NAME | AP | MP | EFFECT | TIPS |
Flee | 40 | 0 | Run from battle quickly. Drop gil. | Learn it, because it could save your butt. But don't use it when it's not necessary. |
Detect | 40 | 0 | See what an enemy has to steal. | Rarely worthwhile. It's better to just steal what enemies have to steal. |
What's that!? | 40 | 2 | Make the enemies' AT go down to 0 | I never use it |
Soul Blade | 35 | 6 | Deal physical damage | It's not worth the MP |
Annoy | 50 | 4 | Causes trouble status | It's not worth a turn. |
Sacrifice | 55 | 32 | Sacrifice Zidane to restore the HP & MP of the other party members | It could help in certain situations. |
Lucky Seven | 85 | 6 | Deals either 1 damage or 7777 damage randomly | The uncertainty isn't worth it. |
Thievery | 100 | 8 | Deal damage based on how many times you have successfuly stolen. | If you steal a lot like me, you'll deal insane amounts of damage |
NAME | USED BY | AP | MP | EFFECT | TIPS |
Cure | Dagger, Eiko | 30 | 6 | Recover some HP | A must-have. Use it out of battle through the whole game. |
Cura | Dagger, Eiko | 50 | 10 | Recover more HP | A must-have. |
Curaga | Dagger, Eiko | 155 | 22 | Recover a lot of HP | A must-have. |
Regen | Eiko | 25 | 14 | Gradually recover HP | It's OK, but it's better to just cast cure. |
Life | Dagger, Eiko | 30 | 8 | Revive an ally with some HP | Absolutely necessary |
Full Life | Eiko | 90 | 24 | Revive an ally with all HP | Possibly the best spell in the game |
Scan | Dagger | 25 | 4 | View enemy's HP, MP, and weakness | A waste of MP |
Antidote | Dagger, Eiko | 15 | 4 | Neutralizes poison and venom | Use it when you only have poison and/or venom. |
Stona | Dagger, Eiko | 25 | 8 | Neutralizes petrify and gradual petrify | Use it when you only have petrify or gradual petrify. |
Esuna | Eiko | 80 | 20 | Neutralizes negative status ailments | Gotta learn this! |
Shell | Dagger, Eiko | 35 | 6 | Temporarily increases magic defense | Key word: temporarily. It's rarely worth it. |
Protect | Dagger, Eiko | 30 | 6 | Temporarily increases physical defense | Key word: temporarily. It's rarely worth it. |
Haste | Eiko | 30 | 8 | Temporarily increases speed | This'll get in a few extra turns for your most important character |
Silence | Dagger | 30 | 8 | Temporarily prevents enemy from casting magic | Good on difficult mages. Note that most bosses are immune to silence. |
Mini | Dagger | 40 | 8 | Casts or undoes the small status | Best for undoing the small status |
Reflect | Dagger | 30 | 6 | Reflects spells cast on you unto the opponent | Note that you can't cast cure on a reflected person. But otherwise, it greatly helps in avoiding the spells of mage bosses |
Confuse | Dagger | 35 | 8 | Confuses the enemy | You get un-confused when you're attacked. Why bother? |
Berserk | Dagger | 30 | 6 | Causes a unit to attack wildly | Good on characters like Steiner if you don't need them doing anything but attacking |
Blind | Dagger | 40 | 6 | Temporarily decreases hit rate | Worthless |
Float | Dagger | 20 | 6 | Temporarily avoid earth attacks | If a difficult enemy casts a lot of earth magic, this is good |
Dispel | Eiko | 35 | 16 | Neutralizes positive status ailments | Can be useful in certain situations |
Might | Eiko | ? | 14 | Temporarily increases attack power | Watch your Steiner deal even more! |
Jewel | Eiko | ? | 4 | Morphs a weakened enemy into a jewel | I've never used it |
Holy | Eiko | ? | 36 | Deal holy elemental damage | Deals massive damage |
NAME | USED BY | AP | MP | EFFECT | TIPS |
Shiva | Dagger | 30 | 24 | Deal ice elemental damage | Best against fire enemies |
Ifrit | Dagger | 40 | 26 | Deal fire elemental damage | Best against ice enemies |
Ramuh | Dagger | 30 | 22 | Deal lightning elemental damage | Best against water enemies |
Atomos | Dagger | 40 | 32 | Deal gravity elemental damage | Best against enemies weak against gravity |
Odin | Dagger | 40 | 28 | Instantly kill all enemies | Extremely good against yans. |
Leviathan | Dagger | 40 | 42 | Deal water elemental damage | Best against thunder enemies |
