Just a minaret, that's no hookah! That's my wife!

Scenario Outline

In the days between Sir Rand's freewheeling times in China and his stately, married life in Canada, he had opportunity to pass through French Rococo. In that period, he and his wife, Lady Ally McNally, happened upon some adventure....

The Sheik Yabouti had happened to take a shine to the lovely Ally, and was determined to keep her for his harem. He had her kidnapped and brought to his oasis town of Tel Ah Tubi, the last stop before he would disappear into the trackless desert.

Sir Rand, meanwhile, was sparing no effort, both diplomatic and military to find his good lady wife. Intelligence contacts had discovered that she'd been taken, her whereabouts, and the Sheik's intentions. With the assistance of La Legion, and a contingent of Her Majesty's Royal Marines, he set off to save Ally.

Rubbish Bin Liner's bandits too, had heard tell of the beautiful European woman. Bin Liner, has also set off, across the sands to Tel Ah Tubi to take Lady Ally for his own.

Scene

The desert is a vast wasteland, with a sparse scattering of sandstone outcrops dotting the dunes and blocking line of sight. In the far corner is the town of Tel Ah Tubi, protected on two sides by low stone walls. Outside the town are two large Bedouin tents used by Sheik Yabouti. Occasional camels lie indifferently through the town.

Objectives

French

Destroy Bin Liner, Rescue Lady Ally if possible

British

Rescue Lady Ally at all costs

Yabouti

Defend Tel Ah Tubi, retaining Lady Ally

Rubbish Bin Liner

Capture Lady Ally, destroy Sheik Yabouti

Forces

French/British
1 unit FFL (20 men with Capitaine Framboise)
1 half unit British Royal Marines (10 men with Officer)
Sir Rand McNally

Sheik Yabouti
1 half unit Arab foot with rifles (treat as Pathan)
1 half unit Arab swords (treat as Pathan)
1 half unit Arab Camel (treat as Pathan)

Rubbish Bin Liner
2 units Slavers foot (treat as Fuzzy)

Rules

Sword and the Flame, 25th Anniversary edition. Treat wounded as dead

Special Rules

Lady Ally
Lady Ally begins with Sheik Yabouti in Tel Ah Tubi. He has her stashed in one of the buildings or tents and may not move her during the course of the game. She will move with any group who discovers her in a search of the building. Units carrying her, if destroyed or run off, will leave her behind and she will move with the winning unit. If no unit remains she will move toward the British entry corner at 1d6" per turn, moving on a British move.

Buildings
Buildings may be searched by any group who have uncontested control of a building. This means that there cannot be any figures from an enemy group touching or somehow 'guarding' the building at the end of the turn.

Victory Conditions

Whoever is in possession of Lady Ally and is in a position to leave the table with her, or may be reasonably expected to retain possesion of her, is the winner.


Return to the dispatches to read about more encounters.
Meet the Commanders and read the background for this story. for this scenario.
Rearead the exciting adventure once again!


Just a minaret, that's no hookah! That's my wife!

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