Back to Basic Buildings |
|
Back to Protoss |
|
||||||||
The Robotics facility is important for much of your strategic movements. You can produce the Reaver and the Shuttle here for the legendary Reaver Drop. You also produce Observers here which are vital for recon. |
|
||||||||
The Stargate is where you build all the Protoss Air Units other than the Shuttle and the Observer. It is a good idea, like the Gateway, to build 3 or 4 of these by the late game so you can build a massive air force. |
|
||||||||
The Templar Archives has many upgrades at it. It is also required for some of the most powerful Protoss Units such as the Archon and the Arbiter. |
|
||||||||
This building is required for you to build Reavers. It is also recomended if you are planning on using Shuttles to any extent. |
|
||||||||
The Observatory is an incredibly useful building, because the Observer is too good to bypass. The sight upgrade isn't all that important to research, but I would greatly suggest upgrading the Observer speed. |
|
||||||||
Although it requires many prerequisit buildings before you can get to the Arbiter Tribunal, it is still recomended that you strive to build up to this building, as the Arbiter can greatly sway a battle in favor or yourself. |
|
||||||||
If you are going to build air units, it is a definite must that your build one of these. They allow you to do much more with your Air Force than bulid Arbiters and unupgraded Scouts. It also looks pretty cool to have one sitting around your base. |