Bahamut | Dagger | 80 | 56 | Deal non-elemental elemental damage | Very powerful |
Ark | Dagger | 15 | 80 | Deals dark elemental damage | Extremely powerful! |
Carbuncle | Eiko | 35 | 24 | Casts reflect on all allies | Note that you can't cast cure on a reflected person. But otherwise, it greatly helps in avoiding the spells of mage bosses |
Fenrir | Eiko | 55 | 30 | Deal earth elemental damage | Best against enemies weak against earth |
Phoenix | Eiko | 40 | 32 | Revives all allies and deals fire elemental damage | Amazingly helpful if you have a bunch of dead allies |
Madeen | Eiko | 120 | 54 | Deals holy elemental damage | Best against evil enemies |
NAME | AP | MP | EFFECT | TIPS |
Fire | 20 | 6 | Deal a little fire damage | Useful at the beginning of the game |
Fira | 50 | 12 | Deal some fire damage | Useful in the middle of the game |
Firaga | 75 | 24 | Deal a lot of fire damage | Useful near the end of the game |
Sleep | 20 | 10 | Make enemy fall asleep | An attack will wake up the enemy. This is worthless. |
Blizzard | 20 | 6 | Deal a little ice damage | Useful at the beginning of the game |
Blizzara | 50 | 12 | Deal some ice damage | Useful in the middle of the game |
Blizzaga | 75 | 24 | Deal a lot of fire damage | Useful near the end of the game |
Slow | 20 | 6 | Temporarily slows down enemy | It'll make the enemy skip a few turns, but bosses are immune |
Thunder | 20 | 6 | Deal a little lightning damage | Useful at the beginning of the game |
Thundara | 50 | 12 | Deal some lightning damage | Useful in the middle of the game |
Thundaga | 75 | 24 | Deal a lot of lightning damage | Useful near the end of the game |
Stop | 25 | 8 | Temporarily stop enemy actions | It'll make the enemy skip a few turns, but bosses are immune |
Poison | 35 | 8 | Poisons enemy | Enemies that have enough HP for this to deal significant damage to are immune |
Bio | 40 | 18 | Deals non-elemental damage and poisons enemy | Great for enemies that are strong against all your elements |
Osmose | 70 | 2 | Absorb the MP of the opponent | EXTREMELY useful! Never use an ether on Vivi again! |
Drain | 60 | 14 | Absorb the HP of the opponent | Or, you could cast cure on Vivi for far more HP recovery and far less MP. |
Demi | 30 | 18 | Takes off a percentage of the enemy's HP | Good on enemies with a lot of HP. Note that many are immune |
Comet | 55 | 16 | Summons a comet to deal non-elemental damage | Great for enemies that are strong against all your elements |
Death | 45 | 20 | Automatically kills an enemy | If only this were FF1 and bosses weren't immune... |
Break | 30 | 18 | Turns the enemy to stone | Stone is the equivalent of dead |
Water | 55 | 22 | Deals water elemental damage | Best against thunder enemies |
Meteor | 95 | 42 | Deals non-elemental damage to all enemies | For a group of powerful enemies |
Flare | 95 | 40 | Deal non-elemental damage | Great for enemies that are strong against all your elements. It's also an extremely strong spell. |
Doomsday | 150 | 72 | Deals dark elemental damage to all enemies | Talk about powerful!!!!! |
NAME | AP | MP | EFFECT | TIPS |
Darkside | 30 | 0 | Take away your HP to damage the enemy | If you have HP to spare, it'll deal more damage than a regular attack |
Minus Strike | 35 | 8 | Deal the difference between your max and current HP levels | If Steiner is low, this is extremely powerful |
Iai Strike | ? | 16 | Automatic death | Never got it |
Power Break | 30 | 8 | Reduces attack power | Not terribly useful; decent on physically strong enemies |
Armor Break | 45 | 4 | Reduces defense | Not terribly useful |
Mental Break | 25 | 8 | Reduces magic power | Not terribly useful; decent on magical enemies |
Magic Break | 25 | 4 | Reduces magic defense | Not terribly useful |
Charge! | 30 | 10 | All near-death allies attack instantly | Never used it |
Thunder Slash | 30 | 24 | Deals thunder elemental damage | Decent against water enemies |
