Terran Advanced Buildings | ||||
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The Machine Shop is a good idea to have at all your Factories. It is an addon that upgrades all of your armored vehicles abilites. If you do not have one of these, you won't be able to make any |
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The Starport, along with the Factory, is among the most important buildings you can build. If you want to rely on air, you should build about 2 or 3 of these. Ideally, you will want about 2 Starports and 2 Factories. |
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The Control Tower is important if you plan on building anything other than Wraiths at your Starport. It is also required if you plan on cloaking your Wraiths. So pretty much, if you don't build a Control Tower, then you need therapy! Uncloakable Wratihs are useless! And Cloakable wraiths are ALMOST useless. So build one of these always. |
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The Armory is where you upgrade all your air and ground vehicles. It is also required to build Goliaths and Valkyries. So it isn't that vital of a building until late game. |
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The Science Facility is important for many things. It allows you to build the only mobile detector for the Terran, and is also requred to build Battlecruisers, Nukes, and Ghosts. |
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The Battlecruiser cannot be buiilt until you build one of these. Being at the very top of the Tech Tree, you won't be able to build the Battlecruiser until the very late game. |
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Ghosts and Nukes are possible after you build the Covert Ops. You can only have either a Covert Ops or a Physics Lab at a Science Facility at once, not both. |