What you are going to find below are not so much additions to the Vampire: the Masquerade rules as extrapolations. In other words - I did the math and made a table out of it... some of the information is slightly corrected for considerations of basic laws of physics that will NOT be ignored. But for the most part this is directly based on the information provided by White Wolf Game Studio. - SirDare
Kindred Normal Strength Die Pool : Strength + Potence ( if possessed ) | |||||
Kindred Focused Strength Die Pool : Strength + Will + Potence ( if possessed ) | |||||
Kindred Feat Strength Die Pool : Strength + Will + Blood Points + Potence ( if possessed ) | |||||
Die Pool |
Average Lift |
Die Pool |
Average Lift |
Die Pool |
Average Lift |
1 |
40 lbs |
11 |
2,000 lbs |
21 |
12,000 lbs |
Feat: |
Crush a beer can. |
Feat: |
Punch through 1/4" sheet metal. |
Feat: |
Break a 1" iron bar. |
2 |
100 lbs |
12 |
3,000 lbs |
22 |
13,000 lbs |
Feat: |
Break a chair. |
Feat: |
Break a metal lamp post. |
Feat: |
Rip 1/4" sheet metal like paper. |
3 |
250 lbs |
13 |
4,000 lbs |
23 |
14,000 lbs |
Feat: |
Break down a wooden door. |
Feat: |
Throw a car. |
Feat: |
Punch through reinforced concrete. |
4 |
400 lbs |
14 |
5,000 lbs |
24 |
15,000 lbs |
Feat: |
Break a 2"x 4" board. |
Feat: |
Throw a small van. |
Feat: |
Punch through a safe door. |
5 |
650 lbs |
15 |
6,000 lbs |
25 |
16,000 lbs |
Feat: |
Break open a metal fire door. |
Feat: |
Throw a full-sized van. |
Feat: |
Stop a rolling car easily. |
6 |
800 lbs |
16 |
7,000 lbs |
26 |
17,000 lbs |
Feat: |
Throw a motorcycle. |
Feat: |
Throw a pickup truck. |
Feat: |
Snap a railroad tie in the hands. |
7 |
900 lbs |
17 |
8,000 lbs |
27 |
18,000 lbs |
Feat: |
Flip over a small car. |
Feat: |
Punch through an Armored Car. |
Feat: |
Tip a city bus. |
8 |
1,000 lbs |
18 |
9,000 lbs |
28 |
19,000 lbs |
Feat: |
Break a three-inch lead pipe. |
Feat: |
Tip a moving van. |
Feat: |
Throw a semi tractor. |
9 |
1,200 lbs |
19 |
10,000 lbs |
29 |
20,000 lbs |
Feat: |
Punch through a cement wall. |
Feat: |
Tip a semi tractor. |
Feat: |
Punch through heavy Military Armor. |
10 |
1,500 lbs |
20 |
11,000 lbs |
30 |
21,000 lbs |
Feat: |
Rip open a steel drum. |
Feat: |
Punch through light Military Armor. |
Feat: |
Throw a city bus. |
Kindred General Speed Die Pool : Celerity (if possessed) + 1 (Celerity always adds to normal speed of 1) | |||||
Kindred Focused Speed Die Pool : Celerity (if possessed) + Blood Points + 1 | |||||
1 | 15 mph ( normal athletic human ) |
11 | 165 mph ( Lamborghini speed ) |
21 | 315 mph |
2 | 30 mph ( average horse ) |
12 | 180 mph ( terminal velocity ) * |
22 | 330 mph |
3 | 45 mph ( fast racehorse ) |
13 | 195 mph (fastest production car - street) (Ferrari F40 ) |
23 | 345 mph |
4 | 60 mph ( cheetah ) |
14 | 210 mph ( fastest production car - track) (Jaguar XJ220) |
24 | 360 mph |
5 | 75 mph ( highway vehicle speed ) |
15 | 225 mph ( stock car racing speeds ) |
25 | 375 mph |
6 | 90 mph ( too fast for the human eye at close range ) |
16 | 240 mph ( fastest stock cars ) |
26 | 390 mph |
7 | 105 mph ( common small car maximum ) |
17 | 255 mph ( combat helicopter speeds ) |
27 | 405 mph |
8 | 120 mph ( common full-szed car maximum ) |
18 | 270 mph | 28 | 420 mph |
9 | 135 mph ( common sport car maximum ) |
19 | 285 mph | 29 | 435 mph |
10 | 150 mph ( common high-performance car maximum ) |
20 | 300 mph ( 12 second mile ) |
30 | 450 mph ( fighter-aircarft cruising speeds) |