Stock Break | 25 | 26 | Deals non-elemental damage to all enemies | Good to attack multiple enemies |
Climhazard | 70 | 42 | Deals non-elemental damage to all enemies | Good to attack multiple enemies |
Shock | 60 | 40 | Deals non-elemental damage | Very powerful! |
NAME | LEARNED FROM | MP | EFFECT | TIPS |
Goblin Punch | Goblins | 4 | Deals non-elemental damage | It's random |
LV5 Death | Whale Zombie (Beaches near the Forgotten Continent) | 20 | Automatically kills enemies with levels that are multiples of 5 | Not worth finding out the enemies' levels |
LV4 Holy | The stingray-like guys in Fossil Roo (Feather Circles) | 22 | Deal holy damage on enemies whose levels are multiples of 4 | Not worth finding out the enemies' levels |
LV3 Def-less | Lamia (Gizamaluke's Grotto) | 12 | Decreases the defense of enemies whose levels are multiples of 3 | Not worth finding out the enemies' levels |
Doom | ? | 12 | Casts death sentence on an enemy | Enemies are either immune or can be killed really quickly anyway |
Roulette | Hecteyes | 18 | Kills a random target | And watch Quina be that random target... |
Aqua Breath | Someone near Lindblum | 14 | Deals water to all enemies | Good against groups of thunder enemies |
Mighty Guard | Some dragon enemy on the Mist Continent | 64 | Casts protect and shell on all allies | Uses a lot of MP, but helps on bosses |
Matra Magic | Dragonfly | 8 | Reduces enemy's HP to 1 | Good for making enemies easy to eat |
Bad Breath | Malboro | 16 | Causes a lot of negative status effects | Too bad all the strong enemies are immune to most status effects |
Limit Glove | ? | 10 | Deals non-elemental damage when your HP is 1 | Auto-life will easily put your HP at 1 |
1000 Needles | Cactuar (Forgotten and Outer Continents) | 8 | Deals 1000 damage | Good early on |
Pumpkin Head | Hedgehog Pie | 12 | Deals the difference between Quina's max and current HP | Good if Quina is low on HP |
Night | Nymph | 14 | Puts everyone sleep | An attack will wake up the enemy. This is worthless. |
Twister | Red Dragons | 22 | Deals wind elemental damage to all enemies | Good against groups that are weak against wind |
Earth Shake | ? | 20 | Deals earth elemental damage to all enemies | Good against groups that are weak against wind |
Angel's Snack | ? | 4 | Uses a remedy from your inventory on all allies | If many allies have status effects that need healing, this is a quick recovery |
Frog Drop | Gigan Toad (Qu Marshes) | 10 | Deals damage based on the # of frogs you've caught | If you catch frogs as much as me, this is extremely useful |
White Wind | Zuu | 14 | Recover HP to all allies. (Not Quina's current HP) | Good healing |
Vanish | Vice | 8 | Makes an ally invisible | Good against bosses that use lots of physical attacks |
Frost | ? | 8 | Freezes the enemy | Everybody whom this is good against is immune |
Mustard Bomb | Vepal, Grenade | 10 | Casts heat on the enemy | Everybody whom this is good against is immune |
Magic Hammer | Magic Vice (Burmecia) | 2 | Deals MP damage | Most monsters have huge stocks of MP anyway |
Auto-Life | Cerebus | 14 | Casts life when the target is killed | Great for survival on enemies that can kill you in one hit |
NAME | AP | MP | EFFECT | TIPS |
Chakra | 30 | 4 | Recovers HP & MP to a target | Great on Garnet and Eiko, who need lots of MP but can't recover it on their own |
Spare Change | ? | 0 | Throws money at an enemy | If you happen to be loaded, this is good |
No Mercy | ? | 12 | Deals non-elemental damage | Powerful damage |
Aura | ? | 12 | Casts regen and auto-life | Super defense! Your character doesn't die for a long time, and when it does, it comes right back! How could you not use Amarant? |
Curse | ? | 12 | Makes the enemy weak against a certain elemental attack | Pointless |
Revive | ? | 20 | Revives a dead character | Definitely worth it |
Demi Shock | 50 | 20 | Casts Demi | Good on enemies with a lot of HP. Note that many are immune |
Coundown | 40 | 16 | Casts death sentence | Enemies are either immune or can be killed really quickly anyway |