoper (Rough translation - First Pattern)
Head of State (Per-Puli): Genroper (Rough translation - Current Pattern)
(NB: Both are honorific titles rather than names)
Other Individuals: Council membership is in constant flux
Earthly Ambassador: p.lydiate@zen.co.uk
Potaytos/Potahtos -- John & Laura -- HLL
Size: The male of the species is approximately 4-8 inches in length. The
female of the species is approximately 5-6 feet in length, due to massive
bloating and retention of starchy deposits.
Mass: Males--approximately 1/4 to 1/3 of a pound --
Females--approximately 200-350 lbs
Appearance: Other than sheer physical size, the appearance of a Potatoan
differs little between the sexes. The skin is a light brownish/yellow,
often with encrusted dirt. Anywhere from three to fifteen eyes can be
found on your average Potaton, thus making it a bad idea to sneak up next
to one.
Culture: Pronounced "poe-TAY-toes/poe-TAH-toes", the potatons have little in the way of "culture," though they are
famous for their variety of culinary skills.
Racial Goals: Primary goal--reproduction, hence the phrase: One potato,
two potato, three potato four, five potato six potato seven potato MORE!
(note: to those of you who never used this to pick who was "it" in
hide-and-go-seek, I suggest litigation against your parents for raising you
as a sheltered, demented human being).
Secondary Goals--removing stigma of the unliked "French Fried Potatos",
finding new ways of cooking their dead, and eliminating their greatest
threat, the entity known only as "Julia Child."
Type of Government: Three tiers of government--the Mashed Potatos see over
the masses. The Scalloped Potatos rule over the military, and the Au
Gratin potatos rule over all and settle all foreign disputes.
Head of State: Mr. Potato
Other Individuals: Mrs. Potato, Hot Potato, and Dan Qualye, who is of the
"Potatoe" lineage
Earthly Ambassador:
Fog/Fov -- Ralf & Markus -- HLH
Size: 1.8 m - 2.0 m
Mass: 80 - 100 kg
Appearance: Aquanautic Humanoid-form. They have evolved from oxygen-breathers to
water-living beings. They have swim skins at hands and feet. They have deep blue eyes with
water lenses. No hairs on their whole bodies. They can survive pressure up to 40 bar
(on Earth 400 meters water deep).
Culture: Because of environmental and air pollution on the planet Fogabar, the
water level rose to cover the whole planet in a 200 year period. The Humanoid lifeform changed
(using genetic tech into an aquatic lifeform. Within 100 years 10 tribes went their own way,
became Scientists and built a generation starship, settling another planet. The remaining 15
tribes stayed behind and specialized in understanding how to live underwater.
Racial Goals: The two actual Prime Ministers of the 2 Planets want to get contact
to each other. They have been talking to all tribal Dukes, and the Dukes say with a huge
majority that the first goal of the two branches of the race is to effect the reunion the tribes.
Type of Government: Every Tribe elects a tribal Duke every Fog year (532 days).
All tribal Dukes meet every 20 days in a council, where they make laws.
Head of State: On New year day the Dukes are electing a Prime Minister.
Other Individuals: n/a
Earthly Ambassador:
Chuffers/Chaffers -- Eric B. & Kevin -- LHH
Size: The average Ch[u¦a]ffer has a 3.5 meter diameter.
Mass: The average Ch[u¦a]ffer has a mass of 155 Sol Kg
Appearance: All Ch[u¦a]ffers appear to the untrained eye as identical;
spheroid with no noticeable appendages or orifices. Looks can be deceiving,
however, for each is actually unique beneath their outer, pale blue
membrane. This membrane can be retracted to allow the various orifices
access to the outside, and through which all the "normal" bodily functions
can be performed.
Culture: Ch[u¦a]ffers are highly group oriented, having passed through a
time of internecine strife that lasted centuries on their home world. Being
"telepathic", and lacking any organ for speech, they are accustomed to
communicating at a level unknown to other races. Rather than supress their
individuality, however, this evolutionary path actually enhanced it - each
Ch[u¦a]ffer's mind is distinctly it's own, and can not be mistaken for
another (or hidden) by it's fellows. The conflict this engendered led to
the development of the "Cho Ra Ken", the 89 Laws of the Chuffdom, the first
of which is that the Ch[u¦a]ffer's life is always subservient to the
Chuffdom, the Chuffdom being the "group mind" (for lack of a better phrase)
that all Chuffers can, if willing, participate in. The Chuffdom has, over
the years, determined that the way of the Chuff lies outward, and has
turned the group efforts towards leaving the homeworld.
An interesting facet of the Ch[u¦a]ffer's is their mode of propulsion.