* speeds beyond terminal velocity will cause heating of skin and clothes. |
Kindred Basic Leap Die Pool : Strength + Athletics + Potence (if possessed) | ||||||||
Kindred Focused Leap Die Pool : Strength + Athletics + Blood Points + Potence (if possessed) | ||||||||
Die |
Height |
Distance |
Die |
Height |
Distance |
Die |
Height |
Distance |
1 |
1' |
3' |
11 |
22' |
44' |
21 |
42' |
84' |
2 |
2' |
4' |
12 |
24' |
48' |
22 |
44' |
88' |
3 |
3' |
6' |
13 |
26' |
52' |
23 |
46' |
92' |
4 |
5' |
10' |
14 |
28' |
56' |
24 |
48' |
96' |
5 |
7' |
14' |
15 |
30' |
60' |
25 |
50' |
100' |
6 |
10' |
20' |
16 |
32' |
64' |
26 |
52' |
104' |
7 |
13' |
26' |
17 |
34' |
68' |
27 |
54' |
108' |
8 |
16' |
32' |
18 |
36' |
72' |
28 |
56' |
112' |
9 |
18' |
36' |
19 |
38' |
76' |
29 |
58' |
116' |
10 |
20' |
40' |
20 |
40' |
80' |
30 |
60' |
120' |
( It is common knowledge that a person can drop to the ground from a greater height than they can leap - provided they land on their feet.) |
||||||||
Kindred Dropping Distance Die Pool : Stamina + Athletics + Fortitude (if possessed) + Blood Points | ||||||||
1 |
5' |
|
14 |
72' |
6 story office/apt |
27 |
139' |
|
2 |
10' |
1 story house |
15 |
77' |
|
28 |
145' |
12 story office/apt |
3 |
15' |
1 story office/apt |
16 |
83' |
7 story office/apt |
29 |
150' |
|
4 |
21' |
2 story house |
17 |
88' |
|
30 |
155' |
13 story office/apt |
5 |
26' |
2 story office/apt |
18 |
93' |
|
31 |
160' |
|
6 |
31' |
3 story house |
19 |
98' |
8 story office/apt |
32 |
165' |
|
7 |
36' |
3 story office/apt |
20 |
103' |
|
33 |
170' |
14 story office/apt |
8 |
41' |
4 story house |
21 |
108' |
9 story office/apt |
34 |
176' |
|
9 |
46' |
|
22 |
114' |
|
35 |
181' |
15 story office/apt |
10 |
52' |
4 story office/apt |
23 |
119' |
10 story office/apt |
36 |
186' |
|
11 |
57' |
|
24 |
124' |
|
37 |
191' |
16 story office/apt |
12 |
62' |
5 story office/apt |
25 |
129' |
12 story office/apt |
38 |
196' |
|
13 |
67' |
|
26 |
134' |
|
39 |
201' |
17 story office/apt |
By refering to the distances - this table can also be used as a guide to falling damage - with the die listing being the damage taken. |
Kindred Basic Unarmed Damage Die Pool : Strength + Potence (if possessed) | |||||||||
Kindred Focused Unarmed Damage Die Pool : Strength + Will + Potence (if possessed) | |||||||||
Kindred Maximum Unarmed Damage Die Pool : Strength + Will + Blood Points + Potence (if possessed) | |||||||||
1 |
Shatter a house window |
9 |
Crush a skull |
17 |
Punch through an armored vehicle panel |
25 |
33 |
||
2 |
Break a nose |
10 |
Puncture a chest cavity |
18 |
26 |
34 |
|||
3 |
Crack a rib |
11 |
Kill mortals with a single blow |
19 |
27 |
35 |
Punch through light Tank Armor | ||
4 |
Shatter a car side window |
12 |
Punch through a vehicle body panel |
20 |
Punch through light Military Armor |
28 |
36 |
||
5 |
Punch through a house door |
13 |
21 |
29 |
37 |
||||
6 |
Snap or dislocate bone |
14 |
22 |
30 |
Punch through heavy Military Armor |
38 |
|||
7 |
Fracture a skull |
15 |
Punch completely through a torso |
23 |
Punch through reinforced concrete |
31 |
39 |
||
8 |
Smash ribs |
16 |
24 |
Punch through a safe door |
32 |
40 |
Punch through heavy Tank Armor |
Generation |
Maximum Trait Score |
Blood Pool Size |
Blood Points |
1 |
10 |
100 |
20 |
2 |
10 |
80 |
15 |
3 |
10 |
65 |
12 |
4 |
9 |
50 |
10 |
5 |
8 |
40 |
8 |
6 |
7 |
30 |
6 |
7 |
6 |
20 |
5 |
8 |
5 |
15 |
3 |
9 |
5 |
14 |
2 |
10 |
5 |
13 |
1 |
11 |
5 |
12 |
1 |
12 |
5 |
11 |
1 |
13 |
5 |
10 |
1 |
14 |
5 |
9 |
1 |