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Project MechaThe Weapons of War![]() Neon Genesis Evangelion's Unit 01 and its anti-Angel arsenal, which include mecha-scale blades, large particle guns, and a positron rifle. Directed Energy WeaponsWhile not particularly unique to mecha, high-energy beam weapons are common equipment in reasonably advanced mecha. Mecha battles, especially in space, are often situations in which pilots have to dance through thick webs of deadly, criss-crossing beams.In reality, such exotic weapons remain in the province of capital defense. Size, heat, and dispersion in atmosphere are some of the most serious hindrances to the development of beam weapons as standard equipment in real armies. In battlefield conditions, smoke from burning wreckages tend to scatter beams, and specific kinds of materials may reflect them, mitigating their effects. It is unlikely that fighter craft will mount beam weapons in the future due to the bulkiness of equipment, and beam weapons as antitank or personal weapons are obviously out of the question, for the reasons given above and for reasons of cost. Even if the equipment becomes compact, it would simply be inefficient to supply foot soldiers with equipment as expensive and as potentially powerful as beam weapons in an antipersonnel role.
MissilesBattles especially in the Macross tradition tend to be a spectacle of missile swarms. Here the mecha genre has taken the queue from real warfare. Advanced detection and targeting systems allow a pilot to detect his opponent from miles away, then launch projectiles that relentlessly pursue the enemy. Macross simply upped the level one more, giving their Reflex missiles the ability to veer almost instantaneously into a new course and even dodge attempts at intercepting them. As guidance and maneuvering technology improve, real missiles are beginning to perform more and more like they do in anime.
![]() A renegade battlearmor fires a spread of reflex missiles in classic Macross fashion. (taken from Macross Plus) Contact WeaponsSome settings, such as the Battletech universe, feature strange circumstances wherein the technology to create advanced ranged weapons and fire-and-forget systems has been lost, (although mecha can still be maintained) so that the only reliable means of destroying your enemy is by direct fire, and battles are often engaged in close combat. The space-based battlefields of Mobile Suit Gundam are littered with Minovsky particles that diminish the usefulness of radar, so that combat becomes a personal affair, and beam sabers and shields become the order of the day. Finally, fantasy settings tend to have only crude, close-range weapons such as swords and maces, so combat is always conducted up close.The technology for contact weapons usually tend to be primitive, so whether mecha-sized swords and hatchets are used in real mecha battles or not is more a question of whether the need requires it. Barring special circumstances, the modern battle is usually conducted at long ranges, so that contact weapons would find use only in the most dire situations. |
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