Being lighter than the home atmosphere, they propel themselves above the
surface via jets of gas released from their body.
Racial Goals: To spread the Chuffdom to new worlds.
Type of Government: The Chuffdom acts as one, as it has since it's
creation.
Head of State: The Chuffdom
Other Individuals: Huh? See above.
Earthly Ambassador:
"SWISS" -- Jeff Hudelson (Host) -- 1 in 171 Habitat
Size: 1.4 to 1.9 meters
Mass: 8 to 12 kg
Appearance: Wispy, almost invisible, but covered with rainbow-hued extremely
translucent scales. Swiss have from 8 to 24 "tentacles". These extremely light and flexible
limbs (when linked to their 6 "Eyes") allow the Swiss to do many different tasks at once.
Culture: The Swiss live for knowledge. Widely knows as totally neutral, the Swiss
refuse to trade or fight with anyone. Nevertheless they continue to survive because those who
attack them invariably have miserable luck thereafter. Swiss ships are often found around other
habited worlds -- but they are never armed.
Racial Goals: The Swiss are the "Historians of the Universe". No one (including the
Swiss) seems to know why they must "observe" -- but observe they do.
Type of Government: Not well understood -- seemingly a sort of "federal" system
formed by representatives of the various "Cantons" of their homeworld.
Head of State: A most Holy individual known as "The Big Cheese"
Other Individuals: many
Earthly Ambassador: bluebear@redshift.com
My Races | from One Zeno | from Six Races | from Seven Civilization | from Eight Enemies |
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Please Use the RACE DESCRIPTION FORM |
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The Keladon (UFISC)
*** Message From the Keladons' SETI Programme ***
Greetings and Felicitations to all Sentient Beings! After years of
isolation (enforced by the recently overthrown Religious Dictatorship) the
Keladons are about to take to the stars! To seek out new life and new
civilizations - to boldly go where no highly-radiation-resistant Arthropod
has gone before!
Our religious records tell us that we were created in the image of God (a
2m long oval, 1 m high, with sensory organs and manipulating tentacles at
one end, tough exoskeleton and 7 pairs of short, slender legs). This
doctrine has fallen into great disfavour, however, especially in the wake
of the...enforced retirement of all priests during our recent revolution.
If there is a God, surely Himshe will be able to walk on ALL worlds, not
just the low gravity/high radiation planets favoured by our species...?
Consequently, our diplomats are instructed to work on the premise that all
races are created equal (and are friendly until proven otherwise).
The Keladons are a peaceful, ordered but private people dedicated to the
pursuit of knowledge - our ruling High Council is made up of the most
brilliant scientists which our world has to offer. We hate surprises, yet
respect the privacy of others - hence our concentrating on scanners
designed for distance at the expense of penetration.
Although we are not a warlike race, the recent revolution made soldiers of
us all - those spurning our tentacle of friendship and attacking the
Keladons will find us tough and hard to beat. We doubt that this will ever
be put to the test, however, as the only things we seek from our
interstellar neighbours are their friendship, their understanding and their
peaceful co-operation in the field of scientific research.
Councillor Kela-Dar, Head of Research, Planetary School of Xenology,
pp The High Council of Keladon
Keladon's Earthly Ambassador can be contacted at p.lydiate@zen.co.uk
The Telnors (UFISC)
For thousands of years, the Telnors believed that their home planet was the
only habitable planet in the universe. As a consequence, they have developed great
skills at modifying their own planet's environment in the hope of making it a better place to
live.
The initial environmental conditions of their home planet were hash to say the least
and that has forced them (the ones that have survived) to be almost immune to environmental
conditions. This has also forced them to value cooperation and diplomacy; the only way the
Telnor could really have survived on a planet bombarded with such high dose of radiation.
They have evolved directly from insects, which is another reason why they value
cooperation and diplomacy.
The Typhus (UFISC)
If the rumors are true, then Typhus is not a race of creatures, but an individual entity banished from his own galaxy (for unknown crimes), deposited through a handy wormhole. Sent with only rudimentary survival supplies, his banishment should have served as a death sentence, but he was fortunate to land on a precursor factory world, complete with a population of Markanoid worker clones. A flip of the switch and he was back in business, baby. What crimes he committed? Unknown. What are his plans now? Unknown, but whatever you suspect is probably true.
The Gatay
For the past 200 years, a group of people called Gatay has been pirating about the universe.
At the year 2400, their leader died in a violent war with a powerful empire in the far side of the universe.
A new leader has emerged. His name is Thiehard. To avoid the powerful empire's pursuit,
he has lead his people to a distance galaxy and promised them a start on a new life.
He told them that the only way to fight the empire is to become as powerful as they are.
