Protoss Advanced Buildings

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Citadel of Adun    Stats Upgrades/Special Abilites
 

Building Type: Research Building

Cost: 200 100

Build Time: 60

Requires: Cybernetics Core

Shields/Hit Points: 450/450

Allows You to Make:

Leg Enhancements increases the movement speed of the Zealot greatly. It moves approxamitly twice as fast after this is upgraded.

150 150

 

The Citadel of Audn is a pretty important building. It is required for many of the super power units in the Protoss Fleet. You only have one possible upgrade here, so its pretty much a building you just build off in the corner and forget about.

 

 
Robotics Facility    Stats Upgrades/Special Abilites
 

Building Type: Robotic Units

        Building

Cost: 200 200

Build Time: 60

Requires: Cybernetics Core

Shields/Hit Points: 450/450

Allows You to Make:

 

 

The Robotics facility is important for much of your strategic movements. You can produce the Reaver and the Shuttle here for the legendary Reaver Drop. You also produce Observers here which are vital for recon.

 

 

 
Stargate    Stats Upgrades/Special Abilites
 

Building Type: Robotic Units

        Building

Cost: 200 200

Build Time: 80

Requires: Cybernetics Core

Shields/Hit Points: 600/600

Allows You to Make:

 

 

The Stargate is where you build all the Protoss Air Units other than the Shuttle and the Observer. It is a good idea, like the Gateway, to build 3 or 4 of these by the late game so you can build a massive air force.

 

 

 
Templar Archives    Stats Upgrades/Special Abilites

 

 

 

 

 

 

 

 

 

 

 

 

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Building Type: Psi Warrior

        Building

Cost: 100 200

Build Time: 60

Requires: Citadel of Adun

Shields/Hit Points: 500/500

Allows You to Make:

This allows your Templars to cast the most dreaded spell in the game, the Psionic Storm.

200 200

This is where you research Hallucenation for your Templar.

150 150

Khydarin Amulet increases your Templars' maximum energy to 250.

150 150

Mind Control is researched at the Templar Archives. This is the main spell of the Dark Archon.

200 200

Maelstrom is researched at the Templar Archives for the Dark Archon.

100 100

Argus Talisman increases the maximum energy of your Dark Archons to 250.

150 150

 

The Templar Archives has many upgrades at it. It is also required for some of the most powerful Protoss Units such as the Archon and the Arbiter.

 

 
Robotics Support Bay    Stats Upgrades/Special Abilites
 

Building Type: Special Units

        Building

Cost: 50 100

Build Time: 30

Requires: Robotics Facility

Shields/Hit Points: 450/450

Allows You to Make:

This upgrades your Scarab Damage to 125 per attack.

200 200

Scarab Capacity increases your maximum Scarab capacity to 10.

200 200

Gravitic Boosters greatly increase the movement speed of the Shuttle.

200 200

 

This building is required for you to build Reavers. It is also recomended if you are planning on using Shuttles to any extent.

 

 
Observatory    Stats Upgrades/Special Abilites
 

Building Type: Special Units

        Building

Cost: 150 100

Build Time: 60

Requires: Robotics Facility

Shields/Hit Points: 250/250

Allows You to Make:

Gravitic Boosters greatly increase the movement speed for the Observer.

150 150

Sensor Array slightly increases the sight range for the Observer.

150 150

 

The Observatory is an incredibly useful building, because the Observer is too good to bypass. The sight upgrade isn't all that important to research, but I would greatly suggest upgrading the Observer speed.

 

 
Arbiter Tribunal    Stats Upgrades/Special Abilites
 

Building Type: Special Units

        Building

Cost: 300 300

Build Time: 60

Requires:
Templar Archives
Stargate

Shields/Hit Points: 250/250

Allows You to Make:

Recall is researched at the Arbiter Tribunal for your Arbiters.

150 150

This researches Stasis Field for use by your Arbiters.

150 150

Khydarin Core increases the maximum energy of the Arbiter to 250.

150 150

 

Although it requires many prerequisit buildings before you can get to the Arbiter Tribunal, it is still recomended that you strive to build up to this building, as the Arbiter can greatly sway a battle in favor or yourself.

 

 
Fleet Beacon    Stats Upgrades/Special Abilites

 

 

 

 

 

 

 

 

 

Building Type: Special Units

        Building

Cost: 300 200

Build Time: 60

Requires: Stargate

Shields/Hit Points: 500/500

Allows You to Make:

Gravitic Thrusters increases the speed of the Scout.

100 100

Apial Sensors increases the sight and range of the Scout.

200 200

This increases the maximum Interceptor capacity of the Carrier to 8.

100 100

Disruption web is researced here for use by your Corsairs.

200 200

Argus Jewel increases the maximum energy of the Corsair to 250.

100 100

 

If you are going to build air units, it is a definite must that your build one of these. They allow you to do much more with your Air Force than bulid Arbiters and unupgraded Scouts. It also looks pretty cool to have one sitting around your base.


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