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     Zerg Guardian   
 

Unit Type: Long Range Air Unit

Unit Size: Large

Cost: 50 100

Build Time: 40

Control: 2

Buildings Required:

        Hatchery
        Greater Spire

Hit Points: 150

Attack Type: Ground Only

Range: 8

Rate of Fire: 36 attacks per minute

Damage Type: Normal

Attack Power: 20 (upgrade factor: +2)

Base Armor Rating: 1 (upgrade factor: +1)

 

 

Guardians are the Zerg's method to take out the strongest ground units of the other races. They are also important to take out turrets if you don't have many units to spare. They have an enoumous range and large damage. They can only attack ground though, so don't just rely on these for everything, becuase pretty soon you'll notice you have tons of Wraiths and Scouts flying around shootling your Guardians to pieces.

 

 

 
     Zerg Devourer   
 

Unit Type: Heavy Assault Anti-Air Unit

Unit Size: Large

Cost: 100 50

Build Time: 40

Control: 2

Buildings Required:

        Hatchery
        Greater Spire

Hit Points: 150

Attack Type: Air Only

Range: 7

Rate of Fire: 12 attacks per minute

Damage Type: Normal

Attack Power: 25 (upgrade factor: +2)

Base Armor Rating: 1 (upgrade factor: +1)

 

 

Devourers are an extremely powerful unit when used properly. You can't have 12 Devourers and 12 Guardians and expect them to do everything for you. A group of 12 Guardians, 12 Devourers and 6 Mutalisks are ideal. While the Devourers slow down your enemy's attack rate with their Acid Spores, the mutalisks can constantly be dealing out damage to your enemy since the Devourer's attack rate is very slow.

 

 

 
     Zerg Ultralisk   
 

Unit Type: Heavy Ground Support Unit

Unit Size: Large

Cost: 300 200

Build Time: 60

Control: 6

Buildings Required:

        Hatchery
        Ultralisk Cavern

Hit Points: 400

Attack Type: Melee

Range: 1

Rate of Fire: 62 attacks per minute

Damage Type: Normal

Attack Power: 20 (upgrade factor: +3)

Base Armor Rating: 1 (upgrade factor: +1)(+2)

 

 

The Ultralisks are the most powerful unit in the Zerg force. Although it can be sometimes impracticle to use, they are very useful if used right. Ultralisks, since their hit points are so high, can make it through most defenses to do damage, although they may not last long after that. The idea attack with Ultralisks is to use Dark Swarm so that your Ultralisks last much longer since later in the game, most attacks are ranged. You can upgrade an Ultralisks armor to a whopping 6 with full upgrades making them one of the highest armored units in the game.

 

 

 
     Zerg Defiler   
 

Unit Type: Strategic Ground Support Unit

Unit Size: Medium

Cost: 25 100

Build Time: 50

Control: 2

Buildings Required:

        Hatchery
        Defiler Mound

Hit Points: 80

Base Armor Rating: 1 (upgrade factor: +1)(+2)

Dark Swarm is an extremely useful spell that makes it so whatever is inside the giant orange cloud can only be damaged by units with melee range. That makes any unit inside invincible to air attacks too. Since later in the game when this spell is developed, no one hardly makes any units with melee range, this spell can be devastatingly powerful. Splash damage still does damage, and the Reaver's attack is considered melee since the damage is dealt by the Scarab itslef.

Plague is a spell that will slowly drain the life of anything that it touches. It works pretty much the same way as Ensnare does, making a big web of goo that covers a big group of units. It will more than likely kill small Terran buildings since they burn down after they get in the red zone. Plague does no damage to shields though.

Consume is a spell that sacrifices one of your units to add 50 energy to the defiler. If you are ever in a need for energy quick, build a few Zerglings and sacrifice them to the Defiler to get some energy.

Many Zerg ground units have the ability to burrow into the ground. When a unit is burrowed, it cannot move or attack, with the exception of the Lurker. They also cannot be seen by enemy units uless it is a detector unit.

 

Defilers are not used enough. They have the potential to become one of the greatest forces in the game, yet no one realizes its potential. All of its spells are greatly useful, and it is pretty easy to manage. It is pretty inexpensive, builds fast, doesn't take too much control, yet in long games, no one bothers to use this unit. You can take out a whole base pretty easily with just 4 of these and a few Zerglings.


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