So they begin their quest.
The Hegemony
Greetings, We are the Hegemony. We are a tightly knit society that
places special emphasis on the role of the family. In times past this
emphasis caused great upheavals in our social landscape. But we are over
that now [we hope] and we seek a place amongst the stars. A place where
we can share our views with the rest of the galaxy. Our aim is a
peaceful existence with other sentient beings among the stars. As a
people we are glorious to look at, or so we think, but others find us
less scintillating and that is their perogative. Our long flowing
manes, bushy tails, and retractable claws are a comfort to us, if not to
some we have met; again that is their perogative. We like worlds that
are hot and full of danger. We need to experience the heavy hand of
gravity to help our muscles and bones grow as is their perogative.
The Xai
A strange mix of fragility and strength are the Xai (which begins with
"zzz" and rhymes with "why"). Their skin is a thin membrane that breaths
in oxygen from the surroundings, and exhales nitrogen. Their hairless
bodies move slowly in daily routine. But their minds are brilliant,
their weapons of destruction terrifying.
The Xai rose up to space faring status not through a series of
technological breakthroughs, but by contact with an inter-dimensional
species that considered them spiritually ready to live amongst the
stars. Using the technology of these beings, they have designed many
high tech devices in the propulsion and biotechnical areas.
The Xai are peaceloving, but easily agitated. They beg all other races
to heed their warning: Don't mess with The Xai.
The Diarmadh’im
We are a Magic loving, Humanoid race that has been banished from the once mighty planet Earth.
We of the DIARMADH’IM have spent the last 400 years being banished from Earth like planets.
We of the DIARMADH’IM will not stand for this any more.
Lets break down the DIARMADH’IM name: DIAR taken from the word Diary for we have documented
proof of all the past wrongs the other races have done to us. MAD as in MAN As DIARMADH’IM
and finally our respects to H’IM our founder and past leader of the all mighty DIARMADH’IM.
LET THE MAGIC BEGIN
The Passii
Not too long ago the Passii were a peaceful low-tech mining people whose
main concern was to pull as much of the valuable chulium (a rare mineral)
out of the ground on their home world, Pastituta.
One day whilst working in the mines trying to find their precious chulium
they uncovered a long-forgotten piece of alien technology. Being a simple
people they weren't too sure what the machine did but the scientist of the
day assured them it they would benifit greatly if they all climbed in and
had someone turn it on. Their honorable leader, Sollipius Soulliminagic
Jackson III, was the Passius who chose to turn the macine on .....
They received no real benefit as it was some form of land based stargate.
Now the Passii are lost and a long way from home and they have changed.
They decided mining in ignorance isn't the way home. Instead, they must dedicate
themselves to the sciences of what they refer to as "the magic", they must
get out of the mines (and maybe now they aren't quite so peaceful), so they will
consider any alliance which may help them get home.
My Races | from One Zeno | from Six Races | from Seven Civilization | from Eight Enemies |
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Please Use the RACE DESCRIPTION FORM |
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The Vipers (GDL)
Located in deep space live the peaceful race called the Vipers. All was well with the Vipers, until that dreaded year (now know as the Spawning Session) came. In that year the population of the Vipers multiplied a million fold. The leaders desperately tried everything they could to control the amount of baby Vipers that were being born each day.
But they could not stop it. Finally they resorted to a (for them) radical idea -- develope the tech to colonize other planets. Now the Viper race is a special race. they have the capability to adapt instantly to the planets that they colonize to the best that their tech allows them. They are also an honorable, diplomatic race, that tries to find and make peace with every race they encounter. anyway, so began the exploits of the race, the Vipers!
The Sendari (GDL)
The Sendari are a small (50 kg) reptilian race. The race uses an upright stance or movement and the fore limbs are only one third the size of the hind. Two sets of opposable digits at the end of the fore limbs provide good dexterity. The head is oval and stocked with an unreasonable number of small teeth. Skin/scale color are a number of patterns in green, brown, and black. The pattern indicates the social class of each individual. Though most races do not consider the Sendari very bright, they did manage to eat all the competing species on their homeworld. Their primary purpose in expansion from their homeworld seems to be the location of new, tasty food animals.
The Ricorae
**tap tap tap** **feedback**
"Is this on yet? Where do I talk into? It's already started? What the h... Ahem, Greetings, Sentients and those who fake it... This is the Voice of the Ricory. After receiving various emissions and strange programs from space we have decided to announce our presence to the Greater Galaxy. We are an industrious race who only want to develop our little corner of the galaxy into minimalls and suburbs, participate in Ricorian activities, and devise various new recipes for the matter phase known as "Spam."
