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Zerg Intermediate Strains | ![]() |
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The Lurker gives the Zerg a better edge in the cloaking sense. Since Lurkers are the only unit that are able to attack while buried, they are very sneaky and annoying. You can drop 4 Lurkers into your enemy's base and decimate them if they don't have any detection. Or you can randomly place a Lurker here or there on the map to keep your enemy on his toes. But once they learn your strategy and start killing Lurkers easily, they start losing their use. Lurkers are morphed from the Hydralisk. |
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The Scourge is a kamikazi unit that has the potential to destroy your enemies large forces. They move pretty fast, but die very easily, so if you send a bunch of them in by themselves, chances are you won't destroy anything uless its a solitarny unit Your best be with the Scourge is to take out a mass of Carriers. After you approach the Carriers, the Carriers need time to deploy all their Interceptors. By the time they are deployed, your Scourges have destroyed the Carrier. |
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The Queen lacks any attack of its own, but can become quite an annoying unit if used properly. You never need too many of these, anywhere from 6 to 12 Queens at one time is quite enough, as they are hard to manage in the heat of battle. The Parasite spell has a great use once people learn its potential. |
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The Broodling is the unit created when the Queen casts Spawn Broodlings. It is incredibly weak, and die incredibly easily. They really don't have too much use since they die automatically after a short time anyway. Get about 6 Queens to cast Spawn Broodlings at a group of undefended workers and they will be very annoyed, as you can easily infest the Command Center soon after as the Broodlings damage the Command Center enough (if they manage to live long enough) |
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If you gain the ability to create Infested Terrans, you gain a great advantage in the battle. These units are devastatingly powerful if you manage to get past thier defense. They can kill pretty much any ground unit instantly, and lay waste to Supply Depots and Pylons. Their splash Damage isn't that large, and their best target is units with melee range such as Zealots or Dark Templar. |