**various voices in background, one possibly "Mmm, Spam..."**
"To those who come in peace, we offer our friendship. To those who come in war, we offer your race's picture on our milk cartons with the caption, 'Have you seen this race? There's a good reason...'"
**strange laughing sound, similar to swivel chairs rolling across sand**
"We hope this message will be received with the good grace in which it was given and that a new period of friendship and lovemaking will take over the galaxy. This was the voice of the Ricory..."
**faint prompt by another's voice**
"Oh yes, ahem... In order to facilitate friendship among our races, whenever boarding a Ricory vessel, please resist the urge to roll around on all of the various swivel chairs of many varieties and patterns..."
**embarrased cough**
"Ahem... er... that'd be us... oh, flarb, this is so ridiculous..."
**transmission ends suddenly**
The Borg (GDL)
We are the Diborgions. Or Borg for short. We are are unknown in most parts of the last universe, being refugees from the Fermi & Snzip war. We know many things, efficent ways to dismantle ships, engines with less fuel usage, and many more things. We are travellers, merely wanting to explore our new surroundings.
Do not think that "Resistence is Futile". We are actually a biological race that cannot survive the extremes of other planets, so we live in giant suits, that means we can live ANYWHERE. But there is a price to pay for this, we have a high infant mortality rate.
We are generally peaceful until provoked. We have many little differences in our population, resulting in many varieties of Borg. As a result of being isolated in our environmental suits, we generally don't socialize with others. But our emperor is kind and treats other non-borg well if they do not anger him.
The Xerkonites (GC)
Xerkonites (pronounced, "Zer Cone Ites") are an average height bipedal species. Dark blue, leathery skin makes them highly resitant to the elements. Biolumenescent eyes glow purple in a passive mood (peaceful) or orange in an agressive mood (going to kill you or die trying). The array of horns on their heads determine the dominant leader of the species (large array of horns favored).
Emperor Ak't'gal: "We the Xerkonites in the interest of cultural
understandning have decided to provide a 3rd person perspective of our
government which is the Xerkon society." In peace time the Xerkonites
have a highly bureacratic society/government. Everyone has specific
tasks to perform and rules to follow. Those that do not conform and
contribute to the well-being of society are generally executed for
treason. There is a bureau for everything imaginable. The only one
that other races generally hear about is the Bureau of Diplomacy. If
war should ensue the bureacray is dissolved and the Emperor and Empress
have direct control over every aspect of society. The Xerkon code of
honor prevents the Emperor/Empress from abusing this control. The
Xerkonites in general have no tolerance for dishonerable motivation,
beliefs, and behavior.
The Seekers (GC)
The seekers are crab-like creatures, approximately 1 meter tall. They have a translucent shell, which has the discomforting property of making their internal organs visible to others. Their natural habitat is primarily a liquid environment; they must wear suits if liquid is not readily available in the local environment. The have a highly defined caste system which defines their role in society, the major castes are leader, worker, warrior, explorer, and engineer/builder. Other specialized hybrids are possible, but primarily the Seekers maintain separate breeding stocks consisting of the primary castes.
The Seekers are a very social race and pursue agreements concerning treaties and trade as opposed to initiating wars. Teamwork is emphasized internally by the nature of their caste system, and comes naturally when dealing with other species. They put heavy emphasis on exploration and colonization however, which can lead to conflict in some cases. On the other hand, they enjoy the art of negotiation, so conflict is always the last choice for the Seekers.
The Midians (GC)
Midian was once a very well known trading planet. The current population on Midian is made up of a lot of different races. Currently the planet is growing and starting over. Several years ago a war broke out, fighting started over trade routes and planet control. Midian became a safe haven for all races.
We have had no further contact with anyone. From what we can tell the war
wiped out both sides (and changed the very shape of space). So we have now started seeking other planets to
expanded. We welcome all who wish to trade and work together.
The Niakie
The Niakie are a short huminoid race, standing a mear 3'6" on average. Up to a short time ago we were captives of a militant race who terrorizied us indivually and as a race. We revolted and nearly died as a result! What technology we have we managed to steal on our way out! We have built up defences against them coming and getting us again, and will decimate anyone that has any affiliation with them!
But don't get us wrong, we value the friendship of anyone that is willing
to show us the same -- and will stand by our friends if their cause is just.
That is the purpose of this transmission -- to encourage like-minded races to
contact us.
My Races | from One Zeno | from Six Races | from Seven Civilization | from Eight Enemies |
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Please Use the RACE DESCRIPTION FORM |
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Appearance:
Culture:
Racial Goals:
Type of Government:
Head of State:
Other Individuals:
Earthly Ambassador:
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This page was created in November 9, 1997